Combat Medic Archive
Thread: So what are CMs going to gain to mitigate this nerf?
SonVegeta wrote:
Just reading through and wanted to comment on this one. Have you ever 3 incapped died due to the disease/poison stack? Well I have many of times. They do kill.. Maybe not by design but by stacking.
What combat abilities? Poisons and Disease packs cant kill anyone. It leaves NPC's and PLayers with 1 ham point left. That means you have to have a 2nd professon to actually kill something. Otheriwse how do we actually kill a mob? Beat it with a empty stim pack?
Not meant as a flame but I just wanted to point out a misconception about our "combat abilities"
The problem with beig a combat medic, as Niamb pointed out, with buffs and armor we are not really needed in a lot of grps. Unless the buff and armor revamp is done at some point, I do not see this changing. As these hanges willl be very unpopluar I am skeptical about the fact they will ever actually happen
yeah but that is a bug that the devs just can't figure out how to fix
Mild-Breeze-Trooper wrote:
IIRC they can't even decide wether it is a bug or a feature.
Welcome to Combat Medic Central, where the only thing that is certain is the uncertain.
Niamb wrote:Creature Handlers are waiting for our gaining after loosing our UBER...... Please don't hold your breath
CM is an uber elite profession, or should be based on the skill points it requires to master. I knew there was a balancing coming. This seems a bit harsh, but I imagine (hope) it will see some tweaking in TC. I see what CMs are losing. I see what Docs are gaining. I don't see what CMs are gaining?
Combat medic requires a lot of skill points to master. It should be extremely effective in something! Now, CMs will be ineffective in offensive PvP. No one will want to to buy CM poison or disease packs anymore so they lost theirmain source of revenue. Mindheal is so damaging it is a worthless skill.CMs are totally ineffective in PvE. Area heals are nice, but Doctors can do so much more and with less skill points invested.
I could see the handwriting on the wall and I knew a nerf for CMs had to be coming, but I thought they would throw us a bone. Make it so a CM could solo like a TKM in PvE by making poisons and disease more effective against NPCs and MOBs. Give us the poison and disease resist buffs, not the docs. At the very least make docs dependent of CMs for poison and disease resist buff components. We're dependent on them for many of our subcomponents. Buffs and advanced armor have made area heals pretty close to unnecessary in most situations. I see what we're losing, but where are the compensating abilities that will make this profession worth the skill points it requires?
ZallusNuranxis wrote: Creature Handlers are waiting for our gaining after loosing our UBER...... Please don't hold your breath
CHs cost a total of 106 SP to Master. Don't even try to compare CH to CM.
vortexala wrote:
Mild-Breeze-Trooper wrote:
IIRC they can't even decide wether it is a bug or a feature.
Welcome to Combat Medic Central, where the only thing that is certain is the uncertain.
They've never confirmed it as a bug or 'working as intended', even though we have asked for clarification on it.. *shrug*
the direct quote from star wars fanfest was that it was a bug that they did not know how to fix without breaking something else...that was the direct quote from the doc/cm forum...I can get you the name of the 3 devs who were there if you want.....
Niamb wrote:
CM is an uber elite profession, or should be based on the skill points it requires to master. I knew there was a balancing coming. This seems a bit harsh, but I imagine (hope) it will see some tweaking in TC. I see what CMs are losing. I see what Docs are gaining. I don't see what CMs are gaining?
Combat medic requires a lot of skill points to master. It should be extremely effective in something! Now, CMs will be ineffective in offensive PvP. No one will want to to buy CM poison or disease packs anymore so they lost theirmain source of revenue. Mindheal is so damaging it is a worthless skill.CMs are totally ineffective in PvE. Area heals are nice, but Doctors can do so much more and with less skill points invested.
I could see the handwriting on the wall and I knew a nerf for CMs had to be coming, but I thought they would throw us a bone. Make it so a CM could solo like a TKM in PvE by making poisons and disease more effective against NPCs and MOBs. Give us the poison and disease resist buffs, not the docs. At the very least make docs dependent of CMs for poison and disease resist buff components. We're dependent on them for many of our subcomponents. Buffs and advanced armor have made area heals pretty close to unnecessary in most situations. I see what we're losing, but where are the compensating abilities that will make this profession worth the skill points it requires?
