Combat Medic Archive

Thread: So what are CMs going to gain to mitigate this nerf?

Brainplay
Thu Aug 26, 2004 4:22 am
#222






elHeinz0r wrote:
When looking at some of the above posts it seems like many cms are dissappointed that they arent worth a lot compared to a doc speaking of variability with the docs ability to do state heals for example. Wheres the problem to invest an additional 6 skillpoints into novice doc to be able to heal states too? The difference between master rifleman and 4/4/4/4 is HUGE. Speed difference is VERY noticeable, your most powerful attack is gone, your accuracy takes a decent hit, etc etc. You dont pick up rifleman for defenses like pistoleer. With all said and done I have 4 points left over as an MCM/rifleman which is 2 points shy of being able to get novice Doctor. Second of all, we are talking about COMBAT MEDIC here not doctor.

This wouldnt destroy your template so much I bet... Yeah it would and unlike all of the other professions that can have 3 masteries and alot of points left over.

CM is so much better than doc, mindheal, area heal, diseases, poisons, we only lack the ability to make alot of money in a short period of time compared to master docs :] Oh, and you should just try to use your brain when picking your template and not go for the usual cm/rifle dude template where ppl already have tons of counter tactics against. When youre not solo pvping and youre going with groups then you will be the most important part of the group thats for sure, just dont put too much focus on only throwing poisons. the heals are more important than anything else. well placed mindhels can turn a whole group fight into yours. Lets see, I can go dabbler and do a melee profession but then I wouldn't be a MASTER CM only a wannabe. I can go Pistoleer...and suck. I can go Carbineer....and sorta suck but mostly dream of the MIND damage I can do as a rifleman. I can go rifleman....and compliment my most effective poison types, do comparable damage as melee's in PvE and PvP, and I am a good PvP force to reckon with if my poisons are being resisted (spamming poison is nice when you have a group in front of you to tank but alone one toss is all you get). People go rifleman for a darn good reason. ALOT of people would be melee/MCM if they could but they cant without being a dabbler. Heals are very important....in 3 areas or when you tank is fighting a Jedi (who will target you and kill you asap).

just my 2 cents




Poison/disease, ranged healing, and /healmind are all we get as MCM's. One of those is gimped by armor and DOCTOR buffs.Another can be gimped by yet another DOCTOR buff. And the last one is so debilitating that NON-HUMANS have to be very selective about using it or risk dying by a keetle attack and the rest have to worry about any MIND attacks they take. Throw in the fact that its on the chopping block when the revamp hits (whenever that happens) to be made obsolete when the MIND bar is healable.


There are two sides to Combat Medics. If you cant master both then I'm sorry. If you can't be a serious PvP and PvE force with and without poison/disease then I'm sorry.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

MedWise
Thu Aug 26, 2004 6:22 pm
#223

Master Combat medic.. after patch 9.3 there is no COMBAT for a mcm, no money in mcm, and with one doctor you neutralize all group pvp for all combat medics. The problem is not what was done to our profession, its what was given todoctor.


I dont have a single problem with combat medics nurf. I do however have a problem with doctors area cures. The inoculations are clearly ment for doctors, and as far as i see work like they should. The area cures on the other hand can instanly cure all poison and disease, no matter how many poison and disease have been applied with a B area cure pac for a 30+ m area WTH.

I thinkthings would have been "balanced" if area cures were never implemented.

As far as all you NONCombat medic that post here.. what the hell do you know?




SkyPreacher1
Sat Aug 28, 2004 10:28 am
#224

Hey Wait till the Devs say, IT WILL ALL BE FIXED IN THE COMBAT BALANCE" After almost a year you will become used to the propaganda and like us CH's you will realize, IT AIN'T NEVER GOING TO HAPPEN


Good luck guys, if you were a merchant you would probably have a hope. But you know merchants the only people they care about is themselves.


Oh that knife in your back, it prolly came from a Dev. Don't take it out, they will only stick another one in it's place.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
SolSpur
Sat Aug 28, 2004 1:32 pm
#225

Non CMs do hold the right to post where ever they like. The problem is non cms dont know the inner workings of this profesion. They present outragous claims and when we correct them they insist we are the ones who are wrong. The typical non cm comes here only to rant and vent their anger while true cms try to keep the peace.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
RashDraco
Sat Aug 28, 2004 5:50 pm
#226

you can join the ch's on the sidelines and wait to see who next to join the pool of nerfdom



Alexander Maslio
Imperial Stomr Corps
Drill Instructor - A-Coyy
Card carrying member of COMPNOR
SkyPreacher1
Sat Aug 28, 2004 9:22 pm
#227

Kharissa,

I will tell you what I know.


I know that CH was supposedly the first COMBAT profession that was Balanced way back in Dec. 03. That was the second nerf that CH took because of all the nerf calling that came from the other Combat professions.


