Combat Medic Archive

Thread: CM's and CU: Some Info

Brainplay
Tue Apr 05, 2005 8:16 pm
#131






ZanthosBlastshield wrote:

As far as the pistol tree in marksman is concerned:


Would I be correct in assuming the majority of CM's are upset because of theoverwhelmingFOTMMCM/MR build? Is it because of the extra point allocation on the marksman tree to keep your current build intact, getting everyone in a tizzy?





You can still go MCM/MR with the current CU build and still have points left over. You wont be able to go master medic for the extra +20 bonus though. The only way to do that would be to go master pistols. Thats where we're being limited.


Rifles are the wizards...err long range damagers. Carbineers are the area affect/crowd controlers. Pistoleers are the single entity crowd controllers. Pistoleers/BH/CM/commando/smuggler are limited to 35m for EVERY pistol. Max range on carbines is 50m. Max range on rifles is 64m. There's some stuff I'd like to add in here about weapons and ranges but I'm not sure if its going to be implemented or if I'm still under NDA.


Anyway for group PvP I'd like to go more area attack/control to assist my group than a single heavy nuker or a stopping shot spammer. Unfortunately in order to do that I wont be the best CM that I can be. Nope I'll have to be a pistoleer for that. I'd have gladly taken an extra tree of medic and the ranged support tree anyday.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Cdapolito
Wed Apr 06, 2005 2:41 am
#132

I have a MCM I am baby-sitting while my BF is away at college so I thought I would chime in with my 2 cred and views from TC5.


Pistols are the normal weapon issued to and carried by medics in the field... now enough with RL let's talk CURB


You running speed is determined by the weapon you are carrying. Unarmed is fastest, followed by the other 3 melee, then pistol, carbine, rifle, and heavy... in that order. So Mr. Riflewook will not be able to get to his patient as fast as Mr. PistolZab.


BE's have all of the other Medical professions by there tender bits as they will be crafting the buffs and poisons.


CM got a reduction in SP so If you still want to use another weapon you have 28 extra points to spend, minus 14 for pistols4 = a net gain of 14 SP to spend elsewhere.




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
TaranDraconise
Wed Apr 06, 2005 6:32 am
#133

And yet again we debate the basics.


At present i can craft my own supplies making me a unique INDIVIDUAL in this game. I can not depend on a BE to make poisons just for me. I am a fighter I can not afford the skill pts to be wasted on something i should be able to do myself, i.e., becomeing a BE. All combat medics who have mastered enjoy the ranged attack 40 to 52 meters for me. If i have to master pistols and limit myself to 35 meters and then trust that a BE is only gonna provide me with poisons he or she makes to preserver my uniqueness, i think this is amazingly stupid. I dont want to be in close combat. I enjoy combat at a distance 35 m. or more. I can heal and kill effectively at that range. Remember the CM is given a weak defense rating.


I think i can speak for the majority on this.


Give us back our range tree in marksman


Give us back out schematics.


Taking these two items away from the CM destroys the template.


I am really surprised we all aren't screaming about the other stat dieases and posions we lost.


And yes i know no one care's to read my words and no one values my opinion becuase i am a new member to the forums. But i am a Master CM / Master Medic / Master Carbineer and I think i know a little about my professions. I at least know something about the game and what people like.


For the sake of SOE/ SWG/ and Combat Medics please give us some portions of our profession back.



Taran - Elder Jedi
Treetopp - Elder Ranger (HM)
Narat - Master Ship Wright
Anazasi - Elder Entertainer
Drodekia - Master Droid Engineer
WWW.ALLIANCE-YARDS.US
Brainplay
Wed Apr 06, 2005 6:47 am
#134






Cdapolito wrote:

I have a MCM I am baby-sitting while my BF is away at college Feel free to chime in when you have some more time under your belt as a MCM. Thanks.


Pistols are the normal weapon issued to and carried by medics in the field... now enough with RL let's talk CURB Actually its not. This has been discussed over and over already. Medics are now fully trained and loaded out riflemen. Medics were dead weight until someone took a hit. The military found that out the hard way and changed their training. Stop watching band of brothers.


CM got a reduction in SP so If you still want to use another weapon you have 28 extra points to spend, minus 14 for pistols4 = a net gain of 14 SP to spend elsewhere. There is still a bio-suppresion mod located in master medic. CM's cannot get that mod unless they master medic which only leaves enough points left over to master pistoleer. Every other profession has the ability to master their own novice profession and pick up a different combat profession. Moving the pre-req. back to ranged support allows CM's to take up any ranged profession available but limits them from melee should they decide to master. Surprisingly even though we get an "advanced" bacta toss we aren't required to master the medic healing efficiency tree at all and that strikes me as just weeeeeird. Requiring two trees in medic would balance the SP cost.



