Cities And Housing Archive

Thread: The process of creating a structure for SWG

Narut0
Sat Oct 01, 2005 7:03 pm
#66



SWG-Goliath wrote:
The bunker I made recently was an exception to the rule and I was able to finish it slighty faster then previous things I have made like the Y-8 and ARC170.





YOU WHERE RESONCIBLE FOR THE Y-8 ?!?!?!?

dude you fked up
mining ship can't be a platform unless its a drill platform that docks to the astroid.

if this ship is a mining ship for collecting rocks it should look more like a balldozer with a open face, make it smaller dirtyer. i tell you what let me spend some time on some consept designs and ill get back to you, /mumble piff devs' mumblemuble.



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Esta
Sat Oct 01, 2005 8:11 pm
#67



TheNarcis wrote:


Esta wrote:


Sutarion wrote:


Esta wrote:
There is no question that the artists are the best personel SOE has. If they would just hire about 20 more of them at Goliath's level to do a complete character model overhaul, making it easier to create new clothing and ID features, I'd be pretty darn happy.

Every time I log into Guild Wars, I think wow... what if SWG characters could look like this, with the customization... just... wow.

Hats off to the artists though. There is nowhere in the game I have seen anything less than excellence.

How can you even think that Guild Wars has more customization than SWG? Have you even looked at a tailor vendor recently? Or an armorsmith's vendor? Or seen an image designer recently?
Guild Wars has about 5 different armor types per class, and about 6 pre rendered faces/hairstyles/etc.
I'm astonished that you think Guild Wars has more customization than SWG






Guild Wars character detail with the Star Wars level customization level, moron. I know Guild Wars has no customization. I was trying to be nice. Thanks for the lecture.


Umm, right. I personally think SWG has a much higher LOD on their charcters than that of Guild Wars.





You're telling me the SWG "base" character models look better than the guild wars ones. Wow. I'm not even going to bother.



__________________________________________________________
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SWG-Goliath
Sat Oct 01, 2005 8:22 pm
#68






Narut0 wrote:





SWG-Goliath wrote:


The bunker I made recently was an exception to the rule and I was able to finish it slighty faster then previous things I have made like the Y-8 and ARC170.







YOU WHERE RESONCIBLE FOR THE Y-8 ?!?!?!?

dude you fked up
mining ship can't be a platform unless its a drill platform that docks to the astroid.

if this ship is a mining ship for collecting rocks it should look more like a balldozer with a open face, make it smaller dirtyer. i tell you what let me spend some time on some consept designs and ill get back to you, /mumble piff devs' mumblemuble.




ActuallyI had concept work for that.I didnt design it,I only made the 3dart. Maybe you can take solece in the additional 2 turretsI added to itfor publish 24.

Master Artist

Stakex007
Sat Oct 01, 2005 8:23 pm
#69






SWG-Goliath wrote:





Lotussutol wrote:





SWG-Goliath wrote:



I have a question for you. You said in a diff thread that 'this' bunker house is one that you started working on a few weeks ago and is not the bunker house that was mentioned as a one year vet reward...


can I ask you this straight up then...was 'that' bunker house ever worked on? if so, why would soe put you to work on a NEW bunker house when there already is one started on and or finished and not in the game? seems like a waste of resources to me. If there is another one completed already it makes more since to use it instead of putting out the effort and wasting valuable time to create a whole new one.








Not that I know of. The bunker house as a vet reward was an idea that we had but I dont think we ever got to actually putting an artist on that. I could be wrong, and maybe TH might have a more accurate answer for you






Then I think this is the bunker that was supposed to be a vet reward in a way


The fact that in the thread where TH mentions what would SWG vets like tosee as a two year vet reward he tossed out the bunker house idea...


people in that thread LOVED that idea...pages upon pages of people said they would love a bunker house...


we now see the first bunker house as a reward...not a two year vet reward but as a reward for buying an expansion...


this is a slap in the face to SWG two year vets...as are the cheesy current two year vet rewards.


