Combat Medic Archive

Thread: Somone explain why CMs are hated so much plz...

siecin
Tue Jul 13, 2004 10:24 am
#14

Im not a cm and prolly never will be but the reason people hate cm so much is that they dont like being defeated...


Its just like having the jedi complain about how someone can kill them when they are supposed to be UBER and crap. Most hardcore PvPers are pissed cause they come up with an UBER template that cant be defeated until a cm throws a poison on them. Then they die and get mad because they focused only on melee and ranged attackers.. People Hate cms cause they can wipe out a group of 20 people within a few sec. That is the problem. I myself am indifferent about CM's because most of them are CM's because they are a needed profession in PvP. They do need to fix the range to at least within 65m. Good luck guys and i hope they dont nerf you completely.



Taarm Kast AotOR
Eclipse
Master Pistoleer, Master Smuggler, Tera Kasi Artist
Atama
Tue Jul 13, 2004 6:06 pm
#15


"Some of the best players in the game are CMs. They not only know the strengths and weaknesses of their own character, but also the strengths and weaknesses of everyone else's character.

One of them goes up against some poor slob that barely knows how to boot the game. The outcome is entitely predictable.

Now, human nature being what it is, the loser is not going to admit that he got outplayed."



If I was the kind to stereotype based on one post, I'd say they were hated due to their unbelievable arrogance.

Yeah, they're "the best players". It has nothing to do with an attack that gets through all defenses, hits a pool that can't be healed, can pass through walls, travels half again as far as any other attack in the game, can be spammed really fast, and can affect a huge group of people at once. All this from a supposed "medic" profession.

I think CMs could be a great, fun class to fight with/against and a great asset to the game if they shifted away from poisons and diseases and actually became a healing profession.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
DukeRith
Wed Jul 14, 2004 12:46 am
#16

poeple dotn like CM's, there a few reasons


there range is incredable and i dont think ive ever seen on miss.

one CM can take out a lare group without a problem

when all the other PvP DoTs were nerfed CM's didnt change


so thats it, well atleast to my knowlage... so there might be other problems aswell
sej
Wed Jul 14, 2004 2:10 am
#17

Well clearly something has to be wrong about the class if they are hated so much, ive only been playing a few weeks and i see comments like "Raid went all well and fun, as there were no CMs, was a good battle GG", and many people commenting how CM is cheap and lame, and others asking for duels without mind poisons..


Perhaps they ruin everyones pvp experience other than their own *shrugs*.


Personally i think its absurd that CMs are more influential in base raids than jedi knights (which ive heard is true)


/runs from the tirade of "CM=Best players, so obviously best class" supporters of the class.
Twisted341
Thu Jul 15, 2004 1:00 am
#18

CM's give mass wounds anddo tons of damageand SOME gtef you which pisses the hell outta me cause you cant even hide or run, I dont mind other classes doing it because you can actually fight back but cm's kill you in 30 seconds.




Vando Nomashi
---------------------------------------
Andronicus' Vorador
"Pimp Slapping Rebel Scum So You Dont Have To"
Krogchoi
Thu Jul 15, 2004 2:33 am
#19

The reason why people do not like CM is because they feel like they stand no chance against a CM, and can not fight back.
Why ? Because most of the time, a CM will throw his uber poisons/disease on his opponent, and run away from it.
The problem is that lot of kids who have no skill for pvp abused this technique, and gave the whole class a bad name/reputation.



---
Baaron Samedi - Master Weaponsmith / Smuggler (Lowca server)
Mulakaar
Thu Jul 15, 2004 6:47 am
#20

Ihate you (general not exclusive) because of the destructive force you posess @ a serious blow (in my opinion) to the star wars feel of this game. A PvP force would be considered highly underequipped w/o the use of a combat medic, but why(?) not because of the healing abilities thatare contained herein, but because of ridiculous area affecting damage output... at what, a few second cap they just slapped on it? In my opinion, the star wars galaxy was in no need of a pseudo-spellcaster profession, at least not one that manages to elude damage reduction that all other professions get beat-in with. Also, doesn't the disease/poison resist food increase your resists by a %? That seems slightly unfair considering we all seem to lack any of that much needed base of defense vs poison. Can't wait till those smugglers find me some GOOD new drugs with their revamp to counteract this nonsense.Learn your profession more over the next few weeks, then re-ask this question to yourself... then laugh to yourself as you mercilessly dispatch area poisons and run like a coward. Oh and on a side note, keep in mind the most notorious Bounty Hunter in the galaxy, our man BFett uses a EE3 carbine, he was feared for a reason, but as you lvl your carbine, you'll see that not even a MBH/Mcarbineer could come close to matching that kinda DPS. Also, why the hell don't rebreathers give you one FINE resist vs. poison? doubt it's (poison) eating away at your highly encased in composite armor body, as not even pinpoint accuracy can scratch a millimeter of that stuff (having an applied poison doesn't damage a helmet whatsoever, correct? regardless of it being the only mind pool protection)- guess i mean there is no weak point in the armor, not even @ the joints, so why can poison get right through it? inhaled perhaps? rebreather? dont mind if i do, or could...

