Combat Medic Archive
Thread: Analysis of Combat Medic Mind Area Poison PVP Superiority
if you point out the 700dmg mind poisons , i can show you 700 dmg pistols. or 1300 dmg flamers. ah get a life. mind poison lol.
How very true - poisons aren't the problem, commando DoTs and TKMs are the things that need looking at.
I have been a CM since release, and was third on my server to be one. I have seen the nerfs we have undertaken due to player whining. TKA's right now are most powerful in game and need a nerf more then any other prof. CM's even though can hit multiple targets cannot incap any of them. You no longer even need a doctor, you can just wait out poison. Our resources have not changed and still suck rocks and cost a ton. We still are tied with commandos for point requirements and therefore should be capable of being a relative pain in the ass in pvsp. Doctors do not deserve a AOE cure without taking on the marksman support line like we had to, and the one person is right , an AOE cure would destory CM's. In case you missed it, there are very few CM's in game right now....its not because we are overpowered.
CM's also suck in PVsE and single PvsP. Sure we do well in group PvsP, but suck at everything else. If you plan to raid bring a CM, if you plan to kill single target enemies, bring a TKA.
well said Egoe.....
i PvP....a LOT. almost every night our group goes out looking for a good fight, so i think i have a good amount of experience to comment on this. in my experience, i can be very effective over other PvP groups if they have no doctors. if they have doctors then my weapons are basically reduced to a nuicence for the enemy. even if they dont have any docs, my weapons are reliant on my teammates skills. if i get a good area poison toss, then i hollar at my rifleman and BH's to get over there and finish the enemies off. sure, my poisons will wear the enemies minds down.....but thats it! it wont finish them off, it wont incap them....it just makes them run away....big freakin deal! if our riflemen and bounty hunters are able to get in and find the guys who i just poisoned then they may incap them and then DB them....do i get the DB??? hell no....and if my rifleman and BH teammates cant find them before they bug out, then my poison (that is mega expensive to make or buy) just went for nuthin becouse the guy will go hide for a couple minutes and the effect is totally gone. the 1-DOT nerf that we got a while back sucks and totally took away our power. i enjoy bieng able to heal my group, whether in PvP or PvE, but anyone who screams about us bieng too powerful in PvP is an uninformed idiot who needs to get their ass of the soapbox.
Temujen Pryde
Master Combat Medic
Clan Jade Falcon
Magnum_Blade wrote:
the combat medics cannot be left in game the way they are...yes with a combat medic in the group you are all powerful.
I have spent the last 6 hours defending bases with multiple turrets from a group of rebels...2 are combat medics and 2 are doctors. the poison ticks for 700+ mind every 10 seconds....this is F*KING unacceptable. When i get poisoned i have 10 seconds to take muon gold and use poison cure. no matter how fast i do this combo my mind is GONE by the time i do it. But what happens next. By god they just throw ANOTHER poison on me and we are at it again. the tick on mind poison is way too high and anyone who doesnt think so is a liar or doesnt want CM to get nerfed.
Flame away all you CM bastards !!
Silly Rabbit...
You're obviously not using the template du-jour. TKM's heal all of the damage we Combat Medics cause them, and the ratio of TKM's to CM is high enough to hinder our effectiveness in PVP. The incident you base your suggestion is a shame (laff) but is really not representative of Combat Medics in PVP encounters.
How about this idea. Stop complaining about your lack of tactics, displacing your ineptness onto other classes, and make yourself a better gamer. Combat Medics have already been nerfed becuase of sissy mary's like yourself, so please go troll your ownprofession forum.
Ok, now that I have slept on it...Im not so upset about it anymore. But with you CMs dont understand is that there are not as many TKA as you think. We were under attack by 2 combat medics. I was the only doctor and we had a master pistoleer and a creature handler in the group....and were outnumbered 2 to1. What good is meditate in battle...really? A TKA runs up to fight and is immediately poisoned. He has about 20 seconds at the most to get away from the fighting and meditate his sickness out. By the time he is done meditating they can just throw another one at him.
You say that CMs are countered by good, prepared doctors. Now im a master doctor and I dont expect to be a dominating force in PvP by any means. I keep crates ofthe best poison cures and disease cures on hand all the time. But with multiple combat medics in an enemy group, it becomes impossible to heal as many poisons as you guys can throw out. I know you are going to say...you were outnumbered...you should have been losing the battle. Well we were defending a HQ with turrets...I think the turrets and NPC spawns are more than enough to even up the fight. They were sitting 70-80 meters out from our turrets.....running in and shooting it, and running back to get healed. When we go on the offensive to try to push them back...we were immediately poisoned. If we continued to run out the mind ticked for so much that we had no mind by the time we reached the group.
I have stat migration FULL mind on my character. Even with this my mind is useless in 2 poison ticks from GOOD combat medics. Just because some of you cant make uber poisons dont mean other cant. 2 ticks and i couldnt even rid myself of the mind poisons. Thats what? 10 seconds to react? Im thinking there are4 options to correct this.
