Combat Medic Archive

Thread: Combat Medic Skilltapes--test results

jkray8472
Mon Jun 21, 2004 7:19 pm
#1


Ok, I tested the results of the various skilltapes for CM.


I am currently a master CM, with a suit that has Healing Range +25, Ranged Injury Treatment Speed +25, Combat Medicine Effectiveness +25.


I also have a crafting suit that has Combat Medicine Experimentation +25 and Combat Medicine Assembly +25.


*************************************************************************************************


Healing Range Trials


Area Stimpack C, range 32m

With clothes - 50m max range

Without clothes - 50m max range


Area Stimpack C, range 38m

With clothes - 55m max range.

Without clothes - 55m max range


Health Poison C, range 46m

With clothes - 93m max range

Without clothes - 93m max range


Healing Range Conclusions - the tapes do not confer a bonus at Master CM. Poisons and diseases can have their hard cap calculated at double the range on the pack, however Area and Ranged Stimpacks do not have the same "double the range" modifier. Based on this pack, it seems to be a 1.56 modifier...which seems rather random. Perhaps a non-Master CM would get a bonus to this.


*************************************************************************************************


Ranged Injury Treatment Speed Trials


Due to lag issues, it was difficult to calculate the Ranged Injury Treatment Speed, however it seemed like there was a 6 second pause between the start of my throw, and the message that I can now heal again. Over a dozen tests, that seemed to remain constant whether I had the special clothes on or not.


Conclusion - These tapes confer no bonuses to a Master CM. Perhaps a non-Master CM would receive a bonus, but with lag issues, it is difficult to quantify this.


*************************************************************************************************


Combat Medicine Effectiveness Trials


I had already performed tests on these tapes. At Master CM, the damage of poisons and diseases is equal to twice the effectiveness of the packs. With +25 CM effectiveness tapes, that damage remains constant.


Conclusion - The CM Effectiveness tapes do not offer any bonus at Master CM. Others have done tests at 4004 CM and received no extra damage on their poisons and diseases. These tapes are completely broken as well.


*************************************************************************************************


CM Experimentation Trials


These tapes do quantitatively work! By putting on the suit, I can get an extra 2 experimentation points. This works at Master, or below.


Conclusion - These tapes work! Cheer!


**************************************************************************************************


CM Assembly Trials


These tapes have no *measurable* affect. Therefore, I cannot confirm or deny it. It is impossible to measure.


Conclusion - Unknown.


***************************************************************************************************


Overall Conclusions


Our crafting tapes seem to be comparable to other professions. Experimentation gives us a bonus, and Assembly makes us feel better (although we can't verify whether it works or not)


As far as our "skill" tapes go...they all either do not work, or have a hard cap of +100. Are there any non-master CMs on Gorath willing to test the hard cap with me? If not, when I get some app xp, I can perform these tests myself.


Edit: Added extra ranged Area Stimpack.

Message Edited by jkray8472 on 07-09-2004 09:17 PM

Message Edited by jkray8472 on 01-02-2005 11:49 AM



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
jkray8472
Mon Jun 21, 2004 8:47 pm
#2

Lol. I actually post a constructive thread on this forum, and some moron 1-stars it. This sort of thing is what the forum is for! Not whining that CMS need a nerf....





--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
Pahdbacca
Mon Jun 21, 2004 8:56 pm
#3

Thanks for your work jkray...this is good stuff to know.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Kavedawg
Mon Jun 21, 2004 9:01 pm
#4

5 gold stars for you, nice work



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
eapers
Tue Jun 22, 2004 1:48 am
#5

Good work, this deserves a spot in the FAQ.






JOHNNY-JONES JACKSON

AFK
jfang
Tue Jun 22, 2004 6:29 am
#6


That's very nice to know. Kind of disappointing about the tapes not doing anything, although it's good to know (so I can stop wasting money on them). So, assuming they are all hard caps of 100,I guess a 4404 CM can equal a master combat medic in everything except for area poison and disease C's. Hmm...


