Combat Medic Archive

Thread: So what are CMs going to gain to mitigate this nerf?

neutrineaux
Mon Aug 02, 2004 12:18 am
#183






cydonia wrote:





neutrineaux wrote:





Liwiwo wrote:

Combat medic, Combat Medic


now just to use the same attitude that alot of cm's used while ppl have been begging for balancing cm's, stop whining bwahahahah....







or combat medic


but there will not be many of either if the prof is crushed. and even a loser like you should realize that losing another profession to total brokenness hurts all of us, makes the game (more) boring, and fixes nothing.






Actually, very few players miss the days of PVP being dominated by CH's running around with 3 huge pets.


Though I feel bad for CH's, I'd rather see them stay screwed, than see "Pokemon Wars" again.


Most will feel the same way about CM in a couple of months.









but if we had a balanced CH profession, it woud add a nice diversity to the game. and if this were a balanced fix rather than a profession crushing nerf, it would be a bit different.


you will be whining about something else within a week of this going live.




no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Gungeun
Mon Aug 02, 2004 12:30 am
#184

One thing i dont understand:


When SWG was in its Beta, and all the hype for it to come out, they kept saying how its going to use real life stuff.


For example, the animals, if you attack a male, the females atttack you, but if you attack a female, the male doesnt do anything.


Same goes for babys and scouts.


So why not for Combat Medics, they take away a skill tree and add actual combat skills, with combat specials, and hell, give CM there own gun.



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Brainplay
Mon Aug 02, 2004 1:28 am
#185








Gavvot wrote:
A chemical weapon expert without the help of some damage dealer to protect him should be a piece of dead meat. We frequently die enough already. No damage dealer can protect us, this game lets anyone charge through anything without needing to take cover, etc. Once identified we are targetted for termination..or just incap.

Support is greatly helping others but being much less usefull alone. Pretty much the definition of Combat Medic already.

I've never been nuked by a CM. MCM and been nuked plenty of times. I still get off when defense stackers post here and say, "Try being on the recieving end sometime." as if we ever had an immunity to poison.
All I know is the big number of people that I know that have left the game because of what CM did to PvP. They left the game because it was gimped, lacked content, lacked a necessity for group interaction, lacked balance among ranged and melee professions, etc etc. If they left due to CM's only then this game was probably better off without them.


And how great a CM is in a team if he knows what he's doing. I can name the number of places where you're in a group within 60m of each other on one hand. Those places are great for us as we have to dust off our areaC crates of stims. Just need to get reimbursed now.

Lol, the KD on wich rely the TKA, could you check how much defense against it you can have without any combat skill?
That's right, between 90% and 100%. We're talking innate skills here not chef foods. Foods give you all types of great bonuses and can send a defense stacker into "god" mode easily. If for some reason my stomach is too full or I couldn't afford to by the BE enhanced stuff I have to fall on my innate defenses vs. KD...which suxxors.


And you don't need a doc for that. Just everything else now.








Doctor applied area cures= bad

Innoculations = good


Doctor applied area cures AND innoculations = VERY BAD


Tone down the innoculations and I can live with them. Make them mitigators and I can live with it even more. Doctors were complaining about Combat Medics getting a doctor ability (cure poison/disease). Instead Sony gave Doctors 2 of the CM's unique abilities. A ranged and area cure. 30m+? Point blank my left buttock! 6m is point blank. Combat Revamp is promising the MIND pool to become a healable pool again, therefore negating yet another ability /healmind.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Gavvot
Mon Aug 02, 2004 2:45 am
#186

We frequently die enough already. No damage dealer can protect us, this game lets anyone charge through anything without needing to take cover, etc. Once identified we are targetted for termination..or just incap.


And you think all the other profession are diferent thant that?
Group tactics is something that is very helpfull.
A group of solo player always sux again a team. And that's normal.


MCM and been nuked plenty of times. I still get off when defense stackers post here and say, "Try being on the recieving end sometime." as if we ever had an immunity to poison.


The problem is not that, the problem is the immunity of poison against every type of defense.
Ranged defense, damage mitigation, dodge, armor, intimidate,...
An attack against wich there are not defense possible is an I win button.
That's why PSG protect against LS.


