Combat Medic Archive
Thread: Combat Medic Fixes!
Edit: Oops, wrong thread...
Message Edited by jfang on 07-11-2004 07:48 PM
*pops knuckles
Ah where to begin ![]()
Fremen_Feyadkin wrote:
These fixes are not enough! yeah suuuuure, yet another one who hasn't heard about the combat revap
*A 4 second timer is a JOKE!!! Even before Halva hit the scene CMs were cutting swathes through armies. Make it a 30 second timer and you might be onto something positive for PvP.4 second timer is an insult. If a CM area poisoned and diseased the Health and Action pools then the army with the most TKM/Fencer/Riflemen would win since those pools dont matter. Lots of nice posts explaining just how gimpy the MIND pool is and how very little damage can be devestating especially from a weak dps poison. Not a single profession has to wait 30seconds to reuse one of their abilities. If you had said 10 seconds it would be more reasonable but your a griefer so I wont give you the satisfaction.
* 75% reduction in CM dot ticking is a must! Every other prof got hit with this and so should CMs. 600 ticking mind area poison devastates armies like no other prof can. Combine that with the area mind diseases and the fact that poison and diseaseAs, Bs, and Cs stack and you've got an extremely overpowered prof. So you're saying that the MIND is in a pretty bad way? So with this new HAM system coming in the revamp this will be a thing of the past right? So a total HAM revamp (you know the one coming in the combat revamp) would address this problem right? Good luck with stacking an area A or sometimes even an areaB. Works great with creatures but really weak if you put all of the points into potency just so it will stick.
*If 75% reduction is out of the question then I offer an alternative. A simple soultion would be to remove spider venom and CM effectiveness from the game. Make the crafted poisons/diseases hit for what the actual listed strength of the p/d is. I find is crazy that a CM can make a weapon that can hit for 6x as hard as the best looted dot weapons (barring legendary weapons). A person can kill hundreds of jantas and nightsisters for a decent poison, disease or fire. A CM can put forth an equivelent effort in gathering resources and crafting and make a weapon that is at least 6 times as powerful, sticks 100% of the time, is ranged, can be used without unequipping their jawa rifle, and cripples numerous people. Considering the rarity of spider venom its like its not even in the game sometimes but you know how griefers like to circulate those nasty rumors of CM's havla bombing with venom packs. /cry It's would be like a rusty dagger being twisted in my guts if I ever saw someone wasting such a precious resource. Now we come to the crafted vs. looted issue. Since this isn't Everquest (although it feels like it sometimes) crafted stuff should be better than anything looted or so the devs say. Come to think of it I cant think of a single lootedweapon that cant be beaten by a crafted weapon. Now the resources are a big issue and gathering it or waiting for a spawn usually has you pulling hair or starting your own voodoo sect to speed up the process. Not sure where you got the 6x more powerful thing unless you're talking about DoTs and craftable weapons with DoTs are rare...and have sharp pokey ends or ends that go boom. Lets see sticks 100% of the time, thats a potency issue and the same applies to ANY looted weapon. Is ranged...sorta like our profession's mission statement says are stuff is. Dont have to un equip the jawa, nope got me there...of course there still is that little 4sec delay..and being rooted. Cripples numerous people, well we sure dont have the abilities to help numerous people more than a novice medic can but thats besides the point.
*CMs never miss. Every other combat prof will miss with attacks that are far less powerful than /applypoison and /applydisease. This issue should also be addressed. Hahaha, except for the ability to attack groups my headshot3 will outdo my poison dps and strafeshot2 surpasses that but then why would I want to attack multiple people's health/action when I can go for the weak MIND instead. Thank god for the new DXR-6b and accuracy foods. I kill fencers for breakfast.
*Area poisons and diseases are far overpowered as well. They should either be removed completely or Area Cures should be added. And the area cures should be of equivelent power to the poisons and diseases. Like TH said, some poisons need multiple cures. Multiple cures were waaaaaaaaaaaaaaaaay back in the day unless you're talking about non-enhanced cure A packs. A cure C pack unenhanced can reach up to 450 easy and with the doc modifier (450x2=900cure powah!) and cut through a stacked poison in one shot and in 4 seconds instead of 10. I saw some 570 effect cure C's once and I'm still not sure if those were enhanced or not. Area effectis oneof the very fewabilities that Combat Medics get that is unique. Area cures would be a great idea, but it should also be given to Combat Medics since its in line with our abilities.
