Combat Medic Archive
Thread: My views on CM's. Face it folks, we ARENT combat classes.
If it was meant to be a pure support class they would have just called it Support Medic or Field Support Medic or something like that. Instead they give us titles like "Chemical WARFARE Expert." Now last time I checked Chemical Warfare involves killing people, with poisons, not incapping them.
And unlike the Commandos we have to craft our ammo, and have to spend a considerable amount of time or money, or most usually both, to be able to obtain the resources needed to make the poisons. The average rate of time spent harvesting resources, maintaining factories, and searching for new resources for a CM is somewhere around 2 hours for every 30 minutes spent 'having fun.' Not to mention that any doctor can heal a poison in a single hit, and a cure pack uses less resources and less rare resources then poisons. Now if a Commando had to devote that much time into his trade and still have to craft new ammo after each fight, then maybe you'd have an argument.
And with all this time spent gathering resources (unless you're in an uber hardcore guild with uber hardcore players) most CMs don't have much money left over for armor, and even then good armor can take a serious hit to you Mind secondaries, which already get shot to hell each time you use /healMind.
If you want to play a pure support position the doctor profession that requires no weapons skill and has no offensive ability is sitting there waiting for you. But don't go trolling on the boards with the "Everyone should play my way and if you don't you suck" argument that made DAoC so unfun to play.
I will color code this post based on sections. This first section (green)is a note about bad debating "tactics". The second (blue section) is aboutthe different points of views people have on combat medic (combat and support). Then the red section I will post my personal opinion and why I feel this is the right view in my opinion. After that please feel free to respond to my post in any means you feel necessary as long as it follows PROPER debating etiquette. Respond if and only if you have read my ENTIRE post. (Please note the caps are for distinction not for yelling).
The sad thing is I've read many good posts inside of this post and many bad ones.
First I'd just like to say that anyone's post who starts or ends or even involvesan insult to another person should just be completely ignored.
By insulting someone inside a statement you are not helping your argument only making people sympathize with your point less.
Lets look at both sides of this "argument".
First people like to see us as a Combat Class and this is where the argument comes from:
A) Combat Medics name involves the Word Combat, which to many people instantly associates the class as combat involved.
B) Combat Medics are able to apply various diseases and poisons to various stat pools that will DAMAGE the opponent, which makes the class appear to be combat oriented.
C) You require Ranged Support Abilities under the marksman line to be a Combat Medic, effectively associating the class with Combat.
Secondly people view us as a support class and that argument stems from the following points:
A) The Combat Medic name involves the word Medic, which in all aspects is a support class in real life and on the game known as "Star Wars Galaxies".
B) Combat Medics are able to heal all allies in a certain area and heal from a range, perfect for support as you will not have to be in combat to actually heal.
C) You require MASTER Medic to achieve the Combat Medic Profession.
D) The description for MASTER Combat Medic, clearly states that:
"The Master Combat Medic is an invaluable combat support class"
After reading each point of view I have been able to deduce from various facts and opinions that the Combat Medic is designed to be a Support Healing Class with average combat abilities in order to defend and support it's allies. We are not fully a healing class as doctors are but we are nowhere near as combat oriented as a Bounty Hunter or Commando and should not be compared to them in anyway, form, or shape in means of skills.
I was able to come to this conclusion by examing each point clearly, carefully, and calmly. The points that brought me to this opinion are as follows:
A) The Combat Medic Profession requires ONLY 4 skill boxes from the Marskman Profession and requires Master Medic. We are clearly designed more to heal than to fight, we are able to provide support in combat.
B) By reading each description of each level I was able to determine that we are mostly designed to support others in combat, not to actually perform our own combat operations. We can provide the support needed to take down larger targets, but only if we are in a group who in turn supports us.
C) Look at the name, it combines both Medic and Combat into one statement. Now look at a real world army Combat Medic Division. These divisions are trained to be able to fight with basic skills however are not as well trained as the Commandos or special Sniper Squads which are trained in a specific area of combat.
(Please note that our Poison/Disease abilities cannot be represented in a legal fighting squad as it is illegal to use NBC warfare in real life combat)
Through each of these different points we were clearly created to be a support class and not a damage dealing combat class. One single poison tick shouldn't deal 1000 damage, however 200-400 is acceptable as you can stack various types on them.
Please note that this is MY personal opinion and I am entitled to it, if you care to argue against my point in civilized manner then I will gladly debate back and forth with you on this subject, otherwise do not respond to my post.
Very true Sleksheea
And I would like to argue where did you see 1000 a tick poison, even the best of the best posions only tick 600 and that is only a single, not an area, and would require uber resources, collected over time.
are you high?
a mcm/doc/pistoleer is a great template and can hold thier own. maybe not one on one with a tkm but come on!
maybe your skills arent developed or maybe you have yet to master out. or maybe you just need to work on tactics and use armor/buffs/food/ spice
/sigh daymeeuhn
please do not go for corresp --you are not open minded enough
s'atyr
Are you high?