They left the game because it was gimped, lacked content, lacked a necessity for group interaction, lacked balance among ranged and melee professions, etc etc. If they left due to CM's only then this game was probably better off without them.


Thanks for being able to read the mind of people you never even met.
That must help you alot every day.
CM limited the option for PvPer between being CM or Doctor.
Making this game very boring.
This change finaly make viable new options and that's good.
If you can't leave with that change, then sorry, but this game is better with it.


We're talking innate skills here not chef foods. Foods give you all types of great bonuses and can send a defense stacker into "god" mode easily. If for some reason my stomach is too full or I couldn't afford to by the BE enhanced stuff I have to fall on my innate defenses vs. KD...which suxxors.


Those new buff resist and area cure are innate skills?
Do you have innate skills to protect you against DoT?

Stomach filling has a reason : force you to make choice.
If you choose to have something else than KD defense food against a TKM, well, that's you choice, and your fault, and you deserve to die painfully.
Fact is if you do have KD innate defense, food allow you to have more than 100% KD protection.
Compare to the current 0 protection against poison whatever you do.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Wookubus
Mon Aug 02, 2004 7:18 am
#187

the use of an area stim does not warrent mastering combat medic, when u can keep novice medic and pop a 450 power stim b.. why on earth would i waste all those points on nothing.. yes nothing,., its what the prof will be come this nerf.


last time i looked it was CM's that did area heals....NOT DOCS.... the area cures should have gone to CM and the buffs to doc.. bu tthis is one CM who will be dropping it


also, on test center, they are gettingthese rea cures at a range of 21m.. just thought your would all liketo know that,, considering they said it would be alot less in range



Senobus
Master Combat Medic/ Master Riflemen

"You Have Sustained More Poison"
Farcaster007
Mon Aug 02, 2004 1:50 pm
#188


I definitely agree that CM's are struggling to find a purpose since the nerf, but really, the only reason a majority of current or FotM CM's picked it up was it was "teh I win button". As a more balanced profession, perhaps the hard-core, dedicated CM's will stay, knowing many of the FotM crowd is dropping it. I hope so, anyway.


As far as the Devs granting area-effect healing, I'm against it. This is a valuable aspect of CM, and having a Doctor share this skill cheapens it. Doctors excell at the defensive aspect of medicine, and should rightly gain a skill that mitigates the effects of CM's PRIOR to the use of P&D's, as well as a remedy if it lands. That's it. Leave area and ranged healing effects to the profession it's meant for: Combat Medic.


I still don't understand how some CM's feel the need for even more offensive abilities, though. Saying that a CM should be able to kill mobs with CM skills alone is absurd. Yes, you actually may need to pick up a MINIMUM of actual combat skills to finish that last 1 HAM point.


Ask a Master Doctor how he kills mobs. I guarantee you, it has very little to do with medicine, other than in the preparation stage. A Novice Medic is about as effective as an MD in most encounters.


Ekatha Jes, MD/MS
cydonia
Mon Aug 02, 2004 2:13 pm
#189






neutrineaux wrote:





cydonia wrote:






Anti-Thug wrote:











now we only are good for ranged heals.....


i dont think we are quite ready to say this yet there is no proof. have you tested large scale PvP under this new system? please if you have let me know.







you know the devs are about to change some major things in the game a few that i have heard are


1. accuracy nerfs across the board (guess whatt consider inoculations to be your early accuracy nerf)


2. buff nerfs (making your poisons do higher percent damage overall)


3. ham cost are going to be completely different (if you do secondary poisons then they may have hard times useing specials)


FACT is there is tooomany unknowns and with that all your "the nerf is too strong" arguments are NULL AND VOID without more info. so in the mean time shut up quit yelling at the devs who i and others dont think are stupid and have some patience



Message Edited by cydonia on 08-01-2004 08:15 PM





i think we have been patient. i felt like i was being patient for the past year.