By the way, if you want to test the throwing speed, one thing you might want to do is find a chuba or something and spam poisons as fast as you can. Time when you start, and when you throw the 11th poison (or 21th, or whatever). If you are spamming the poison the effect of lag should be minimal, and you can do an easy division at the end to find out the average throw time. (Be sure to subtract 1 from the number throw before dividing, as you want to count the "reset" time of the last poison tossed as well.) However, given the state of all the other skill tapes...


I think we might have a new top 10 issues...


Texxie, are all these "none of these tapes work" intentional and as designed by the devs?
DoctorGriggs
Tue Jun 22, 2004 6:57 am
#7

Kiarda we will have to run some tests as a non-master CM to see if perhaps master CM is at cap. It is the only way we will know for sure. I will see if I can find someone tonight since I don't wish to drop (been master since August )

Message Edited by DoctorGriggs on 06-22-2004 09:58 AM



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Johaan
Tue Jun 22, 2004 7:40 am
#8

Five stars and thanks.


Johann,

Master of Bandaids and Bioweps

The Eternal Flame,

Riverfield, Corellia

Starsider
DoctorGriggs
Tue Jun 22, 2004 7:51 am
#9

Oh and another thing. They REALLY have to fix that range bug. When Kiarda and I were testing this out last night she was able to poison me from 92M lol.

I have never experimented my packs that high for range, but damn lol

Does make me think I should experiment my area stims to have high range though



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

jfang
Tue Jun 22, 2004 8:03 am
#10






DoctorGriggs wrote:
Oh and another thing. They REALLY have to fix that range bug. When Kiarda and I were testing this out last night she was able to poison me from 92M lol.

I have never experimented my packs that high for range, but damn lol

Does make me think I should experiment my area stims to have high range though






Yes, but I'm guessing those long range poisons ticked for what, 150 damage a tick... Trade-offs. I wonder if you toss a weak poison from 92m then a stronger one at 64m if you could somehow speed up tick times for the "real" poison...


The problem I have with experimenting range for area stims is that it's such a high tradeoff. As I recall, something like 40 effectiveness for 1 more meter (1.5 effective meters apparently). Okay to do in small quantities, but that's a lot of healing potential being forgone for another 5m...


(Oh, and when I say "problem", don't get me wrong. I prefer it that way, as opposed to the effectiveness experimentation of poisons and diseases... )

Tryiel
Tue Jun 22, 2004 9:10 am
#11

I am hitting you up with 5 stars for a well organized and worth while report.

Thank you.





fZaxamf

DoctorGriggs
Tue Jun 22, 2004 9:18 am
#12



jfang wrote:


DoctorGriggs wrote:
Oh and another thing. They REALLY have to fix that range bug. When Kiarda and I were testing this out last night she was able to poison me from 92M lol.

I have never experimented my packs that high for range, but damn lol

Does make me think I should experiment my area stims to have high range though


Yes, but I'm guessing those long range poisons ticked for what, 150 damage a tick... Trade-offs. I wonder if you toss a weak poison from 92m then a stronger one at 64m if you could somehow speed up tick times for the "real" poison...

The problem I have with experimenting range for area stims is that it's such a high tradeoff. As I recall, something like 40 effectiveness for 1 more meter (1.5 effective meters apparently). Okay to do in small quantities, but that's a lot of healing potential being forgone for another 5m...

(Oh, and when I say "problem", don't get me wrong. I prefer it that way, as opposed to the effectiveness experimentation of poisons and diseases... )






LOL Kiarda does not have any poison that weak at any range I think the one that hit me at 92M was ticking for like 300 or so. Not bad at all.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Smokinghole
Tue Jun 22, 2004 10:00 am
#13

was curisous about this, good job on the testing.



"True hope is swift and flies with swallows wings. Kings it makes gods, and meaner creatures, kings."
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