Combat Medic Archive

Thread: So what are CMs going to gain to mitigate this nerf?

neutrineaux
Sun Aug 29, 2004 11:45 am
#235






Kharrissa wrote:

"As far as all you NONCombat medic that post here.. what the hell do you know?"



They are entitled to their opinions.


We are entitled to characterize their opinions as stupid.






that was precious.



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Sun Aug 29, 2004 11:50 am
#236






FoeHammerOne wrote:
Look, heres the deal. For every type of offensive in game there is a way to defend against it. Tired of getting KD/Dizzed? Buy some knockdown food. Rifleman shooting the **edit** out of you? Put on that stun PSG and some nice armor, and make sure to use LoS so they can't hit you. Fencer beating the tar out of you? Get stun layered armor.

Poisioned by a CM? Well.... you're out of luck buddy, once that disease/poision icon appears on your HAM bar you know you are fvcked unless you have invested a significant amount of skill points into doctor, just to counter one damn profession that isn't even a combat profession. CM's could toss an AoE poision one a group of 20 with 5 doctors and they still wouldn't be able to keep up with the poisions and disease. Its not possible.

The new changes give the prepared player a fighting chance against CMs. CMs can still be effective for offense in PvP, just you're going to have a hard time demolishing someone with the "I win" button who is prepared to fight you.

To me, it just sounds like all the CMs who are completely pissed about the changes were the little kiddies running around bragging about how l33t they were b/c the ground out MCM in a day, bought some poisions, and pressed the "I win" key along with the Master "I win again" key (headshot3). And to those people, I laugh at you. To the true CMs who see how overpowered their profssion was in PvP and are still doing CM, /salute.



true, sort of like an investment in food or armor.


no so. seen it done. done it myself. requires teamwork, effort, and preparation.


not against a team with a doc and area cures.


if that is how it sounds to you, you don't get it at all, and you should go back under your little birdge.


/salute moron



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Kharrissa
Sun Aug 29, 2004 3:41 pm
#237

"This is just too much fun for any CH to sit back and watch others cry. Let me quote you..."OUCH". HAHAHA the irony is great. Joker's post even greater. You all screamed bloody hell until the Devs nuked us back to the Stone Age. "



Heh.


You seem to be implying that my posting in a profession forum where I was a master of that profession is somehow equivalent to non-CMs posting in the CM forum.


I think a lot of reasonable people (and I guess this does not include you) recognize the difference.
FoeHammerOne
Sun Aug 29, 2004 6:17 pm
#238

1. No, skill point investment is different than investing in Armor and Food. Armor and Food do not have opportunity cost. What do you give up when you get Armor and Food? Credits. And thats it. What do you give up when you spend Skill points on Doctor? You lose the opportunity to pick up another profession: you could increase your combat abilites, you could pick up a money-making crafting profession. This type of opporunity cost is unacceptable in order to counter ONE single profession in PvP that is not even a pure combat profession.

2. No, you haven't. It is mathmatically impossible. If you are a doctor, and I am a combat medic, we can both use our meds once every 4 seconds. I throw an AoE Mind Poision C at you and your group of 9 (10 people including yourself). Within 4 seconds you have cured yourself, and one other teammate. At the end of this 4 seconds,I throw an AoE Health Poision C, applying 2 seperate poisions to your group of 10. In the elapsed 5 seconds I have applied two poisions to 10 people, requiring a total of 18 poision cures (Remember, you cured the mind poision on you, and one teammate, but you both have had another poision applied, while the rest of the group has 2 different poisions on them). In 12 seconds I can apply 3 different poisions to 10 people, and you can only heal 3 of those people in that time frame. Not to mention at every 4 seconds I reapply the posion which had been cured. You would need to have at least half of your team using master level cures in order to keep from taking 700 damage ticks and up. Sorry, you lose.

