Combat Medic Archive

Thread: 72 and 8

NeoEcks
Mon Aug 30, 2004 8:40 pm
#14

of course you are correct. i counted again, and i was off.

thank you for the info :two thumbs up:




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Process
Tue Aug 31, 2004 4:42 am
#15



Joker9125 wrote:
I think Im going to take up a new hobby of mastering every profession the Devs. majorly Nerf.




Dont tell anyone but i dont feel nerfed =P



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Ternque01
Tue Aug 31, 2004 10:41 pm
#16






NeoEcks wrote:
I have been thinking an awful lot about the ‘support role’ vs. ‘combat role’ of combat medic and as a result I looked in the schematics that Combat Medics receive to see what type of schematics we get most of, combat or support.

NOT including the components used to craft usable items (poisons, diseases and stims) Combat Medics receive 78 schematics by the time they Master the profession.

72 are offensive Poisons and Diseases

8 are stims

After looking at the HUGE number of Poisons and Diseases:
Action Area Poison Delivery Unit – A B C
Action Poison Delivery Unit – A B C
Action Area Disease Delivery Unit – A B C
Action Disease Delivery Unit – A B C
Health Area Poison Deliver Unit – A B C
Health Poison Delivery Unit – A B C
Health Area Disease Delivery Unit – A B C
Mind Area Poison Delivery Unit – A B C
Mind Poison Delivery Unit – A B C
Mind Area Disease Delivery Unit – A B C
Mind Disease Delivery Unit – A B C

And there are Area and Single Disease Delivery Units for ALL of the sub stats as well. I will not boar you by listing them but that is another 36 schematics.

Then we get Stims in the variety A - E

It did not take me long to realize that this is NOT a support class:

Carbineers get 8 weapons
Pistoleers get 12 weapons
Riflemen get 12 weapons
Combat Medics get 72 weapons

I thought for a moment that perhaps I should not count the A B and C varieties of the same poison or disease as different weapons…but they stack. The effects stack and therefore they are separate and different weapons.

I find it hard to believe the class with the most offensive weapons in the game was ever meant to be a support class of ANY kind.

*edit to reflect actual numbers (thanks Gnuut )

Message Edited by NeoEcks on 08-30-2004 10:43 PM





tinfoil man.. tinfoil...



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Gnuut
Wed Sep 01, 2004 6:45 am
#17





Ternque01 wrote: tinfoil man.. tinfoil...




troll man...troll






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Ternque01
Wed Sep 01, 2004 9:40 am
#18






Gnuut wrote:





Ternque01 wrote: tinfoil man.. tinfoil...





troll man...troll










That still doesn't change the fact that every single member of a combat team.. from riflemen to pistoleers to TKA to CMs are all support members of the team goal. The original post tries rather insanely to dust of the fact that CM is also just another support profession.


Definitions aside CM was never meant to be the tactical nukes of PvP. No oneprofession is. Perhaps you might see why I think the idea is crazy to not consider CM a support profession.


How about we scrap the word "combat profession" and the word "support profession" and think outside the box? Instead how about the idea that each profession is designed to fill a particular role in a combat team's goals. You guys are right, CMs have alot of offensive capabilities both in number and in variety, but they also bring to the table mind and area heals. Different tools that do little more than help a team do well. It's all about the tools a profession has to support a team's goals.


Even my template has "support" features. I can warcry a crowd of enemies to save members of my team from unnecessary fire. I can use certain pistol specials to send damage to a whole crowd. Let's say I want to confuse and disturb an enemy force before my team comes in to strike them? I'd stack three torso shot burns on their health and two health bleeds then get the hell outta dodge. Meanwhile the enemy team panics and/or is pissed off by my actions... let that stew into them a bit then let my combat team come in and hit them when they're unfocused.


My combat tactics using purely "combat profession" skills go way beyond just blasting someone into smouldering rubble toe to toe. I use my offensive capabilities and specials in support roles in the above cases. I have different tools, but you don't see me trying to deny my support nature.


It is no secret, some of you on this board really like the fact that you used to be able to cream enemy strike teams with your poisons/diseases. The whole thread is a dedication to that desire. I think it's a little crazy to actually support the idea of CM PvP offensive supremecy when there are so many people with staves and blasters who finally get to fight for more than 2 minutes in a battle.




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ternque01
Wed Sep 01, 2004 9:50 am
#19

To get back to the original post in the thread.... do you feel that the developers or someone else are threatening your "combat role" in PvP? I know you are sick of people referring to you as a "support role" kinda profession, but how do you feel about your current "combat role" in PvP?


Is there a problem with it?


My feeling is that the "combat role" of CMs has finally been balanced with respect to the rest of the other professions in a crude way. While I don't think there is anything wrong with the combat role of your profession, I do think that your support role capabilities need to be enhanced however.