Increase the timer between poison ticks.
Decrease the damage done each tick by the poisons.
Give doctors a more efficient means of healing the poisons (IE...AoE poison heals or ranged poison cures)
**My Favorite** A poison and disease immunity buff that lasts for maybe 15-20 minutes. This immunity buff woulddecrease the chances of getting poisoned or diseases by maybe half. That way the CMs have a 50% chance of poisoning. When poisoning a group...some would get poisoned..others wouldnt.
Master Medic
Master Doctor
Master Combat Medic
Marksman 1-4-1-4
With my weapon abilities limited due to template constraints, I can guarantee you when I run in and lob an AoE disease/poison that 9 times out of 10 I WILL be dead before I see the first tick of damage. Add to that the 1 point no-incap nerf we got and I don't know where all this "Combat Medics are ULTRA powerful" stuff comes from. Sure, I can wound some people up and slow them down some, but by no means and I a one-man wrecking crew. Also take into consideration that CM's are on BOTH sides of the civil war in PvP.
Not all combat medics rely souly on mind disease/poison though I will admit I like them a lot
People need to stop whining. You die you die. So be it.
Magnum_Blade wrote:
Ok, now that I have slept on it...Im not so upset about it anymore. But with you CMs dont understand is that there are not as many TKA as you think.
I stopped reading after this line. There are ALOT more TKA then I think you realize. TKA or partial TKA's. TKA's are far overpowered and are the current flavor of the month and EVERYONE knows it. I have an NPC base near my city that rebels come to farm holocrons. I kid you not when I say that of every 10 that come, 8 or 9are TKA's. Every city raid I have come across the last month with 5 or more people 50% were TKA. 3 TKA's rampaged Theed on my server a few days ago and even ATST's were no match.
Go find the Dev post about professions and how many of each were on the servers. CM was one of the lowest and that was before the +1HP nerf. I assure you, it hasnt grown any.
Anyone that can tick a 700 mind poison... first of all was using a non-area poison, secondly was using the best resources plus loot drops to make it.
700 isn't possible otherwise... 500 is the max without "special loot".
Magnum_Blade wrote:
1) Ok, now that I have slept on it.....and were outnumbered 2 to1.
2) **My Favorite** A poison and disease immunity buff that lasts for maybe 15-20 minutes. This immunity buff woulddecrease the chances of getting poisoned or diseases by maybe half. That way the CMs have a 50% chance of poisoning. When poisoning a group...some would get poisoned..others wouldnt.
In response to #1: Duh. Buy some more friends and repel your attackers.
In response to #2: Again, you want to nerf a Class because of choices YOU have made in your character. Go find or buy +10 Resist poison mods or Resist Disease cloaks if you're so upset. You choose to wear that Speek cloak or that Uber Composite.... maybe you need to rethink your items. I'll give you a hint - hunt on Talus.
BUT, ABOVE ALLELSE,PLEASE STOP DISPLACING YOUR PROBLEMS ONTO OTHER CLASSES.
KnightHawk420, what is special loot?
I've never got any special loot. But my best singlepoisons are over 600+. But this has been lots of waiting and lots of credits to get to that point. Plus I had to be a Master to make over the 600+. I would very impressed if a non-master cm could put out poisons over 500+. CM get multipliers the higher we go up in skills, only at the master can we make the best ones.
I would say that the CM's who make the very deadly poisons have been CM's for awhile or knew a CM that has been.
I solo by myself all the time in usually less populated cities where imperials hang out. Either by hitting them when they have TEF's or overts, isn't doesn't matter. If you have a tef or are overt, just be aware there are CM's that are just around the corner.
Battles between 2 MCM is very fun! ![]()
I use everything to my advantage, buildings, hiding, etc. Plus I always have pixie, muon, sunburn always on my quick keys. I also wear my armor. I'm a pistoleer as well, but I been training myself not to spam. I can tell right away what specials the enemy is spamming. I just compensate with drugs or food right away.
I find it much more enjoyable to hunt players down and to always watch my back.
I've been very skilled groups and not so very skilled groups. When I'm with a very skilled group (good pvp tactics) I usually last a very long time. But with bad groups, I don't last very long. Probably just long enough to throw some AOE poisons and maybe a disease (but not usually).
What I hate the most about this game is all the nasty tells from destroying their vehicles and my poisons need to be nerfed. Then them coming up to me and wanting to duel. /lol
My tactic is surprise, it might piss off some people, but I'm also putting my char's life on the line as well.
Smart, well played CM's are near unstoppable in GCW PvP. Things WILL get balanced. I have no loyalty to this profession, and I'm sick of the CM wars where it's all about who lands the AE's first. Yeah, the rest of CM is total crap, but Area mind AE's are still sick & broken.
Requiring line of sight for AE's will do a lot of balance things.