Combat Medic Archive
Thread: So what are CMs going to gain to mitigate this nerf?
Kharrissa wrote:
"As far as all you NONCombat medic that post here.. what the hell do you know?"
They are entitled to their opinions.
We are entitled to characterize their opinions as stupid.
true, sort of like an investment in food or armor.
FoeHammerOne wrote:
Look, heres the deal. For every type of offensive in game there is a way to defend against it. Tired of getting KD/Dizzed? Buy some knockdown food. Rifleman shooting the **edit** out of you? Put on that stun PSG and some nice armor, and make sure to use LoS so they can't hit you. Fencer beating the tar out of you? Get stun layered armor.
Poisioned by a CM? Well.... you're out of luck buddy, once that disease/poision icon appears on your HAM bar you know you are fvcked unless you have invested a significant amount of skill points into doctor, just to counter one damn profession that isn't even a combat profession. CM's could toss an AoE poision one a group of 20 with 5 doctors and they still wouldn't be able to keep up with the poisions and disease. Its not possible.
The new changes give the prepared player a fighting chance against CMs. CMs can still be effective for offense in PvP, just you're going to have a hard time demolishing someone with the "I win" button who is prepared to fight you.
To me, it just sounds like all the CMs who are completely pissed about the changes were the little kiddies running around bragging about how l33t they were b/c the ground out MCM in a day, bought some poisions, and pressed the "I win" key along with the Master "I win again" key (headshot3). And to those people, I laugh at you. To the true CMs who see how overpowered their profssion was in PvP and are still doing CM, /salute.
2. No, you haven't. It is mathmatically impossible. If you are a doctor, and I am a combat medic, we can both use our meds once every 4 seconds. I throw an AoE Mind Poision C at you and your group of 9 (10 people including yourself). Within 4 seconds you have cured yourself, and one other teammate. At the end of this 4 seconds,I throw an AoE Health Poision C, applying 2 seperate poisions to your group of 10. In the elapsed 5 seconds I have applied two poisions to 10 people, requiring a total of 18 poision cures (Remember, you cured the mind poision on you, and one teammate, but you both have had another poision applied, while the rest of the group has 2 different poisions on them). In 12 seconds I can apply 3 different poisions to 10 people, and you can only heal 3 of those people in that time frame. Not to mention at every 4 seconds I reapply the posion which had been cured. You would need to have at least half of your team using master level cures in order to keep from taking 700 damage ticks and up. Sorry, you lose.
3. Yes, and thats the way it should be. You shouldn't rely on your Combat Medics to deal out the most damage because their attacks are unblockable by anyone without doctor (See 1.). CM poisions should be an annoyance, and extra damage dealer in the battle, but nothing too signficant. (You can still go through poision buffs by experimenting your potentcy over 200%) Not 1,000 tick spider venoms, and not 700 tick crafted poisions, thats just fvcking retarded and is bad game design. Thats why so many quit PvPing, there was almost no way to counter CM's >>Effectively<< without switching HALF of your skill points to doctor.
Whats an area cure?
FoeHammerOne wrote:
2. No, you haven't. It is mathmatically impossible. If you are a doctor, and I am a combat medic, we can both use our meds once every 4 seconds. I throw an AoE Mind Poision C at you and your group of 9 (10 people including yourself). Within 4 seconds you have cured yourself, and one other teammate. At the end of this 4 seconds,I throw an AoE Health Poision C, applying 2 seperate poisions to your group of 10. In the elapsed 5 seconds I have applied two poisions to 10 people, requiring a total of 18 poision cures (Remember, you cured the mind poision on you, and one teammate, but you both have had another poision applied, while the rest of the group has 2 different poisions on them). In 12 seconds I can apply 3 different poisions to 10 people, and you can only heal 3 of those people in that time frame. Not to mention at every 4 seconds I reapply the posion which had been cured. You would need to have at least half of your team using master level cures in order to keep from taking 700 damage ticks and up. Sorry, you lose.
Pluto9Moon wrote:
Yet the CM's cannot be countered as easily as pets were. That is why you do need nerfed. CM's have group TEF Exploited from launch. CM's are way overbalanced and it is time for their nerfage.
I could go on about making MIND healable and that fixing MIND poisons. I could go on about the smuggler spice. I could go on with several core changes that would balance out CM's AND other professions but....have you listened? I've done it several times and you stillpost nerf instead of fix.
Plz die troll.
I call you phony.
You once wrote:
"If I recall correctly Pistoleer, Creature Handler and Bounty Hunter were nerfed through the floor because a lot of the 'tards were shouting and yelling that they were overpowered, Commando was as well. This has led to a lot of disgruntlement and disgust in the respective communities.
PvP-players have left their former professions because the nerf made them feel the classes were unenjoyable.
Now people want to give this foaming bundle of love to TK, CM and Rifleman? You expect these players to stand idly by and watch when the nerfbat is swung?"
No one wants you to be nerfed. Due to the current political climate of SWG and the lack of insight from the Dev team it is the only plausible solution. You cannot stay (what was your word) ubzorness. I die in 4 ticks from mind poison before CH was nerfed. Ironic it is that you cling so hard but cried even harder for our nerfs. I call it kismet, karma, fate and just plain funny that the axe now falls on you.
Breaking the cycle of hate is not what I want right now. I want every profession to fall. If everyone becomes as weak as we are then it will take 100's of people with many deaths to take down one kimogila. When we pointed out that if we were the first others would be next. No one caught on. No one defended us. I will not stand idly by now when the nerfbat gets swung. but I will shout "SWING!!!!" and "HIT EM AGAIN" so maybe the our Special Olympic Devs will hit hard enough and maybe hit twice as hard.
Message Edited by Mild-Breeze-Trooper on 08-30-2004 05:04 PM
The arguement of so many skill points used up doesn't hold any water. Master Commando used the same skill points. Give me an MCM vs. MCommando both in armor and I bet 10 to 1 the MCM will win without a doubt, even with no true combat skills.