Cities And Housing Archive

Thread: The process of creating a structure for SWG

Imaridril
Sat Oct 01, 2005 11:25 am
#53


SWG-Goliath, nice work on the bunker. From the pics so far, it looks pretty cool inside, and I personally like the fact that the interior will already have some character of its own even before we start adding items.


A couple quick suggestions... You said that you were able to get the bunker house into the game quickly because you skipped the concept art stage and used some pre-exsisting artwork in the design. Is it possible you could do this for some other things in the game? Here's a list of some complete or nearly-complete structures/ships that are already in the game that players wouldn't mind being able to get their hands on...



  1. The crashed Lucky Despot in Mos Eisley. About 90% of the exterior and interior messes, textures, lighting, etc., for this item are already there. If you ever want to rush to get another large ship into the game for players, it seems like this would be a quick ship to put in.

  2. Commerce/Combat/College Halls in NPC cities. I think these small hall buildings would be very popular as shops or vendor malls in player cities. All of these buildings follow the same floor plan, however there are three different exterior structure variations, with each exterior having three different texture variations, and there are also three different interior texture variations. You can find an example of these three buiding around the square in Bestine on Tatooine atcoordinates -1210, 13.

  3. Watto's Shop style building. This is a very cool little building that is used as Watto's shop in Mos Espa and is used as a generic building in a few other locations. Its exterior and interior are both pretty detailed, and I think it would be very popular for players to use as a small shop or small cantina. Watto's shop can be found at coordinate -2900, 5 in Mos Espa on Tatooine.

  4. Tatooine NPC House. This small building has a lot in common with the small Tatooine style houses, however its interior is somewhat different, plus it has an elevator that drops down to a basement. I could see this house being a popular alternative to the current medium Tatooine house, especially since it has a smaller footprint. An example of one of these houses can be seen at coordinates -2875, 5 in Mos Espa on Tatooine.

  5. Small Tatooine Cantina/House/Generic Structure. This building is used all over the place in NPC cities on Tatooine. In a lot of small towns, such as Anchorhead, it is used as the cantina, though its also used in various generic roles. It would fit in very well with the current craftable Tatooine buildings, and it has a pretty cool interior, with a decent number of small rooms spread over a main floor and two basements. An example of one of these buildings can be seen at coordinates -2880, 5 in Mos Espa on Tatooine.

  6. NPC Hotel. The NPC hotel building is used on every planet, and has a pretty detailed interior and exterior. I could see this building being VERY popular as a vendor mall, guild hall, or alternate cantina. It could probably use a little work though, since it currently has some elevator shafts in it that go nowhere, and there are two doors on the main floor that look like they should go into offices, but also currently don't go anywhere. As example of one of these buildings can be seen at coordinates -490, 28 in Coronet on Corellia.

Those are the six major ones that I can think of. I know architects would be excited if some or all of the structures in the above list were eventually added as craftable buildings.






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TheNarcis
Sat Oct 01, 2005 11:26 am
#54






SWG-Goliath wrote:





drachenfire wrote:

Golaith,


I am impressed by the artwork, but as a mayor of an active city of 75, I would like to know about the foot print of the bunkers. One would think that as only the entrence is above ground and the bulk of the buiding below ground that the above ground foot print would be about the size of a small house. Maybe even one lot size like a Dome Naboo.


My question is what will the foot print be. Will I be forced to places widely spaced bunker entrences that are more akin to a guild hall footprint (and very un-city like) or will it be more reasonable like a small dome Naboo?


Lastly, how hard would it really be to offer each building interior to be customizable between four choices: using the building terminal an owner could have his interior default to Naboo Classical, Tatooine desert, generic Corellian, or Contempary Bunker? On that same line of thinking, how hard would it be to allow the exterior facade to default to the planet it is on, and do away with planet specific floor plans?







