Combat Medic Archive
Thread: Tired of the whiners
well if ONE guy can ruin a group by throwing aoe poison then disease (just for fun) on mind then i'd cry for a nerf. call me whiner, i'd prefer a fair game than a full cm vs fencer/riflemen.
On the other hand i can understand all cm's that don't want their profession nerfed it's so good to play god sometimes...
TsavhongLah wrote:
Today a group of 47 Rebels attacked one base. We were poisoned and diseased through the wall by ONE CM. We manage to rush in and kill him, by the time that was done, there was something like 15 rebels left. Another 5 died from just sitting there. I fail to see how you can see one profession taking out nearly 40 people is in any way cool. The one CM liked it. The 38-ish people he killed didn't. Until stuff like this is fixed, you better learn to like whiners.
and thats exactly the problem which all these CM's dotn take into account
"but we are easy to kill....we have no defenses....all we get is poison" blah blah
it is REAL...and i mean REAL easy for a CM to get out of harms way especially if theres 2 equal sized forces facing off on each other...and lots of cheap tricks (poison then hopping on a bike...burst run....etc).
the fact that ONE person can indeed influence the outcome of game sis all the matter. YOu practically have to carry 2 doctors and 3 CM's in your pocket just to counter the CM's the other guy has and its completely whacked. This games PvP is no fun for me and th eprimary reasonf or that is poison.
PanzerGR wrote:
TsavhongLah wrote:
Today a group of 47 Rebels attacked one base. We were poisoned and diseased through the wall by ONE CM. We manage to rush in and kill him, by the time that was done, there was something like 15 rebels left. Another 5 died from just sitting there. I fail to see how you can see one profession taking out nearly 40 people is in any way cool. The one CM liked it. The 38-ish people he killed didn't. Until stuff like this is fixed, you better learn to like whiners.
and thats exactly the problem which all these CM's dotn take into account
"but we are easy to kill....we have no defenses....all we get is poison" blah blah
it is REAL...and i mean REAL easy for a CM to get out of harms way especially if theres 2 equal sized forces facing off on each other...and lots of cheap tricks (poison then hopping on a bike...burst run....etc).
the fact that ONE person can indeed influence the outcome of game sis all the matter. YOu practically have to carry 2 doctors and 3 CM's in your pocket just to counter the CM's the other guy has and its completely whacked. This games PvP is no fun for me and th eprimary reasonf or that is poison.
Listen to you! You crying because you have to bring all the tools with you to win? Oh I'm sure the Iraqis were saying we could win this war if ti wasn't for the smart bombs, the tanks, the machineguns, and maybe the organization.
Seriously if you have to bring a CM, then you bring a CM, We have said this time and time again, the group that brings the most diverse group of people to the battlefield will win. That means you have your tanks, your ranged specialists, your high damage guys, and your healers ALL WORKING TOGETHER. You have to have that to win. I know you hear people crying on EQ that they need to have clerics, shamans and enchanters to take on the bigger mobs, but that is how it is done.
Seriously, each person in the crew has a role to play in the large battle. The problem with many people is they do not know how to play their character much less the role they play in a group.
The reason for this is there is no group content. People do not have to learn to play together in this game, and that is the travesty that is effecting you more than one class being too powerful.
wopppp wrote:
well if ONE guy can ruin a group by throwing aoe poison then disease (just for fun) on mind then i'd cry for a nerf. call me whiner, i'd prefer a fair game than a full cm vs fencer/riflemen.
On the other hand i can understand all cm's that don't want their profession nerfed it's so good to play god sometimes...
well the thing is some classes are made for PvE some are made for PvP (duels) and some are made for PvP (raids) for example. if you are a RM or BH and you duel a TKM (starting in his range witch is the propor way to duel) your going to get killed. and if you come are a REB and you come and raid bestine if there are combat medics you are going to get poisined or if there are comandos your going to get flamed or blown up...stop whining....we put our time XP and skill points into getting these skills and you put your time XP and skill points into getting your skills...if our classes are better at one thing then yours are and you don't like that then don't complain...of course a jedi is going to beable to kill a pistoler, of course a doc is going to heal better then a medic and of course a comando or combat medic is going to beable to kill you in one way or another during a raid...if you people want this game realistic then bring in the nukes and get rid of the buffs, jedi, skill mods, the fact that melee classes get a hitting bonus on gunners, the fact that LLCs can make a stright line of lighting, the fact the the acid in acid rifles don't melt the gun itself, the list goes on and on but the truth is if this game was realistic then it would be hell and i would beable to take my pistol as a nov marksman shoot a master comando in the head and he would be dead also i would beable to take a bone armor helet and bash it into anyoneshead till they are dead....so if the game was realistic then it would be even more unbalenced then it is now or was when the game first started so in conclusion i like hotdogs
oh BTW whiner....![]()
Dvarrien wrote:
wopppp wrote:
well if ONE guy can ruin a group by throwing aoe poison then disease (just for fun) on mind then i'd cry for a nerf. call me whiner, i'd prefer a fair game than a full cm vs fencer/riflemen.
On the other hand i can understand all cm's that don't want their profession nerfed it's so good to play god sometimes...
well the thing is some classes are made for PvE some are made for PvP (duels) and some are made for PvP (raids) for example. if you are a RM or BH and you duel a TKM (starting in his range witch is the propor way to duel) your going to get killed. and if you come are a REB and you come and raid bestine if there are combat medics you are going to get poisined or if there are comandos your going to get flamed or blown up...stop whining....we put our time XP and skill points into getting these skills and you put your time XP and skill points into getting your skills...if our classes are better at one thing then yours are and you don't like that then don't complain...of course a jedi is going to beable to kill a pistoler, of course a doc is going to heal better then a medic and of course a comando or combat medic is going to beable to kill you in one way or another during a raid...if you people want this game realistic then bring in the nukes and get rid of the buffs, jedi, skill mods, the fact that melee classes get a hitting bonus on gunners, the fact that LLCs can make a stright line of lighting, the fact the the acid in acid rifles don't melt the gun itself, the list goes on and on but the truth is if this game was realistic then it would be hell and i would beable to take my pistol as a nov marksman shoot a master comando in the head and he would be dead also i would beable to take a bone armor helet and bash it into anyoneshead till they are dead....so if the game was realistic then it would be even more unbalenced then it is now or was when the game first started so in conclusion i like hotdogs
oh BTW whiner....
LOL
hey its not like only CMs can burst run or get on a bike and its also not like you guys cant shoot us.....i mean we burst run you burst run also....we get on a bike u burst run so you can keep up in range for a lil wile and destroy our bikes....they have like no health.....and yeah your right we may not have any defence but we can poison but dont act like it makes us the strongest class wee dont get any good poisons till we are master CMs and yes masters should have good poisons just like TKMs have good unarmed skills or like comandos have good heavy wepon skills.....we are masters at the skill and we are going to give a good ranged AOE poison....wut do you think we should just give you a cold
PanzerGR wrote:
it is REAL...and i mean REAL easy for a CM to get out of harms way especially if theres 2 equal sized forces facing off on each other...and lots of cheap tricks (poison then hopping on a bike...burst run....etc).