Cities And Housing Archive
Thread: If /citywarn did this....
Maybe one day we will a good idea not spoiled by some .... let's be polite and call them "special kind of players"... that only search frags and grieffs.
Message Edited by Eulbobo on 06-03-2005 06:00 AM
omadnay wrote:
RedSpawnBravado wrote:
By becoming Jedi, people knew that bh's were going to hunt them or their friends. It was basically in the "Jedi contract".
Bah, I know I'm speaking upon deaf ears, so... I'll just stop now.
I see this kind of comment all the time and I just have to say that, BH Missions were not always "In the contract".
Now, I don't care, I'm not complaining about BH missions or any such thing... I just don't like to see untruths go on passed as facts and posted in large letters.
They were added in (A big and exciting shock) later on down the road. Not many people were Jedi, but many were well down the path to becoming one and just around the corner from unlocking.
So, that idea that everyone with a Jedi knew they'd be hunted by BH Players with missions on their heads is not true.
I'm not attacking you for saying it, I'm seriously just pointing out an all-to-common tidbit of misinformation.
Anyhoo, I do find it a bit funny that you want to be able to go anywhere you like without your Profession interfering with other aspects of your play time.
I just wonder where the balance is for a BH... you get this unique content that interferes with Jedi Players, yet you suffer no ill consequences.
So, you certainly don't think you should fall victim to a Mayor or Militia barring you from doing business in their City.
All players need to go shopping or like to go to other Cities... including Jedi. Do you put so much care into the player that you hunt's play-time?
Oh right, the Jedu can stay off of the terms, therefore they won't be disturbed...
Well, one could say the same for the BH... Stay away from Hunting Jedi friends of that City and you can go there without any interference.
I say this with all respect to you and anyone that agrees with you... as well as a Jedi that stays off of the terms and a Bounty Hunter that does not hunt Jedi.
(And I'm not saying that BH Jedi Missions are bad)
May the force be with you.
- Omadda Szool
Kauri
Actually, I was going to get aggresive with this message, but you posted smartly. I, just like you have been around since bh bounties were introduced. One of the first message they got was a warning that their kind might be hunted. I was a bh at this time, and I know that the only reason that jedi weren't hunted was because they hadn't worked out the system on the terminals for a couple months after they turned into a paddie, and probably a little bit of publicity motive.
It was talked about since the game basically went live that bh's wanted to hunt jedi, and if I can find one of those old post's, that stated that they'd be hunted, I will post it.
~BTW, don't look at my post start date, as I didn't find this board till a couple months after I started this game. Being my first MMORPG and all, didn't even know about forums.
TH or whoever...
there have been pleanty of ideas given to you and other developers on different ways to improve the current militia system (or lack thereof). every idea given "won't work" for one reason or another.
how about YOU come up with an idea to fix the militia system, then implement it instead of us giving suggestions and telling us why our suggestions won't work?
currently player cities have absolutely no protection against people who want to grief and abuse the cities. many player cities and player associations are NOT geared towards pvp and don't want to be geared towards pvp. instead of SOE doing something to protect these people from griefing, SOE has stripped away all milita powers because of the handful of cities located near POIs.
regarding cities near POIs...there is NEVER EVER a reason to enter a player city of you don't want to. it may be more convenient to get to a POI by shuttling there through a player city. but, the physical POI locations existed prior to player cities, prior to shuttle ports, prior to mounts, prior to vehicles...we could all WALK THERE.
/citywarn NEEDS to be re-implemented in one form or another. i like the 5 minute ticker idea. i also like the idea of calling in NPC defenders. how difficult would it be to put down a 5 minute ticker warning a player that if they don't leave the boundaries of the city, they will be attacked? after the 5 mins are up, either rebels (in rebel cities), stormtroopers (in imperial cities), or planetary patrollers like corsec (in nuetral cities) to land a shuttle in the city and attack the /citywarned player?
even if it IS difficult to implement a new /citywarn system, it would certainly be a better feature than multiple passanger speeders...which serves no purpose other than fluff (unless other combat vehicles are going to be implemented, and the multipassanger feature is just a test for that - which it won't be). so how about the dev team work on fixing old problems instead of sweeping them under the rug, pretending they never existed, and then ignoring the playerbase who wonders when or if these features will be reimplemented?
more feature - less fluff.
thank you.