3. Yes, and thats the way it should be. You shouldn't rely on your Combat Medics to deal out the most damage because their attacks are unblockable by anyone without doctor (See 1.). CM poisions should be an annoyance, and extra damage dealer in the battle, but nothing too signficant. (You can still go through poision buffs by experimenting your potentcy over 200%) Not 1,000 tick spider venoms, and not 700 tick crafted poisions, thats just fvcking retarded and is bad game design. Thats why so many quit PvPing, there was almost no way to counter CM's >>Effectively<< without switching HALF of your skill points to doctor.



FoeHammer - Retired Weaponsmith
Natakku Asada - Retired PvPer.
Phonelesscord
Sun Aug 29, 2004 6:53 pm
#239








FoeHammerOne wrote:



2. No, you haven't. It is mathmatically impossible. If you are a doctor, and I am a combat medic, we can both use our meds once every 4 seconds. I throw an AoE Mind Poision C at you and your group of 9 (10 people including yourself). Within 4 seconds you have cured yourself, and one other teammate. At the end of this 4 seconds,I throw an AoE Health Poision C, applying 2 seperate poisions to your group of 10. In the elapsed 5 seconds I have applied two poisions to 10 people, requiring a total of 18 poision cures (Remember, you cured the mind poision on you, and one teammate, but you both have had another poision applied, while the rest of the group has 2 different poisions on them). In 12 seconds I can apply 3 different poisions to 10 people, and you can only heal 3 of those people in that time frame. Not to mention at every 4 seconds I reapply the posion which had been cured. You would need to have at least half of your team using master level cures in order to keep from taking 700 damage ticks and up. Sorry, you lose.





Whats an area cure?




WSacbut TromboniumW



`Monk of the Sarlaac`


R.I.P. SWG-April 26th, 2005


Pluto9Moon
Sun Aug 29, 2004 9:26 pm
#240

LOL. The most Ironic part of thsi comment is that most of you know you are overpowered. Know you have gotten away with it since before the CH nerf. And you want a bone? LOL. You should just be thankful you lasted this long. I got a couple rocks my useless pets get stuck on, maybe you can throw those instead of what one hopes will be useless grenades.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Brainplay
Mon Aug 30, 2004 4:14 am
#241






Pluto9Moon wrote:
Yet the CM's cannot be countered as easily as pets were. That is why you do need nerfed. CM's have group TEF Exploited from launch. CM's are way overbalanced and it is time for their nerfage.




I could go on about making MIND healable and that fixing MIND poisons. I could go on about the smuggler spice. I could go on with several core changes that would balance out CM's AND other professions but....have you listened? I've done it several times and you stillpost nerf instead of fix.


Plz die troll.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Mild-Breeze-Trooper
Mon Aug 30, 2004 4:53 am
#242

Isn't it ironic?

Don't you think?


Creature handlers and commandos have always been the most outspoken shouters for nerfing Combat Medic. Bostly because they probably feel they are unable to come up with a solution to their own problem.


Yes, the nerfs of Creatures and Commandos went to far. That is not a reason to drag other professions down. That is a reason not to let the devs ruin the game further. We've seen it time and time again and it goes like this:


* Idiots mouth their complaints loudly.

* Devs try to avoid doing any real work by saying "all is fine"

* Idiots keep whining instead of finding a way to adapt.

* Devs give in and throw together a patch designed to sooth the idiots instead of balancing the broken profession.

* Profession gets forgotten (apart from sporadic cries of "nerf them further" and "suits you fine for breaking my ubzortemplate".

* Game keeps declining.


For the sake of everything that you might possibly hold dear, can't you see where this is a disruptive process that will only lead to the destruction of this game? Are you so truly blind and/or stupid?


Cant you just keep on the CH board and whine about how other professions are better than you and how they should be destroyed so that you can feel some small satisfaction. We just plain don't want to hear it.

