Combat Medic Archive

Thread: So what are CMs going to gain to mitigate this nerf?

Anti-Thug
Wed Aug 11, 2004 2:44 pm
#196






SonVegeta wrote:






What combat abilities? Poisons and Disease packs cant kill anyone. It leaves NPC's and PLayers with 1 ham point left. That means you have to have a 2nd professon to actually kill something. Otheriwse how do we actually kill a mob? Beat it with a empty stim pack?


Not meant as a flame but I just wanted to point out a misconception about our "combat abilities"


The problem with beig a combat medic, as Niamb pointed out, with buffs and armor we are not really needed in a lot of grps. Unless the buff and armor revamp is done at some point, I do not see this changing. As these hanges willl be very unpopluar I am skeptical about the fact they will ever actually happen






Just reading through and wanted to comment on this one. Have you ever 3 incapped died due to the disease/poison stack? Well I have many of times. They do kill.. Maybe not by design but by stacking.







yeah but that is a bug that the devs just can't figure out how to fix



____Jaylando_________________________________________
RESPECJEDI APPRENTICE

Pimpin' In Space, Yo! -- I am Evil....I am.....Sith!
Changed my mind...the NGE Sucks AND SOE threw the VETS Under the bus....CANCELLED!
vortexala
Wed Aug 11, 2004 4:13 pm
#197






Mild-Breeze-Trooper wrote:

IIRC they can't even decide wether it is a bug or a feature.

Welcome to Combat Medic Central, where the only thing that is certain is the uncertain.






They've never confirmed it as a bug or 'working as intended', even though we have asked for clarification on it.. *shrug*



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
ZallusNuranxis
Wed Aug 11, 2004 5:04 pm
#198

Niamb wrote:


CM is an uber elite profession, or should be based on the skill points it requires to master. I knew there was a balancing coming. This seems a bit harsh, but I imagine (hope) it will see some tweaking in TC. I see what CMs are losing. I see what Docs are gaining. I don't see what CMs are gaining?


Combat medic requires a lot of skill points to master. It should be extremely effective in something! Now, CMs will be ineffective in offensive PvP. No one will want to to buy CM poison or disease packs anymore so they lost theirmain source of revenue. Mindheal is so damaging it is a worthless skill.CMs are totally ineffective in PvE. Area heals are nice, but Doctors can do so much more and with less skill points invested.


I could see the handwriting on the wall and I knew a nerf for CMs had to be coming, but I thought they would throw us a bone. Make it so a CM could solo like a TKM in PvE by making poisons and disease more effective against NPCs and MOBs. Give us the poison and disease resist buffs, not the docs. At the very least make docs dependent of CMs for poison and disease resist buff components. We're dependent on them for many of our subcomponents. Buffs and advanced armor have made area heals pretty close to unnecessary in most situations. I see what we're losing, but where are the compensating abilities that will make this profession worth the skill points it requires?




Creature Handlers are waiting for our gaining after loosing our UBER...... Please don't hold your breath

Gnuut
Wed Aug 11, 2004 5:56 pm
#199




ZallusNuranxis wrote: Creature Handlers are waiting for our gaining after loosing our UBER...... Please don't hold your breath






CHs cost a total of 106 SP to Master. Don't even try to compare CH to CM.






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Anti-Thug
Wed Aug 11, 2004 6:57 pm
#200






vortexala wrote:





Mild-Breeze-Trooper wrote:

IIRC they can't even decide wether it is a bug or a feature.

Welcome to Combat Medic Central, where the only thing that is certain is the uncertain.






They've never confirmed it as a bug or 'working as intended', even though we have asked for clarification on it.. *shrug*






the direct quote from star wars fanfest was that it was a bug that they did not know how to fix without breaking something else...that was the direct quote from the doc/cm forum...I can get you the name of the 3 devs who were there if you want.....



____Jaylando_________________________________________
RESPECJEDI APPRENTICE

Pimpin' In Space, Yo! -- I am Evil....I am.....Sith!
Changed my mind...the NGE Sucks AND SOE threw the VETS Under the bus....CANCELLED!
PanzerGR
Thu Aug 12, 2004 5:09 pm
#201






Niamb wrote:


CM is an uber elite profession, or should be based on the skill points it requires to master. I knew there was a balancing coming. This seems a bit harsh, but I imagine (hope) it will see some tweaking in TC. I see what CMs are losing. I see what Docs are gaining. I don't see what CMs are gaining?