Cityban should be limited to structures/features in player cities, other than what we might consider public structures. Primarily "public" structures may include shuttleports, which from an immersion standpoint may mean that in order for a city to get a shuttleport license, they agree with planetary authorities to allow unrestricted use and access to the public at large, and cannot restrict passage or use. This may also include cloning centers.
Players who have been citywarned as a means of encouraging a player to cease actual behavior (actual behavior, as opposed to presumed behavior - the warning of every BH who came into town whether they did something or not, bah, for example) warned playerswould be prohibited for 1 hour from the following city features:
- from using spatials in town
- from entering all buildings with the exception of use of shuttleport
- from using vendors
- from using mission terminals
- from using NPC profession trainers
- from using garage
Players who have been banned from a city would retain the ability to:
- Be able to pass through the city (access nearby content)
- Be able to engage and interact with NPC's and other mobs/wild lairs (content)
- Use of shuttleport (at dev discretion)
- Use of cloning center (at dev discretion)
- Engage in BH-Jedi or PvP actions unrestricted
While banned, other thanthe aboveretained activities, playerswould be restricted from all other features in a player city, including:
- entering buildings, including discretionary medical centers and cantinas
- use of vendors
- use of mission terminals
- use of NPC profession trainers
- use of city attributes (research center, job center, etc.)
- simultaneous restriction applied to multi-toon accounts (jedi or other "same account" avatar)
- from using garage
- use of spatial chat
So, what's the problem?
Message Edited by Crizis on 06-03-2005 08:20 AM
Ademan wrote:
No I dont think it is responsible behaviour to ban every blue dot you see. I personally just see that as childish, and someone wanting to feel important in some sad way by banning you. But in the end any city that does that will never be able to have a thriving economy with shops and crafters because they will all leave due to lack of customers.
Crizis wrote:
Cityban should be limited to structures/features in player cities, other than what we might consider public structures. Primarily "public" structures may include shuttleports, which from an immersion standpoint may mean that in order for a city to get a shuttleport license, they agree with planetary authorities to allow unrestricted use and access to the public at large, and cannot restrict passage or use. This may also include cloning centers.
Players who have been citywarned as a means of encouraging a player to cease actual behavior (actual behavior, as opposed to presumed behavior - the warning of every BH who came into town whether they did something or not, bah, for example) warned players would be prohibited for 1 hour from the following city features:
- from using spatials in town
- from entering all buildings with the exception of use of shuttleport
- from using vendors
- from using mission terminals
- from using NPC profession trainers
- from using garage
Players who have been banned from a city would retain the ability to:
- Be able to pass through the city (access nearby content)
- Be able to engage and interact with NPC's and other mobs/wild lairs (content)
- Use of shuttleport (at dev discretion)
- Use of cloning center (at dev discretion)
- Engage in BH-Jedi or PvP actions unrestricted
While banned, other than the above retained activities, players would be restricted from all other features in a player city, including:
- entering buildings, including discretionary medical centers and cantinas
- use of vendors
- use of mission terminals
- use of NPC profession trainers
- use of city attributes (research center, job center, etc.)
- simultaneous restriction applied to multi-toon accounts (jedi or other "same account" avatar)
- from using garage
- use of spatial chat
So, what's the problem?
Message Edited by Crizis on 06-03-2005 08:20 AM
the one problem I see immediately would be that since faction bases have been alowed inside towns a citywarn and cityban would be used (should read _could be used_ but we know if it can be exploited it will be).. would be used to deny access to faction bases. This would be no different than all the imperial bases on my server that got removed because they were purposefully being placed so their entry opened to the edge of the map thus preventing entry (over 100 imperial bases and no rebel bases removed for this exploit incidentally).
Th-I guess Im missing something here. Howis keeping someone from using a citiy's shuttle greifing? Or keep them from enjoying the content of a nearby POI? Cant they just shuttle to another city and take a speeder? When I first started playing the game there were no mounts and no cities and we had to walk everywhere. Try exploring POIs then. If its an issue of how close the city is to the POI, why wasn't it written into the code to begin with makeing it so cities couldn't be built within a certain distance of the POIs?
