Cities And Housing Archive

Thread: If /citywarn did this....

-Smokey-
Fri Jun 03, 2005 4:25 am
#105






Ademan wrote:

Why should militia not be able to ban BHs? Whats the difference to you as a BH if the Jedi is hiding in his house or in his city? Its not as if he can grind or get xp while he is there, and when he leaves to do a mission you can hunt him then.






Because hunting jedi has nothing to do with faction or gcw pvp. Its a seperate issue and if they were allowed, jedis would use militia to grief bounty hunters. Anyhow, a BH who is declared combatant or SF could still be banned.
Eulbobo
Fri Jun 03, 2005 4:40 am
#106

A bh can hunt his mark elsewhere from the jedi's town....
There's no difference right now : if the jedi is in his town, the bh is stucked in front of the house.

POI access.... Give me a SINGLE example of a usefull POI where a town could be a grief? Tell me.... If you make a 2minutes timer, you can access it without any threat...

On leave players? Why shouldn't they be warned? Everyone should except SF players (because they are already PvP enabled).
I personnaly want some on leave or neutral players to be OFF my town. I personnaly want a tool to kick the butts of some random guys that come to annoy everyone.
I want to be able to say "you are never welcomed here, so move or face milicia"


And that would give a sense to the "stronghold" city specialisation.... If it's working....

Message Edited by Eulbobo on 06-03-2005 04:42 AM



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Neekocha
Fri Jun 03, 2005 4:50 am
#107






Fallen_Snow wrote:

You didn't answer my question about why it is when Luke enters the Rebel breifing room with his saber equiped why it is te whole room didn't jump up and deathblow him. (I think its safe for you to see I disagree with the policy of same faction jedi hunting)




Why are you bringing some Jedi whining in a thread about /citywarn ? Is there a topic in these forums that can be discussed without Jedi jumping in to whine ?


As a reply to your question :maybe the Rebel soldiers are not bounty hunters with a contract on Luke's head ? Or are they ?


EEMAN
Fri Jun 03, 2005 4:55 am
#108



Eulbobo wrote:
A bh can hunt his mark elsewhere from the jedi's town....
There's no difference right now : if the jedi is in his town, the bh is stucked in front of the house.

POI access.... Give me a SINGLE example of a usefull POI where a town could be a grief? Tell me.... If you make a 2minutes timer, you can access it without any threat...

On leave players? Why shouldn't they be warned? Everyone should except SF players (because they are already PvP enabled).
I personnaly want some on leave or neutral players to be OFF my town. I personnaly want a tool to kick the butts of some random guys that come to annoy everyone.
I want to be able to say "you are never welcomed here, so move or face milicia"


And that would give a sense to the "stronghold" city specialisation.... If it's working....

Message Edited by Eulbobo on 06-03-2005 04:42 AM



In my galaxy the rebel outpost on rori and the imperial outpost on dantooine have city halls very very close to them. The instance you shuttle into the starport you enter that town. If cityban kept you from that town and citywarn let them attack you, every single time you went to that NPC town you would be in forced pvp. Its not a players right to say whether or not another player can go to that town.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Ademan
Fri Jun 03, 2005 4:59 am
#109







Smokeywrote:

Because hunting jedi has nothing to do with faction or gcw pvp. Its a seperate issue and if they were allowed, jedis would use militia to grief bounty hunters. Anyhow, a BH who is declared combatant or SF could still be banned.







Sorry maybe i missunderstood but I didnt think was only about faction or the gcw. The way I see it is that if me and my guild have a city somewhere, and some idiot comes there and is messing around and being generally annoying/rude or whatever why should we not be able to ban him from our city regardless of if he is a BH or not?




______________________________
Kaalan


Ademan
Fri Jun 03, 2005 5:06 am
#110

And I personally think special forces should be bannable same as everyone else. Im Imperial, but that doesnt mean I want to ban all rebels from any city I live in. I just want to ability to ban people who are a$$es for lack of a better word lol, regardless of what faction they belong to. For example if a group of roleplayers founded a city somewherewhy should they not be allowed to ban someone who comes there and ruins their roleplay by being a jerk, regardless of if he is the same faction or not?



______________________________
Kaalan


baxnzar
Fri Jun 03, 2005 5:07 am
#111


Greeleaf wrote:
this just proves what we all know about mmo developers in general...whether it's this game or any other.
they are EXTREMELY shortsighted and don't think things out before implementing them. and then, instead of fixing mistakes imbedded in poorly implemented features, they simply get rid of the feature all together...
...battlefields anyone?




Message deleted-

Too much logic. Would have gotten banned or deleted.

