Combat Medic Archive
Thread: PvP Vs Riflemen Mind Heal is Mandatory
Quore, carbines don't need to be nerfed, they need to be fixed and one of the fixes will include Actionshot 2
and i could live with a mind heal that only works on incapped people.
yes but its clear the devs dont want that...
they have come out many times in beta saying entertainers are the social butterflies of the game...
they dont want bards in the game...
so now what?
this isnt to say that CMs or medic line at all should get mind healing. but mind damage needs to be addressed
Actually there is a mind cure its called a damage stimpack and a master medic can easily use it to get 120 mind heal and thus bring hte person back up from incap.
Yeah, it's a semi-rare drop off gungans on naboo. I always keep my eye open for those, but there's never enough to go around. If we could craft those, everything would be OK.
They should allow us to make aspirin ![]()
after all isn't it a defining thing about doctors?
"Take 2 of these, and call me in the morning....."
HoTron-rex wrote:
yeah, theres an interesting twist to the situation. mind heals for incapped... no abusing this one for healing yourself. keeps medics in a truly supportive role. and if it only heals damage to get someone back in a fight for a few seconds (Lord knows the pace of combat is too fast anyway as it is) then entertainers are not taken away from. great idea
I'm sorry, but how would adding mind healing to our stims and ranged stims be taking anything away from the entertainers? I must be just totally missing that. We're talking about healing damage, not wounds. You can't go out in the field and have a campsite setup, with a dancer dancing, and have them healing mind damage the way we can heal health/action damage. Just doesn't work like that.
Now, only healing mind damage if the person is incapped could work quite well, but only if the mind heal is a part of using a stim pack and not some kind of gimp mess that only gives the target 100mind points back and drains more mind from us than using a stim. If I have to sacrifice even more of my mind to bring back a mind incapped person they're going to have to wait til the fight is over, because those still standing will take priority.
I like hunting groups going to Lok looking for pirates and mercs. Those are fun and challenging fights. I'd like to go hunting witches on Dathomir too (GOTTA have a master doc along for enhancing, and pray they don't hit your mind bar since docs can't touch those and the witches can hit for 1200+). Mind heals, and enhances for doctors, become even more important then.
the whole idea of any class doing damage to an unhealable pool is silly and ill conceived IMHO...
lets rifleman do massive damage to both H and A. Preserve the oneshot by rifleman by making them do enuff damage that they can shoot anyone unbuffed in one shot at mastery level. If a player is fully buffed on enhanceDsfood and spice there is not reason to expect that anyone in the gamecould 1 hitthat player
TheUnJake wrote:
Hey everybody guess what there is a skil already out there for this. Its called Drag Incapitated Play, you get it at Diagnostics II, yes only a level II skill. This skill would be pointless if you could un-incap every player. What this does is let you act like a medic and pull people out of the line of fire till they can be patched back up. Now think of how long a battle would be if everyone could be instantly un-incapped. The reason I took rifle as a medic was so that I could keep at range while healing my group and make sure that people I put down stay down and don't popl right back up and start attacking again. There is nothing wrong with this other then you have been on the wrong end of it. Suggest you get some rifleman on your side next time.
Spoken like a rifleman. dragincapacitatedplayer has nothing to do with this discussion, you're just trying to cloud the issue because you don't want your rifleman exploit taken away. Yes, it qualifies as an exploit. Please tell me why rifleman should be able to hit an unhealable pool (and often 1 shot incap followed by ranged deathblow before /dragincapacitatedplayer could even be used) when carbineers and pistoleers have to deal with medics healing health and action. One of my favorite ways to irritate pistoleers/carbineers is wait til thier target is almost incapped and then heal that person to full health/action.
As a rifleman AND combat medic, I am disgusted by the lack of serious information in these threads. As a near-master rifleman, I can destroy a player's mind pool... no doubt about it. And yes, it can't be healed. Of course, a near-master BH can destroy your health AND action pools. And yes, this can be healed. But not if they DB you and you take a visit to the cloning facility. Then it heals automatically... JUST LIKE MIND DAMAGE. Riflemen hit the ONE pool that other classes can't. This is both a blessing and a curse. It makes you have a cool power in PvP that is not better than the knockdowns that other classes get, but your disadvantage is that you're hitting a different pool in PvE than everyone else... essentially making you useless in PvE unless grouped with other riflemen. Because of this, it makes it extremely difficult to hunt for anything except for other players... so why, WHY, in the holy name of Gawd are you taking the ONE thing we can do away from us?
Nobody does PvP against their will. It's never an accident. Either you're overt or you agreed to a duel. In either case, the rifleman is useful only a distance and only if he doesn't get knocked down first (which, with pistoleer, BH, and carbineer fire rates, is inevitable). Also, do you have any idea how many master Doctors and Master Combat Medics there are? HUNDREDS! Do you know how many master riflemen there are? Like fifteen total... and those were the guys who exploited to get there! I play for around 12 hours a day and I'm still 1.5 MILLION xp from master... which isn't actually too bad. I use my medic skills for about 20 minutes of this 12 hours (and crafting my meds only while waiting for shuttles), and I'm almost as high on the Combat Medicine tree as the Rifleman tree. You have absolutely NO CLUE what it takes to become a decent rifleman. All you 1337 combat medics out there...get a grip and realize that mind damage isn't something that should be healed and that if somebody takes a gargantuan laser rifle and blows a 3 cm wide hole all the waythrough your skull, that yes, you SHOULD be getting killed.
Look on the rifleman forums for a list of how bugged things are (like the best possible rifle being not available AND bugged to be 0 armor piercing) for riflemen and how terribly difficult it is just to kill the basic mobs that give us minimal xp. I know both classes, I've heard the arguments on both sides, and healing mind should not, and I pray will not be changed. It costs me 112 mind to use each of my good shots, and I'm STILL against mind healing... does that give you some clue? It's the only source of downtime for a lot of people, and a little downtime is a good thing. It's how we get a chance to talk and build community rather than JUST running around to kill stuff. If we didn't have to wait for mind healing naturally, it'd be nothing but run 'n gun all day long and that would take the RPG out of this MMORPG and just make it Quake-online. Don't screw with this... please!
Name me one other game that basically gimps people from healing by making a pool attackable but not healable?!
Dont get me wrong rifleman should 1 hit people at range...this is not the argument...
the fact is there is only one pool in the game that is unhealable...basically there is no counter for that...a game in order to maintain balance needs to have effective counters for everything. Right now pvp is screwed because this isnt the case...spamming specials and mind damage are basically not counterable. This means people will helpless stand by and watch and die as they can do nothing. This is no way to run a game...
My simple solution to this is, make rifleman do massive H and A damage at the same time. Remove the similar abilities of other classes in attacking multiple mind pools and give that ability to riflemen. Increase the damage output of the rifleman in order that they can consistantly one hit NON-buffed characters(honestly if a person is buffed to the bones there is no reason that they should be 1 hit or it makes buffing classes basically useless). One on one at range u will still be able to kill. even in grp the ability to do massive damage to HAMs is very powerful. No reason that rifleman shouldnt be as powerful as other combat classes.
As for the issue of if mind damage is changed to massive H and A damage instead, then u can just heal an incapped player. Yes this is true but how is this different from any other combat classes. Just as u complain about how taking mind damage would make u ineffective, a combat medic could basically make the same comment about mind damage. How can we be considered healers if we cant heal?! so its not as simple as just remove mind damage...its best to rethink about the concept of mind damage and see if there is a way to retain the ability of snipers to 1 hit at range while also allowing the possiblity of healing.