O i am sorry you have been patiently waiting for the last year kicking the crap out of everyone. This must have been really hard on you.I almost feel bad. Take almostany other prof and they have had it much worse than cm. You have had some hard changes over the months though... like spider venom dropping inproving your poisons and adding mind heal that must have been hard on you. 90% comp and synthsteak and imp psgs coming out making you (and all other profs) untouchable except for Dots must have been hard on you.... you had to wait patiently for all this to pan out havent you? i cant imagine what it must have been like for you and all your pain. Well its the non CMs turn to see a balance fix and i dont think you can argue for a nerf to this fix when A. you have not tested it. and B. you dont have ANY clue as to what the combat revamp is going to do and where you will fit after that


and i am curious to know what changes have gone so well that one might conclude that the devs are not stupid?

Ok well if you have ZERO faith in the devs why are you here? If you really think they are stupid why do you play? I mean if you go get a hair cut and you are 100% sure your going to get a crappy hair cut do you still go to that place? i hear a lot of people say " devs are stupid" but are they really stupid? most of them have very high levels of education. Plain and simple this game was put out a year too early and the devs were told to just deal with it. they have had a very hard job. If you dont like that the game is not currently ready and balanced then quit and come back in a month i dont care. Me and a lot of other are going to stay.











Why are you wearing that stupid man suit?
Zal'hanan
neutrineaux
Mon Aug 02, 2004 3:39 pm
#190





cydonia wrote:






neutrineaux wrote:





cydonia wrote:






Anti-Thug wrote:











now we only are good for ranged heals.....


i dont think we are quite ready to say this yet there is no proof. have you tested large scale PvP under this new system? please if you have let me know.







you know the devs are about to change some major things in the game a few that i have heard are


1. accuracy nerfs across the board (guess whatt consider inoculations to be your early accuracy nerf)


2. buff nerfs (making your poisons do higher percent damage overall)


3. ham cost are going to be completely different (if you do secondary poisons then they may have hard times useing specials)


FACT is there is tooomany unknowns and with that all your "the nerf is too strong" arguments are NULL AND VOID without more info. so in the mean time shut up quit yelling at the devs who i and others dont think are stupid and have some patience



Message Edited by cydonia on 08-01-2004 08:15 PM





i think we have been patient. i felt like i was being patient for the past year.


O i am sorry you have been patiently waiting for the last year kicking the crap out of everyone.


sarcasm? you aren't really sorry are you. *sniff


ok, cm's have been kicking in certain situations for months since venom started dropping, true. we also had a long time there where much of our stuff did not work right. remember the outrageous cmu levels on some items last fall? i think i had one that had a cmu of 481!


not all of us use venom regularly or at all though, and without that, we are already pretty balanced after the havla and range issues were addressed (even range wasa largely venom based issue, i think. i own no venom, so i am basing that on what others have said). and many cm's have called for it to dissapear, me included. without venom, cm is not radically out of balance, might be a bit underpowered based on the sp investment. with venom, a cm can do too much damage compared to other elite professions. most cm's will agree with that, i think.


This must have been really hard on you.I almost feel bad. Take almostany other prof and they have had it much worse than cm.


my personal favorite, misery loves company. is the goal of game changes to make this as unpleasant as possible for as many professions as possible? if so,the changes, not just this, but most of the changes that have been implemented, have been on target. but just because commando is nerfed beyond reason and few go into it is not really a valid argument for destroying another profession.


You have had some hard changes over the months though... like spider venom dropping inproving your poisons and adding mind heal that must have been hard on you.


not only did we not ask for this (venom), many of asked for it to go away. mind heal helps you, the poison victim, and is purely supportive and very costly in most cases, to the provider. it alone remains as a reason to go cm, i fear. oh, i almost forgot dispersal mechanism sales! woot!


90% comp and synthsteak and imp psgs coming out making you (and all other profs) untouchable except for Dots must have been hard on you....


even with these, cm's have such low defense mods we die pretty easily. ok, some of these guys may be more resilient than me, but i die REALLY quick after i throw one or two bombs.


you had to wait patiently for all this to pan out havent you?


actually, i was referring to patiently waiting for the bigger issue of overall game fixes, i.e., the mythical combat balance/redo. that was what i thought you were referring to when you suggested being patient. what were you referring to, anyway?


and yes, i have been patiently paying my subscription each month, hoping pvp will be better, just like many others, maybe even you. i thought that was what you were refering to when you said we should just be patient.


i cant imagine what it must have been like for you and all your pain.


no you don't want to be empathetic, you insensitive toad! you want to hurt me, don't you!?! you have a chip on your shoulder, and you want to vent your hormone driven angst on me!


oh, sorry, it was sarcasm again. i see that now.


now i am doing it, too!


