Combat Medic Archive

Thread: They gave Doctors area cures?

Ranged1
Thu Jul 29, 2004 10:23 am
#14

CMs Hurt, Doctors Heal. Its that simple. CMs can hit from afar, while the docs have to be right next to the target(7m is still right next to in my book). We CMs have been overpowered for ahwile. There is no reason why everyone must be a doctor to fight a CM, this allows more flexibilty in people's playstyle and evens the odds for every other combat prof besides CM. This is a multi-player game, so get a swordsman friend of yours to take out the doctor's mind, and bye bye cures... We should NOT be able to kill almost everyone in the game who doesnt have doc. Thats retarded, making every person who wants to pvp rely on ONE profession to survive... Quit bitching and realize whats going on is not as bad as it seems.

I need to go to work, *sigh*




--Raanged
Your local Sniper/Squad Leader.
Menoetius
Thu Jul 29, 2004 10:25 am
#15






Reaperss wrote:

AOE is CM turf, we have AOE stimms not Doc's.






Ranged medical packs are the turf of the CM not AoE.


I guess all those AoE attacks in combat professions need to nerfed out too now huh?


AoE is not the sole domain of the CM, it applies across many professions.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Tlk
Thu Jul 29, 2004 10:25 am
#16

Agree, this will be a good thing for the community as a whole. I can speculate as to why the doctor's recieved it too:


Coding. They are trying to make some very rapid changes to the game before JtL to keep the player population happy. This change was suggested to be inocculations to teh doctors (and they agreed) and ranged AoE cures to teh combat medics. I don't recal a point blank AoE cure. This was probably the quickest solution as the doctors already have a schematic and ability. A simple addition to the current coding would create the new effect as opposed to creating a brand new concept of the inocculation or adding a new ability to the combat medics.


I would suggest any master combat medics that are on test center hook up with some other players and test the balance of the doctors area cures with your ranged harms and see if it is a balanced system. In an ideal situation the doctor and Combat Medic should nuetralize each other completely, a victor would be the one with better resources. In a "live" environment, what will probably happen is that the doctor will be targetted first by all the combatants and eliminated. Since they do not have the terrain negotiation that the comabt medics have, they inherently will be weaker on the battlefield.
PsionicHawk
Thu Jul 29, 2004 10:32 am
#17

This lack of communication is crap. Texxie, can you please find out what the heck is going on.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

MissileToad
Thu Jul 29, 2004 10:33 am
#18

I think I would besatisfied if one of the ingredients to these areacures were a CM component. Tex, is this something that can possibly be pushed for?




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SolSpur
Thu Jul 29, 2004 10:36 am
#19



Giving docs area cures stirs up a lot questions.


- First off they can be spammed with havla which is just as game breaking when havla worked with our poisons.


- Area abilities are the skills of CMs.


- Docs right now are able to one shot cure just about everything but to a single target.


- Giving docs area cures is a combat oriented healing ability more suited to cms not to mention it being an area effect.


- Are docs ment to be on the battle field? I was under the impression docs were ment for pre and post war and cms in the middle. As it stands a doc completely out surpasses CMs as battlefield healers.


- And finaly, why didnt the devs inform the corrospondents? Leaving Texxie out of the loop completely underminds the reason we have corrospondents.

Message Edited by SolSpur on 07-29-2004 10:37 AM



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
vortexala
Thu Jul 29, 2004 10:51 am
#20

I'll try and find out tonight just what these area cure packs are and what they require. I've asked the Doc Corre to get that information to me. Once I have it, I'll let you know.

As for pushing for our components to be included, if they aren't already, well... I'll try. But don't hold your breath.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Tinozza
Thu Jul 29, 2004 10:55 am
#21

Very good points SolSpur.

I hope, at least, they make the doctors using Area Cures stau stuck on the ground for the same 4 seconds we need to toss our packs.



Ragphen Robec, Master CM of the Starsider Galaxy since launch
damonbrinkley
Thu Jul 29, 2004 10:58 am
#22

My question is this....why should the CMs get the AOE cure for poison and disease when they can't cure poison or disease as it is without being a Doc also? The cure poison and cure disease abilities are granted in the Doc tree, not the CM tree.



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Misma Mookie
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Happymob
Thu Jul 29, 2004 11:01 am
#23

Yikes!


This is potentially ok and it's potentially very bad, depending on the implementation. Here's what we need to know:


  • What is the strength of these compared to single target cures? They should be weaker than single target cures (which can cure 1.5 to 2 stacked poisons). They should probably be roughly equal in strength to a CM area poison.

  • What is the med use? It should be higher than the regular cures, which come out 90 med use or under as a base med use (allowing dabblers to use). These really should be master doc only or at least seriously gimped if experimented down to 90 med use.

  • What is the area of effect? This is the biggest issue for me. If they have a 30m area, then a single doc will be able to keep multiple CMs at bay (a bad thing, in my opinion) though careful havla use. If they have a 7 to 10m area, then to get full use, the opposition side will have to be very bunched up making them very vulnerable to area carbine and rifle specials. These shouldhave a reasonable area of effect, but less than the poison area of effect.

  • Are they as hard to craft as poisons? The regular doc cures are really quite easy to craft. Only 2 subcomponents. No meat required. No rare resources required. These should be as hard to craft as poisons.

  • Can these be spammed with havla? This isn't as critical to me since havla becomes less of a factor the longer the battle goes on (stomach gets full).




Imadoh and Ikiecobi
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NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


vortexala
Thu Jul 29, 2004 11:07 am
#24

Someone posted on the Doc Board: AoE Cure Pack



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Nanuu
Thu Jul 29, 2004 11:10 am
#25

First of all, as many have stated, combat medics specialty are ranged attacks and heals, which happen to be AOE.


Docs specialty are point blank heals and cures, now they have a POINT BLANK AOE cure to balance the CM imbalance.


Heres my point:

Another very important reason it's better that they gave the docs the cures is because if you have CM's lobbing poisons then you will have people picking up more CM to counter those CM causing even more potential poison dealing. Giving doctors the aoe POINT BLANK poisons will encourage more people to pick upDocto counter CMthus balancing the population of CMs vs Doc instead of multiplying CMs.





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VooDooK
Thu Jul 29, 2004 11:10 am
#26

And thus SOE bows to the players once again. At least now people will quit whinning that CM's are too overpowered. But how will this affect the game? Not too much. Maybe it will hurt even more. Why? Cause now the Doctors will be forced to always heal area poison and not care about healing or rezzing his/her teammates. What joy!!!



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