I just got pWned by 3 level 1-2 npc's outside of bestine hitting for 150-250 in under 10sec. I'm not in the mood






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

RazaTailor
Wed Apr 06, 2005 9:55 am
#135

Omg... why are people crying? the upgrade isnt even done yet. people are quitting and getting hostile over first imperssions. if you all bicker and cry over something as little pistol... well... HAve you seen the rest of the upgrade? Why is everyone crying over a pistol? you want to be a rifle/cm? to do what? Solo big things? um how the upgrade looks it wont matter what you are soloing big things will not be a consideration. And everyone is bickering over realisim and medics using certain weapons or the names of their specials not being scientificly accurate? Am i the only one remembering we are playing a game with people running around in robes with laser swords and flying in space ships?

I do not read forums or post this or that but as it looks the upgrade will make this game a group game, and those peopel who are crying and quitting already becuase they will not be super good or cool is fine by me. they wont be the type of peoeple i will want to play with in a group anyway.



Cari The Blue Skinned Twi'lek

Weaponsmith, Smuggler, Heartbreaker

Cari's Creations. Weapons With A Touch Of Twi'lek Charm

Pompeii, Lok 3761 -5070
SonVegeta
Wed Apr 06, 2005 9:57 am
#136




MaraJade I agree with you. If they are going to make up cool stuff for the game they should at least do some research. Next thing you know we may have dihydrogen monoxide toss. Otherwise known as H20 (water for you people who forgot). It sounds so terrible and bad yet its so tasty and good.






MaraJade12 wrote:





vortexala wrote:

  • Chemical Warfare includes: Infect, Deuterium Toss, Improved Neurotoxin, Improved Infect, ADvanced Neurotoxin, Improved Deuterium Toss






  • Ok, Deuterium Toss. Devs, this makes no sense. Deuterium is hydrogen with one neutron, making it twice as heavy as hydrogen (meaning it's at ~2 instead of ~1) It's a stable isotope, it's not radioactive. It can combined with oxygen to form "heavy water", which tastes just like water only has a slightly higher melting point and boiling point and other chemical properties are slightly different than normal water. There is "heavy water" in all of the water on Earth normally. Tossing deuterium is not a weapon, you'd have to put it in a ballon to throw it and that's not going to hurt anyone. Maybe a nuclear physicist could make a bomb out of it, but that's definately out of the realm of CM.







    vortexala wrote:

  • CM's get certed for Battle Armour

  • Biological Warfare includes: Electrolyte Drain, Thyroid Rupture(Ouch, My Thyroid!), Improved Electrolyte Drain, Paralyze(must be the mezz/daze), Improved Thyroid Rupture(My God, you've imrpoved greatly your ability to rupture thyroids!)






  • Again Devs, what are you going for with Thyroid Rupture and how would this actually be implemented in a weapon? Your thyroid is a gland located below your hyoid bone and your larynx, it secretes things, it doesn't take things up so it can't rupture by overfilling nor can it rupture in the way that the eardrum does. It also doesn't pump things under pressure like a blood vessel, so you can't increase the pressure to make it rupture. If you're going to rupture it, you'll have to rupture the individual cells in it by changing their osmolarity to one higher than that of the rest of the body so that it takes in water to lower its osmolarity. IF it starts at a sufficiently higher osmolarity than the rest of the body, it may take in enough water to rupture the cells making it up. To do this though, you would need to somehow get ions (Na+, Ca2+, K+, Cl- are the ones normally in the human body) or something else into the cells to increase the osmolarity, without getting these things in the rest of the body and then wait as the body tries to equalize the osmolarity. BUT the body can always pump the ions out of the cells to counteract the water entering in. It'd be much easier to just poison the person or just overload their entire body with potassium to put them into cardiac arrest. Plus, who's to say all species have thyroids and that it's not just a human thing?





    Atobusarragra
    Wed Apr 06, 2005 10:06 am
    #137






    RazaTailor wrote:
    Hi, I thought I'd post here to flame and increase my post count





    Fixed!
    vortexala
    Wed Apr 06, 2005 10:09 am
    #138






    RazaTailor wrote:

    Omg... why are people crying? the upgrade isnt even done yet. people are quitting and getting hostile over first imperssions. if you all bicker and cry over something as little pistol... well... HAve you seen the rest of the upgrade? Why is everyone crying over a pistol? you want to be a rifle/cm? to do what? Solo big things? um how the upgrade looks it wont matter what you are soloing big things will not be a consideration. And everyone is bickering over realisim and medics using certain weapons or the names of their specials not being scientificly accurate? Am i the only one remembering we are playing a game with people running around in robes with laser swords and flying in space ships?

    I do not read forums or post this or that but as it looks the upgrade will make this game a group game, and those peopel who are crying and quitting already becuase they will not be super good or cool is fine by me. they wont be the type of peoeple i will want to play with in a group anyway.






    Do they not teach reading comprehension in school anymore?