Goliath...don't get me wrong. The bunker house is awesome...but it is a slap in the face to the two year SWG vets...


and please SWG forum admins...don't for one second think I am trolling...I am discussing a MAJOR problem with SWG philosophy...








This will be my last comment on this subject.


Rouge 5 and I were having a discussion about what kinds of things players might like to have for purchasing this expansion,A reward that I thought would be as good as the BARC speeder has been. It was my own idea to suggest this bunker house and how it could also be implimented faster then normal structures. R5 liked the idea and so I created this house. Thats how this bunker got into the game. Had I not suggested it and a way to quickly get it in, you might never have seen a bunker.


I hope that clears things up.






That only goes to show that player ideas are overlooked and YOUR ideas are brought to the game. SOE's standard practice. Players wanted a bunker style house for well over a year now... and when we finally get one, its not becuase we wanted it, not becuase the players thought it would be cool... but becuase a developer said "Hey I have a great idea! I'll make a bunker house!". Is that the only way players get things they want? When the devs happen to want the same things? This dev team has to be the most disconnected, and out of touch dev team in the bussiness right now when it comes to their community.


Further more... you said "I" six times in that statement... playing it up as tho it was your idea to make a bunker. When really anyone who has read the boards at all over the last 5 months knows damn well the community has been screaming for a bunker house. But yet... instead of saying "The community wanted a bunker house, so thats what we did".... you go out and say "I thought a bunker house would be awsome, so I came up with the idea of a bunker house, and I put it in the game.... I love me". When the design is poor, especially sicne it took you 25 days... thats pathetic. As someone who has supported the dev team a lot in the past... the new SOE dev team makes me want to puke. You guys have no idea what the players want, and have horrible ideas for this game... the only thing that will save this game short of SOE being bought out, is bring back the devs of old that actually made the game.
-Firestar-
Sat Oct 01, 2005 8:34 pm
#70






SWG-Goliath wrote:





Narut0 wrote:





SWG-Goliath wrote:


The bunker I made recently was an exception to the rule and I was able to finish it slighty faster then previous things I have made like the Y-8 and ARC170.







YOU WHERE RESONCIBLE FOR THE Y-8 ?!?!?!?

dude you fked up
mining ship can't be a platform unless its a drill platform that docks to the astroid.

if this ship is a mining ship for collecting rocks it should look more like a balldozer with a open face, make it smaller dirtyer. i tell you what let me spend some time on some consept designs and ill get back to you, /mumble piff devs' mumblemuble.




ActuallyI had concept work for that.I didnt design it,I only made the 3dart. Maybe you can take solece in the additional 2 turretsI added to itfor publish 24.




pwned by a dev.



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CommTampers
Sat Oct 01, 2005 9:21 pm
#71

Give the dev some peace. Don't shoot the artist; the decisions regarding the game that we hate are not under his control. I say the artists did a helluva job with the POB interiors. Keep up the good art. Save the flames for those who make the decisions.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
roach_s
Sat Oct 01, 2005 9:41 pm
#72

Okay, if we're going to flame the suits...
Who gets the job of making the html2mp3 converter so they can get our flames as an earfull on the way to work?
Who gets the job of hardwiring an mp3 into each suits car stereo so it can't be turned off or down?
Oh, and who gets the tedious job of creating a new voice to replace the vaguely russian sounding "microsoft sam". One that sounds appropiately surly and ticked off.
NebiJedi
Sat Oct 01, 2005 9:56 pm
#73

Goliath what programs do you all use? 3d studio Max?


I went to the Art Institute of Pittsburgh for Computer Animation. Unfortunately, I did not graduate due to not being able to make it to class in time


I took all my 3d classes and feel confident in my skills to say im an excellent 3d artist.


If I were to make a really awesome low poly model for swg would you guys use it?


