Combat Medic Archive
Thread: Why we did not get 75% Reduction:
Pahdbacca wrote:
Texxie will let us know if any changes are coming. Until then, speculation is just that....speculation.
Half the problem with all the trolling going on with CMs is all the misinformation that is spread about CMs. Please do not contribute to misinformation. Non-CMs will come into these forums, read your post, and think that a 75% reduction would have happened except they hadn't worked out the coding yet...which is not true. Unless something has changed in the last month and a half, Devs think the damage is in-line...if they change their mind, Texxie will let us know as soon as possible.
Hey, could you dig up that thread or post where the devs state everything is peachy keen? I always hear about it but no one is ever willing to show me.
Regardless of this fact, I suppose the appropriate action would be to point out that these are the same devs that stated:
1. Poison and Disease don't incap (once again a possible rumor?)
2. Base vuln times no longer shift
3. Ghosting turrets are fixed
4. You can't poison/disease beyond 64 m (once again a possible rumor?)
5. There is no wall exploit (ok well maybe that was strictly a CSR statement but the sound of devs rushing to fix it is pretty quiet)
Should I go on?
Court-Jester wrote:
Hey, could you dig up that thread or post where the devs state everything is peachy keen? I always hear about it but no one is ever willing to show me.
You can look for it if you wish....I made the post when I was correspondent. I un-stickied it what all the nerf-herders started posting in it.
Regardless of this fact, I suppose the appropriate action would be to point out that these are the same devs that stated:
1. Poison and Disease don't incap (once again a possible rumor?) No , they know about this
2. Base vuln times no longer shift check another forum
3. Ghosting turrets are fixed check another forum
4. You can't poison/disease beyond 64 m (once again a possible rumor?) No they know about this
5. There is no wall exploit (ok well maybe that was strictly a CSR statement but the sound of devs rushing to fix it is pretty quiet) No, they know about this
Should I go on? No, I have yet to see a CM issue brought up in these forums that has not been brought to the Devs via the corresondent. What is frustrating is tha Non CMs (and some new CMs) come in here beating these dead horses every couple of days or so.
Pahdbacca wrote:
The reason CMs did not 'get' the 75% PvP damage reduction is because they do so little damage to begin with. The Devs have flat out stated that they are comfortable with the amount of damage that medical DoTs do.
The issue concerning a 75% reduction has nothing to do with how medical DoTs are coded.
It is my experience that these boards are filled with people who make stuff up or use fudge numbers so often that they think the fudged numbers are real and begin to fudge those. There is another group that thinks if they bring up that CMs are getting a 75% reduction often enough that it will happen.
Many posts that state CMs are getting a 75% reduction are deleted by mods after being reported as rumor-spreading and/or trolling.
The issues with CMs right now are not that they do too much damage, but that they can damage the mind pool. Same with riflemen.
Texxie will let us know if the Devs decide that CMs do too much damage because it is something that is very important to the CM community.
Until you hear from a poster with a red name or Texxie that CMs are getting a PvP reduction, they are talking out of their booty, if you get what I mean.
Message Edited by Pahdbacca on 03-22-2004 02:23 PM
you have yet to coem to my server and go traipsing baout in PvP with me
then you will see the error of your ways. It is utterly futile and COMPLETE ignorance to state that CM's should not suffer the same reductions in damage everyone else does. The simple fact is that it does not matter that poisons do not have a large DPS...........the simple fact is that they LAST a long time and the ONYL way to cure it is to have a doctor present. and in a large scale fight the personw ho can infect the most mind pools usually wins because the doctors simpyl can not heal everyone fast enough.....half of the group members are completely depleted by the time they get cured.
if they made a doctor AoE CURE for the blasted poisons everything would be fine. But the fact is you have X number of AOE spreading CM's and X number of single-cure doctors. Byt he time doctor A getz to patient D, patient D has already lost 3/4 of his mind pool.
and dont get me started on CM/Riflemen. CM/ Riflemen is STILL the number 1 preferred profession for most "uberesk" PvP players. All i have to do is take a look at how many CM/Riflemen i see in some of the guild son my server to realize that. At one point i believe on guild on my server was within 50-75% CM/Riflemen.
it also has to do with mind healing as well....but in a strict CM sense, either your damage needs 75% PvP reduction, or doctors need an area cure. its as simple as that
Where did I err?
When the Devs stated that they are comfortable with medical DoT damage, or when the Devs stated that they are comfortable with DoT damage?
Or someplace else?
Why are you arguing with me?
Court-Jester wrote:
Hey, could you dig up that thread or post where the devs state everything is peachy keen? I always hear about it but no one is ever willing to show me.
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=21422
Message Edited by Gnuut on 03-23-2004 02:20 PM
Tragg wrote:
No devs posted in that thread....
