Combat Medic Archive
Thread: How many of you plan to drop Combat Medic if 1hp poison goes live?
To put perspective on this:
Pistoleer 0/0/4/4
Fanshot with Scout blaster: ~200-250 on unarmored target.
Firing rate: ~1.0-1.3 (depends on speed or dmg slice to pistol)
Dps: 154-250
in 16 seconds: 2464 - 4000.
And that guy still has 186 skill points left to burn.
Master CM has 81. Oh yeah! NERF the CM!! Nerf em!! And the Riflemen too! You can't shoot me in the head! I can't heal that!! NERF! NERF! NERF!
I'm not even a CM yet, and I think it's hilarious when people scream they are too over powered.I can't wait til I can throw a 50dmg mind poison at a eyeshot spamming BH from 80m! Heck, I'll even take off my composite helmet just to taunt him! ![]()
Oh, and then I want the flamethrower to never kill even if it does damage to somebody."
lol. let me help you out there: because youre not a pure combat class! put that in your sig too would ya (as a medic i want to be more powerful than a commando at killing)
to nhilious:
instead of going through every premise youve stated ill just say this again (leaving out a host of other reasons, because youe essentially saying the same thing over and over again - and id like to at least get the most important point across): you can fire at 80m, riflemans cant. nothing you can say is going to balance your class, the fundamental idea of poison needs to change. you are a medic - a support class - you should NOT do as much damage as an elite combat class, and certainly not be able to take out a group of them beyond everyone elses range.
to ackecko:
did it ever occur to you that because you can heal (and your starter skill was medic and support) that you shouldnt be as powerful in attacking as a combat class? youre a medic, youre not a medic and a killing machine.
Just makes no sense to negate one and leave the other in game.
I never made an argument as of why a rifleman should have a larger range than anyone else. Come to think about, it would prolly make sense (A sniper can shoot further than a flame thrower), but I never argued for or against a rifleman having superior range.
I am always PvPing with my overlay map scrolled out most and I never never never ever got surprised by anyone. The map goes 150m and I never experienced any burstrun lag you imply either. The only situation where you dont see other players from time to time is when the player is hiding in a building, though he WILL pop up on yoru map when within 50m of the house/building.
Ok, next the DPS... 60 dps? My poison ticks for 510 dmg, every 2-5s (the tick time on poisons variies from what I read here). So that would break down to ~145 dps. Even if we assume a 6s intervall of ticks, it would break down to 85 dps, which cant be acurate since my poison drops people with 1k in less than 10s.
The next point is the Rifleman. I dueled with a Master Rifleman of my guild lately. Now on my server there's a problem that we still dont have T21 rifles. However, he used his java ion rifle on me (stun dmg, comp armor vuln) and shot me for 350ish (I'd argue that a java ion rifle though with less DPS, does more dmg than a T21 on a comp armor wearing enemy) every 2s roughly. Now the thing about rifleman is that they have to be at the edge of the range to hit you. Which makes them very available to kiting. Throw poison turn and run.
CM - Poor: Skill points (high amount) to be effective at PvP (master cm - 81 points left over)
CM - Average: Skill points (average amount) to be effective at PvE (support line maybe craft line)
CM - Poor: Downtime (must craft - cant just log in and have fun) -- Agreed
CM - Poor : Expense (expesive to gather resources and run and own a factory at 50k) -- Agreed, but this is a point of crafting. If crafting is just crafting I can throw in a BP into my factory and pick the crate up the next day so the time sink is minimal. Or have a crate of Res comps, chem disps and inf amps on me and make the Packs with my droid when waiting for shuttles etc.
CM - Poor: Cash making (cant solo pve well, cant sell crafted items well) -- While I know that we're looking at CM only, you arent CM only. you just need novice Brawler and you can solo Dantooine Kunga Missions (35-40k) just need an ATST or an assload of pets to get the highlvl missions. Throw poison, intimidate and the mob dies pretty fast. So for CM only you are right, but you only need Novice Brawler to be able to ignore any future money problems.