32 x 32m the size of the corillian large






Which means? (most of us go by a whole number representing "clicks" when you move the structures on the grid to place them)



  • Bank -- 3x3
  • Cantina -- 7x7
  • City Hall -- 7x9
  • Cloning Center -- 5x5
  • Factory, Food/Wearables/Equipment -- 3x3
  • Factory, Structure -- 5x5
  • Garage -- 5x5
  • Hospital -- 5x5
  • Large Garden -- 7x7
  • Large HouseGeneric/Tatooine/Corellian -- 5x7
  • Large Naboo House -- 6x7
  • Shuttleport -- 5x6
  • Small Garden -- 3x3
  • Small House (any planet) -- 3x4
  • Medium Garden -- 5x5
  • Medium Generic/Corellian House -- 3x4
  • Medium Naboo -- 5x6
  • Medium Tatooine -- 5x5
  • Merchant Tent -- 3x3
  • PA Hall Generic/Corellian/Naboo -- 7x8
  • PA Hall Tatooine -- 5x8
  • Theater -- 5x6


  • 1x1= 8mx8m? 1x1= 7mx7m?

    So is that a 4x4, 5x5, 6x6? If its a square number in 32mx32m would that be 5x5 (slightly smaller on one side than Corellian Large)? Which would make a 1x1= 6.5mx6.5m


    I sure hope so, cause I am on the edge of town within 1-3 meters on the front and back of my house (Medium Naboo 5x6)to be within city limits 100%. And if its like this it will be perfect. Anything larger than Naboo Medium footprintwould be unacceptable.




    - Malak Draven
    RyFord
    Sat Oct 01, 2005 11:28 am
    #55






    SWG-Goliath wrote:





    Jedi-Harlot wrote:





    SWG-Goliath wrote:


    ...Ill spend approximatle 40 days creating the ooutside and inside.




    lol, no wonder this game is a sinking ship


    40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy







    I'd like to take that bet, too bad i can't





    Take no offense to this guy he is using a friends toon because he got banned for using trial accounts to create a city. Since then he created a Petition to get himself back in game and then filed a complaint with the BBB because he wanted credit for some FS Lines he didn't receive credit for THEN he went to play WoW.



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    Utuski
    Sat Oct 01, 2005 11:32 am
    #56






    SWG-Goliath wrote:





    Jedi-Harlot wrote:





    SWG-Goliath wrote:


    ...Ill spend approximatle 40 days creating the ooutside and inside.




    lol, no wonder this game is a sinking ship


    40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy







    I'd like to take that bet, too bad i can't





    lol some people just make me laugh to hard Jedi-Harlot how about you wait tell the bunker house is actually ingame before you start to dis his work.


    great work Goliath cant wait to see it and the new ship you did





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    Ninyania
    Sat Oct 01, 2005 11:37 am
    #57

    Why do you hate Architects and the rest of the player crafters so much? Is it some personal vendetta against them?


    Why can't you guys spend ONE AFTERNOON whipping up schematics for some of the ALREADY EXISTING ARTWORK in the game?


    Rugs, plants, paintings, furniture, clothing- take a trip around the world you've created and SEE what's there thats NOT CRAFTABLE and THROW US A FRIGGIN' BONE ALREADY.



    You've spent ALL THIS TIME on ONE HOUSE. 40 man days of art/development time ?! Give us 40 man-HOURS of attention for once.





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    GunJacker
    Sat Oct 01, 2005 11:53 am
    #58

    I'm not sure where to post this but what I would really like to see (and this bunker would be a great start) is a option via the structure terminal (even if it was a one time only feature) to increase the storage space of the house (conversely increasing the land plots to 10) to 800 instead of 400.



    This would solve alot of problems for people i would believe... ie who doesnt have houses just for storage? almost all mine are except for one or two decorated ones. I would gladly pull up my medium generics for storage to instead have all my stuff in one place. With the bookcases and what not able to hold items people would not even know that you had so much stuff stored, anyway my two cents.






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    drachenfire
    Sat Oct 01, 2005 1:10 pm
    #59

    aye, 400 items limit



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    Bughunt
    Sat Oct 01, 2005 1:44 pm
    #60






    SWG-Goliath wrote:





    Lotussutol wrote:





    SWG-Goliath wrote:



    I have a question for you. You said in a diff thread that 'this' bunker house is one that you started working on a few weeks ago and is not the bunker house that was mentioned as a one year vet reward...


    can I ask you this straight up then...was 'that' bunker house ever worked on? if so, why would soe put you to work on a NEW bunker house when there already is one started on and or finished and not in the game? seems like a waste of resources to me. If there is another one completed already it makes more since to use it instead of putting out the effort and wasting valuable time to create a whole new one.