It would be nice to get rid of the mind wounds cause by mind heals. It would also be nice to see some word on when/how doctor buffs are going to be toned down from the developers. If we can get a sense of how much they will be toned down we can ascertain the real value of the area heals. Someone also mentioned the idea of poison/disease stabilizer packs for CMs - these packs would only temporarily reduce/eliminate the tick and would have to be reapplied until a doctor cures it.


I really believe that the support tools of your profession need the most work, and that your combat tools are quite sufficient (at least in the PvP sense). Why the call for a enlargement of your combat role and not your support role? Really, I'm curious.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
NeoEcks
Wed Sep 01, 2004 2:17 pm
#20



Ternque01 wrote:
To get back to the original post in the thread.... do you feel that the developers or someone else are threatening your "combat role" in PvP? I know you are sick of people referring to you as a "support role" kinda profession, but how do you feel about your current "combat role" in PvP?
Is there a problem with it?
My feeling is that the "combat role" of CMs has finally been balanced with respect to the rest of the other professions in a crude way. While I don't think there is anything wrong with the combat role of your profession, I do think that your support role capabilities need to be enhanced however.
It would be nice to get rid of the mind wounds cause by mind heals. It would also be nice to see some word on when/how doctor buffs are going to be toned down from the developers. If we can get a sense of how much they will be toned down we can ascertain the real value of the area heals. Someone also mentioned the idea of poison/disease stabilizer packs for CMs - these packs would only temporarily reduce/eliminate the tick and would have to be reapplied until a doctor cures it.
I really believe that the support tools of your profession need the most work, and that your combat tools are quite sufficient (at least in the PvP sense). Why the call for a enlargement of your combat role and not your support role? Really, I'm curious.





the post was addressing the fact that many feel that combat medic was ONLY a support class, that CM did not 'really' have a place in the front lines with the 'combat professions' because it is a 'support class' and NOT a combat class.

if you want to call every profession in the game a support class you go right ahead. i am just removing the title support class from CM until after the combat balance when EVERY class will in fact be a support class and wear the title with pride...but until that time, there are NO support classes at all. none




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Ternque01
Wed Sep 01, 2004 2:22 pm
#21








NeoEcks wrote:

the post was addressing the fact that many feel that combat medic was ONLY a support class, that CM did not 'really' have a place in the front lines with the 'combat professions' because it is a 'support class' and NOT a combat class.

if you want to call every profession in the game a support class you go right ahead. i am just removing the title support class from CM until after the combat balance when EVERY class will in fact be a support class and wear the title with pride...but until that time, there are NO support classes at all. none







Who cares what they think? I think that CM offense brings a colorful shade to the game - it was a little much back in the day. With CM offense poisons and diseases are also a part of combat... a welcome refreshment to only having blasters and axes.


I'm sorry you feel that way man.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
vortexala
Wed Sep 01, 2004 2:30 pm
#22

We are now, and always have been, a hybrid profession.


Do we have a combat role? Yes. Do we have a support role? Yes.


Must we choose one over the other? No.


Anyone that attempts to peg us into only one of those roles, at the exclusion of the other, is an idiot. Regardless if they're saying we're only support or only combat. We are both. By design, by implementation, as well as by choice. The CM chooses which role they pursue depending on their whim, often even in the heat of battle.


Post CB our role should be more refined and delineated from our Doctor counterpartsas well as from our Ranged Combatant brethren.


But we'll still be what we choose to be, not what others tell us we are...





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Ternque01
Wed Sep 01, 2004 2:45 pm
#23

You are a grape or a small tangerine!



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
NeoEcks
Sun Sep 05, 2004 6:43 pm
#24

doling out life with one hand, and death with the other




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Ipseck
Tue Sep 07, 2004 2:12 pm
#25

why is it that because an ability is offensive, does that mean that it cannot be that of a support role?

And as far as that quote goes: Don't you see dealing death with one hand and giving life with the other as a bit of a balance issue? It sounds more akin to a light jedi than a regular 'citizen'.

Also, as a smuggler I get about 10x the amount of spice schematics as I do combat abilities. Does that make me a crafter?

Message Edited by Ipseck on 09-07-2004 02:14 PM





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
NeoEcks
Tue Sep 07, 2004 3:33 pm
#26



Ipseck wrote:
why is it that because an ability is offensive, does that mean that it cannot be that of a support role?

And as far as that quote goes: Don't you see dealing death with one hand and giving life with the other as a bit of a balance issue? It sounds more akin to a light jedi than a regular 'citizen'.

Also, as a smuggler I get about 10x the amount of spice schematics as I do combat abilities. Does that make me a crafter?

Message Edited by Ipseck on 09-07-2004 02:14 PM





two things. the idea is to NOT call Combat Medic a support roll ONLY, and to not call Combat Medic a combat roll ONLY

second...as to your question the answer really sort of is 'yes' Smugglers are more spice crafters than elite combat professions...

....
...
..
.
i was just kidding. i just wanted to you get a sense of what i was trying to dispell with the post. it is a good post so far with many people contributing valuable opinions




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


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