Combat Medic Archive
Thread: Combat Medic Fixes!
Fixing Disarmingshot2. Now that is a name I have not heard in a long long time....
Utuppie wrote:
Just wait, soon not only will everywhere you look be a force running Jedi, they will be dual wielding Katana shapped light sabres with pretty colors, doing flips and cutting off your arms while your still waiting for Disarmingshot2 to be fixed.
oops......... got OT here........
/endlunchtimeranting
TsunamiKata wrote:
Happymob wrote:
Don't kid yourself though - if they reduce our damage by 75%, in 2 weeks you will see armies of riflemen/doctorsinstead of combat medics. PvP will be just as boring for the majority of professions. The real problem is not combat medic damage and it never has been. The real problem is mind damage in general. In the era of 80% composite, 2500 strength buffs, and 450 power Stim-Bs, nothing else matters in PvP except mind damage.
Message Edited by Happymob on 07-09-2004 07:11 AM
BINGO!!
Double BINGO!
...and TsunamiKata you can marry me if you can catch me.
Not worthless. He has a good point. The CM is a battlefield equalizer, as it should be.
Gnuut wrote:
Cubsfan22 wrote:
While I am sure to get flamed by BHs and such, remember this, I have 200k XP and my FRS points riding on the line, they have 5% reduction in armor from cloning and that is it. Who has the greatest risk?
Personally I could care less if you get jumped by 10+ players and the risk is greater to a Jedi like yourself. Your comments have nothing to do with the discussion and are nothing but worthless trolling. This is not the Jedi forum this is the CM forum.
jdmaldo wrote:
quick question
this "core group of cms" that you all speak so highly of... are those the guys that where the first cms on your servers? the guys who owned the crap out of everyone and were godly elite before anyone else figured out cm was the win? the same group of guys who are now pissed that everyone has their godly profession?
jdmaldo wrote:
so far the only good argument i see against a 75% reduction is "our dps in pve will be too low"
1. how about a 75% PVP ONLY reduction... like everyone else. yah...
2. who the **edit** cares about your pve dps, you are a healing class with limited offensive capabilities. you shouldnt be outdamaging pistoleers for loot.
jdmaldo wrote:
ok random bs that thunderheart spews to make people think the devs are doing something does not count as proof that you should outdamage pistoleers in pve
a chemical weapon, used on an unprotected opponent, should inflict more damage than a ranged weapon used on a protected (armored) opponent. a rebreather (in lieu of a helmet) would be a reasonable armor equivalent.
jdmaldo wrote:
jkray8472 wrote:
Lol, the statement "outdamages pistoleers in PvE" is such a blanket statement.
If we choose an Ancient Krayt Dragon, I'm pretty sure that my poison/disease will outdamage even a Master Pistoleer spamming Fanshot or Stopping shot constantly with a DX2 or DE-10.
If we choose a Kunga Warrior (vulnerable to heat), and you use your FWG5, and I toss the same poison and disease...the pistoleer will completely outdamage me. I might get one tick off...if I'm lucky.
You cannot compare one profession to another as a blanket. Each profession has strengths and weaknesses that others do not. Combat Medics are unique in that our damage is universal, regardless of the mob. It would be interesting to see some of the high-end mobs have poison/disease reduction modifiers...where they take 10, 20, or 50% of the normal poison/disease damage.
That being said, please don't complain about CMs outdamaing pistoleers. Sometimes we will, sometimes we won't. In the long run, we've put more skillpoints into CM than you have into Pistoleer....so we *should* outdamage you in certain situations.
well then, should a combat medic outdamage a pistoleer in pvp??
190 power ALS (very good), 12 power ABEC (not so good - 10 point doc showing), and ACDRMs aren't used. I just verified that the last batch was 583 power (at a natural 90 med use for the doc dabblers out there). I just started cooking a batch of 293 power A cures.
TsunamiKata wrote:
Happymob wrote:
Those probably aren't enhanced. My standard cure C packs are 580 base power (so 1160 actual curing ability). This is using flowers that are only 78% of ideal and inert gas that is 98% of ideal. Had I had good organic data from day 1, I suspect I would be breaking 600 with better flowers.
My standard580 power cure in the hands of a master doc will cure my standard non-loot 12-point area poison C (460 tick) and single poison C (600 tick) in a single shot with 100 to curing ability to spare.
You must have some exceptionally good resources for Advanced Liquid Suspension and Adv Chem, considering majority of the effeciveness isderived from Adv LS and Adv CRDM's power rating.
DARK_Leader wrote:A Regular combat profession does Minimal DMG in PvP, where a CM in under 30 Seconds can stack enough Poisons and Diseases from 50m+ out that Damage reaches 1k+ a Second./DIV>
You sure you don't mean 1k+ every 10 seconds? The reason I ask is, well, poisons only tick every 10 seconds. Now, I have seen regular off-the-shelf stuff ticking for 2k+ every 10 seconds on someone's mind when applied and stacked properly. Man, it just nasty to watch, or fun, depending upon which side you are on! That, and you have the old Mind Disease on top of that. Good times.
Roxianna wrote:
Double BINGO!
...and TsunamiKata you can marry me if you can catch me.
Blah, don't tease me like that. Excuse me while I put on my Nike.