I really hope you respond to this cause 3d animation is something i feel really passionate about.



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Bryan1138
Sat Oct 01, 2005 10:06 pm
#74

SWG-Goliath,


Thank you for taking the time to come into the forums and explain a bit about the process you guys go through and answering questions about items and the process in general, sometimes even more than once.


This is the kind of feedback and information they we really cravefor our favorite game. I know this takes away from some of your free time to do this and I just wantyou to knowI and (I suspect) many othersappreciate your efforts.





Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

UnBanCire
Sat Oct 01, 2005 10:11 pm
#75



SWG-Goliath wrote:


Narut0 wrote:


SWG-Goliath wrote:
The bunker I made recently was an exception to the rule and I was able to finish it slighty faster then previous things I have made like the Y-8 and ARC170.





YOU WHERE RESONCIBLE FOR THE Y-8 ?!?!?!?

dude you fked up
mining ship can't be a platform unless its a drill platform that docks to the astroid.

if this ship is a mining ship for collecting rocks it should look more like a balldozer with a open face, make it smaller dirtyer. i tell you what let me spend some time on some consept designs and ill get back to you, /mumble piff devs' mumblemuble.


Actually I had concept work for that. I didnt design it, I only made the 3d art. Maybe you can take solece in the additional 2 turrets I added to it for publish 24.


Yes, that is, if Publish 24 ever comes out.

Been over 3 weeks on TC now.. /cry



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TheNarcis
Sat Oct 01, 2005 10:25 pm
#76






Esta wrote:





TheNarcis wrote:





Esta wrote:





Sutarion wrote:






Esta wrote:
There is no question that the artists are the best personel SOE has. If they would just hire about 20 more of them at Goliath's level to do a complete character model overhaul, making it easier to create new clothing and ID features, I'd be pretty darn happy.

Every time I log into Guild Wars, I think wow... what if SWG characters could look like this, with the customization... just... wow.

Hats off to the artists though. There is nowhere in the game I have seen anything less than excellence.




How can you even think that Guild Wars has more customization than SWG? Have you even looked at a tailor vendor recently? Or an armorsmith's vendor? Or seen an image designer recently?


Guild Wars has about 5 different armor types per class, and about 6 pre rendered faces/hairstyles/etc.


I'm astonished that you think Guild Wars has more customization than SWG








Guild Wars character detail with the Star Wars level customization level, moron. I know Guild Wars has no customization. I was trying to be nice. Thanks for the lecture.




Umm, right. I personally think SWG has a much higher LOD on their charcters than that of Guild Wars.







You're telling me the SWG "base" character models look better than the guild wars ones. Wow. I'm not even going to bother.





Since your so quick to jump on the other guy when he said a coment to you that he supposedly didnt understand. I will jump on you.


Yes I think SWG characters have a HIGHER LEVEL OF DETAIL to them. Better shading, muscle tone, etc. GW just uses flat textures on the chars to simulate a muscular look, etc., where as SWG you can see the shading on the muscle tone and facial features. SWG uses the nomal mapping better, where GW is just flat "anime" like texturing thatdoes not have any shading properties.


Now artistic style, thats the eye of the beholder.



- Malak Draven
EldritchArms
Sat Oct 01, 2005 11:02 pm
#77

Thank you deeply for taking the time out of your schedule to work on something this amazing for us when you certainly didn't have to.


With the amount of time we spend in buildings adding something new to the mix is incredibly refreshing.


Your work is valued and although you couldn't possibly please everyone, you've certainly pleased this SWG player.





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GunJacker
Sun Oct 02, 2005 12:02 am
#78

I like the new house but would rather see no carpet or the ability to change the carpet color. That orange does not work for me nor many people i would assume, i would love to be able to change the color of the carpet but if not i would choose no carpet at all so i can use rugs (we keep getting new rugs like the webweaver, rebel/imp, blue, orange, ornate etc but have limited places to put them).




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