MCM's require no more time than Squad Leaders took to master in the old days......with the current borked XP gains thta isnt any longer true...but thatll get fixed soon enough.
In any case the requirements for gaining novice are practically the same...id even go so far as to say getting Novice CM is easier than SL because you can gain most of the req'd branches from healing tumblers.......a medic with 2 or 3 ppl tumbling for them can master medic within a very very short amount of time.
CM is NOT an "uber elite" profession for chrissakes.......... Commando takes a he11 of a lot longer to get to than Novice CM, BH used to until they dropped the master scout req (its still a bear and invest XP is still the hardest xp to come by), ranger isnt a walk in the woods,....
you make it sound liek CM is the end-all to all professions and should be liek ultimately powerful.
CM is a Combat MEDIC. M-E-D-I-C it is not a UBER COMBAT CLASS *tiny letters: medic*
in other words a Comat Medic is a medic for combat. It is not an all powerful combat class that has medic as a secondary smudge of some healing skills as most of you uberistically challanged CM's seem to think.
Maybe they should have given CM's the area cures and doc's the buffs.......but quit crying that CM is supposed to be some super elite and uber profession.
you make it sound liek CM is the end-all to all professions and should be liek ultimately powerful.
CM is a Combat MEDIC. M-E-D-I-C
Hate to burst your bubble but cm is tied with commando and bh for most skill points.
May want to get your eyes checked. CM is a C-O-M-B-A-T M-E-D-I-C. The devs stated we can be medics with a side of combat or combat with a side of medic. We have a choice.
Rheso wrote:
You've GOT to be kidding me! I'm a Master Bounty Hunter/Master Pistoleer, and You're going to tell me a system in which a guy in his underwear wielding a syringe SHOULD be able to kill me? Combat Medic takes a lot of points to master, and so should be an "Uber Elite" profession, you say? Newsflash: SO DOES BOUNTY HUNTER!!! 217, to be exact!
Actually Bounty Hunter takes 169 points to Master, same as CM and Commando. While I don't agree that the point cost should make us uber, I don't feel that our current skillset is worth the points.
The only reason that CM was able to spell doom was because in PVP, weapons suffer a 75% damage reduction, whereas poisons and diseases do not.
Actually it was because we could target an unhealable pool with an attack that had no proactive defense.
This wasn't an intentional situation that someone put in place so that some twerp with mind fire would be the terror of the battlefield.
Any profession can get the ability to apply mind fire. CMs do not get such a skill that applies fire in our profession.
This was something that was realized when people like me started yelling because we couldn't understand how in the world this could possibly be right--especially in a setting like the Star Wars Universe, where weapons like blasters and lightsabers are the order of the day.
Actually stun damage, buffs, 90% composite, dizzy/KD and mind damage are the order of the day in SWG. I didn't see much of that in the movies either.
So now we're given something to help us out a little bit--buffs, which we have to pay for and which only last for an hour. They didn't nerf you the way you oughtta be nerfed, which is to say that they didn't make diseases and poison's 75% less effective. We get thrown a little bone like this, and you have the audacity to b!tch about it?
We are complaining because both skills were given to Doctors. Our healing skills are negligible so the only thing we can really rely on is the offensive power. If they had reduced our offensive power and in exchange increased our healing power you wouldn't see as many CMs complaining.
I say again: BOO-FRICKITY-HOO! Man I can't WAIT untill the next time I run into that guy who snuffed me out inhis underwear and then clone-camped me as he griefed me and called me "noob" and "wuss" and other assorted nice things.
Please keep your personal issues off our forums thanks.
Gnuut wrote:
Please keep your personal issues off our forums thanks.
Give me one good reason why this shouldn't go into my sig friday morning.....
neutrineaux wrote:
what you really want is to punish us, you naughy, evil, wicked, sadistic pervert! spank me!