Message Edited by baxnzar on 06-03-2005 05:08 AM

EEMAN
Fri Jun 03, 2005 5:21 am
#112



Eulbobo wrote:
A bh can hunt his mark elsewhere from the jedi's town....
There's no difference right now : if the jedi is in his town, the bh is stucked in front of the house.

POI access.... Give me a SINGLE example of a usefull POI where a town could be a grief? Tell me.... If you make a 2minutes timer, you can access it without any threat...

On leave players? Why shouldn't they be warned? Everyone should except SF players (because they are already PvP enabled).
I personnaly want some on leave or neutral players to be OFF my town. I personnaly want a tool to kick the butts of some random guys that come to annoy everyone.
I want to be able to say "you are never welcomed here, so move or face milicia"


And that would give a sense to the "stronghold" city specialisation.... If it's working....

Message Edited by Eulbobo on 06-03-2005 04:42 AM



Banning someone based on what you THINK they might do and not on an action they did is always a bad idea. My first character is a crafter. Because of the way they started doing the scoring of ActIII way back in the day, I had to drop rebel faction and go neutral. There is no perk for a crafter to faction up (now AS have one but thats it). Once they ran a ruleset that determined the winning faction was going to be weighted based on number of factioned completing the quest divided by the number of factioned characters it seemed pretty obvious. Drop the faction and increase the score. It was a pure combat quest and crafters had no chance to complete it.

With that pre-story out of the way I wanted to talk about cityban and how its already misused. As a crafter I use city shuttles to travel the map to get closer to my harvesters. Post-CU on planets like dantooine this is an absolute must since everything 1hit kills me. I am so tired of walking in a city and getting instantly banned because I show up blue to them. They didnt even bother to see that I am a crafter w/o armor. They simply see a blue dot and ban them. IS that behaving responsibly?

My other 2 tunes have MBH in their template now. Just like jedi spend a lot of time whining that MDefender is an absolute must in the jedi template, so too is MBH in a ranged template. Its near suicide to give up all those defences and unless MRifleman was in your template you are also giving up damage to boot. A long story short Its safe to say that an overwhelming majority of respec'd ranged professions have MBH in their template. They too are now getting banned everytime they walk into a city because they _might_ be after someone. Again this is not responsible behavior. Whoever said its their job to protect their citizens, did that include running a gestapo that convicts everyone of a crime without a trial and sentences them to death? By citybanning every blue dot or everyone with MBH in their profile you do exactly that. By citywarning everyone that is a blue dot so you can attack them without even knowing what their story or intent is you do exactly that. You might be mayor but mayor is a Roleplaying mechanic more than anything else.

In the current timeline the imperial senate has been disolved and the regional governors now have control over their territories. A town randomly executing strangers that walk in it would be deemed lawless and the regional governor would have no choice but to dispatch troops to depose the mayor setting up martial law.

Unless they could code the latter into play I seriously doubt you would ever get citywarn in a fashion that allowed forced pvp just because you dont like the color of another persons name. Cityban is already overused as it is and needs some sort of automatic removal system as its already over abused.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Ademan
Fri Jun 03, 2005 5:32 am
#113

No I dont think it is responsible behaviour to ban every blue dot you see. I personally just see that as childish, and someone wanting to feel important in some sad way by banning you. But in the end any city that does that will never be able to have a thriving economy with shops and crafters because they will all leave due to lack of customers.



______________________________
Kaalan


EEMAN
Fri Jun 03, 2005 5:32 am
#114


Tucheck wrote:
...now warping me 30m away would be a real pain, and it would be the only time I could think of where I didn't have control over my own player. I don't think that would work.


It would be even worse. Anytime you have warping you run the risk of inter-server syncronization. The galaxy isnt a single server but a server cluster, each machine responsible for a map region. Any time you give a player the chance to determine the time and place of a character transfer (crossing boundaries from one machine to another) you give them the ability to search for credit dupes that exploit the way your character's status moves to that server. People would be holding trade windows open and citywarning them (if their city was in the middle of such boundary) in order to xfer credits but arriving on the new machine with full credit listing. More research and code then would have to be done (thats read as real dollars spent) on how to stop another out of control credit dupe.

Message Edited by EEMAN on 06-03-2005 08:39 AM



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
Eulbobo
Fri Jun 03, 2005 5:44 am
#115

@eeman : in that case (player town too close to a NPC shuttle/town), A csr could come and move the cityhall....
Clear and simple.... Even if it could make some bugs.... Or the could change the area zones so that NPC zones are not constructible and out of city control (as long as you have the name of the NPC city you are in, as mentionned on the radar)
-> Still access to NPC towns, but possible threat when you leave this area and enter the town

Another point : cityban only prevents you using CITY building, not NPC ones
And citywarn can have a timer : when the timer is over, you can come again until you are citywarned again.
And only militia members can do it.