I know that we were promised that the Combat Balance was supposed to happen over 4 months ago and we have been dealing from a position of non-existence since then.


I know that when the Devs said the pet rebalance wouldn't affect the PVE side of things, they lied.


I know that when we have tried to get some help all the other Combat professions were more than happy to jump up and down on CH's dead carcass. I know that when we tried to solicit support from the other combat professions we were laughed off the boards.


I know what it feels like to have the profession you love nerfed to hades and the rest of the SWG community stand back and enjoy your suffering, nay, join in inflicting more pain on youl


I know that if we had access to vendors and could shut down the supply of goods to other players like merchants our nerf would have been re thought.


I know that I have been playing a profession that has been broken for 9 months. I


I know that it was working pre-December and I know that it was purposely broken because of all the other combat profession calling for our nerf.


I know that the Devs have said that the rest of you would be brought into line at some point in time. Well welcome to the Devs idea of being brought into line.


I know that you will probably be broken even more and that most if not all, of the other combat professions will be broken as well so that we won't have Star Wars we will have Jedi Wars.


I know that you are ticked off, well get used to it cause after 9 months of being broken and no hope in sight, CH profession has pretty much cornered the market on Anger. The Devs, TH, JustG none of them will dare venture into our forum cause their little feelings might get hurt. Heck our own correspondent is afraid to say squat.


So don't tell me that I don't know being nerfed, at least you are still viable you can area heal. Your attacks are reduced in PVP and PVE not completely destroyed like we have been in CH.


And lastly, one starring me doesn't bother me a bit, hell I been banned for a week by the bloody moderators. You don't even come close to making a pimple on a tough mans arse.


So suck it up CM, get used to the nerf bat of the Devs, cause chances are you are just starting to feel the "attention" of our ever loving Dev team.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
FoeHammerOne
Sat Aug 28, 2004 10:02 pm
#228

Look, heres the deal. For every type of offensive in game there is a way to defend against it. Tired of getting KD/Dizzed? Buy some knockdown food. Rifleman shooting the **edit** out of you? Put on that stun PSG and some nice armor, and make sure to use LoS so they can't hit you. Fencer beating the tar out of you? Get stun layered armor.

Poisioned by a CM? Well.... you're out of luck buddy, once that disease/poision icon appears on your HAM bar you know you are fvcked unless you have invested a significant amount of skill points into doctor, just to counter one damn profession that isn't even a combat profession. CM's could toss an AoE poision one a group of 20 with 5 doctors and they still wouldn't be able to keep up with the poisions and disease. Its not possible.

The new changes give the prepared player a fighting chance against CMs. CMs can still be effective for offense in PvP, just you're going to have a hard time demolishing someone with the "I win" button who is prepared to fight you.

To me, it just sounds like all the CMs who are completely pissed about the changes were the little kiddies running around bragging about how l33t they were b/c the ground out MCM in a day, bought some poisions, and pressed the "I win" key along with the Master "I win again" key (headshot3). And to those people, I laugh at you. To the true CMs who see how overpowered their profssion was in PvP and are still doing CM, /salute.



FoeHammer - Retired Weaponsmith
Natakku Asada - Retired PvPer.
Pluto9Moon
Sat Aug 28, 2004 10:28 pm
#229

Kharrisa,

That name is so familiar. Made me go HMMMMMMMMMM.

Guess what I found on the CH boards???

12-17-2003

12-20-2003

1-16-2004

It does me good to point out that you have been in favor of nerfage. Seeing that CM's even before the CH nerf could kill CH's in seconds that it is rational for one to believe that if CH was TOO UBER then CM definitely is. Before CH got nerfed, everything required a group. Now that our pets are nerfed everyone solos. The logic astounds me that you believe you should be able to solo things but in the first post listed you are vehemently against it for CH. Sudden change of heart?



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Joker9125
Sun Aug 29, 2004 3:16 am
#230



Hey CM's I posted here awhile back and got alot of flames so im just here to tell ya that I support the un-nerf of your profession.


You know the old saying.....


They came for the Jews andI didnt help because I wasnt a Jew.

They came for the Catholics andI didnthelp because I wasnt a Catholic.

They came for the Musulims and I didnt help because I wasnt a Musulim.

Now they have come for me and no one is left to help me.


Or something like that


WellI have a new saying


They nerfed the Creature Handelers andI cheered because I wasnt a Creature Handeler.

They nerf the Combat Medic and I cheered because I wasnt a Combat Medic

Crap now they are nerfing me! Why the He11 is everyone cheering?!?!


We all need to band together against the devs nerf bat and put aside old grudges against the other professions. YesUber L337 12 yr olds wanting to power play will ruin any profession. They ruined CH awhile back and now have ruined CMbut we have to look past them and report/ban them on a case by case basis. I feel sorry that all the people who play CM for the love of the profession have to suffer for the actions of some immature punks.


