Combat Medic Archive
Thread: Why poisons and diseases are NOT overpowered comparison
Oracle is someone who i have fought a lot.
So if anyone knows that I do not abuse TEF and that I always PvP overt and usually attack overts and TEF coverts, its oracle.
I really dont know why some people find it so hard to apply poison. I can toss a C poison 47m...Thats basically a 47m radius circle of range around me...getting a building or two or a wall between me and my targetsis prettyeasy.
Now maybe I'm just used to playing adot specialist from DAOC and knowing how to use fire and forget weapons, but I dont think I'm really doing anything different from anyone else...jsut give it time and CMs will learn how to use non-LOS to their best advantage...
/Disagree
I can kill in PvP as easy with my Carbine or faction pets as I can with mind poison.
I don't want to hear that Poison are overpowered because they are on PAR.
300-400 every 10 secs
vs. a pistoleer/BH does does damage every...how good is a pistol...oh yeah about 1.3 delay.
poping eyeshot of 250 every 2 secs or less and spamming that. vs. a CM that throws a poison hope it lands else he gets knocked down and is out of the fight.
Yes, poisons are more damaging than bleeds, but bleeds are done by guns that after the bleed is applied they keep shooting so doing 20-40damage a tick per bleed plus 200+ every (gun delay timer here) poisons are still less effect because it's a onetime use per target weapon..now if I could throw 3 mind poisons and have them stack giving 900+ a tick damage in PvP that would be overpowered.
Apollo
Apollo u also forget the ability of ours to inflict mind damage to a lot of people at one time too...
and it still comes down to the fact that BHs need LOS to dop anything....
OK fair enuf, multiple targets but think of it this way
Charge Shot 2 = multiple target Knockdown
Action shot 2= small radius AE action bleed
Full Area Auto = multple target shoot
Scatter Shot = hits all stat pools
---------------------------------------------------------------
Carbineer can knock them down. Bleed them and Shoot them..
rinse and repeat and you have a stack of bodies
This entire thread would be invalid if the devs would give medics the oppertunity to heal mind damage (even at a reduce effectiveness of Health/Action.
Apollo
Yes but u still need LOS to do all that...
people really dont know how powerful non-LOS really is
Moving them up wouldn't make a difference. Poisons suck until you get single target Cs (master CM support) or area Cs (master CM).
That's one thing that people are forgetting; those CMs who are kicking the crap out of them are, most likely, masters.
And I don't know who's seen a master pistoleer in action. Area KDs at 65mare not cool. But do I bitch about pistoleer? No, because I know it takes forever to get to master.
actually level A and B poisons are a joke...
eyeshot comes at 2nd box of pistol tree its not that high up...
in defense of the CM, single Cs need at least CM support 4 and AOE Cs need pretty much master CM. Also, the damage we inflict with our poisons is directly linked to the CM effective skill.
Poison and disease are not overpowered...the ability of the CM to inflict mind damage at range without LOS is overpowered...
And yeah, I'm kinda curious as to why we have disease. I too feel it's nothing but griefing to use it on a player and it doesn't seem to help at all in pve. Course maybe it's to help those dummys who die and come right back out to attempt to attack you with they're TEF.
The advantage of not having LoS only applies to situations where the CM can find ready obstacles. Most PvP is in cities right now so of course people notice how wonderful it is. If and when combat becomes an open-field affair, this advantage is effectively negated.