Combat Medic Archive
Thread: Somone explain why CMs are hated so much plz...
"Some of the best players in the game are CMs. They not only know the strengths and weaknesses of their own character, but also the strengths and weaknesses of everyone else's character.
One of them goes up against some poor slob that barely knows how to boot the game. The outcome is entitely predictable.
Now, human nature being what it is, the loser is not going to admit that he got outplayed."
If I was the kind to stereotype based on one post, I'd say they were hated due to their unbelievable arrogance.
Yeah, they're "the best players". It has nothing to do with an attack that gets through all defenses, hits a pool that can't be healed, can pass through walls, travels half again as far as any other attack in the game, can be spammed really fast, and can affect a huge group of people at once. All this from a supposed "medic" profession.
I think CMs could be a great, fun class to fight with/against and a great asset to the game if they shifted away from poisons and diseases and actually became a healing profession.
Why ? Because most of the time, a CM will throw his uber poisons/disease on his opponent, and run away from it.
The problem is that lot of kids who have no skill for pvp abused this technique, and gave the whole class a bad name/reputation.
Ihate you (general not exclusive) because of the destructive force you posess @ a serious blow (in my opinion) to the star wars feel of this game. A PvP force would be considered highly underequipped w/o the use of a combat medic, but why(?) not because of the healing abilities thatare contained herein, but because of ridiculous area affecting damage output... at what, a few second cap they just slapped on it? In my opinion, the star wars galaxy was in no need of a pseudo-spellcaster profession, at least not one that manages to elude damage reduction that all other professions get beat-in with. Also, doesn't the disease/poison resist food increase your resists by a %? That seems slightly unfair considering we all seem to lack any of that much needed base of defense vs poison. Can't wait till those smugglers find me some GOOD new drugs with their revamp to counteract this nonsense.Learn your profession more over the next few weeks, then re-ask this question to yourself... then laugh to yourself as you mercilessly dispatch area poisons and run like a coward.
Oh and on a side note, keep in mind the most notorious Bounty Hunter in the galaxy, our man BFett uses a EE3 carbine, he was feared for a reason, but as you lvl your carbine, you'll see that not even a MBH/Mcarbineer could come close to matching that kinda DPS. Also, why the hell don't rebreathers give you one FINE resist vs. poison? doubt it's (poison) eating away at your highly encased in composite armor body, as not even pinpoint accuracy can scratch a millimeter of that stuff (having an applied poison doesn't damage a helmet whatsoever, correct? regardless of it being the only mind pool protection)- guess i mean there is no weak point in the armor, not even @ the joints, so why can poison get right through it? inhaled perhaps? rebreather? dont mind if i do, or could...
Kavedawg wrote:
Because CM's can target the mind and bypass the defensive stacks and armor of another player. If the dev's were to take the mind poison packs away from CM's there wouldn't be the cries you see now. I pray the combat and HAM revamp solves the problem.
I will go to say this much, I am a Swordman/CH, and I think CM's are a bit over whelming, not over powering. Just as much as Rifleman and Swordmen are. The resason being, there really is no defense against mind hits, other than a real good helmet, or carrying tons of brandy, capers and muon on ya. But the CM/Rifleman issue is more of a PvP problem, seeing as I don't PvP, I ain't worried about it. Honestly, I think there are other things that are more important to rebalance first than CM. These defense stackers should be mitgrated so they can not use the defense from TKM while using a sword, or using defense from Fencer while weilding there pike.
What some poeple might be upset with, please correct me if I'm wrong, If I'm a Rifleman, and I'm firing at you, I then hit my hotkey to toss a mind poison at ya, I don't have to unequip my rifle. Considering poisons and deseases are technically a weapon, you should not be able to hold the two at the same time, but again, I feel that is more of a minor issue compaired to defense stacking.
So, basically what was said above. people are just mad because they are "uber" defended against most things, physical, but there mind is still open, and from what I see, CM desease and poison ignors the helmet that protects them from the rifleman shots. So they whine cause there is a "Stacker Bane" out there, and they ain't uber anymore. phhhhhttt. More power to you guys, I'm pretty much on yourside, what they did with the timer and range is all that needs to be done, IMHO.
Yeah, they're "the best players". It has nothing to do with an attack that gets through all defenses, hits a pool that can't be healed, can pass through walls, travels half again as far as any other attack in the game, can be spammed really fast, and can affect a huge group of people at once. All this from a supposed "medic" profession.
I think CMs could be a great, fun class to fight with/against and a great asset to the game if they shifted away from poisons and diseases and actually became a healing profession.
Menoetius wrote:
DukeRith wrote:
poeple dotn like CM's, there a few reasons
there range is incredable and i dont think ive ever seen on miss.
one CM can take out a lare group without a problem
when all the other PvP DoTs were nerfed CM's didnt change
so thats it, well atleast to my knowlage... so there might be other problems aswell
The range issue is a known bug and many long term MCM would like this addressed.
One CM can dispense a good area of poison or disease. It is the failure of the other side's lack of proper Doc support to counter this.
The actually physical damage in PvP caused by other combat professions so far more effective than waiting 10 seconds for a poison to tick or 40 seconds for a disease to tick. Someone with either an Ion Rifle or Geno Stun Pistol in 5-10s can do far more damage to ones mind than a poison can.
This debate would not exist if the mind pool was healable.
hold on... befdore i get yelled at too much, im not saying your too powerful or not strong enoughf, this is juat an answer to the question from my experiance and what freinds say.
N00bs... nothing else. I mean it's all part of the game. Being a CM is part of SWG... and the complain people become one just to win. Gimme a break. Some do... but hey, what can we do? We're all human. And in this world, there are stupid humans too. And those stupid humans are so jealous or just lost a PVP, so they'll take on their anger towards CM...