Combat Medic Archive
Thread: They gave Doctors area cures?
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Reaperss
Thu Jul 29, 2004 9:33 am
#1
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=20961
**edit**?
Khragon
Thu Jul 29, 2004 9:38 am
#3
- Crafting Quests: Increased the practice XP reward for crafting jobs by a small amount
- Doctor: Added point blank area poison & disease cures for Doctors
Thanks,
Grant "Rogue_5" McDaniel
SWG QA Buildmaster
Roger that. They also eliminated Doctor delays on cures as well so they can spam cure. Bout time!
Reaperss
Thu Jul 29, 2004 9:39 am
#4
then why have CM's. AOE is our turf, not DOC's. What in the world is going on?
Ariven
Thu Jul 29, 2004 9:41 am
#5
Reaperss wrote:http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=20961**edit**?
Woot!
now I can focus even more on being support as a doc/cm
vortexala
Thu Jul 29, 2004 9:49 am
#6
I don't know what's going on here, folks. I really wish I did, but I don't.
PB Area Cures was something suggested and listed long, long ago on a few top 5's. It's an idea that's been kicked around a lot as well. But, after the recent discussion threads here and in the doc forum, it seemed that any area cure, regardless of implementation, would be stepping on one or the other professions toes.
Looks like it's our toes that got stepped on...
PB Area Cures was something suggested and listed long, long ago on a few top 5's. It's an idea that's been kicked around a lot as well. But, after the recent discussion threads here and in the doc forum, it seemed that any area cure, regardless of implementation, would be stepping on one or the other professions toes.
Looks like it's our toes that got stepped on...
Reaperss
Thu Jul 29, 2004 9:53 am
#7
So they put in the change and never informed the CM correspondent? Jesus H. Chirst what in the world are they doing? This is nuts. Do they NOT want us to act like medics?
Ariven
Thu Jul 29, 2004 10:01 am
#8
vortexala wrote:
I don't know what's going on here, folks. I really wish I did, but I don't.
PB Area Cures was something suggested and listed long, long ago on a few top 5's. It's an idea that's been kicked around a lot as well. But, after the recent discussion threads here and in the doc forum, it seemed that any area cure, regardless of implementation, would be stepping on one or the other professions toes.
Looks like it's our toes that got stepped on...
This gives leverage to ask for ranged cures for CMs...
Menoetius
Thu Jul 29, 2004 10:07 am
#9
Reaperss wrote:
then why have CM's. AOE is our turf, not DOC's. What in the world is going on?
Ranged is the turf of a CM, not AoE. Using this logic why does a CM have heals, since doctors are healers? Now if it was a ranged AoE cure, I would agree with you, but it's not.
It's a point blank AoE Cure. The Doctor still needs to be in the 7m range to be effective with it.
Menoetius
Thu Jul 29, 2004 10:08 am
#10
vortexala wrote:
I don't know what's going on here, folks. I really wish I did, but I don't.
PB Area Cures was something suggested and listed long, long ago on a few top 5's. It's an idea that's been kicked around a lot as well. But, after the recent discussion threads here and in the doc forum, it seemed that any area cure, regardless of implementation, would be stepping on one or the other professions toes.
Looks like it's our toes that got stepped on...
Nah you did not get our toes stepped on. Now go scream at the Devs for Ranged AoE cures
DarthRSX
Thu Jul 29, 2004 10:08 am
#11
This is great, less power to the CM spammin Area Poisions and diseases and running.
Asian/Armani (starsider)
Menoetius
Thu Jul 29, 2004 10:11 am
#12
Stop complaining and jump for joy
.
Perhaps it's not the way we would have liked it, but THEY DID SOMETHING!
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