I don't want a great town feature to be dumped because of 3 stupid dumb heads that only look forward more grieffing.
I want solutions and tools for my town.


I'm not going to throw citywarns to any guy that comes around for a mission or whatever. Some milicia member DO ban every blue dot that pass by.... I don't want them to ruin this other tool that should be a "last resort" tool.
They are indeed not responsible.... And those irresponsible guys ruined the citywarn use.... And made it removed.
You can't stop a stupid guy from existing... Once a dumb guy decided to ruin your live, almost nothing can stop it. I don't want those dumb irresponsible to prevent me having a usefull tool.

Why do i want a citywarn ? Because i want to have a resort form all the guys that one day came into my town, stood in front of the cantina and start spamming "hail to the rebellion" and other "this is a riot ! We're taking control of this town" ponctuated with "mwhahaha, you can't to anything to me ! I'm the king of this place ! I rule everything"..... I want to kick those irresponsible that will surely jump on every blue dot to kill them if they have a citywarn tool.

But that's the point : Player cities are Players cities.... Meaning that is this is a dumbheads player cities, you should avoid it. Some other guys don't want to share their cities with other players.

For the BH, I have another story that will explain you why stypid guys don't need tools to be stupid.
Some imperial friends (mostly BH) received a distress call from an imperial town that was under attack. So they came at the shuttle of the attacked town.... And were banned without any explaination because they had the BH tag.... Only explaination was "BH are not welcomed here, we protect our jedis"...
W T F ? They are jedi before beeing imperials? I just have to say that i'm not going to help those guys again one day....



@ademan : you want to kick SF rebels from your town? Be SF yourself.




Only thing i have to admit : I understand why citywarn isn't going to rise again one day. Because of stupid irresponsible guys that are only looking for frags before they do their role : protect their town.
Maybe one day, politicians will have real control over their towns....

Message Edited by Eulbobo on 06-03-2005 05:58 AM



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Those bunkers we set in the desert to start a new part of our history will finally be our graveyard

RIP AdS-SWG
Ademan
Fri Jun 03, 2005 5:53 am
#116







And I personally think special forces should be bannable same as everyone else. Im Imperial, but that doesnt mean I want to ban all rebels from any city I live in. I just want to ability to ban people who are a$$es for lack of a better word lol, regardless of what faction they belong to. For example if a group of roleplayers founded a city somewherewhy should they not be allowed to ban someone who comes there and ruins their roleplay by being a jerk, regardless of if he is the same faction or not?







I said I DONT want to kick people out based only on faction lol, either I made a typo or you must have read my post wrongly.


Edit: See lol

Message Edited by Ademan on 06-03-2005 05:54 AM



______________________________
Kaalan


EEMAN
Fri Jun 03, 2005 5:53 am
#117


Eulbobo wrote:
@eeman : in that case (player town too close to a NPC shuttle/town), A csr could come and move the cityhall....
Clear and simple.... Even if it could make some bugs.... Or the could change the area zones so that NPC zones are not constructible and out of city control (as long as you have the name of the NPC city you are in, as mentionned on the radar)
-> Still access to NPC towns, but possible threat when you leave this area and enter the town

Another point : cityban only prevents you using CITY building, not NPC ones
And citywarn can have a timer : when the timer is over, you can come again until you are citywarned again.
And only militia members can do it.

I don't want a great town feature to be dumped because of 3 stupid dumb heads that only look forward more grieffing.
I want solutions and tools for my town.


@ademan : you want to kick SF rebels from your town? Be SF yourself.

Message Edited by Eulbobo on 06-03-2005 05:45 AM



I keep seeing the 'make it so zones are non constructable' suggestion thrown about. You guys do know the game is actually in a live status right? Perfectly good suggestions if we were somehow beta testing a product and a complete server wipe was comming down the pipe. But these towns already exist on the map and extending the nobuild area would do 1 of 2 things. 1) do nothing to existing structures and city hall efectively invalidating the code and its intent 2) far worse outcry from the public, the code does prevent building of already placed structures as they spawn in putting the structures and items in them in a limbo status keeping the player from accessing them. #2 would really really anger a lot of players.

as for citywarn, in these cities where the outposts are engulfed by a player city, sure you can still use the NPC city structures but citywarn looks at the edges of the city not specific locations. That kind of case by case coding would be expensive not to mention that many conditionals would certainly lead to lag. Imagine zoning into the rori rebel outpost and instantly get a citywarn by militia? Sure you could leave before they can attack you with a timer but when did it become their right to say when and where you can go in this NPC structure?

Personally I like the NPC security guards w/ city faction like the way NPC faction works. It takes time to accumulate enough negative faction to get attacked by NPC and prevents it from being used as a means to grief others.

Message Edited by EEMAN on 06-03-2005 08:56 AM



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
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