Combat Medic Archive
Thread: Why we did not get 75% Reduction:
The reason CMs did not 'get' the 75% PvP damage reduction is because they do so little damage to begin with. The Devs have flat out stated that they are comfortable with the amount of damage that medical DoTs do.
The issue concerning a 75% reduction has nothing to do with how medical DoTs are coded.
It is my experience that these boards are filled with people who make stuff up or use fudge numbers so often that they think the fudged numbers are real and begin to fudge those. There is another group that thinks if they bring up that CMs are getting a 75% reduction often enough that it will happen.
Many posts that state CMs are getting a 75% reduction are deleted by mods after being reported as rumor-spreading and/or trolling.
The issues with CMs right now are not that they do too much damage, but that they can damage the mind pool. Same with riflemen.
Texxie will let us know if the Devs decide that CMs do too much damage because it is something that is very important to the CM community.
Until you hear from a poster with a red name or Texxie that CMs are getting a PvP reduction, they are talking out of their booty, if you get what I mean.
Message Edited by Pahdbacca on 03-22-2004 02:23 PM
Exactly
You can get CM xp just by healing people with normal stims running a tumble to stand macro and fill up every single CM box cept Crafting in under 3 hours easy.
This tells you CM and Doctor code runs under the same ruleset.
They nerf poisons with the pvp reduction, the Doctors will be hit hard in terms of buffs and heals also.
Anyone who thinks SOE <intentionally> left you guys out of the PVP reduction Nerf other then this reason are idiots.
HeadRoll wrote:
Exactly
You can get CM xp just by healing people with normal stims running a tumble to stand macro and fill up every single CM box cept Crafting in under 3 hours easy.
This tells you CM and Doctor code runs under the same ruleset.
They nerf poisons with the pvp reduction, the Doctors will be hit hard in terms of buffs and heals also.
Anyone who thinks SOE INTENTIONALLY left you guys out of the PVP reduction Nerf other then this reason are idiots.
Actually, the devs have said that Combat Medic poison and disease is balanced and no changes are coming. So that should tell you that they believe that we are just fine.
Look, if you lowered our damage 75% then effectively all poison would do is keep you from healing your damage on your own. What do I mean? Well a fully buffed player could effectively regenerate faster than one of my advanced poisons could damage you. I do not have the exact numbers on regeneration rates, but I do have some numbers on my poisons.
Take for instance the best poison I can make now. All advanced components with rarer than rare resources and it will tick for 570 points of damage. Since it is 10 seconds between ticks, we can divide 570 by ten and we get 57 points of damage every second.
Now lets apply 75% damage reduction to that. 75% from 57 equals right around 15 points of damage every second.
Now you see the reason we have not been given 75% reduction. That amount of damage in my opinion, as well as many other peoples opinions would be worthless. It has nothing to do with whether the packs are rated as medical or not. It is plainly a case of not enough damage being done period.
Anti-Thug wrote:
The only thing that really got the nerf cries going anyway were the uber power spider venoms. Most of the people that cried nerf had never even experienced 1200 tick poison..they just heard or read about it. Your standard 485 a tick area poison doesn't scare anyone. With everyone running about with 1000 mind + 2 brandies + plus dance buff + music buff.....equals them healing faster than my poison can take it away.
You are absolutely incorrect.
These nerf calls have been going strong long long long before the venom ever was on the site picture. The venom might have instensified the screams, but they have always been there.
The thing is I know many CMs that think Venom poison is too powerful. Many felt that we were good where we were, perhaps if they had incap back in we would beperfect , but after all the many months of crying we have put up with so far we are not ready to give any quarter to anyone.
The bottom line, is this post is incorrect. You can find any number of posts on the boards that started way way way before spider venom was ever introduced.
if devs didnt put it on then it was not meant to be
Omegafield wrote:
I am not stating that we are getting a 75% reduction. I am stating my opinion about why we did not get one.
I am not stating as opinion...I am stating as a fact...told to my self....as a correspondent...to post on these forums....that the devs though that the DAMGAGE of medical DoTs was balanced (i.e. meaning there would be no 75% PvP reduction)...That is why there was no PvP reduction. They then stated that they were looking into fixing range if it was unbalanced. I told them in the same thread that it was imbalanced, along with LOS, Z axis and throwing through walls. I also told them at the time that while DoT range never got brought into the 64m range, healing stim range was nerfed...painfully so because we have no healing range component that can be experimented for distance.
Texxie will let us know if any changes are coming. Until then, speculation is just that....speculation.
Half the problem with all the trolling going on with CMs is all the misinformation that is spread about CMs. Please do not contribute to misinformation. Non-CMs will come into these forums, read your post, and think that a 75% reduction would have happened except they hadn't worked out the coding yet...which is not true. Unless something has changed in the last month and a half, Devs think the damage is in-line...if they change their mind, Texxie will let us know as soon as possible.
RhenGordon wrote:
Anti-Thug wrote:
The only thing that really got the nerf cries going anyway were the uber power spider venoms. Most of the people that cried nerf had never even experienced 1200 tick poison..they just heard or read about it. Your standard 485 a tick area poison doesn't scare anyone. With everyone running about with 1000 mind + 2 brandies + plus dance buff + music buff.....equals them healing faster than my poison can take it away.
You are absolutely incorrect.
These nerf calls have been going strong long long long before the venom ever was on the site picture. The venom might have instensified the screams, but they have always been there.
The thing is I know many CMs that think Venom poison is too powerful. Many felt that we were good where we were, perhaps if they had incap back in we would beperfect , but after all the many months of crying we have put up with so far we are not ready to give any quarter to anyone.
The bottom line, is this post is incorrect. You can find any number of posts on the boards that started way way way before spider venom was ever introduced.
Rhen jay has a point. We haven't seen a nerf yet because the devs are happy with our DPS. And the spider venom got nerfed because people herd about it and didn't even get hit with it. CMs are not very effective with a well prepared group now, if they are loaded on brandy and mind buffs an average CM with no uber resources can barely do anything to you before you kill him.
Let me just say I hate when professions are nerfed however becareful when you say Devs have stated they are comfortable with the amount of damage your Dots do. I was a Commando once, I rememeber them specificly saying that Commandos were at the damage they were supposed to be at...including the flame dot. Then 2 months later we got nerfed, then nerfed again, then nerfed again. Just because they said they are comfortable one month doesn't mean the devs wont change their minds....kind of like fair weather fans lol. I hope they can implement ways to counter your posions/disease staking on individuals/groupsrather then nerfing you to a low dps, that way your not nerfed in PvP and PvE at the same time.
Pahdbacca wrote:
The reason CMs did not 'get' the 75% PvP damage reduction is because they do so little damage to begin with. The Devs have flat out stated that they are comfortable with the amount of damage that medical DoTs do.