Well its the non CMs turn to see a balance fix


this change is blatantly out of balance, and pretty much everyone agrees to that aspect of it, even those rejoicing that something was done, even if it was stooopud. even you know that this is not balanced. "its the non CMs turn" is a revenge/punishment statement. what you really want is to punish us, you naughy, evil, wicked, sadistic pervert! spank me!


and i dont think you can argue for a nerf to this fix when A. you have not tested it. and


sometimes one can use the available information and extrapolate likely outcomes. if that train hits me, i will likely die. even though i have never been hit by a train, based on reliable info regarding the energy delivered in such a blow, i can predict the likely outcome, even if no one had ever been hit by a train. we have enough information here to realize this is likely to devastate our offensive capability to the point that it is meaningless in combat. combat medic becomes an oxymoron.


that is not a balanced fix, even if you balance other professions in some future publish after jtl. few here would argue with a balanced fix. many here have called for gas masks, poison anitdotes, etc. but this is overkill on the face of it.


we will be forced to try it and see, or bail to another line of work, etc. but a balanced fix is not what we object to. if we had one, oh, some of us would whine a bit, sure (actually, i would not be one of them, thank you very much). deep down, it is human nature to want to win. you only post here because you want to win, and this improves your odds.


but we want to have fun, too. we get shut down by overpowered venom poison, too. many of us want biochemical warfare to be FUN! devastating, yes. completely overwhelming? that is not what we want, either.


B. you dont have ANY clue as to what the combat revamp is going to do and where you will fit after that


true. you obviously do not have a clue, either. none of us can predict. and we certainly cannot rely on what the powers that be have told us, because they do not even know themselves. but at best, that is slated for several months from now, and based on the adherence to the schedule they have previously published in this vein, it may be many months away. it may not ever happen. breaking cm until many months from now is no better than breaking commando for many months, or CH. or pikeman. we all lose when we lose another profession to ridiculous overkill. it becomes increasingly homogeneous and less fun.


and i am curious to know what changes have gone so well that one might conclude that the devs are not stupid?

Ok well if you have ZERO faith in the devs why are you here?


because i love the swu, have been playing sw games for years, my "guild" as we call them here, formed in 1995, and i want to participate in its activities here. i have other perfectly good reasons for being patient and hoping, but not many for having a high level of confidence in the implementation of changes by this group.


If you really think they are stupid why do you play?


*see above


I mean if you go get a hair cut and you are 100% sure your going to get a crappy hair cut do you still go to that place?


i cut my own hair. need i say more?


i hear a lot of people say " devs are stupid" but are they really stupid? most of them have very high levels of education.


high levels of education do not preclude stupidity. *see info under united states government regs, written by very highly educated people for the most part.


Plain and simple this game was put out a year too early and the devs were told to just deal with it.


if so, that was stupid, IMO. but i tend to roll the higher management and "the devs" into one ball that is "in charge of this" and responsible for how it is managed.


they have had a very hard job.


you will get no argument from me here. but you still did not point toone instance that would mitigate the accusation that the "dev's are stupid." was that an oversight, or a lack of an example? i did not say that they were... at least not in this post. i think i did say they are liars once, which i believe to be an accurate staement of fact... i just said i can't prove they aren't stupid, too, based on their actions. but liars can also be stupid.


If you dont like that the game is not currently ready and balanced then quit and come back in a month i dont care.


love it or leave it? lol, lame today as it always has been. if everyone who did not like significant aspects of the game left, it would very likely fold. and we would not be very patient, would we? (see how patient we are, playing, posting to the fora, hoping they will fix things? not leaving just because stuff is getting worse rather than better at the moment?)


and do you believe this will all shake out in a month? please!


how about if we fix things in increments, in an orderly and appropriate fashion so that balance is achieved rather than nerf this and that willie-nillie based on the cries of the angst-ridden adolescent whiners? if you want to balance a teeter-totter, you don't run to the extreme end to do it.


and i DO care if people leave in droves. maybe that is the difference between us. i would that it were fixed in a way that made it more fun for ALL of us, not just cream the commandos! they are too powerful! cream the creature handlers! cream the bounty hunters! cream the combat medics! heck, i even hope guys like you stay.