These issues have been brought up over and over again but people like you just refuse to read over the boards and spew some more of the same junk. Fixing the MIND vulnerability would makehuge changes to Combat Medic effectiveness in PvP and its happening at the combat revamp. I could go over the list of things that can be addressed but maybe just maybe that "research" thing you were supposed to learn in school might surface and you'll do it yourself this time. Have a nice day ![]()
p.s.- Reason I feel like I'm still in Everquest? Melee are the most powerful professions out there in PvP and PvE. Hack and slash owns but when a necro/ranger (aka CM/rifle) comes along they get all huffy about our magic abilities. Only downside is that kiting is equivalent to running in a straight line while avoiding obstacles and the only root spell you do to yourself. If I wanted more hack and slash I wouldn't have left EQ. Well at least I can pull a swoop out of my pack instead of chasing down a drood for a sow and getting charged for it...![]()
Brainplay wrote:
*If 75% reduction is out of the question then I offer an alternative. A simple soultion would be to remove spider venom and CM effectiveness from the game. Make the crafted poisons/diseases hit for what the actual listed strength of the p/d is. I find is crazy that a CM can make a weapon that can hit for 6x as hard as the best looted dot weapons (barring legendary weapons). A person can kill hundreds of jantas and nightsisters for a decent poison, disease or fire. A CM can put forth an equivelent effort in gathering resources and crafting and make a weapon that is at least 6 times as powerful, sticks 100% of the time, is ranged, can be used without unequipping their jawa rifle, and cripples numerous people. Considering the rarity of spider venom its like its not even in the game sometimes but you know how griefers like to circulate those nasty rumors of CM's havla bombing with venom packs. /cry It's would be like a rusty dagger being twisted in my guts if I ever saw someone wasting such a precious resource. Now we come to the crafted vs. looted issue. Since this isn't Everquest (although it feels like it sometimes) crafted stuff should be better than anything looted or so the devs say. Come to think of it I cant think of a single lootedweapon that cant be beaten by a crafted weapon. Now the resources are a big issue and gathering it or waiting for a spawn usually has you pulling hair or starting your own voodoo sect to speed up the process. Not sure where you got the 6x more powerful thing unless you're talking about DoTs and craftable weapons with DoTs are rare...and have sharp pokey ends or ends that go boom. Lets see sticks 100% of the time, thats a potency issue and the same applies to ANY looted weapon. Is ranged...sorta like our profession's mission statement says are stuff is. Dont have to un equip the jawa, nope got me there...of course there still is that little 4sec delay..and being rooted. Cripples numerous people, well we sure dont have the abilities to help numerous people more than a novice medic can but thats besides the point.
Gnuut wrote:
I'm just hoping the timer doesn't increase our base throw time. Making Havla ineffective for offensive medicine is one thing but increasing the base delay between a CMs throws is unacceptable. The range change is fine but now it makes it of less worth to bother mastering CM. The poisons I make all have a base of 40m before experimentation. A non-Master CM can match my distance now. I also bet they didn't address the 4 second animation. Either way I'm glad the changes have started and the nerf cries will lessen.
Message Edited by Gnuut on 07-08-2004 03:01 PM
Look at it this way... you can put more experimentation points into your poison tick now.
Utuppie wrote:
Now if they did some thing like a CM dabbler with little skill in Effectiveness had the 75% reduction - going up to 50%, then 25% then 0% at master... that might be cool, help cut down on everyone and their grandma being able to chuck600k+ tick poisons.
They're already doing that. It's called effectiveness. If you're 0/0/0/4 CM, you get 105% effectiveness as oppose to MCM which gets 200% effectivenss, young padawa.
Brainplay wrote:
A cure C pack unenhanced can reach up to 450 easy and with the doc modifier (450x2=900cure powah!) and cut through a stacked poison in one shot and in 4 seconds instead of 10. I saw some 570 effect cure C's once and I'm still not sure if those were enhanced or not.
Those probably aren't enhanced. My standard cure C packs are 580 base power (so 1160 actual curing ability). This is using flowers that are only 78% of ideal and inert gas that is 98% of ideal. Had I had good organic data from day 1, I suspect I would be breaking 600 with better flowers.
My standard580 power cure in the hands of a master doc will cure my standard non-loot 12-point area poison C (460 tick) and single poison C (600 tick) in a single shot with 100 to curing ability to spare.
TsunamiKata wrote:
Utuppie wrote:
Now if they did some thing like a CM dabbler with little skill in Effectiveness had the 75% reduction - going up to 50%, then 25% then 0% at master... that might be cool, help cut down on everyone and their grandma being able to chuck600k+ tick poisons.
They're already doing that. It's called effectiveness. If you're 0/0/0/4 CM, you get 105% effectiveness as oppose to MCM which gets 200% effectivenss, young padawa.
Right but people are calling for 75% dmg reduction on top of the current formula, correct? Doesn't matter they have been crying for it for months, I don't see anything else happening to CM until after the whole combat revamp.
Utuppie wrote:
Right but people are calling for 75% dmg reduction on top of the current formula, correct? Doesn't matter they have been crying for it for months, I don't see anything else happening to CM until after the whole combat revamp.
I've been hearing this since middle of August 2003.
TsunamiKata wrote:
Utuppie wrote:
Right but people are calling for 75% dmg reduction on top of the current formula, correct? Doesn't matter they have been crying for it for months, I don't see anything else happening to CM until after the whole combat revamp.
I've been hearing this since middle of August 2003.
LOL, yep... although I was not PVPing with master CM until.... I dunno november 03 or so. Still its funny, and I really look foward to annoying the crap out of everyone just as much after the fixes... I already have been getting closer than I should in fights as a CM and dying, I don't mind, its worth spamming 10 AE tosses and seeing an entire group fail to keep up trying to heal them lol....
And its gonna get worse when people make the mistake of dropping doc in their dabbler templates... oh yes... muahahaaw
TsunamiKata wrote:
Utuppie wrote:
Right but people are calling for 75% dmg reduction on top of the current formula, correct? Doesn't matter they have been crying for it for months, I don't see anything else happening to CM until after the whole combat revamp.
I've been hearing this since middle of August 2003.
Yes, but now the Jedi are involved and with them the force....
Message Edited by Morath360 on 07-12-2004 09:06 AM