Combat Medic Archive
Thread: CM's and CU: Some Info
:: Pistols vs. Ranged support:
The fact remains that combat medics always had to invest at least 29 skill points in marksman, but you had to invest a total of 43 in marksman if you wanted to pick up pistoleer, carbineer, or rifleman in addition to combat medic. Under the CU system, you still have to invest at least 29 skill points and are not penalized for taking up an actual weapons tree. Now considering the different skill mods and specials granted in the pistol and ranged support lines, I must agree that the 14 skill point difference isn't worth much. BUT...
:: Now considering the "medic" part of combat medic:
What I think most people are missing is the fact that combat medics no longer have to master the medic profession - they only need the Ranged Healing tree, which frees up 42 skill points. So under the CU system you're still making out better (skill-point wise) than the current system.
* The minimum # of skill points you need to get novice combat medic now is 112; /w the novice box in an elite ranged profession it's 132.
*Post-CU, the minimum # of skill points needed to get novice combat medic is 64; /w ranged support AND the rifle or carbine tree AND novice rifleman or carbineer it's 98.
(I seriously hope I did the math right, but even if it's off, you get the idea.)
Of course, the objection to the new Pistols prerequisite is not wholly skill-point based either. I don't quite agree with the reasoning for making pistols the required line, but after crunching the numbers, it really isn't that bad. My character now is a carbineer/combat medic, and the post-CU outlook for the feasibility of this template doesn't look bad, considering the new skillpoint requirements. But don't let all this skill-point talk give you the wrong impression of what I like...I would still prefer to have ranged support as the prerequisite instead of pistols.
(Note: I don't know about the other medic trees...I'm not sure what the difference is between the healing efficiency, bio-suppression efficiency, and medical augmentation mods, but I expect that medical augmentation may be useless to a pure combat medic. Even if the medical augmentation tree was taken, the skill point outlook is still better than pre-CU.)
:: Nomenclature of Specials: Yes, some of the names are pretty friggin' goofy, ESPECIALLY thyroid rupture and deutrium toss, and ought to be changed.
= Andrew
Chilastra.Palacek
Message Edited by Jagii on 04-04-2005 10:56 PM
Personally i'd prefer the support line instead of the Pisol line just to have more flexibility. I can't say the supposed reason for Pistols is especially strong imo.
This is a game and we throw ranged heals, so what real combat medics carry around isn't really an issue in my mind.
Brainplay wrote:
Mustelafuro wrote:
I'm glad they gave us pistolsAnd the CU isn't that bad, yes it could use some tweaks, but all in all I am fine with it.
If you go by that same statement the old system could have used a few tweaks to fix it as well.
Never said it didn't. I just learned how to play with what I had and be good at it. Personally all this whining and crying on the forum these days is sad. Whether all the ppl who are upset quit or not doesn't matter too much. I will still be a CM, I will relearn how to play it, and I will be one of the better ones on my server at least.
If everyone is so pissed off, then just go do another profession already. I can't wait til the CU hits, it will be a challenge and I'm going to have some fun with it.
Atobusarragra wrote:
Ka_ren wrote:
Does this meanthat we no longer need to master medic...just the ranged healing tree? And that we no longer need ranged in marksmen, but pistols instead or is pistols an additon to ranged support? If we just need the ranged healing tree and pistols 4 then I see an whole new opportunity for what combat I can master alongside CM.
How so? By being froced to take Pistols actually limits your comabt possibilities. All other ranged professions, including pistols, require Ranged Support.
I thought we needed carbines 4....not pistols 4. I may be wrong though.
vortexala wrote:
- New Pre-Reqs: Pistols IV in Marksman and Ranged Healing in Medic
- Pistols Branch includes: Firearm Strike, Aimed Shot, Placed Shot, Quickdraw
I thought they were taking the crafting from us entirely and leaving it to the be's.
TaranDraconise wrote:
Ok, we have gone to debating the justification of an entire line (pistols) in light of a silly weapon cert at master. Who cares about the weapon cert unless this weapon is going to be exclusive to master CM's and deal out 1000's of pts of damage. I see no logic in forcing the player to justify the waste of those skill spts when ranged support as always been the pre-req in the past. As far as logic goes about throughing stims or magic balls whats the point. we have new time constraints on how long it takes to do it. (lol 3 phases for doing specials now) and with all the new skill pts we have floating around whos to say the CM wont go rifle and thats a huge weapon compared to say a carbine.
Further more i have a good question realitive to CM, since we dont need the entire master medic profession anymore just a tree now. Will we be able to heal damage as before? And where is the schematics for the posion we get? Or are we all suppose to depend on CA's and AA's to make us better at what we do then our enemy?
Good luck DEV's trying to sort this out.
Mustelafuro wrote:
Never said it didn't. I just learned how to play with what I had and be good at it. Personally all this whining and crying on the forum these days is sad. Whether all the ppl who are upset quit or not doesn't matter too much. I will still be a CM, I will relearn how to play it, and I will be one of the better ones on my server at least.
If everyone is so pissed off, then just go do another profession already. I can't wait til the CU hits, it will be a challenge and I'm going to have some fun with it.
There are only a few professions skill points aren't double located within the same novice area. Combat Medics are different in that we have one in medic and one in marksman. Even doctor has both of their novice tree's located in the medic line. That allows all of these professions the ability to master a novice profession and two other similar elite professions with plenty of points left over. The can similarly master a novice profession of one class (brawler or ranged) an elite from that box and then master ANY opposite class combat profession they choose.
Combat Medics aren't given that option since we are required to take the pistols tree line in marksman. We cannot master medic for the bonus and then pick up the desired ranged or melee mastery we want. In the past we had the ability to choose at least one ranged mastery. Now we dont even have thatoption because of the pistols requirement. Putting the requirement back to ranged support at least gives us the ability to pick up the ranged profession of our choice.
ALL pistols have a range of 0-35m and thats not that appealing to some of us (nor that they slapped the name "alliance" on our pistol).
ZanthosBlastshield wrote:
As far as the pistol tree in marksman is concerned:
Would I be correct in assuming the majority of CM's are upset because of theoverwhelmingFOTMMCM/MR build? Is it because of the extra point allocation on the marksman tree to keep your current build intact, getting everyone in a tizzy?
I feel quite proud of the combat medic community. Instead of everybody rejoicing about getting an ueber pistol (at least according to what Blixtev said), they object because the prerequisite change restricts the game's flexibility - a flexibility that is consistent with the game's original design and one that the players are already accustomed to.
Of course this all depends if I have my facts straight. The makers of SWG adopted the current skill-based progression to allow for flexibility, correct? Now it would pretty foolish to go against this original plan, considering it is one of the distinctive (and may I say VERY GOOD) features of the game.
= Andrew
Chilastra.Palacek
ZanthosBlastshield wrote:What I do see is a line in marksman (ranged support) that adds +25 (Ranged Defense) and +10 (Melee Defense). This could have been a problem in the balancing of the profession (defensively).
An equal amount of these defenses could have been taken out of Combat Medic skills though, so I highly doubt that's the reason.