Combat Medic Archive
Thread: My views on CM's. Face it folks, we ARENT combat classes.
So Im a MCM and I like it and all. But I constantly hear CM's complain about all the wrong things...
"Our main form of combat has been nerfed."
"We cant kill things like _____ can."
"We need defensive bonuses because we arent the dominant PvP build."
Now... maybe I missed a day in school or something, where the principal came on the speakerphone and said "Ok kids, welcome to Tuesday. Today for lunch we will be having milk and fish sticks, and oh ya... Combat Medics are Combat Characters."
Go click on your Master Combat Medic skill box, and read the description. Theres a biiiiig keyword in there.
SUPPORT.
Thats right folks, we, like other medics, are a support class. We arent a combat class. The word "combat" in the title throws alot off, but its there for a different reason.
Doctors stay in hospitals. Combat Medics are doctors on the battlefield.
We should in no way whatsoever have a move as strong as what poison was. Right now, I think its perfect. +1 HAM cap was not a nerf, it was a fix. Be GLAD we arent balanced like the rest, because if you REALLY want to cut to technicalities, we should be hit by the 75% pvp reduction and we arent. So dont complain about us being too weak.
Hell, Id love for you to show me ANY other class that can do ONE (1) attack, that will cause 10+ players to all drop to 1 mindin a matter of seconds. One simple attack, and then we are free to heal and run or switch to another weapon etc. Our AOE poison is by far the strongest single attack in the game, hands down. That ONE hit and boom, 10+ people can be down and out and ready to die within seconds. Not to mention DISEASE which can make their bar go poof. How many times are you in a situation where someone keeps dying and coming back? Not with disease baby.
Not to mention our incredible support abilities. Chasing people down to stand next to em and heal em with stims is now out the window, since we just chuck a stim at em. Plus the radius heals most of your group, that is, if youre smart and within close proximity. MINDHEAL IS GOLD, I cant stress it enough. I use it all the time and love it. It saves so many lives.... many more than the Doctors in my group.
Some will say "Most have Medic skills, they can heal themselves." and this is true. They can. But having you on their side means they dont have to.They have you for it. We rule.
Those who say we should be able to incap are out of their minds. It was EXTREMELY overpowered before, and I think its just fine the way it is. We are not meant to be gods of 1v1, so If youre angry over not being the Duelist Champ, deal with it. Learn going solo isnt all that matters in this game. Sure, 1v1 we may not be the best... but in groups we are the FIRST target, due to our ability to level large groups as fast as we do single players. More people, same speed required.
So I have to disagree with our CM correspondent. +1 HAM cap is fine. It needs no tweeking, it needs no boost... poison is still strong as hell and ever powerful. You may not be dead at 1 HAM, but you sure as hell arent doing anything. No specials for you!
What would I like to see more of? I think our Ranged Stims should have the same Length of toss as our Poisons. Makes sense dont it? I think the fact we can throw a poison at an enemy 64m away but not a group member 40m away needs to be looked at.
I think we should get inherent stats to protect us against other Combat Medics. Should we get + to ranged/melee defenses? No. Should we get a defense against poison/disease? I say yes.
Think about it... we're making these poisons, we are "Chemical Warfare Experts"... we should know them in and out. We should be able to make ourselves immune to the effects of such things. Maybe it doesnt make perfect sense, but in the context of the game it would help.
A CM vs a CM is a very long, drawn out and stupid match. The CM should be the one in the group immune to the poison and disease, running around and healing other's mind or going after the enemy. We should not be so susceptible to Poison/Disease and NOT be able to cure it as a doctor can. Most who make a poison, know an antidote, and the fact WE cant cure something we're creating but a doctor can doesnt seem fair to me. A doctor can bring the dead back to life, heal wounds like no other and buff someones HAM's to almost triple. For christ sakes man, let us have some form of protection from Bio-Warfare.
Our job on the battlefield shouldnt be to be the top Combat Class. Thats not why we are there. We are a support combat class in both offensive and defensive ways. We defend by healing our group and keeping them up, and we help offensively by aiding them with poison/disease. With this we help them kill the enemy faster in all aspects. THAT is the purpose of a Combat Medic.
Too many seem to think our job is to be better PvPers than BH's, Commandos or TKA.
This isnt the case. Understand what it is to have Combat and Medic together in the same title, and know we are a bit of both worlds. I understand it, and Im appreciated amongst most rebels as both a solid supporter in times of backup and also a solid PvPer in times of offense. Once you understand our role, you realize how sweet our class really is.
I really am surprised we arent hit by the 75% reduction. I mean, Im a CM and Id hate to see it happen, but we really are just too strong. When I can have people drop to 1 from one click of my poison, I admit Im a bit unbalanced. -lol- I mean, bleeds are affected, right? Whats the difference here?
As for the states through walls, Im not really sure how I feel about this one. Its not so much an attack like a laser or a bullet, its... Bio-Warfare. if theres an Overt outside and I hit him, I dont think being inside would help you out. /shrug Just an opinion. I dont think its AS big a deal.
Cry for self-nerfing again. What the **edit** is wrong with you guys? Spending 169 skill points and you want to be a glorified ranged healer?
Are you smoking crack?
It baffles me that when 2-H swordsman can bleed you for 900+ along with Rifleman that can drop a 600+ bleed plus strafe the **edit** out of you every second.
Get the **edit** off of the board.
CHEMICAL WARFARE EXPERT
We are supposed to be the leaders of dot damage but...
A commando can hit for thousands of damage and kill in one hit with their attack.
It does damage and wounds, much more powerfull than our attacks.
Their double dot incaps.
You can't heal it with a cure packs, only water.