What part about me saying a CM alone cannot kill something didnt you understand? A MCM/Doc/Pistoleer isnt my point.
Dont know anything about food/spice? Skills arent developed? You couldnt beat a TKM with that? Give me a break.
For the fifteenth time, I AM NOT SAYING CM'S ARE WEAK. I AM one for christ sakes. My guild is an extremely strong guild in PvP on our server. We know what we're doing.
All Im saying is CM AS A CLASS BY ITSELF is not necessarily designed to be "a combat class." It is essentially a support class that can be used as a primary weapon. Its all how you take it.
MY POINT HERE PEOPLE is people have to stop whining that a CM cannot do this or cannot do that.
My point was NOT CM is too strong, or CM is too weak, or this is wrong or that is right. I am saying you have to stop asking for things CM isnt going to get, on the basis it would change their class from what it is to something it isnt right now. Ask for changes to status effects, stronger bonuses against disease/poison, changes to how our basic functionality is. But dont ask for changes to make us gods of PvP, changes to eliminate the use of other classes or changes to equal us out with other primary PvP classes. Its not gonna happen.
As for comparing Poison to a Commando's fire, dont even start arguing PvP basics with me...
lets see... HOW often do Commandos miss? If you go within direct close range then fine, you deserve to die for not fighting a Commando the right way. Wait, whats that? My poisons never miss? Oh aint that dandy. Oh wait, it gets better! All people within the range of my target ALSO get poisoned practically guaranteed. I think maybe 1 out of 50 people resist my poison.
Oh thats right, how could I forget... Im hitting their mind bar while youre DoT hits their health bar. Shucks. Guess Im gonna kill them alot faster huh? I mean, its not like people dont get buffed all the time and have a 4k Health HAM bar, whereas most dont have time to react to my hitting their 1k Mind Bar. Oh yeah! And any novice medic can heal their health bar with Stim Bs! And any doctor or CM can heal their bar back to full with a single stim! Oh but thats right, a Commando's DoT is stronger than mine. LoL.
Did I also mention the flame goes out if Im buffed as soon as I take full wounds? Thats right... if I have 799 in wounds and my base bar is 800, I take no wounds. But it gets better! The flame goes out! Aww gee willickers, I dont even have to do anything to remove your DoT! My bar drops from 3800 to 3000 and Im left laughing. Meanwhile, my poison drops you to 1 mind every time!
And a commando hits you for damage in the thousands? LOL! Show me what armor youre wearing! Theyre lucky to do more than 400 to me bucko.
I mean really, if youre going to try and argue PvP at least know your basics before you throw out things as "being stronger than poison," because there really isnt much. The fact I ALWAYS hit and I ALWAYS do ful damage, your defense mods mean NOTHING and your armorDOES NOT MATTER, makes my DoT superior to yours.
Frostz wrote:
I didnt say I saw it just said that our best poisons should never exceed 400 or 600 damage a tick, which is the current. Some people are comparing us to Commando DoT, just to clear that up.
One of the main differences being that flamesingle2/flamecone2 can be a one hit kill + the DOT. As just a combat medic, you have NO raw damage capability.
daymeeuhn wrote:
Doctors stay in hospitals. Combat Medics are doctors on the battlefield.
Im sorry, but I absolutely HATE when people try and playthat argument. You have some good ideas for the CM profession, but I really dont like when people start defining the Doctor proffession as someone who sits in a Hospital and does nothing but heal wounds......
A) The Combat Medic Profession requires ONLY 4 skill boxes from the Marskman Profession and requires Master Medic. We are clearly designed more to heal than to fight, we are able to provide support in combat.
Pistoleer, Carbineer and Rifleman also require only 4 skill boxes in Marksman.
You also missed the Chemical Warfare title. Otherwise good job representing both sides of the argument, even if I don't like your conclusion.
It comes down to this though, ever since Launch Day I planned on being a Master Combat Medic, and until the +1 HAM nerf CM was a combat class that was capable of doing damage and taking out their opponents, but have no been turned into a non-lethal profession essentially nerfing the way that I want to play my combat medic. Combat Medics even before the poison nerf got nowhere near the damage numbers of other professions (when you do the math a 600dmg/tick poison still is only doing 75 DPS) I can live with that, however to have people come trolling on the boards saying You must play this class as I say so is counter-productive and just plain stupid.
No one plays a "support class." Most people do doctor to enhance themselves and their group members. Examples include master tka/master doc, master swordsman/master doc, etc. Combat medics need to be boosted because of the skillpointrequirement. 169 skill points does not leave room for a lot of things. Spending 169 skill points on ranged stims is not worth it. We have weapons that are effective only when there are no doctors around.
700 damage singles with +25 to CM effectiveness = 870 a click.
Dont believe me? Make a guy on Starsider and go Imperial, Id love to show you.