I'd prefer working on a way of lifting this nerf from my profession. And to be frank, that is what you should be doing... not giving up and going forth smashing the other childrens toys like some retarded bully.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
AKemper
Mon Aug 30, 2004 5:54 am
#243

Kragen77 wrote:


Is any other "combat" profession required to have 2 different combat skills to be remotely effective?

_________________________________________________________________________________________________________


You ever tried commando we have to spend the same 169 points as a combat medic.all of our pre-req is combat, yet to be effective we have to pick up one of the other combat lines. Look on the bright side you haven't been nerfed as bad as commandos until your area poisons, willpoison you even when they miss your target. That is what our grenades do.


I know you guys are frustrated but with the summit it appears that the entire game proffesion list is going to be re-balanced and you must admit alot of people are going to be upset with such sweeping changes. I would dare say however good players will recognize the areas of their profession that are overpowered and be prepared for the "balance".



Kemp Alste

Bria Galaxy
SolSpur
Mon Aug 30, 2004 6:55 am
#244

Theres a big difference between your comando dot and cms poisons. And yes my alt was a commando lots of fun. Your weapons do damage on impact while cms have to wait 10 seconds to see any form of damage. Commando flame was nerfed because like cm players cried about it being to overpowered or not enough ways to cure it. After the implementation of fire blankets they should of restored your dot strength.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Pluto9Moon
Mon Aug 30, 2004 7:43 am
#245

You make it sound easy for us to fix something the Devs WILL NOT FIX. You claim in the CH forums you are a CH. You call me an idiot. What do you call someone who claims to be everything and argues everything???

I call you phony.

You once wrote:

"If I recall correctly Pistoleer, Creature Handler and Bounty Hunter were nerfed through the floor because a lot of the 'tards were shouting and yelling that they were overpowered, Commando was as well. This has led to a lot of disgruntlement and disgust in the respective communities.
PvP-players have left their former professions because the nerf made them feel the classes were unenjoyable.

Now people want to give this foaming bundle of love to TK, CM and Rifleman? You expect these players to stand idly by and watch when the nerfbat is swung?"

No one wants you to be nerfed. Due to the current political climate of SWG and the lack of insight from the Dev team it is the only plausible solution. You cannot stay (what was your word) ubzorness. I die in 4 ticks from mind poison before CH was nerfed. Ironic it is that you cling so hard but cried even harder for our nerfs. I call it kismet, karma, fate and just plain funny that the axe now falls on you.

Breaking the cycle of hate is not what I want right now. I want every profession to fall. If everyone becomes as weak as we are then it will take 100's of people with many deaths to take down one kimogila. When we pointed out that if we were the first others would be next. No one caught on. No one defended us. I will not stand idly by now when the nerfbat gets swung. but I will shout "SWING!!!!" and "HIT EM AGAIN" so maybe the our Special Olympic Devs will hit hard enough and maybe hit twice as hard.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Mild-Breeze-Trooper
Mon Aug 30, 2004 8:00 am
#246


Current template:

Master Carbineer

Bounty Hunter 0400

Creature Handler 0104

Scout 4040

Master Marksman

Medic 1000


Have been:

Master Combat Medic

Master Bio Engineer


Will allways have a fire burning in the heart for:

Combat Medic


Will allways argue for:

Combat Medic


Any more questions?


Besides... do I interpret you correctly when I say that you would feel better if everyone was having a lousy time because your fun was spoiled long ago? Man, get a grip. What this game needs is balance. The sooner the better, but ruining professions isn't the way.

Message Edited by Mild-Breeze-Trooper on 08-30-2004 05:04 PM



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
FoeHammerOne
Mon Aug 30, 2004 11:03 am
#247

PhonelessCord - I was talking about before the new Doctor packs were introduced.

The arguement of so many skill points used up doesn't hold any water. Master Commando used the same skill points. Give me an MCM vs. MCommando both in armor and I bet 10 to 1 the MCM will win without a doubt, even with no true combat skills.



FoeHammer - Retired Weaponsmith
Natakku Asada - Retired PvPer.
Page 19 of 20