I think that attack is much worse than ours, our poisons and diseases aren't the easiest to make, and not everyone can make good ones. We also have no defenses at all. Poisons are a part of our class, we would be wortheless without them. A doctor can heal just as good as us, just not with range which wouldn't matter that much, they just run up to the person and heal. Plus doctors have buffs, rez and cure packs. WHy would you want a CM without poisons? We would never get a group again.
daymeeuhn wrote:
Go click on your Master Combat Medic skill box, and read the description. Theres a biiiiig keyword in there.
SUPPORT.
........................
Thats right folks, we, like other medics, are a support class. We arent a combat class. The word "combat" in the title throws alot off, but its there for a different reason.
Once again we have someone coming to our boards trying to drag reality into a fantasy game. Who are you to dictate what it means to be a combat medic in SWG? Shrug yes we support but so do other classes. Commandos give heavy fire support. TKAs give melee support. Rangers give recon support. The list goes on... So you see all classes are in one form or another supportive of others.
I've said it before and I'll say it again, I will not lay down and let some asshat with no PVP skills play a combat class and kill me without a fight. I will use everything in my arsenal and black bar him to hell. Make him think twice before ever coming after a CM again. I wil still incap him using disease and poison together. And yes, I will still use Line of Sight to my advantage to kite his punk ass to let my poison and disease build up the BF. I want him to catch up to me and try to perform a special only to see him fail. I will when I am done, ultimately incap you with no melee or ranged skills, using my patented /bitchslap manuever.
/agree tsuunamikata
You guys make me sick, you want to do less damaged? Be a doctor if you want to heal, you can buff people and then if it turns wrong you can rez or run over and heal them like real life.
Yesterday I went to an npc rebel base and was taking on 10 high level rebels at once, fully buffed, full armor and was shocked that a pistoleer/combat medic/doctor could ACTUALLY kill things, then I remembered hey look at all the f*ing skill points, money, time and effort I had put in this prof.
Great post daymeeuhn, very good read. Every class in this game has advantages and disadvantages tied with their profession. A Swordsman can lay a beating on someone up close but that's the trick, he has to get close. A Marksman is great at ranged combat but up close he's in big trouble.
Combat Medics are great at on the spot healing and poisoning but put him in a combat situation all by himself and he's in trouble. If I do combat missions by myself as a Master CM I do missions that I know I can handle by myself. I'm not going to go Jedi hunting or Kimo hunting by myself unless I want to see my items get degraded by 5% every time I die (I know I should insure but just too expensive).
In groups is where Combat Medics shine. I just hang back 30m from the main group and heal everyone from Bounter Hunters to Commandos to their pets. I haven't really explored the DOT effects yet, but I only really play PvE right now. Sure a Pikeman or Swordsman could cut me down in 2 seconds, but I want to see him cut down my buddies in front of me first...Good Luck.
I love playing a Combat Medic, it makes everyone else enjoy the game when they know I can heal their mind and body on difficult missions.
Nowhere did I say I WANT to do less damage. Im simply saying Im surprised we arent affected by the 75% reduction. I dont WANT to be but it is rather odd.
CHEMICAL WARFARE EXPERT doesnt mean COMBAT CLASS. Do you consider the scientists in Sadaam's lab making Nuclear weapons to be PvP Gods? No! But guess what, they too are CHEMICAL WARFARE EXPERTS. They know the ins-and-outs, they know what theyre doing. So do we, so as I said make us better defended against it. I think right now our poisons are fine.
As for commandos or other pvp classes, you have to understand a BIG factor: They rely on a completely different set of defenses. I almost always hit with my poisons, whereas solid PvP builds have defenses making them extremely hard to hit. A rifleman has a hell of a time hitting someone good in PvP, whereas for me its a joke. I hit them every time.
We are fine in combat. We do not need buffage nor nerfage. What we need is some changes to our defenses to aid in the role we play, thats all. Our damage output, IMO, is fine.
I just wish they'd fix the stim ranges. I was used to healing at 62m, but I think they mixed up the 64m (I can only heal at about 46m) range for healing when they typed it in.
It's a real pain.
Just two things here, Day...
daymeeuhn wrote:
(-snip-)
Doctors stay in hospitals. Combat Medics are doctors on the battlefield.
This, by far, has been one of the most often used ways to distinguish a Doctor from a CM. And it's also the most incorrect. Doctors do NOT stay in hospitals, we are out in the field just like a CM. Why else would we be able to revive a player from death? Is that not a 'field' ability?
It really is a bad idea to start a rant with something so amazingly wrong...
(-snip-)
Once you understand our role, you realize how sweet our class really is.
Once you understand Your role within Your group utilizing Your preferred playstyle, you realize how sweet the Profession truly is...for Your situation.
Other folks have different playstyles and group dynamics. They should NOT be limited to simply 'Your' perceivedrole for the profession(not Class), nor should you be limited to theirs. BUT, they have just as much right to utilize the abilities given by this profession in any way they see fit as well as to seek changes that will enhance their playstyle.
The same way you have to right to think of CM as simply a 'support class', they have the right to think of CM as a Combat Profession.
Don't attempt to mold the profession into one particular 'class', because that goes against the skill based system this game was founded upon. Instead, you should be attempting to 'tweak' or add 'skills' that will assist you in Your playstyle.
Just try and remember this...Not all of us want to spend 169 skill points to be an overblown Medic...
You guys can sit there and say what the class "is" or "isnt", but in the end its the DEVS that decide what the class is.
And Im sorry, but A) when we have half of our skills based on healing, and B) our attacks cant even incap, its pretty obvious our role is more support than combat.
I mean, in the end, NO CM can be a solid Combat char without ANOTHER profession because a CM alone cant kill anything.