Combat Medic Archive

Thread: Combat Medic Skilltapes--test results

-Matt-
Mon Dec 20, 2004 6:59 pm
#27

/bump for the great info!

Thanks



There is no I in team.

Prox 12
skyhawkGR
Thu Dec 23, 2004 8:57 pm
#28

eff has been tested with a 4404 cm and even if I gave him my +25 cm eff tapes the ticks were the same. So consider this mod broken.



Gamikoulas - Lizet
[ Retired Nuclear Division CM - Loot Hunter ]
Greek Ownage Squad | Chimaera

Skyhawk 60 lvl Dwarf Priest - Stormscale
Kirkmeister
Thu Dec 30, 2004 6:19 am
#29

Nay news on whether CM med use tapes work or not? I used to be master, but dropped it to take up some Doc, so now I only have 75 med use, and need 80 or more to use decent Area poisons and Diseases. I have a few things that give me 80 med use, but the condition is at 0 on the garments. Must mention that it was at ) before I added the tapes. Some info would be nice. I'd hate to have to drop Doc again just so I can lob top end nasty's



Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
Pahdbacca
Thu Dec 30, 2004 9:44 am
#30

CM med use SEAs were determined to be game breaking if they were ever to be made to work by the Red Name types. I don't expect them to ever work.


Part of this is because area and ranged healing stims work off the /healdamage command. With this a novice medic with no other skills and a CM med use tape would be able to throw ranged heals.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Bosin
Sat Jan 01, 2005 1:42 pm
#31

I have only two words for this thread: Thank God. Exactly the type of thing newb CM's such as myself need to know.



Bosin
Random Tool In The Rebellion's Toolbox
Unofficial Minister Of Shim-Hugging For MI
Master Fish Flopper/Master Drinker
Kirkmeister
Sun Jan 02, 2005 7:41 am
#32






Pahdbacca wrote:

CM med use SEAs were determined to be game breaking if they were ever to be made to work by the Red Name types. I don't expect them to ever work.


Part of this is because area and ranged healing stims work off the /healdamage command. With this a novice medic with no other skills and a CM med use tape would be able to throw ranged heals.






That's a shame, as I had to drop master to take up some Doc, to heal other peoples poisons and states. The med use only gives you the ability to use the poison/stim. You need apply poison in order to be able to use the poison. Am I not correct? All I know is I can no longer use decent area poisons and disease, as I'm only 75 CM med use now :,(



Yanus Ulriksen-Guild-Leader-LRDP
Master Bounty Hunter
Lakeshire-Talus
Pahdbacca
Sun Jan 02, 2005 11:13 am
#33

You are correct, you need the /apply commands for poisons and diseases, but you do not need any special commands for the ranged and AoE (area of effect) healing stims



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
jkray8472
Sun Jan 02, 2005 12:49 pm
#34

Edited to reflect the further tests of CM effectiveness tapes. There should be no more confusions.



--------------------------------------------------------------------------------
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