Nerfing isnt the answer to this games problems they need to quit focusing on JTL which they think will save this game and just fix it. Hey heres an idea how about them actually doing the combat revamp instead of JTL and the Jedi Quests(althoughI do agree they needed to end holo-grinding in a bad way)


Well theirs my 2 cents worth.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Brainplay
Sun Aug 29, 2004 4:22 am
#231






FoeHammerOne wrote:
Look, heres the deal. For every type of offensive in game there is a way to defend against it. Tired of getting KD/Dizzed? Buy some knockdown food. Rifleman shooting the **edit** out of you? Put on that stun PSG and some nice armor, and make sure to use LoS so they can't hit you. Fencer beating the tar out of you? Get stun layered armor.

Poisioned by a CM? Well.... you're out of luck buddy, once that disease/poision icon appears on your HAM bar you know you are fvcked unless you have invested a significant amount of skill points into doctor, just to counter one damn profession that isn't even a combat profession. CM's could toss an AoE poision one a group of 20 with 5 doctors and they still wouldn't be able to keep up with the poisions and disease. Its not possible.

The new changes give the prepared player a fighting chance against CMs. CMs can still be effective for offense in PvP, just you're going to have a hard time demolishing someone with the "I win" button who is prepared to fight you.

To me, it just sounds like all the CMs who are completely pissed about the changes were the little kiddies running around bragging about how l33t they were b/c the ground out MCM in a day, bought some poisions, and pressed the "I win" key along with the Master "I win again" key (headshot3). And to those people, I laugh at you. To the true CMs who see how overpowered their profssion was in PvP and are still doing CM, /salute.






See this is the kind of passive cheering that makes nerfs stay and this is a BAD nerf. Explain to me how armor resists work. The shave off a certain amount of damage aka "they mitigate" the damage. Is knockdown a type of damage? No its more of a state hence the innate defenses.


Poison is a damage type. Poison needs to be MITIGATED not resisted. Does these resists really help? Some say yes as it allows their melee defense stacker template close ranged to kill the CM. But what happens if the poison lands on the first shot? Are those resists really helping you now? Is that 15% 30m-1hr resist really any help now? Hell no!


Everyone here wanted some sort of defense against poison/disease. Remember we're combat medics and we cure squat. That means we suffer against poisons and diseases like everyone else. We too wanted a SENSIBLE defense and we thought we saw it in the smuggler spice that was coming. What do we get instead? Another 10k to a doctor for yet another buff that doesn't last even close to a Health/Action buff. Glad to know there's always going to be a nice doctor close by to rebuff me when it drops....oh wait.


Would have been nice to have had a crate of "anti-poison mitigation use at anytime you feel like it spice"



p.s.- stun armor or a PSG vs. a fencer= a kreetle in composite Fencers dont do squat for damage compared to other professions. But when your armor is bypassed its a whole different story.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Speco
Sun Aug 29, 2004 5:24 am
#232

Balancing the Poison/Disease + Weapon Damage = I win problems is important.....



Clearly this was and overpowered combo....only way to counter it is to have your own poison tosser ....



The other balance that will make the game more PvP frienldly is the Doc Buffs vs. non Buffed toons...



Make Doc buffs benficial .. but not the only way u can compete...


If the toons had higher base stats and then Docs added 20% .. cool... currenly Docs add 400% toyour non mind stats...(cough cough)


The balance scale is pretty tippy to the Doc side here....(ahem)
Kharrissa
Sun Aug 29, 2004 6:13 am
#233

"Kharrisa,

That name is so familiar. Made me go HMMMMMMMMMM.

Guess what I found on the CH boards???"



Heh. Maybe you should also point out that I was a master creature handler when I made those posts.


It was a lot of fun, I really enjoyed it,and Iquit because I was in a guild that needed a combat medic, it had nothing to do with the facts of being a creature handler.
Pluto9Moon
Sun Aug 29, 2004 7:31 am
#234

I am pointing out that no one should be able to solo everything as you so eleoquently pointed out back then but defiantly are trying to protect your I WIN button now.

Because you so valiantly advocated the Nerfing of CH it did screw up CH. Now that pets are so weak you can solo them easily. So I do agree that any PvP nerf will and rightly should affect PvE as it did for us and you validated it at the time.

You made your bed now lie in it. You broke it you buy it. There are so many more cliches that so rightly deserve to be thrown out, such as those who live in glass houses should never throw stones.

This is just too much fun for any CH to sit back and watch others cry. Let me quote you..."OUCH". HAHAHA the irony is great. Joker's post even greater. You all screamed bloody hell until the Devs nuked us back to the Stone Age.

Just think this time next year you can join we CH in laughing at stage 3 of the Combat Revamp.

Anyone else want a little salt in their wounds?? I am always happy to oblige.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
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