Combat Medic Archive
Thread: So what are CMs going to gain to mitigate this nerf?
MyT_Chicken wrote:
You're ignorant. CM's will still be just as powerful as before.
It is cry babies like you who brought changes like this about.
Don't worry, you will have something new to cry about when they decide to nerf buff and armor next.
I can't wait.
And watch who you call ignorant you troll. Niamb is one of the few people here who is trying to discuss this in a civilized fashion. Now go back into that box you call a home
Gnuut wrote:
What you all don'tunderstand is CMs are not asking to be damage dealers or devastating in PVP.
We want our profession to be worth 169 points that we spend to master it.
Area Heals? Doesn't cut it.
Ranged Heals? Doesn't cut it.
Mind Heals? Doesn't cut it.
Poison and disease in it's current form? You guessed it. Doesn't cut it.
Arcurium wrote:
As buffs, armor, and weapon damage gets a hefty beat down, the importance of combat medics in groups will become of greater importance. Right now, other than buff packs, doctors have very little use in PvE. If you followed an armored, buffed TKM around hoping for medical experience, you would be wasting your time. They are hardly damaged at all. And they can heal their own wounds. Wait for more changes, then the usefulness of ranged and area stims will prove itself much more useful.
,Veusheesras Teacas
Gavvot wrote:
neutrineaux wrote:
Gavvot wrote:
And even if CM is partialy combat related, it is not an elite combat prof.
And it's shouldn't deal the same kind of damage as a full, and only combat profession. We are only capable of that thanks to armor and chef defense foods. Fix thoses and that solves a big issue. Not to mention I use up more points as a CM than any "elite" profession and I still cant come close toequaling them in PvE.
ahem, cm is an elite and a hybrid profession, actually.*
we should not deal tons of damage? why not? it is an elite/hybrid profession which uses biological and chemical weapons. that is all about hurting a lot of people badly at the same time. yup
*elite = requires a master level in an entry profession
*hybrid = requires elements of two or more entry professions
You don't get the point.
I'm all for giving the damage output of other combat prof to CM.
Only for one counter part : They cannot heal at all. Yeah too bad healing can be taken care of by a novice medic, is not a major issue, is rarely needed except for high end PvE.
Even if CM is a combat profession, it is not a pure damage dealing profession. We're also not a pure healing profession either. Like the devs and the book says, we're both and we choose how we want to play it yet it more beneficial to poison/disease since there is large lack of healing needed in this game. The only MMO, board game, card game, or any other type of combat oriented game where there is a lack of healing and a dedicated healer.
SL don't have uber damage dealing. No they are the only profession who's sole purpose is to augment a group. That definition is stated in the book and by the devs. Currently their support ability suxxors and need alot of fixing.
BH neither, they have some usefull stuff and their own Mission. I have a BH and I have yet to see what all of the complaining is about especially now that the point requirement has been lifted. The only thing that hurts BH now is the switch delay and of course god-like jedi. BH has always been a serious PvP asset 1v1.
You get the picture?
A combat profession elite or hybrid or whatever you want is not only offense and defense.
There are more stuff out there, and eliminate them from the equation, of course CM damage output will looks like it sux badly, but guess what, that's normal, because a game is about balance, and to have balance, you have to take into account everything, not just DPS and defense. Since when is this game or these changesabout balance? It just made the Doctor profession the most relied upon profession on and off the battlefield. Now I will have to either go doctor or join the commando/ranger/squad leader ranks and wait till next year's (or so they keep saying) revamp before I become a viable combat AND medical support profession.
Comparing Combat Medic to other broken professions is just plain stupid. If this stuff goes live even those "broken" professions will have more viability than Combat Medics.
I'd post more but Neutrineaux is beating me to it and doing a good job.
You are capable of much more, you just don't care.
Yeah too bad healing can be taken care of by a novice medic, is not a major issue, is rarely needed except for high end PvE.
Yeah, a novice medic can heal a whole group that take 1k damage after armor in each hit...
We're also not a pure healing profession either. Like the devs and the book says, we're both and we choose how we want to play it yet it more beneficial to poison/disease since there is large lack of healing needed in this game. The only MMO, board game, card game, or any other type of combat oriented game where there is a lack of healing and a dedicated healer.
Well, welcome to the real world.
When a profession is hybrid, meaning they can do 2 different and usefull things, usually, specific profession in one of the field is much better than them.
Guess why?
Because they do not have the other part.
No they are the only profession who's sole purpose is to augment a group. That definition is stated in the book and by the devs. Currently their support ability suxxors and need alot of fixing.
No, they are not the only profession who's sole purpose is to augment a group.
CM is too.
And their support ability is great.
Since when is this game or these changes about balance? It just made the Doctor profession the most relied upon profession on and off the battlefield. Now I will have to either go doctor or join the commando/ranger/squad leader ranks and wait till next year's (or so they keep saying) revamp before I become a viable combat AND medical support profession.
This change is about balance because CM poison disease is not balanced in PvP.
You can deny it if you want, lots of people will laugh at you, but that's your call.
Don't get me wrong, for me Doc is currently the most imbalanced profession in the game (way before CM).
And I don't like the way they treated this balance issue.
But something had to be done, and be made quickly, so that's what we have.
If you want a trade off, the best idea I've seen so far is the debuff idea.
Ask for a buff that lower stats value for a short period of time.
Max it at 500, and allow them to stack.
More tactical moves for everyone.
Or, make it % based and maxed at 30% of the stat.
This way it'll be also very usefull in PvE.
The problem is that like those new stuff, it's only a temporary fix that would have to be removed when buff are tweaked.
Message Edited by Gavvot on 07-31-2004 01:14 PM
Funzoner wrote:
Increased Defense. Reason: We only have +2 melee and +8 ranged. If we're going to be in the same 64m limit as everyone else, trying to heal everyone else, taking several shots to try and land an offensive med, we deservea better chance at defense then a measly +2/+8.
A lot of combat classes, such as Bounty Hunter, have even less defense than that. You won't be getting any extra defense.