CM - Poor solo pve ability -- see as above.
CM - excellent group pve ability -- agreed.
CM - excellent solo pvp ability against 90% of classes great against other 10% -- Hm, I'd point out here that its 1 vs 1 90% chance to win against ANY class, just if you run into a really skilled player with a good class combo or a very good strat you'll be stressed.
CM - excellent group pvp ability -- Raid buster, 1 CM is enough to make the live of the other group miserable.
RM - Excellment: Skill points (Low amount to master) to be effective at PvP (158 points left over) -- Agreed, you get a lot more bang for the buck with RM than pistoleer.
RM - Excellent: Skill points (Low amount) to be effective at PvE (203 left over after getting conceal shot, which lets you shoot stuff without it attacking you) -- I honestly lack the experience to comment here, but what I heared is that RM is a pain in the arse to lvl till master RM, when you finally got all +speed bonuses.
RM - Excellent: Downtime (log in and fight) -- Agreed
RM - Good: Expenses (100k for composite 20k for llc 100k for T21 pistol u are set for months - if wookie no armor then its excellent)
RM - Excellent: Cash making (can solo lower level missions with T21 easily - also get money for doing bh missions) -- As I pointed out a Novice Brawler/CM can solo tougher missions than the RM (Solopull, higher derived DPS when fighting TOUGH mobs). But yeah then that combo requires twice as many Skillpoints as a RM.
RM - Excellent: Solo pve ability (conceal shot/mind shot run up and down hills ) -- Agreed, I saw a guildie of mine (the RM I duelled) shooting 4 mobs for 3k+ with Strafe Shot 2
RM - Great group pve ability (Has specials that attack random pool plus can dizzy if another has KD) -- Random pool attacks are worthless. AE Dizzy is a killer though.
RM - Excellent solo pvp ability (target mind pool) -- Yes as long as the other doesnt burst run.
RM - Excellent group pvp ability (Target mind pool ranged db aoe dizzy) - Ranged DB carries the win here. When my guild would siege Anchorhead, we would have the CMs throw AE poisons and the RM DBing all incaps. Great way to keep people down once the RTEF was removed. And AE dizzy is mighty too.
The thing is that everywhere that the RM is excellent in PvP, the CM is even better. AE poisons are three times mightier than the AE Dizzy/KD combo. That combo wont kill 25 people with one toss. A RM will get owned as soon as a melee bursts run to him. (2h swordsman does insane mind dmg, now throw in a person holding a rifle and you get the picture). A CM wont be killed by a melee that easily (and he can run as soon as he threw poison). A RM that fights a BH is dead too. Dizzy/KD and he's history. A CM can survive, either spamming heals thru KD (When Carb/BH) or throwing an Action poison(when Pistoleer/BH) after the initial mind poison. A commando will kill a RM (standing target = dead very very fast) with some hpb pops. A commando will have a hard time vs a CM, when the CM just keeps running the commando wont be able to kill him before the poison incaps him (when you invest 5k into buffs, which is a must for PvP if you ask me).
Well, thats my 2cp here.
Actually this discussion is pretty moot now, since the patch is in (A nerf that we both didnt want) and we'll see how things work out now. I personally think that the Devs shoveled their own graves with this patch (not incap + AE disease....). We wont survive, but we'll make everyones live very very miserable. I sense another nerf coming our way very soon. Oh well.
Austrian wrote:
CM - Poor: Cash making (cant solo pve well, cant sell crafted items well) -- While I know that we're looking at CM only, you arent CM only. you just need novice Brawler and you can solo Dantooine Kunga Missions (35-40k) just need an ATST or an assload of pets to get the highlvl missions. Throw poison, intimidate and the mob dies pretty fast. So for CM only you are right, but you only need Novice Brawler to be able to ignore any future money problems.
Or you could be a CM/Chef combo and be totally screwed. Although if you get people to eat your food after you poison them, you might be able to incap them when it wears off...
well, thats my 2cp
TheVeginator wrote:
heres one