Cities And Housing Archive

Thread: If /citywarn did this....

Dosi
Fri Jun 03, 2005 12:31 am
#92



Thunderheart wrote:


Dosi wrote:
What about the jedi who are banning bounty hunters just to keep them from being able to hunt htem in that city?

This is a great example of a way to "grief the system".






Speaking of Jedi, when will balance be brought to the force. You devs are ffeding the jedi way too much rope.

Jedi can:
Place houses anywhere they hunt. (With the exception of certain planets)
Jump on friend vehicles for a quick getaway
And the db timer seems to benefit the jedi in particular.


Also, thank you for the double xp weekend. Now all of the 70k-120k padawans are 220k-229k knights. Thanks, the bounty hunter community appreciates it. /end sarcasm



==============================================
NDosi AtasiarN
Elder Master Smuggler, Seller of Spices and Imperial Faction
Eta-2 Actis Interceptor "Darkness Fell"
MySpace
==============================================
Bentu Tarlen, Master Shipwright. Vendors in Spacetown, Lok @ 444 -1100

Arialias
Fri Jun 03, 2005 12:34 am
#93



Thunderheart wrote:


Dosi wrote:
What about the jedi who are banning bounty hunters just to keep them from being able to hunt htem in that city?

This is a great example of a way to "grief the system".






How is that greifing the system. I take it that jedi is a member of that city. Woulnt we want to protect our jedi. Next hing ya know once a bh takes a mission on a jedi. Even if the jedi is in a house the bh or sould I say up to 5 BH will have entry into that house even if it is private. I mean we dont want to take away the content for the population now do we..

JC



DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




IronChickenPro
Fri Jun 03, 2005 12:34 am
#94






Dosi wrote:


Speaking of Jedi, when will balance be brought to the force. You devs are ffeding the jedi way too much rope.

Jedi can:
Place houses anywhere they hunt. (With the exception of certain planets) - Actually new TEF rules prevent them from entering structures if they are engaged in combat.
Jump on friend vehicles for a quick getaway
And the db timer seems to benefit the jedi in particular.


Also, thank you for the double xp weekend. Now all of the 70k-120k padawans are 220k-229k knights. Thanks, the bounty hunter community appreciates it. /end sarcasm



I won't comment on the rest since this is city housing forum. But some of your facts are wrong.





[Kordell Lealee[
- FS Elder Slacker -
Proud member of ZEN - Zenith, Rori
FeydSWG
Fri Jun 03, 2005 12:36 am
#95

I haven't needed to try it in awhile, but does /cityban still work? I liked the idea of cutting off people from my city services (such as cloning, vehicle repair, or shuttle useage).


Also, would be nice if the city treasury got money from the usage of terminals and npc profession trainers.



Thanks,





Feyd
Architect / Shipwright / Bounty Hunter and Scoundrel
playing since Sept. 2002 - Beta 1

Outland, Naboo | Eclipse server (7000 3600)
FeydCo Vendors located in the Outland Mall (6915 3600 by shuttleport)
Ships / Parts~Houses~Vehicles~Weapons & more...
OutlandEclipse.com

Arialias
Fri Jun 03, 2005 12:37 am
#96



Dosi wrote:


Thunderheart wrote:


Dosi wrote:
What about the jedi who are banning bounty hunters just to keep them from being able to hunt htem in that city?

This is a great example of a way to "grief the system".






Speaking of Jedi, when will balance be brought to the force. You devs are ffeding the jedi way too much rope.

Jedi can:
Place houses anywhere they hunt. (With the exception of certain planets)
Jump on friend vehicles for a quick getaway
And the db timer seems to benefit the jedi in particular.


Also, thank you for the double xp weekend. Now all of the 70k-120k padawans are 220k-229k knights. Thanks, the bounty hunter community appreciates it. /end sarcasm




Why do you fell like killing Jedi is your content. And that the jedi should have no rights. If you cant get them before they get away. That is your own fault. Killing a jedi that is worth 70k is like killing novice brawlers when you are a master. They would never be able to fight toe to toe. So when they run and get away you whine,/sarcasm on.



DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




Dosi
Fri Jun 03, 2005 12:38 am
#97


IronChickenPro wrote:


Dosi wrote:


Speaking of Jedi, when will balance be brought to the force. You devs are ffeding the jedi way too much rope.

Jedi can:
Place houses anywhere they hunt. (With the exception of certain planets) - Actually new TEF rules prevent them from entering structures if they are engaged in combat.
Jump on friend vehicles for a quick getaway
And the db timer seems to benefit the jedi in particular.


Also, thank you for the double xp weekend. Now all of the 70k-120k padawans are 220k-229k knights. Thanks, the bounty hunter community appreciates it. /end sarcasm

I won't comment on the rest since this is city housing forum. But some of your facts are wrong.