Combat medic requires a lot of skill points to master. It should be extremely effective in something! Now, CMs will be ineffective in offensive PvP. No one will want to to buy CM poison or disease packs anymore so they lost theirmain source of revenue. Mindheal is so damaging it is a worthless skill.CMs are totally ineffective in PvE. Area heals are nice, but Doctors can do so much more and with less skill points invested.


I could see the handwriting on the wall and I knew a nerf for CMs had to be coming, but I thought they would throw us a bone. Make it so a CM could solo like a TKM in PvE by making poisons and disease more effective against NPCs and MOBs. Give us the poison and disease resist buffs, not the docs. At the very least make docs dependent of CMs for poison and disease resist buff components. We're dependent on them for many of our subcomponents. Buffs and advanced armor have made area heals pretty close to unnecessary in most situations. I see what we're losing, but where are the compensating abilities that will make this profession worth the skill points it requires?











MCM's require no more time than Squad Leaders took to master in the old days......with the current borked XP gains thta isnt any longer true...but thatll get fixed soon enough.


In any case the requirements for gaining novice are practically the same...id even go so far as to say getting Novice CM is easier than SL because you can gain most of the req'd branches from healing tumblers.......a medic with 2 or 3 ppl tumbling for them can master medic within a very very short amount of time.


CM is NOT an "uber elite" profession for chrissakes.......... Commando takes a he11 of a lot longer to get to than Novice CM, BH used to until they dropped the master scout req (its still a bear and invest XP is still the hardest xp to come by), ranger isnt a walk in the woods,....



you make it sound liek CM is the end-all to all professions and should be liek ultimately powerful.


CM is a Combat MEDIC. M-E-D-I-C it is not a UBER COMBAT CLASS *tiny letters: medic*


in other words a Comat Medic is a medic for combat. It is not an all powerful combat class that has medic as a secondary smudge of some healing skills as most of you uberistically challanged CM's seem to think.


Maybe they should have given CM's the area cures and doc's the buffs.......but quit crying that CM is supposed to be some super elite and uber profession.





"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

SolSpur
Thu Aug 12, 2004 6:16 pm
#202


you make it sound liek CM is the end-all to all professions and should be liek ultimately powerful.


CM is a Combat MEDIC. M-E-D-I-C





Hate to burst your bubble but cm is tied with commando and bh for most skill points.


May want to get your eyes checked. CM is a C-O-M-B-A-T M-E-D-I-C. The devs stated we can be medics with a side of combat or combat with a side of medic. We have a choice.




12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Rheso
Thu Aug 12, 2004 8:05 pm
#203

BOO-FRICKITY-HOO!


Har Har Har! "What are YOU going to GAIN to mitigate this nerf?" You've GOT to be kidding me! I'm a Master Bounty Hunter/Master Pistoleer, and You're going to tell me a system in which a guy in his underwear wielding a syringe SHOULD be able to kill me? Combat Medic takes a lot of points to master, and so should be an "Uber Elite" profession, you say? Newsflash: SO DOES BOUNTY HUNTER!!! 217, to be exact! The only reason that CM was able to spell doom was because in PVP, weapons suffer a 75% damage reduction, whereas poisons and diseases do not. This wasn't an intentional situation that someone put in place so that some twerp with mind fire would be the terror of the battlefield. This was something that was realized when people like me started yelling because we couldn't understand how in the world this could possibly be right--especially in a setting like the Star Wars Universe, where weapons like blasters and lightsabers are the order of the day. So now we're given something to help us out a little bit--buffs, which we have to pay for and which only last for an hour. They didn't nerf you the way you oughtta be nerfed, which is to say that they didn't make diseases and poison's 75% less effective. We get thrown a little bone like this, and you have the audacity to b!tch about it? I say again: BOO-FRICKITY-HOO! Man I can't WAIT untill the next time I run into that guy who snuffed me out inhis underwear and then clone-camped me as he griefed me and called me "noob" and "wuss" and other assorted nice things.



You can run...
But you'll only die tired.
Just because you're paranoid doesn't mean someone's not after you.
Gnuut
Thu Aug 12, 2004 11:08 pm
#204




Rheso wrote:

You've GOT to be kidding me! I'm a Master Bounty Hunter/Master Pistoleer, and You're going to tell me a system in which a guy in his underwear wielding a syringe SHOULD be able to kill me? Combat Medic takes a lot of points to master, and so should be an "Uber Elite" profession, you say? Newsflash: SO DOES BOUNTY HUNTER!!! 217, to be exact!