DUDE!! When do the devs EVER post on this board? I have seen maybe one or two posts by a developer on this forum. The developers communicate to us through the correspondents and Thunderheart. In this case, Pahdahcca who WAS the correspondent at the time, clearly states that the developer HE was in contact with said he could pass the information on to the community.That is what the correspondent position is for.
GO TROLL SOMEWHERE ELSE FOR GOD'S SAKE, geez.
Tragg wrote:
No devs posted in that thread....
If a correspondent posts it then it may as well have come from a burning bush imho. If it weren't true then a moderator would have deleted the whole thread....
Actually, the devs have said that Combat Medic poison and disease is balanced and no changes are coming. So that should tell you that they believe that we are just fine.
Nanado wrote:
Actually, the devs have said that Combat Medic poison and disease is balanced and no changes are coming. So that should tell you that they believe that we are just fine.
Bottem line is the DEVS didn't say this, if it was the correspondent, say that. And if you think anything posted by a correspondent or TH is set in stone they you don't follow the boards AT ALL. Get your head out of the sand, the are going to nerf us, BIG TIME.
Well I will say that a change might be coming, whether this is a nerf or not depends on your way of thinking. I do not think they are going to ever put in a 75% reduction in damage on medical DOTs, if they did, then this would be a serious nerf. Right now to me that is about the only nerf that would really be devastating to us. If they fixed resistance, lowered the range of throwing, gave a poison innoculation, or even area of effect cures to one or more professions I would not see that as a nerf. To me that is the fixing of bugs that are in the system. I would also wager that there is not going to be any changes to medical DOTs until way after the combat revamp has taken place, I would also go so far as to say that after the revamp HAS taken place, there will no longer be any need of changing CM dots.
The point I have been getting at with all of this is that the developers spoke through the communication conduit they have provided to get information to the CM community. The developers are the ones that set this form of communication in place so if the correspondent says that a developer told him a certain thing, then we as a community have to take on face value that what the correspondent is saying is true. If you have doubts that the correspondent is telling the truth, then you should ask for a new one.
I would also say that if the correspondent came out and said something that was untrue and placed it as coming from the mouth (or keyboard) of a developer, then I would wager that the correspondent would not be a correspondent any longer.
Message Edited by RhenGordon on 03-24-2004 10:51 AM
RhenGordon wrote:
Well I will say that a change might be coming, whether this is a nerf or not depends on your way of thinking. I do not think they are going to ever put in a 75% reduction in damage on medical DOTs, if they did, then this would be a serious nerf. Right now to me that is about the only nerf that would really be devastating to us. If they fixed resistance, lowered the range of throwing, gave a poison innoculation, or even area of effect cures to one or more professions I would not see that as a nerf. To me that is the fixing of bugs that are in the system. I would also wager that there is not going to be any changes to medical DOTs until way after the combat revamp has taken place, I would also go so far as to say that after the revamp HAS taken place, there will no longer be any need of changing CM dots.
The point I have been getting at with all of this is that the developers spoke through the communication conduit they have provided to get information to the CM community. The developers are the ones that set this form of communication in place so if the correspondent says that a developer told him a certain thing, then we as a community have to take on face value that what the correspondent is saying is true. If you have doubts that the correspondent is telling the truth, then you should ask for a new one.
I would also say that if the correspondent came out and said something that was untrue and placed it as coming from the mouth (or keyboard) of a developer, then I would wager that the correspondent would not be a correspondent any longer.
And to that guy that posted the devtracker link, take a look when the last time a developer posted anything. July of 2003, well before the correspondent positions were made. So you see, the correspondents are speaking to the community for the developers.
So once again a point is scored, care to follow-up?
I agree completely with this post except one thing. Devs will say one thing one month and change their minds the next. Look at the Commandos. Back in Aug-September people were crying for our heads after the flamethrower was fixed. They wanted the profession nerfed including the flame Dot. You want to know what our response was:
Devs told us in converstations (off the main boards of course) that Commandos are where they're supposed to be damage wise, including the flame dot. Dont tell us were going to be nerfed because the combat designer told us in conversations were fine.
I dont have to tell you where the Commandos stand today do I? At first the mele penatly, dropped that then implemented the dot nerf because the flame dot was too uber since it ignored armor resistance (sound familar). I'm not trying to say the devsdidnt say Medical dots are fine damage wise, I'm trying to say the devs opinions change based on the figures. Those figures being the outraged players who refuse to participate in PvP because one CM can wipe out an entire force. You have people saying they wont participate in PvP battles unless there are no CM's, tell me how there is no problem with that. When you have other correspondents saying something needs to be done, something is going to happen and it probably wont be good since 95% of the CM's think nothing is wrong.