The TEF system doesn't matter if the jedi runs into the house before he/she can be attacked.


And about the banning thing, I understood it wrong. The way I heard it was that the person was kicked out of the city. period. My bad...

And to the poster above me, a 70k jedi is still a jedi. If I can kill it, I will.

(No longer continuing this conversation in the thread. What I wanted to know about banning, I now know.)

Message Edited by Dosi on 06-02-2005 02:41 PM



==============================================
NDosi AtasiarN
Elder Master Smuggler, Seller of Spices and Imperial Faction
Eta-2 Actis Interceptor "Darkness Fell"
MySpace
==============================================
Bentu Tarlen, Master Shipwright. Vendors in Spacetown, Lok @ 444 -1100

DocMirrim
Fri Jun 03, 2005 12:40 am
#98






Thunderheart wrote:





Dosi wrote:
What about the jedi who are banning bounty hunters just to keep them from being able to hunt htem in that city?




This is a great example of a way to "grief the system".






Yes, the current jedi bounty system is a PERFECT example of institutionalized, licensed griefing that does nothing but generate an inordinate amount of hate in this game.

Jilea
Fri Jun 03, 2005 12:48 am
#99






Thunderheart wrote:





Dosi wrote:
What about the jedi who are banning bounty hunters just to keep them from being able to hunt htem in that city?




This is a great example of a way to "grief the system".








Since it is Jedi doing it will you be leaving this one in?



lWykyd - Elder Jedil


YMayor of Heart of DarknessY


EvilHomerSimpson
Fri Jun 03, 2005 12:48 am
#100

Kurt, with all due respect you have no idea what you are talking about!


I'm they mayor of Mos Krayt. It's my job to protect its citizens. If a Bounty Hunter comes into my town and kills a citizen they are banned! It's against the rules of Mos Krayt to attack any citizen within town limits.


If this is not what you intended then what is /cityban for then?





101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
100011111110010011100011010001
10011010011101000010011111 1001
011010111001110011110000010010
001110011100100111100001110111
Draklaa
Fri Jun 03, 2005 12:49 am
#101






Thunderheart wrote:




*STUFF*





The question is, what tools are players going to get to remove unwanted citizens from their cities? I amnot concerned with people running through, /cityban and zoning rights work fine for that. My concern is for citizens who are members of the city who are no longer welcome. The mayor needs a way to get rid of them.



_______________________________________________
Remember that you are unique, just like everyone else.
Draklaa
Eulbobo
Fri Jun 03, 2005 3:03 am
#102

Why not just reimplement citywarn as it was?

Using it brings a timer (let's say 2 minuts, far enought, with a big warning for the player that remains when he is inside the town) for the warned guy that becomes attackable by the milicia when he is inside the town. The TEF remains for 12 hours.... So do the warning when the warned personn enters the town.

I don't see any grieffing that could result.
That would give a sense to the militia and give power to the towns. If an intruder gets inside my town, i want to be able to kick him out.


You will say : what about BH that want to hunt jedis in their towns? I don't care : the BH is an intruder. If a militia member is here, he should be able to warn him that he is not welcomed and should chicken out or face the milicia.
You will say : what about milicia that will attack group members one by one? Warned people are warned : they get out by themseves or get kicked the hard way.
You will say : what about players that will keep /citywarn all personns to prevent them from getting access to some points? With speeders and shuttles all around, it's never an obligation to get INSIDE a player town.
You will say : what about PvP enabled players that are coming inside the town and get attacked by onleave or combattant militia? Let's just make /citywarn not working on PvP enabled players : if you want to attack a SF player, you have to be SF player. If the ennemy is SF, you can go and kick their a$$ getting SF yourself.
You will say : What about Combattant Ennemies that come to bust your own PvE base? You would be able to attack them... and defend your base... That shouldn't be protectable by players... Not a big deal since you only have to find an hour where the militia is not ready, that you could sneak around, and that no one can stop the countdown.

Solutions are simple to bring back citywarn as a usefull city feature.

I personnaly want it back.



----------------------------------------------------------------------------------
Those bunkers we set in the desert to start a new part of our history will finally be our graveyard

RIP AdS-SWG
-Smokey-
Fri Jun 03, 2005 3:47 am
#103

Possible solution to prevent griefing.

-Citywarn/ban disabled if maximum area around a city is within POI limit.
-Citywarn/ban disabled against on-leave players

This way people can access POI, BH can hunt jedi, and non PVPers can access city content.



Smokah
MBH since 2003
Valcyn
Ademan
Fri Jun 03, 2005 4:08 am
#104

Why should militia not be able to ban BHs? Whats the difference to you as a BH if the Jedi is hiding in his house or in his city? Its not as if he can grind or get xp while he is there, and when he leaves to do a mission you can hunt him then.




______________________________
Kaalan


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