Combat Medic Archive

Thread: 72 and 8

NeoEcks
Sun Aug 29, 2004 1:18 pm
#1

I have been thinking an awful lot about the ‘support role’ vs. ‘combat role’ of combat medic and as a result I looked in the schematics that Combat Medics receive to see what type of schematics we get most of, combat or support.

NOT including the components used to craft usable items (poisons, diseases and stims) Combat Medics receive 78 schematics by the time they Master the profession.

72 are offensive Poisons and Diseases

8 are stims

After looking at the HUGE number of Poisons and Diseases:
Action Area Poison Delivery Unit – A B C
Action Poison Delivery Unit – A B C
Action Area Disease Delivery Unit – A B C
Action Disease Delivery Unit – A B C
Health Area Poison Deliver Unit – A B C
Health Poison Delivery Unit – A B C
Health Area Disease Delivery Unit – A B C
Mind Area Poison Delivery Unit – A B C
Mind Poison Delivery Unit – A B C
Mind Area Disease Delivery Unit – A B C
Mind Disease Delivery Unit – A B C

And there are Area and Single Disease Delivery Units for ALL of the sub stats as well. I will not boar you by listing them but that is another 36 schematics.

Then we get Stims in the variety A - E

It did not take me long to realize that this is NOT a support class:

Carbineers get 8 weapons
Pistoleers get 12 weapons
Riflemen get 12 weapons
Combat Medics get 72 weapons

I thought for a moment that perhaps I should not count the A B and C varieties of the same poison or disease as different weapons…but they stack. The effects stack and therefore they are separate and different weapons.

I find it hard to believe the class with the most offensive weapons in the game was ever meant to be a support class of ANY kind.

*edit to reflect actual numbers (thanks Gnuut )

Message Edited by NeoEcks on 08-30-2004 10:43 PM




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


SolSpur
Sun Aug 29, 2004 2:52 pm
#2

Many players see medic in our title and think were nothing but a glorified stim dispencer. The fact that we can deal damage and act as a group multiplyer is beyone the comprehension of trolls and nerf hearders.

"able to dole out life with one hand and death in the other" (prima guid pg 300)



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
NeoEcks
Sun Aug 29, 2004 3:17 pm
#3

that quote fromt the Prima Guide is great!

i hope you don't mind if i use it?




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


SolSpur
Sun Aug 29, 2004 3:30 pm
#4

not at all

I quote from the guide often. Even though its outdated it was written before there were any inbalances, the way the game should be.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Phonelesscord
Sun Aug 29, 2004 6:15 pm
#5

Very cool way at looking at CM



WSacbut TromboniumW



`Monk of the Sarlaac`


R.I.P. SWG-April 26th, 2005


somerandomuser
Sun Aug 29, 2004 10:07 pm
#6

for completeness sake.. how many non-combat schems we get when you count the non-elite profession requirements?




The primary weakness of a troll is supposed to be fire..
So why the hell are they always getting themselves into flame wars??

Phonelesscord
Mon Aug 30, 2004 4:27 am
#7






somerandomuser wrote:
for completeness sake.. how many non-combat schems we get when you count the non-elite profession requirements?





Does it matter? He was talking about just CM, not the prereq.'s. Such as he was talking just about Combat Elite wepons.



WSacbut TromboniumW



`Monk of the Sarlaac`


R.I.P. SWG-April 26th, 2005


Mild-Breeze-Trooper
Mon Aug 30, 2004 4:35 am
#8






somerandomuser wrote:
for completeness sake.. how many non-combat schems we get when you count the non-elite profession requirements?




MEDIC getseightsubcomps (but neo didn't count them in CM, right?)


Then it's A and B woundpacks for each stat = 9x2 = 18


Then it's stims A, B, C and D


Total of 22 non-combat from Medic and another 6 from Combat Medic for a total of 28 to 72 or 1 to 2.5


BUT, and this is a big catch in my opinion. Out of those 28 non-combat schematics only 6 will produce fully functional and fully experimented end products. The other 22 will be gimped.





Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Process
Mon Aug 30, 2004 5:01 am
#9



NeoEcks wrote:
It did not take me long to realize that this is NOT a support class:

Carbineers get 8 weapons
Pistoleers get 12 weapons
Riflemen get 12 weapons
Combat Medics get 72 weapons

I thought for a moment that perhaps I should not count the A B and C varieties of the same poison or disease as different weapons…but they stack. The effects stack and therefore they are separate and different weapons.

I find it hard to believe the class with the most offensive weapons in the game was ever meant to be a support class of ANY kind.




imo it depends on how you play your character and how you use your abilities in a fight.A Cm can work wonders with healing and what not with mind,area stims,ranged. Some people use Cm as a 'support role' and some use it for a 'combat role' it all depends on who and how they play it. If you have a cm on your side and he is throwing ranged heals area heals mind heals he is doing a support role. Obviously if we didnt have other things we could do ie: poison/disease the devs would of just added this to doc and never added cm. If that made no sense dont pay me attention Im tired =P



Process ProcessedHadrianBelindaProstyleProcess'
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Custom orders always welcome, Mail Processed

alucard82
Mon Aug 30, 2004 1:01 pm
#10






SolSpur wrote:
not at all

I quote from the guide often. Even though its outdated it was written before there were any inbalances, the way the game should be.





I think i might take that quote too



[ Vix Acworth ][ Rays Hope ][ Famine ]
My_Pride,_My_Power,_Your_Peril
N Roughneck Warriors N
RW GENERAL

...and (Colonel) Sanders too!


NeoEcks
Mon Aug 30, 2004 4:57 pm
#11

Process

i agree 100% that CM can be played as a support roll. i LIKE throwing heals. i often times find complete strangers out fighting and start flining heals on them as i run passed.

my point was the class should not be pigeon-holed or labeled a support class, because while it has that capability...it is SOOOOOOO much more.




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Joker9125
Mon Aug 30, 2004 6:22 pm
#12


Hey I know exactly what you mean, but your information is just a little inaccurate. While you guys may get 72 weapons we CH's Get 394 tameables in the game not counting BE only petswhich means we have roughly 400 offensive weapons and were we nefed so hard we hardly even count as a support class now.


"I find it hard to believe the class with the most offensive weapons in the game was ever meant to be a support class of ANY kind."


I completely agree


I think Im going to take up a new hobby of mastering every profession the Devs. majorly Nerf. My first mastered profession was CH. And im thinking CM would be a good second. What do yall think about a CM CH combo? Can I get a ya, nay or prehaps even some tips? Im already expecting the flames


BTW. Im glad your correspondant came back with good news for ya. Vert's origionalcomment wasnt exactly as encouraging.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Gnuut
Mon Aug 30, 2004 7:10 pm
#13

Actually I've always made this argument as "9:1 ratio of offensive schematics to supportive schematics" It's 72 offense to 8 supportive. The 8 in question being Ranged A-E and AE A-C.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

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