Combat Medic Archive
Thread: 72 and 8
thank you for the info :two thumbs up:
Joker9125 wrote:
I think Im going to take up a new hobby of mastering every profession the Devs. majorly Nerf.
Dont tell anyone but i dont feel nerfed =P
NeoEcks wrote:
I have been thinking an awful lot about the ‘support role’ vs. ‘combat role’ of combat medic and as a result I looked in the schematics that Combat Medics receive to see what type of schematics we get most of, combat or support.
NOT including the components used to craft usable items (poisons, diseases and stims) Combat Medics receive 78 schematics by the time they Master the profession.
72 are offensive Poisons and Diseases
8 are stims
After looking at the HUGE number of Poisons and Diseases:
Action Area Poison Delivery Unit – A B C
Action Poison Delivery Unit – A B C
Action Area Disease Delivery Unit – A B C
Action Disease Delivery Unit – A B C
Health Area Poison Deliver Unit – A B C
Health Poison Delivery Unit – A B C
Health Area Disease Delivery Unit – A B C
Mind Area Poison Delivery Unit – A B C
Mind Poison Delivery Unit – A B C
Mind Area Disease Delivery Unit – A B C
Mind Disease Delivery Unit – A B C
And there are Area and Single Disease Delivery Units for ALL of the sub stats as well. I will not boar you by listing them but that is another 36 schematics.
Then we get Stims in the variety A - E
It did not take me long to realize that this is NOT a support class:
Carbineers get 8 weapons
Pistoleers get 12 weapons
Riflemen get 12 weapons
Combat Medics get 72 weapons
I thought for a moment that perhaps I should not count the A B and C varieties of the same poison or disease as different weapons…but they stack. The effects stack and therefore they are separate and different weapons.
I find it hard to believe the class with the most offensive weapons in the game was ever meant to be a support class of ANY kind.
*edit to reflect actual numbers (thanks Gnuut)
Message Edited by NeoEcks on 08-30-2004 10:43 PM
tinfoil man.. tinfoil...
Gnuut wrote:
Ternque01 wrote: tinfoil man.. tinfoil...
troll man...troll
That still doesn't change the fact that every single member of a combat team.. from riflemen to pistoleers to TKA to CMs are all support members of the team goal. The original post tries rather insanely to dust of the fact that CM is also just another support profession.
Definitions aside CM was never meant to be the tactical nukes of PvP. No oneprofession is. Perhaps you might see why I think the idea is crazy to not consider CM a support profession.
How about we scrap the word "combat profession" and the word "support profession" and think outside the box? Instead how about the idea that each profession is designed to fill a particular role in a combat team's goals. You guys are right, CMs have alot of offensive capabilities both in number and in variety, but they also bring to the table mind and area heals. Different tools that do little more than help a team do well. It's all about the tools a profession has to support a team's goals.
Even my template has "support" features. I can warcry a crowd of enemies to save members of my team from unnecessary fire. I can use certain pistol specials to send damage to a whole crowd. Let's say I want to confuse and disturb an enemy force before my team comes in to strike them? I'd stack three torso shot burns on their health and two health bleeds then get the hell outta dodge. Meanwhile the enemy team panics and/or is pissed off by my actions... let that stew into them a bit then let my combat team come in and hit them when they're unfocused.
My combat tactics using purely "combat profession" skills go way beyond just blasting someone into smouldering rubble toe to toe. I use my offensive capabilities and specials in support roles in the above cases. I have different tools, but you don't see me trying to deny my support nature.
It is no secret, some of you on this board really like the fact that you used to be able to cream enemy strike teams with your poisons/diseases. The whole thread is a dedication to that desire. I think it's a little crazy to actually support the idea of CM PvP offensive supremecy when there are so many people with staves and blasters who finally get to fight for more than 2 minutes in a battle.
Ternque01 wrote:To get back to the original post in the thread.... do you feel that the developers or someone else are threatening your "combat role" in PvP? I know you are sick of people referring to you as a "support role" kinda profession, but how do you feel about your current "combat role" in PvP?Is there a problem with it?My feeling is that the "combat role" of CMs has finally been balanced with respect to the rest of the other professions in a crude way. While I don't think there is anything wrong with the combat role of your profession, I do think that your support role capabilities need to be enhanced however.It would be nice to get rid of the mind wounds cause by mind heals. It would also be nice to see some word on when/how doctor buffs are going to be toned down from the developers. If we can get a sense of how much they will be toned down we can ascertain the real value of the area heals. Someone also mentioned the idea of poison/disease stabilizer packs for CMs - these packs would only temporarily reduce/eliminate the tick and would have to be reapplied until a doctor cures it.I really believe that the support tools of your profession need the most work, and that your combat tools are quite sufficient (at least in the PvP sense). Why the call for a enlargement of your combat role and not your support role? Really, I'm curious.
the post was addressing the fact that many feel that combat medic was ONLY a support class, that CM did not 'really' have a place in the front lines with the 'combat professions' because it is a 'support class' and NOT a combat class.
if you want to call every profession in the game a support class you go right ahead. i am just removing the title support class from CM until after the combat balance when EVERY class will in fact be a support class and wear the title with pride...but until that time, there are NO support classes at all. none
NeoEcks wrote:
the post was addressing the fact that many feel that combat medic was ONLY a support class, that CM did not 'really' have a place in the front lines with the 'combat professions' because it is a 'support class' and NOT a combat class.
if you want to call every profession in the game a support class you go right ahead. i am just removing the title support class from CM until after the combat balance when EVERY class will in fact be a support class and wear the title with pride...but until that time, there are NO support classes at all. none
And as far as that quote goes: Don't you see dealing death with one hand and giving life with the other as a bit of a balance issue? It sounds more akin to a light jedi than a regular 'citizen'.
Also, as a smuggler I get about 10x the amount of spice schematics as I do combat abilities. Does that make me a crafter?
Message Edited by Ipseck on 09-07-2004 02:14 PM
Ipseck wrote:
why is it that because an ability is offensive, does that mean that it cannot be that of a support role?
And as far as that quote goes: Don't you see dealing death with one hand and giving life with the other as a bit of a balance issue? It sounds more akin to a light jedi than a regular 'citizen'.
Also, as a smuggler I get about 10x the amount of spice schematics as I do combat abilities. Does that make me a crafter?Message Edited by Ipseck on 09-07-2004 02:14 PM
two things. the idea is to NOT call Combat Medic a support roll ONLY, and to not call Combat Medic a combat roll ONLY
second...as to your question the answer really sort of is 'yes' Smugglers are more spice crafters than elite combat professions...
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i was just kidding. i just wanted to you get a sense of what i was trying to dispell with the post. it is a good post so far with many people contributing valuable opinions