Combat Medic Archive
Thread: Combat Medic Skilltapes--test results
With that being tested, does any MCM on Flurry want to part with +25 Effectiveness tapes or clothes? ![]()
I'll never be a MCM so I can sure use your bonuses that are going to waste. I'll take nice range and speed too but effectiveness is the one that hits the hardest.
Give me a shout if any Flurrians are interested
Jo'ran
jkray8472 wrote:Actually Griggs, the poison was a 310 effectiveness, with a range of 46m. It helps being a 12-point CM.That coupled with awesome resources for OQ, and the copper I used had very high Conductivity as well. I think the base range on my packs is 41-42m, and with 2-3 points into charges, that increases it to 46m without losing anything to the effectiveness.
As far as experimenting with area stims...I was HIGHLY disappointed. I put 6 points into charges on my Ranged Stimpack Es, to get the range on the packs up to 32m. I was expecting that to be thrown at 64m (so a master can throw at double--just like poisons and diseases). However, like with the Area Stims, a 32m Stim can only be thrown at 50m...They told us earlier that they capped the stim throw range at 64m...but it might actually be a 50m max. That would certainly require fixing.And Griggs--they are working on fixing the range for poisons and diseases. It's a known bug, and one that many people complain about. Hopefully soon we'll have a 64m cap on poisons and diseases (and have it work better than the hard cap for Stims!!!)
When you are on later send me a /tell
jfang wrote:
jkray8472 wrote:
Actually Griggs, the poison was a 310 effectiveness, with a range of 46m. It helps being a 12-point CM.That coupled with awesome resources for OQ, and the copper I used had very high Conductivity as well. I think the base range on my packs is 41-42m, and with 2-3 points into charges, that increases it to 46m without losing anything to the effectiveness.
As far as experimenting with area stims...I was HIGHLY disappointed. I put 6 points into charges on my Ranged Stimpack Es, to get the range on the packs up to 32m. I was expecting that to be thrown at 64m (so a master can throw at double--just like poisons and diseases). However, like with the Area Stims, a 32m Stim can only be thrown at 50m...
They told us earlier that they capped the stim throw range at 64m...but it might actually be a 50m max. That would certainly require fixing.
And Griggs--they are working on fixing the range for poisons and diseases. It's a known bug, and one that many people complain about. Hopefully soon we'll have a 64m cap on poisons and diseases (and have it work better than the hard cap for Stims!!!)
Wow, the stuff you use must be much better than mine. I start with a 36m base range...
Ugh, more hard caps? They hard cap skills (although the display doesn't show it) when dabbling with classes, they hard cap effect of skill tapes, they (very) hard cap combat medic skills, they hard cap ranges...
I *really* hope the combat revamp also goes into askills revamp,and imposes some kind of exponential decay on effect of skills andeliminates these hard caps. These hard caps really makes me feel like they are forcing people to create specific, optimal templates (which were not intentionally designed)rather than letting people play what they want to play. And they very much feel like stopgag measures than really well thought out and balanced system.
I don't mind half as much about soft caps, and if my 101-110th point of effectiveness is only half as effective as my 100th point, just let me have the freedom to make the character I want to.
Morganite wrote:
36 m base range means you need better class2/yav fiberplast. Also, ADM's is the only place it matters before the final combine being a 10, 11 or 12 point crafter in the CM profession.
So in the same post you criticise testing and posting of meaningful information and complain that the only posts you find on the combat medic boards are nerf related? I can not speak for your experiences, but I find that there is a great deal of meaningful information being passed around the boards, especially in the past few months with nerf cry posts being aggressively locked down.
You also might want to adjust the tone and content of what you are saying. Telling people "get doctor and deal with it" is not a very positive message, and I would actually argue is trolling. If you do not find meaningful information on the boards, you are welcome to not use them. Nobody forces you to check them.
We are here to discuss combat medics, share information,current issues, and ideas for improvement. Not to tell people that running tests is meaningless or to insult others.
Message Edited by jfang on 07-12-2004 09:27 AM