Wallach1
Thu Jul 15, 2004 8:26 am
#21






Kavedawg wrote:

Because CM's can target the mind and bypass the defensive stacks and armor of another player. If the dev's were to take the mind poison packs away from CM's there wouldn't be the cries you see now. I pray the combat and HAM revamp solves the problem.







I will go to say this much, I am a Swordman/CH, and I think CM's are a bit over whelming, not over powering. Just as much as Rifleman and Swordmen are. The resason being, there really is no defense against mind hits, other than a real good helmet, or carrying tons of brandy, capers and muon on ya. But the CM/Rifleman issue is more of a PvP problem, seeing as I don't PvP, I ain't worried about it. Honestly, I think there are other things that are more important to rebalance first than CM. These defense stackers should be mitgrated so they can not use the defense from TKM while using a sword, or using defense from Fencer while weilding there pike.


What some poeple might be upset with, please correct me if I'm wrong, If I'm a Rifleman, and I'm firing at you, I then hit my hotkey to toss a mind poison at ya, I don't have to unequip my rifle. Considering poisons and deseases are technically a weapon, you should not be able to hold the two at the same time, but again, I feel that is more of a minor issue compaired to defense stacking.


So, basically what was said above. people are just mad because they are "uber" defended against most things, physical, but there mind is still open, and from what I see, CM desease and poison ignors the helmet that protects them from the rifleman shots. So they whine cause there is a "Stacker Bane" out there, and they ain't uber anymore. phhhhhttt. More power to you guys, I'm pretty much on yourside, what they did with the timer and range is all that needs to be done, IMHO.




Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
Skybo
Thu Jul 15, 2004 12:35 pm
#22



Atama;

_______________________________________________________________________-

If I was the kind to stereotype based on one post, I'd say they were hated due to their unbelievable arrogance.

Not arrogance, just sure of themselves and knowledgable about their strengths and weaknesses and those of their opponents, as said above. We KNOW that you aren't going to give up the extra mind strength of a Vasarian Brandy, or the Damage-lessening qualities of Synthetic Steak, or Vegnarian Canape, etc, etc, etc, just to eat a little Cho-Nor-Hoola to protect you against BOTH poison and disease. So we toss them at will, and watch you drop like flies, and only laugh when you cry "NERF, NERF!! CM's are too strong!" Instead of admitting you don't properly prepare ALL your defenses, to include defense against poison and disease.


Yeah, they're "the best players". It has nothing to do with an attack that gets through all defenses, hits a pool that can't be healed, can pass through walls, travels half again as far as any other attack in the game, can be spammed really fast, and can affect a huge group of people at once. All this from a supposed "medic" profession.



I like to compare Combat Medics to the Green Beret and Special Forces Medics of real life warfare. My brother-in-law was a Green Beret Medic for 20 years, made it to Master Sargeant and was on the Delta Force anti-terrorist squads before he retired. He always said that he was a Soldier (i.e., "combat oriented") first and a healer second. He fought everywhere from Panama to Grenada to the First Gulf War. His group went in first to "clear" the area for the invasion forces. Remember the "first" helicopters letting down soldiers to the buildings in Kuwait City? He and his squad were in the building, holding the bottom of the rope ladder as those "first" soldiers climbed down! :-> I double-dog-dare you to call him a "support class" medic. :->


He was also as well versed in the "use" of combat medicines (i.e. biological and chemical warfare) as he was in the defense against them and the healing and curing of them. He did point out, however, that no unit he was with ever used any of the BC warfare nor had he heard of any "coalition" forces using it, BUT that they DID have to heal and cure and treat many of our soldiers on whom it was used, in different battles, in different places.


Yet he was also very proud of his "healing" and "trauma"-type First Aid abilities on the battlefield, and even assisted many times in the operating rooms in hospital tents behind the lines. Before retiring, his last assignment was to Nursing School at Langley Air Force Base, Texas, and since retirement he has worked as an Emergency Medical Technician for a fire department. He says at times that he misses some of the "action," and would do it all over again, but at the same time was glad he was considered too old for the Second Gulf War, and that his Combat skills, not his medical skills, were too out of date for this go-around.


I think CMs could be a great, fun class to fight with/against and a great asset to the game if they shifted away from poisons and diseases and actually became a healing profession.