Also, please explain again how exactly BHs being banned from a city is griefing the system? If a Jedi lives in a city, don't they have the right to protect themselves? Making it so the BH would have to shuttle into another near-by city to hunt them be a way to protect yourself? Wouldn't 5 BHs getting the same mission against a low level padawan and hunting said low level padawan together be more a form a griefing then this (since there is no way a low level padawan [or anyprofession for that matter] could properly defend themsleves from 5 BHs)?
Thunderheart wrote:
Dosi wrote:
What about the jedi who are banning bounty hunters just to keep them from being able to hunt htem in that city?
This is a great example of a way to "grief the system".
Message Edited by Dampear on 06-03-2005 01:18 PM
Message Edited by Dampear on 06-03-2005 01:19 PM
Dampear wrote:
Th-I guess Im missing something here. How is keeping someone from using a citiy's shuttle greifing? Or keep them from enjoying the content of a nearby POI? Cant they just shuttle to another city and take a speeder? When I first started playing the game there were no mounts and no cities and we had to walk everywhere. Try exploring POIs then. If its an issue of how close the city is to the POI, why wasn't it written into the code to begin with makeing it so cities couldn't be built within a certain distance of the POIs?
Also, please explain again how exactly BHs being banned from a city is griefing the system? If a Jedi lives in a city, don't they have the right to protect themselves? Making it so the BH would have to shuttle into another near-by city to hunt them be a way to protect yourself? Wouldn't 5 BHs getting the same mission against a low level padawan and hunting said low level padawan together be more a form a griefing then this (since there is no way a low level padawan [or any profession for that matter] could properly defend themsleves from 5 BHs)?
Thunderheart wrote:
Dosi wrote:
What about the jedi who are banning bounty hunters just to keep them from being able to hunt htem in that city?
This is a great example of a way to "grief the system".
Message Edited by Dampear on 06-03-2005 01:18 PM
Message Edited by Dampear on 06-03-2005 01:19 PM
Using a system in a manner "other than what is intended" its the absolute technical definition of exploiting and griefing. Banning a BH because he is a BH is not the intended purpose of cityban and citywarn. this is EXACTLY why citywarn was removed. Go ahead and misuse cityban, see if they dont remove that too. Its intended purpose is for those that come in to harass others, by screaming, yelling, being offensive, threatening r4pe (yes sadly some players have threatened to drive to others towns and r4pe them when they discovered they were played by real women, and i dont mean in game). But aparently those that think like you couldnt use discretion. You choose to use it flagrantly and you lost citywarn. Keep it up and I wont be surprised when cityban goes away too.
EEMAN wrote:
Dampear wrote:
Th-I guess Im missing something here. How is keeping someone from using a citiy's shuttle greifing? Or keep them from enjoying the content of a nearby POI? Cant they just shuttle to another city and take a speeder? When I first started playing the game there were no mounts and no cities and we had to walk everywhere. Try exploring POIs then. If its an issue of how close the city is to the POI, why wasn't it written into the code to begin with makeing it so cities couldn't be built within a certain distance of the POIs?
Also, please explain again how exactly BHs being banned from a city is griefing the system? If a Jedi lives in a city, don't they have the right to protect themselves? Making it so the BH would have to shuttle into another near-by city to hunt them be a way to protect yourself? Wouldn't 5 BHs getting the same mission against a low level padawan and hunting said low level padawan together be more a form a griefing then this (since there is no way a low level padawan [or any profession for that matter] could properly defend themsleves from 5 BHs)?
Thunderheart wrote:
Dosi wrote:
What about the jedi who are banning bounty hunters just to keep them from being able to hunt htem in that city?
This is a great example of a way to "grief the system".
