Combat Medic Archive
Thread: Analysis of Combat Medic Mind Area Poison PVP Superiority
Lets analyze our abilities right now:
Alot of people are complaining that Combat Medic's can singe handedly decimate entire PvP groups with mind poisons namely AE versions of said poison. The problem does not lie in our poisons but in uncurable damage.
The solution?
1) Remove mind poison/disease(Area only maybe)and strengthen our other abilities to higher levels of use. (i.e. increase AE healing area base, increase mind heal usefulness, input stronger single target poisons.
2) Give Doctors or Combat Medics an AE poison/disease cure ability AND add abetter Mind Heal ability (i.e. doesn't require 40 wounds to use at higher levels)
Personally I prefer number 1, however I am also a PvE player.
Some of us combat medics will argue that we are not overpowered in PvP, however you will eventually be nerfed by whiners. I recommend posting ideas on how to fix this overpowered ability so that we get a say-so in what our nerf will bring. Believe it or not I think the developers will listen if we are civil enough.
Any ideas on how to get rid of our PvP superiority yet keep us on a decent level of usefulness?
P.S.: (Side Note, Warning Personal Opinion: If you disagree please post civily)
Some will argue that our exp requirement is a reason to make us "all powerful" but it isn't. We are a team player, we rely on groups and support groups like no other. I am able to keep a large group alive 4x better than any doctor or medic I know. When I combine that with Doctor it will be 6x or 8x. That is where our power is, in our ability to keep our groups alive, not in ourselves.
A ....civil.... reply.
Your analysis (far too short and devoid of substance to be called that) is as flawed as it has been the 99999 times it has been brought up since day 1...
1) Unhealable mind damageMAY be a problem....but if it is, this is NOT a CM problem. Take it to a non-profession based board.
2) CMs excel at group based support combat roles (both offensive and defensive). The devs intended this and it comes at the expense of solo-viability and PVE effectiveness.
3) If you think we are "all powerful", you are either fooling yourself or not actually a Master CM (or maybe new to the profession). Or perhaps you just don't PVP nearly enough to warrant having an opinion on this subject....you said yourself you are a PVE player (which is practically impossible with just MCM, so hmmmm...?)
Despite what you think, we won't be "nerfed by whiners"....PVP some more and find out just how devestating other combat classes are....or go up against a group with a skilled master doc...you'll see just how misguided your views on CM PVP superiority really are.
I will say it again,
An Area Cure would totally KILL the Combat Medic profession, making them totally worthless.
Pulpp has the correct views, a good doctor, shows the colors, since he can cure his poison before it even ticks.
Frostz wrote:
Lets analyze our abilities right now:
Alot of people are complaining that Combat Medic's can singe handedly decimate entire PvP groups with mind poisons namely AE versions of said poison. The problem does not lie in our poisons but in uncurable damage.
The solution?
1) Remove mind poison/disease(Area only maybe)and strengthen our other abilities to higher levels of use. (i.e. increase AE healing area base, increase mind heal usefulness, input stronger single target poisons.
You as a CM see a problem with us causing incurable damage and your suggestion is to remove our primary PVP weapon? You sir are either not a CM, a new CM, or a CM that does not PVP much. I could suggest other things you may be but I am trying to remain civil.
Let's take a look at other types of incurable damage:
Fire...
Mind bleeds...
Eyeshots...
Dizzy/KDs...Although this is curable, it is hard to heal anything when you keep falling to the ground
Personally some changes I'd like to see:
CM Support tree should be based on Combat XP not Medical XP.
Inherent personal resistance to disease and poison based on the combat tree. Master CMs should be near immune to all but the nastiest poisons and diseases. We work with the stuff on a daily basis. It stands to reason we would at least build up a resistance over time.
If they want to nerf our range then increase the damage or add state effects like dizzy or nausea.
Give CMs ability to drag at 30m like a Master Doc. In reality I feel it should be longer range than Docs but being even with them should be a start imho.
Give Medics the ability to cure poison at Master Medic.
Give Docs Cure disease at the 2nd box in speed.
Give Docs a Group Only-Cure poison at 4th box in speed.
Give Docs a Group Only-Cure disease at Master Doc.
the combat medics cannot be left in game the way they are...yes with a combat medic in the group you are all powerful.
I have spent the last 6 hours defending bases with multiple turrets from a group of rebels...2 are combat medics and 2 are doctors. the poison ticks for 700+ mind every 10 seconds....this is F*KING unacceptable. When i get poisoned i have 10 seconds to take muon gold and use poison cure. no matter how fast i do this combo my mind is GONE by the time i do it. But what happens next. By god they just throw ANOTHER poison on me and we are at it again. the tick on mind poison is way too high and anyone who doesnt think so is a liar or doesnt want CM to get nerfed.
Flame away all you CM bastards !!
Why dont you think about it for one second you retard. MIND DAMAGE IS NOT THE SAME AS HEALTH OR ACTION DAMAGE. It cannot be healed through stim or buffed without 8 minutes with a dancer. The mind pool is much more vulnerable. Some may be able to do 1200 dmg with guns but that sh*t can be healed every 3 seconds.
Magnum_Blade wrote:
Why dont you think about it for one second you retard. MIND DAMAGE IS NOT THE SAME AS HEALTH OR ACTION DAMAGE. It cannot be healed through stim or buffed without 8 minutes with a dancer. The mind pool is much more vulnerable. Some may be able to do 1200 dmg with guns but that sh*t can be healed every 3 seconds.
Then your issue is with unhealable pools, not CM poison. But I won't waste an intelligent reply on the likes of you.
Andahahahahahaha!....you gotta be one crappy doc to be vulnerable to CM stuff.
Take your "retard" and "**edit**" comments elsewhere....and go cry to people who'll care.