Combat Medic Archive

Thread: Combat Medic Fixes!

neutrineaux
Tue Jul 13, 2004 12:39 am
#144






Maxanto wrote:





JeremiahD wrote:



from a GCW thread on the same issue as this one....




"Hate to be cynical on a such a positive thread but it must be said.



We complained abotu CMs for how long now? At least 4 months and what were ppl told at the Fan Fest? "CM are working as intended, we might add a area cure for docs"- devs



Now Jedi complain since the last publish that CMs can warcry/havla them and look what happens, the devs work on it right away and there is alreay a TC update going on, while our issues get ignored once again.



Anyone else see the unjustice here? It is bad enough that jedi get enclaves before the GCW participants do(umm shouldnt there be some sort of rebel/imperial councils set up for us?), among other things in the full 2 publishes geared towards them, but now if any problem arises they get it fixed for them while we get left in the dark.


Sad Sad Sad "





Jeremiah Dee



Message Edited by JeremiahD on 07-08-2004 03:07 PM






ok unjustice? lol good one. I think you meant injustice right? maybe im wrong. what is funny is not the jedi that complained about your exploited profession. an injustice is being able to throw something with your arm further that I can shoot something with a rifle intended to destroy low flying planes. the reason you are getting nerfed is because your profession is not what they ever intended. way over powered. no I ammend that, way way over powered. I am glad the devs are finally doing something about it. I hope you enjoyed your exploits. in my humble opinion every mcm that was throwing for 94m should have been banned.


flame away boys you are finaly getting your JUST deserts.





a low flying plane is usually going to be over 64m up.




no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


PsionicHawk
Tue Jul 13, 2004 12:26 pm
#145

I feel compelled to point out, again, that disease is on a 40 second timer.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Angelxero
Tue Jul 13, 2004 6:09 pm
#146

Well here is my opinion, cm was breaking the pvp back before jedis were. so to say but now we got overt jedi. lol ability to heal like mad. and if they get in trouble, a little twinkle of the toe and poof gone. And to boot no armor besides mandolorian armor has resist to lightsabres. For me i dont have the time nor the want to be a jedi. But the fun of pvp is gone for me now cause a jedi can waste a team of 5 of us in no time and there are never just one. And what if we do start to do them dmg. poof running like mad only to return 2 secs later fully healed. THAT IS BS. So now the pvp goes, either your a jedi or you dont pvp that simple. and they are everywhere. and now the only prof that can do anygood vs them is getting nerfed, fixed or whatever you want to call your pampering of jedis. Ive been here since the start. so ive been here with all the nerfs and such. But the catering of jedis is just a lil much for my patience to deal with. And since i cant pvp anymore and pve is just lol a droning effect i shall just bow out and wish you the best of luck SOE. And to everyone else have fun watching the glow stick wars.
therealrosh
Thu Jul 15, 2004 1:47 pm
#147






*A 4 second timer is a JOKE!!! Even before Halva hit the scene CMs were cutting swathes through armies. Make it a 30 second timer and you might be onto something positive for PvP.4 second timer is an insult.






I agree, the only people using anytype of heals faster than 4 secs should be doctor, MCM should be atleast 4.5secs for ranged stims, and 4.501 for area stims. toss a stim, toss a poison, same thing, center your rifle, breathe, take the shot, 4 secs for rifleman, headhit3? 10secs at a minimum. Buffs, should take weeks, not 2 mins without havla.






* 75% reduction in CM dot ticking is a must! Every other prof got hit with this and so should CMs. 600 ticking mind area poison devastates armies like no other prof can. Combine that with the area mind diseases and the fact that poison and diseaseAs, Bs, and Cs stack and you've got an extremely overpowered prof.





Sure thing because your not getting prepared before you go out to play. EAT FOOD, BUY CLOTHES, than go play, until you are getting prepared properly, stop whining. If i dont grab my armor, leave my rifle at home, forget my poisons, then go out to play, and get owned by an architect, should i start screaming for an architect nerf? No, because i was stupid. Learn to play, then complain. I have tossed my mind c's and had people resist them, and they inturn kick the crap outta me, why? Because they were prepared.






*If 75% reduction is out of the question then I offer an alternative. A simple soultion would be to remove spider venom and CM effectiveness from the game. Make the crafted poisons/diseases hit for what the actual listed strength of the p/d is. I find is crazy that a CM can make a weapon that can hit for 6x as hard as the best looted dot weapons (barring legendary weapons). A person can kill hundreds of jantas and nightsisters for a decent poison, disease or fire. A CM can put forth an equivelent effort in gathering resources and crafting and make a weapon that is at least 6 times as powerful, sticks 100% of the time, is ranged, can be used without unequipping their jawa rifle, and cripples numerous people.






First, LETS NERF ALL LOOT. You shouldnt be able to use a Krayt enhanced rifle against me because thats not fair, and your acklay stun baton should be destroyed since you cant have 80% resist comp to it, and while we are at it, lets nerf all brawlers because you might forget your food and clothes and get kd'd by a master.

Second, we are not making weapons, we are making BIO WEAPONS, and CHEM WEAPONS, you want a weapon, talk to fatty and buy a cdef, you want to scare the crap out of your enemy's then hire sadam and start tossing the anthrax.

Oh yah, and lets lose the lightsabers, since I cant have 80% resist comp to those either.







*CMs never miss. Every other combat prof will miss with attacks that are far less powerful than /applypoison and /applydisease. This issue should also be addressed.






Have you ever been sprayed with a hose? did you get wet? nuf said i think. you have to think a little before you start to complain, yes range was wrong, not bugged, but wrong, and stacking is broken, from bleeds and fire, and poisons, lets fix that before we start deciding that comp should be 100% vs everything except a stubbed toe, oops, thats kinetic.







*Area poisons and diseases are far overpowered as well. They should either be removed completely or Area Cures should be added. And the area cures should be of equivelent power to the poisons and diseases. Like TH said, some poisons need multiple cures.






Then take out all area attacks, totally, for ever. The answer is nerf doc's, but no one ever seems to scream that one, we like our 2500 buffs on 6 stats, and our doubling of the other 3. make buffs worthless, make CM worthless, make rifles worthless, make tkm worthless and finally the jedi will be happy, well, there will still be that uber architect, NERF THE ARCHITECTS.



Aory

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