Message Edited by Dampear on 06-03-2005 01:18 PM
Message Edited by Dampear on 06-03-2005 01:19 PM
Using a system in a manner "other than what is intended" its the absolute technical definition of exploiting and griefing. Banning a BH because he is a BH is not the intended purpose of cityban and citywarn. this is EXACTLY why citywarn was removed. Go ahead and misuse cityban, see if they dont remove that too. Its intended purpose is for those that come in to harass others, by screaming, yelling, being offensive, threatening r4pe (yes sadly some players have threatened to drive to others towns and r4pe them when they discovered they were played by real women, and i dont mean in game). But aparently those that think like you couldnt use discretion. You choose to use it flagrantly and you lost citywarn. Keep it up and I wont be surprised when cityban goes away too.
You mean cityban and citywarn weren't ment to discourage certain people from comming into your city? WOW I guess I definitly missed the boat on that one then. (maybe) Um where exactly was it posted by a dev what the initial intentons of city warn and cityban were? Also, if what you said is true, then the dev team must be a lot dumber then I thought. How would any rational person think that the only people that would get warned and banned would be those types of greifers? They put something into the game thatany and allplayers have access to use againstany and all otherplayers and you think that the players would only use it on a very small protion of the community? Comeon, seriously. I know the devs are not that dumb. Unless someone can show me an actual post from a real dev that states that fact, I think maybe it is you that missed the boat on that one. If Im proven wrong I will apologize. Until then...
Leatherneck_of_Alderaan wrote:
Thunderheart wrote:
The original post:
AschMhaRhee wrote:
We all know that /citywarn was being abused by jerks.. so how about this.
If I /citywarn a troublemaker in my city, they are instantly transported to a random spot on the city border. This would get them out of the city and make a slight inconvenience for them but not leave room for it to be exploited or abused. It would just get them out of the city.. which is really what we need to have happen anyway.
Because the location was random, they would not be able to say we were abusing them by dropping them in a lair of agros.. but the chance would always be there, so perhaps the threat of a citywarn would have a little teeth if you lived on a planet where the agros were a problem.
It seems to me that this would be a fairly simple implementation and a more gentle solution to some of our city woes.
That sounds like a good implementation. If we don't want someone in our little hamlet, we should have the ability to...at best...eject them with extreme prejudice.
yeah and bounty hunters should be able to blow up the jedi house theyare hiding in also. Players shouldnt have there professions badges shown for everyone to see so people wont ban people from there city just because they have master bounty hunter badge.
I got an idea how about if banned players cant even go into the city then tefed players/jedi cant run into city. even though you no that would never work since the devs cant seem to fix the jedi exploiting going into there house while tefed
RedSpawnBravado wrote:
By becoming Jedi, people knew that bh's were going to hunt them or their friends. It was basically in the "Jedi contract".Bah, I know I'm speaking upon deaf ears, so... I'll just stop now.
I see this kind of comment all the time and I just have to say that, BH Missions were not always "In the contract".
Now, I don't care, I'm not complaining about BH missions or any such thing... I just don't like to see untruths go on passed as facts and posted in large letters.
They were added in (A big and exciting shock) later on down the road. Not many people were Jedi, but many were well down the path to becoming one and just around the corner from unlocking.
So, that idea that everyone with a Jedi knew they'd be hunted by BH Players with missions on their heads is not true.
I'm not attacking you for saying it, I'm seriously just pointing out an all-to-common tidbit of misinformation.
Anyhoo, I do find it a bit funny that you want to be able to go anywhere you like without your Profession interfering with other aspects of your play time.
I just wonder where the balance is for a BH... you get this unique content that interferes with Jedi Players, yet you suffer no ill consequences.
So, you certainly don't think you should fall victim to a Mayor or Militia barring you from doing business in their City.
All players need to go shopping or like to go to other Cities... including Jedi. Do you put so much care into the player that you hunt's play-time?
Oh right, the Jedu can stay off of the terms, therefore they won't be disturbed...
Well, one could say the same for the BH... Stay away from Hunting Jedi friends of that City and you can go there without any interference.
I say this with all respect to you and anyone that agrees with you... as well as a Jedi that stays off of the terms and a Bounty Hunter that does not hunt Jedi.
(And I'm not saying that BH Jedi Missions are bad)
May the force be with you.
- Omadda Szool
Kauri