Me and a lot of other are going to stay.


well, darn it, i already said "i wish you would," so i can't take it back and say "too bad." lol.
















no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Taurant
Tue Aug 03, 2004 3:20 pm
#191

nice



Crysus Stayte -Master Combat Medic/ Master RIfleman- Ahazi

7m longer than when I was a Novice.
Getoc
Wed Aug 04, 2004 7:05 am
#192

if they want us to be healer on the battlefield they should first grant us


- area stimpacks D and E

- area and ranged state packs

- increased range of mindheal by 150-200%

- reduce costs of mindheal to 20% from what its now

-rangedcure fire




btw it should be really adressed that not potency should calculated against these defensive buffs because increase of potency also means lower the Cm use so that will really hurt masters and support dabblers . they shouid calculate it against effectivness .... that would make much more sense




Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
AbdoArgentius
Fri Aug 06, 2004 5:45 pm
#193

My suggestion is a shift of a skill. Give the ability to resurrect players to the Combat medics. Nominally, this is a skill that is to be used inthe field, the domain of the CM's. Doctors can deal with the walking corpses shambling out of the cloning centers that forgot to pay their dues. As an added feature, a person under the effects of buffs or foods should still have those in effect if resurrected by a combat medic within a certain amount of time. I mean, even if you clone, the food is still in your stomach! Foods are useless to you for another 30 minutes or so after death, and you're getting none of the benefits! This would be a good step to mitigating the nerf that we've recently suffered. Also, why don't CM's have the ability to heal poison instead of doctors? Disease I understand and makes sense. But wouldn't a combat medic be better prepared to heal or prevent a poison being as they have so much more knowledge of it? Just my 1/2 credit.



Meskan Archer
Imperial Secret Research Division

"I've thought about what you said. I've decided, to shoot you anyway."
FatWookieeWickett
Mon Aug 09, 2004 12:00 am
#194

just so yall know, i spent about an2 hoursreading this entire thread. i have come to a few conclusions.

1: there are a few calm and intelectual people who are taking the time to propose solutions to the issue at hand.

2: most other people posting, cant read and calmly assess the situations provided in those posts.

2: combat medics are not opposed to the ideas of the innoculations and area cures, we just think they should be distributed to the proper profession.

3: I am a wookiee pistoleer/cm, and i dont have any of the new armor yet. am i screwed or what


ok, thats the short version. heres the longer one

1: CM's dont want docs to get the area poison cures. thats all most people are reading. they are reading the part where we say 'we want that skill, not docs' so they just assume we dont want it in the gam at all.

2: Innoculations. its a split subject. Some agree that doc should get it, others say we could use some cash flow.many people say 'I already have to hunt down a doc, musician, and dancer. I dont want to hunt down a CM too.' Then dont hunt one down who's sole purposeis giving innocs. Try inviting him/her to your freaking group to go pvp. one thing is for certain. a 'B' innoc SHOULD NOT render a 'C' poison harmless.

3: Any mature CM knows that the poison is devestating, and most wouldnt really care if the poisons were weakened a bit.

thats my 2 creds.

go go gadget nerfbat

late

wickett

bria server
SonVegeta
Tue Aug 10, 2004 6:41 pm
#195







What combat abilities? Poisons and Disease packs cant kill anyone. It leaves NPC's and PLayers with 1 ham point left. That means you have to have a 2nd professon to actually kill something. Otheriwse how do we actually kill a mob? Beat it with a empty stim pack?


Not meant as a flame but I just wanted to point out a misconception about our "combat abilities"


The problem with beig a combat medic, as Niamb pointed out, with buffs and armor we are not really needed in a lot of grps. Unless the buff and armor revamp is done at some point, I do not see this changing. As these hanges willl be very unpopluar I am skeptical about the fact they will ever actually happen






Just reading through and wanted to comment on this one. Have you ever 3 incapped died due to the disease/poison stack? Well I have many of times. They do kill.. Maybe not by design but by stacking.

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