LOL, and what would they do? Just heal with Area Stimpacks? Doctors can heal, cure poison, cure disease, revive and buff; You can all drag around Stimpack droids for your private healing if you'd just look into them. The poisons and diseases are here to stay, eat Cho-Nor-Hoola (cheap and found on good medical vendors) for protection against BOTH poison and disease if you aren't too full of your Synthetic Steak, Vasarian Brandy, Vegnarian Canape, Muon Gold, Neutron Pixie, or whatever else you deem "necessary" to fight with, on top of 90% Comp armor, 45% Stun rated, Doctor Buffs, Dancer and Musician Mind Buffs, lol!! It must take you longer to get ready for a battle than to fight!


This is not arrogance; this is just stating the facts.





Whyizzderzomennymororzzezzazzezdenderizorzez?

Skybo Sadar, Lieutenant Colonel, Rebel Alliance, X-Wing Alliance Guild
Master Combat Medic/Master Doctor/Master Medic
Home of the Norman P. Bates Motel & Museum!
(5090, -3850), Moenia, Naboo
DukeRith
Fri Jul 16, 2004 11:14 am
#23






Menoetius wrote:





DukeRith wrote:

poeple dotn like CM's, there a few reasons


there range is incredable and i dont think ive ever seen on miss.

one CM can take out a lare group without a problem

when all the other PvP DoTs were nerfed CM's didnt change


so thats it, well atleast to my knowlage... so there might be other problems aswell





The range issue is a known bug and many long term MCM would like this addressed.


One CM can dispense a good area of poison or disease. It is the failure of the other side's lack of proper Doc support to counter this.


The actually physical damage in PvP caused by other combat professions so far more effective than waiting 10 seconds for a poison to tick or 40 seconds for a disease to tick. Someone with either an Ion Rifle or Geno Stun Pistol in 5-10s can do far more damage to ones mind than a poison can.


This debate would not exist if the mind pool was healable.








hold on... befdore i get yelled at too much, im not saying your too powerful or not strong enoughf, this is juat an answer to the question from my experiance and what freinds say.
jball2k
Sat Jul 17, 2004 12:13 pm
#24

well, I'm a former Rifle/CM, and I dropped CM because of the hate, and how it's overpowered. (I once took down 8-9 people w/ 1 area poison ) That's when it really hit me. It's way too powerful.


I think one of the main reasons people hate CM's on Kettemoor, is the fact that gtef'ing CM's are the worst. They clone, GTEF w/ poisons, this cycle will keep going. Which is why people tripple incap CM's on my server


I hate tripple incapping people, it's terrible, and it shows no class. I only do it if I have to.


I was rifle/CM mainly for PvE, w/ a little PvP on the side.


But I must say, Rifle/CM is the best PvE template i've ever had!


Solo almost anything w/ ease. (Including Krayts, Axkva, and the whole Geonosian Cave)




SWG:
Elrohim Sunrunner, Former Dark Jedi Knight and Himura- Kenshin, Master Armorsmith.
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

WoW:
Luci, 60 Mage of Advent

Farcaster007
Sun Jul 18, 2004 2:04 am
#25

When a large number of the CM community feel that they are over-powered, I think it's pretty fair to say it's true. CM's are the lone profession that:


1)did not see a 75% reduction in PvP damage.


2) are STILL able to ignore walls and floors for line of sight


3)had extreme range advantages (until VERY recently)


4)have a "fire and forget" weapon that allowed them to hit and run effectively


5) forced the rest of the community to either radically change the make-up of their template to counter them or drag Docs around


6) have the ability to single-handedly alter the balance of any PvP battle


7) stack DoTs


I'd love to see a current Stratic on player professions, just to see how many CM's there are now as a percentage as compared to the last stratic. That alone should tell you how unbalanced they are. No doubt you'd see a marked increase in the number of Doctors as a side effect. Of course, there is no way a Doc can keep up, even post 9.1, with even a single CM, without ranged abilities to cure poisons and diseases. I've played a Doc since last July, so I'm no flash in the pan, but when I see people with alts set to /follow and macro cure their main, I just get queasy.




VooDooK
Tue Jul 27, 2004 6:30 pm
#26

Don't worry about it. There was a day where Bounty Hunters were hated because of their dreaded EyeShot. Then there was a day where TKM+Doc templates were hated too. Then the day where Fencers+Swordsman combos were hated too. But the real question is hated by WHO?

N00bs... nothing else. I mean it's all part of the game. Being a CM is part of SWG... and the complain people become one just to win. Gimme a break. Some do... but hey, what can we do? We're all human. And in this world, there are stupid humans too. And those stupid humans are so jealous or just lost a PVP, so they'll take on their anger towards CM...


Just let'em be. I always challenge those n00bs on the battlefield. Forget dueling... even if you know you will win. You'll just satisfy them by giving them what they want. So don't give'em what they want.



(o.O) --- Huh!? What happened?
(x.X) --- I'm dead
(^_^) --- LOL !!!
Page 2 of 3