Combat Medic Archive

Thread: Should Bounty Hunters get free Medic skills?

toe2
Fri Sep 26, 2003 10:55 am
#14

no BH dont need to be better or mor popular why don't BH just fight with docters or medicsor pick up nocive medicand loos the skill points like every one else
HoTron-rex
Fri Sep 26, 2003 11:02 am
#15

stupid freaking forums, I didnt click that crap...


anyway, yeah, those guys are on drugs. if you want the skill, spend the points, stop being a grabastic idiot




------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
BlasterForHire
Fri Sep 26, 2003 11:05 am
#16

Just as an FYI:


most of us (BH's) realize that your skills would be infringed on. but, the current version would have us only able to heal ourselves, at increased mindcost. so, the ability would be /selfheal and would act like novice medic /tenddamage self with no stims.


personally, i see that as zero threat to medics, but also as virtually zero advantage to bh's.


even so, i voted "no". i don't think we should have medic abilities w/o spending novice medic skill pts.

Menoetius
Fri Sep 26, 2003 11:07 am
#17

BH are not on drugs, there on spice




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Slimjim_Iapkre
Fri Sep 26, 2003 11:22 am
#18

At first glance, this seems similar to our grab for surveying skills. However, I'll immediately point out some differences:



  1. BE and docs are the ONLY crafting class that doesn't get survey as part of their normal progression.

  2. There is NO precedent for a combat class getting healing abilities at a novice level. The only precedent for any healing at all in combat classes is meditation, at MASTER tka, I believe.

I agree wtih what someone else mentioned above. I think they're going to fix skill attachments and BE tissues very, very soon. Before doing this, however, they've stated that they are REMOVING med use from all of those items. Which means to me that they really don't want people to be able to use stims without taking nov medic.


I suspected they'd do something like this, and tried to point this out to all the BH's that have posted offering ridiculous amounts of credits for +5 or greater med use skill tapes. Oh well, guess they gambled and it looks like they're gonna lose.




SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
Elanae
Fri Sep 26, 2003 11:25 am
#19


"I don't inherently have a problem with adding healing abilities to BH's so we could heal up to say half or 2/3rds as well as a master medic."



OMG. How can these people be serious in these requests. While we're at it, lets give BH the ability to make their own droids too and give them an ability to dance. DUMB!




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
IlyaMasool
Fri Sep 26, 2003 11:25 am
#20






Slimjim_Iapkre wrote:

I suspected they'd do something like this, and tried to point this out to all the BH's that have posted offering ridiculous amounts of credits for +5 or greater med use skill tapes. Oh well, guess they gambled and it looks like they're gonna lose.






Oh I wasn't worried about +5 med use skill tapes.


I was more worried about +70 med use sets of outfit.


All I can say is GOOD. Hope they paid arms and leg for these stuff which are now junk.

Kusanagi360
Fri Sep 26, 2003 11:32 am
#21

No
Slimjim_Iapkre
Fri Sep 26, 2003 11:34 am
#22




All I can say is GOOD. Hope they paid arms and leg for these stuff which are now junk.






I agree. There are some exceptions, but BHs, and more recentlycommandos, are the two classes that the type of player I don't like will take. I'm so tired of hearing that one combat class should be able to kill all the others in 1 on 1 combat. Ever hear of strengths and weaknesses?



Typical BH response: *GASP*You mean BHs should have weaknesses? But Boba Fett didn't! And I spent 214 skill points to get here, more than any other master, so I should be better by definition.


My response: Ever hear of dual masters? I spent 232 skill points to get here.


I never seem to get any posts responding to that one. Wonder why.




SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
Caliwyrm
Fri Sep 26, 2003 2:16 pm
#23

Does this mean COmbat Medics and Doctors will get LLC certifications?



Justifications can go 2 ways..




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Zerona
Fri Sep 26, 2003 2:47 pm
#24




The cold, hard truth is this : Jar-Jar Binks has a higher bodycount than Boba Fett.



That is absolutely excellent sig material right there.





At first glance, this seems similar to our grab for surveying skills. However, I'll immediately point out some differences:


1. BE and docs are the ONLY crafting class that doesn't get survey as part of their normal progression.
2. There is NO precedent for a combat class getting healing abilities at a novice level. The only precedent for any healing at all in combat classes is meditation, at MASTER tka, I believe.




This is the same reason I am opposed to medics/doctors receiving survey by default, although I appear to be alone in this. Also, you should add Scouts and Rangers to the list of crafting professions that cannot self-source their requirements.




Zerona - Intrepid Master Doc/Pistoleer
Phomeister
Fri Sep 26, 2003 4:14 pm
#25

I could vote yes... ONLY if medic/docs get free artisan skills so we can survey...
RonianTitus
Fri Sep 26, 2003 4:14 pm
#26

Funny how people just like to troll the boards to get people started and in a bundle about the most childish things.


Actually the discussion did start like that thread about giving us first aid 1 but its came to this. Most of us BH's dont want to take away from what medics have. But we are kinda stuck between a rock and hard place being we only have 33 points to spend when we master our profession. So the coorespondent was just trying to make things easier for us, no this fault for throwing around ideas. Anyway, theres a lot of talk about just making Stimpack A's and Woundpack A's no skill req and can be used by everyone. Make them decent so they dont suck too bad and most professions that dont use medic at least have some sort of healing in heat of battle, as little as that is, at least its something.


Has this been brought up on the boards here? i dont scroll through other professions boards so i wouldnt know?


Thanks in advance


Ronian Titus


Old School BH


3/4/4/4




Ronian Titus
Master Bounty Hunter
Pho-Tek Mining Corp
Kauri's First and Oldest Master Bounty Hunter

"You smell something rabbit??....... Fear
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