    ~Texxie Xetrov~
    Retired Mayor of Vesania, Corellia, Chilastra
    Retired Combat Medic Correspondent(Feb 04 - Dec 04)

    "A Day without sunlight is like.... night."
    A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
    Play at your own risk, but don't blame us...
    Atobusarragra
    Wed Apr 06, 2005 10:11 am
    #139

    Blixtev,


    If you're even still reading these threads, it would be nice if we got our area heals back.....unless the improved and advanced bacta toss does give area heal powers...notice I used the word 'powers' here


    Be nice to get the Frogs giving out Master level stuff so we can test our profession to see how it is.....yes, I know, patience and all that....*pulls hair out*
    Shakes
    Wed Apr 06, 2005 10:46 am
    #140






    vortexala wrote:





    RazaTailor wrote:

    Omg... why are people crying? the upgrade isnt even done yet. people are quitting and getting hostile over first imperssions. if you all bicker and cry over something as little pistol... well... HAve you seen the rest of the upgrade? Why is everyone crying over a pistol? you want to be a rifle/cm? to do what? Solo big things? um how the upgrade looks it wont matter what you are soloing big things will not be a consideration. And everyone is bickering over realisim and medics using certain weapons or the names of their specials not being scientificly accurate? Am i the only one remembering we are playing a game with people running around in robes with laser swords and flying in space ships?

    I do not read forums or post this or that but as it looks the upgrade will make this game a group game, and those peopel who are crying and quitting already becuase they will not be super good or cool is fine by me. they wont be the type of peoeple i will want to play with in a group anyway.






    Do they not teach reading comprehension in school anymore?





    Nor do they teach writing. I cringe everytime I see internet chat shorthandused in butchered paragraph (using the term lightly).


    "Y? I dun grinded all da way without u"





    - I support your right to quit. If you don't like it, click CANCEL!



    Rojit Albeis
    Liason to the Galactic Empire
    Sienar Fleet Systems - Naboo Office (4789, 6102) - Chimaera
    Shakes
    Wed Apr 06, 2005 1:10 pm
    #141






    RazaTailor wrote:

    I would think people would be more concerned over the fact your ability to craft poisons are gone. What then will set you aside from another CM? I prided myself in going the extra mile , finding the rare good resources and making my meds and poisons good. Besides the little boosting item it seems BEs will be able to make to make your abilities better there does not seem at first glance any one particular thing a cm can concentrate on to make herself stand out.







    CMs will be debuffers, healers, DOT and a little bit of mez. If you want to stand out learn to use your abilities. It's not going to be what you use (as far as items like current poisons) that differentiate you but how well you use the new abilities.


    Sure it might be great to show off a high dmg poison that really makes someone mad when you hit them with it but when groups are logging in and sending you tells because they know you know how to use yoru abilities to benefit the group then you have differentiated yourself.




    - I support your right to quit. If you don't like it, click CANCEL!



    Rojit Albeis
    Liason to the Galactic Empire
    Sienar Fleet Systems - Naboo Office (4789, 6102) - Chimaera
    RazaTailor
    Wed Apr 06, 2005 1:12 pm
    #142

    I certainly agree It will be fun to be in a group again supporting those that will need us.



    Cari The Blue Skinned Twi'lek

    Weaponsmith, Smuggler, Heartbreaker

    Cari's Creations. Weapons With A Touch Of Twi'lek Charm

    Pompeii, Lok 3761 -5070
    Combat_Medic_to_be
    Wed Apr 06, 2005 2:08 pm
    #143

    I have to say that at first I was very displeased about the removal of items from healing however it has grown on me for several reasons.


    Firstly, there are allready several healing abilities ingame which require no item. There is also nothing to say that the medic is not using an item, it just seems a little less realistic than the old system because a player has not created a limited use item which must be used to complete a medical action.


    Inventory space also played an issue for me. For me it is a pain having so many items in my inventory because it gets very cluttered, especially as I can't organise them in a bag like I do alot of my other items.


    When you think a CM has 24 disease Cs and 18 poison Cs at his disposal, that's alot of clutter in my inventory.

    There is also the issue of CM being an expensive proffesion to play for those who do not enjoy the crafting side or those who do not have the time to get into crafting.


    While I don't totally agree with the removal of meds due to it feeling less realistic, for me, thepros far out weigh that cons.


    The change of CM pre reqs was also very interesting for me. I like the fact that they have dropped master medic as a pre req as this will allow for melee CMs which is a good thing in my opinion, especially when you consider the removal of ranged area heals in favour of a pointblank area heal.


    For me personally the pistols line is much more favourable as it will allow me to master fencer and take some smuggler skills to make use of the pistol cert in the CM tree.


    I don't really look at the pistol pre req as a penalisation for those who do not take pistoleer; rather a bonus for those who do. Afterall, none of the melee profesions can get master medic as well as rifleman and carbineer. So it's simply a way of encouraging people to take pistoleer, not a way of punishing those who do not.



    Jendi Akasce - Nevaeh
    A carebear tumbleweed

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