Actually Bounty Hunter takes 169 points to Master, same as CM and Commando. While I don't agree that the point cost should make us uber, I don't feel that our current skillset is worth the points.





The only reason that CM was able to spell doom was because in PVP, weapons suffer a 75% damage reduction, whereas poisons and diseases do not.

Actually it was because we could target an unhealable pool with an attack that had no proactive defense.





This wasn't an intentional situation that someone put in place so that some twerp with mind fire would be the terror of the battlefield.

Any profession can get the ability to apply mind fire. CMs do not get such a skill that applies fire in our profession.





This was something that was realized when people like me started yelling because we couldn't understand how in the world this could possibly be right--especially in a setting like the Star Wars Universe, where weapons like blasters and lightsabers are the order of the day.

Actually stun damage, buffs, 90% composite, dizzy/KD and mind damage are the order of the day in SWG. I didn't see much of that in the movies either.





So now we're given something to help us out a little bit--buffs, which we have to pay for and which only last for an hour. They didn't nerf you the way you oughtta be nerfed, which is to say that they didn't make diseases and poison's 75% less effective. We get thrown a little bone like this, and you have the audacity to b!tch about it?

We are complaining because both skills were given to Doctors. Our healing skills are negligible so the only thing we can really rely on is the offensive power. If they had reduced our offensive power and in exchange increased our healing power you wouldn't see as many CMs complaining.





I say again: BOO-FRICKITY-HOO! Man I can't WAIT untill the next time I run into that guy who snuffed me out inhis underwear and then clone-camped me as he griefed me and called me "noob" and "wuss" and other assorted nice things.

Please keep your personal issues off our forums thanks.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Pahdbacca
Fri Aug 13, 2004 1:58 am
#205






Gnuut wrote:


Please keep your personal issues off our forums thanks.






Amen and pass the wine.


I said wine, not whine.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Pahdbacca
Fri Aug 13, 2004 2:10 am
#206






neutrineaux wrote:





what you really want is to punish us, you naughy, evil, wicked, sadistic pervert! spank me!





Give me one good reason why this shouldn't go into my sig friday morning.....




-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
angristVong
Fri Aug 13, 2004 6:29 am
#207

why do you guys think you deserve something extra?


you don't.

and i quote:


"justG - ... CM's were WAY overpowered in PvP "



you were balanced. not nerfed. much like the graul mauler before you.


there is no such thing as an "uber elite profession" - there are combat professions, support profession, crafting profession ......ect. even the very wording of your statement is from a biased point of view. the old point of view that CM deserved the power it had.


you are a support profession and if you don't enjoy that then you should:


1. hit control + s

2. select master combat medic

3. hit unlearn skill

4. type yes in the box

5. repeat for all other boxes.



not a flame but an opinion.
Roaryasta
Fri Aug 13, 2004 7:58 am
#208


One of the problems with this game is that too many people have no sense of balance. We scream to the Devs about what we want and don't want, and when they throw some balance back in the mixmore people justget pissed off (I feel sorry for these guys, really. It's gotta be incredibly hard to find a medium that makes everyone happy). So, they scramble to undo what they did with other professions, and everything just falls apart from there.


For example, let's take the current CM issue. The area poisons we were using before the patch were pretty ridiculous, but why? I've seen massive groups fall because a single CM threw a poison. Of course, it takes a lot of work to make an incredibly potent poison. So, were poisons working as they should? Simply, yes. The problem was that there was nothing people could do to resist poisons / defend against it. The Devs realized this and made an effort to balance PvP by granting the class that can already cure poison and disease further abilities against them.


I want to know how we think that CMs have been 'nerfed' (changed / made less powerful) ... what has been done toour profession? We haven't beenchanged in any negative way. The Devs gave the doctors an ability that really should have been there in the first place. From my experience, PvP has grown from this change. CMs no longer rule,the scales have settled a bit, and we've put a stop tothis game becoming poison wars.


I applaud the Devs for trying to find balance in this manner. We don't need things taken away from the classes... add more content, give them more, different, varying abilites.It's all about balance. I think this latest patch is one more step in the right direction.


Your thoughts?

-Roaryasta
Page 16 of 20