    Not that I know of. The bunker house as a vet reward was an idea that we had but I dont think we ever got to actually putting an artist on that. I could be wrong, and maybe TH might have a more accurate answer for you






    Then I think this is the bunker that was supposed to be a vet reward in a way


    The fact that in the thread where TH mentions what would SWG vets like tosee as a two year vet reward he tossed out the bunker house idea...


    people in that thread LOVED that idea...pages upon pages of people said they would love a bunker house...


    we now see the first bunker house as a reward...not a two year vet reward but as a reward for buying an expansion...


    this is a slap in the face to SWG two year vets...as are the cheesy current two year vet rewards.


    Goliath...don't get me wrong. The bunker house is awesome...but it is a slap in the face to the two year SWG vets...


    and please SWG forum admins...don't for one second think I am trolling...I am discussing a MAJOR problem with SWG philosophy...








    This will be my last comment on this subject.


    Rouge 5 and I were having a discussion about what kinds of things players might like to have for purchasing this expansion,A reward that I thought would be as good as the BARC speeder has been. It was my own idea to suggest this bunker house and how it could also be implimented faster then normal structures. R5 liked the idea and so I created this house. Thats how this bunker got into the game. Had I not suggested it and a way to quickly get it in, you might never have seen a bunker.


    I hope that clears things up.







    Here is how you get everyone and there brother to buy the expension. It is so simple, and would be worth it if a player never steps foot on the new content.


    The new bunker has NO lot cost, its free, none tradeable, just pay29.95 bucks for it.


    LOL






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    silversaber
    Sat Oct 01, 2005 2:10 pm
    #61



    Message Edited by silversaber on 10-01-2005 02:17 PM

    Esta
    Sat Oct 01, 2005 2:15 pm
    #62



    Sutarion wrote:


    Esta wrote:
    There is no question that the artists are the best personel SOE has. If they would just hire about 20 more of them at Goliath's level to do a complete character model overhaul, making it easier to create new clothing and ID features, I'd be pretty darn happy.

    Every time I log into Guild Wars, I think wow... what if SWG characters could look like this, with the customization... just... wow.

    Hats off to the artists though. There is nowhere in the game I have seen anything less than excellence.

    How can you even think that Guild Wars has more customization than SWG? Have you even looked at a tailor vendor recently? Or an armorsmith's vendor? Or seen an image designer recently?
    Guild Wars has about 5 different armor types per class, and about 6 pre rendered faces/hairstyles/etc.
    I'm astonished that you think Guild Wars has more customization than SWG






    Guild Wars character detail with the Star Wars level customization level, moron. I know Guild Wars has no customization. I was trying to be nice. Thanks for the lecture.



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    Esta
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    TheNarcis
    Sat Oct 01, 2005 2:17 pm
    #63






    Esta wrote:





    Sutarion wrote:






    Esta wrote:
    There is no question that the artists are the best personel SOE has. If they would just hire about 20 more of them at Goliath's level to do a complete character model overhaul, making it easier to create new clothing and ID features, I'd be pretty darn happy.

    Every time I log into Guild Wars, I think wow... what if SWG characters could look like this, with the customization... just... wow.

    Hats off to the artists though. There is nowhere in the game I have seen anything less than excellence.




    How can you even think that Guild Wars has more customization than SWG? Have you even looked at a tailor vendor recently? Or an armorsmith's vendor? Or seen an image designer recently?


    Guild Wars has about 5 different armor types per class, and about 6 pre rendered faces/hairstyles/etc.


    I'm astonished that you think Guild Wars has more customization than SWG








    Guild Wars character detail with the Star Wars level customization level, moron. I know Guild Wars has no customization. I was trying to be nice. Thanks for the lecture.




    Umm, right. I personally think SWG has a much higher LOD on their charcters than that of Guild Wars.



    - Malak Draven
    DocMirrim
    Sat Oct 01, 2005 4:49 pm
    #64

    Solid work, Rick. I like it, since it doesnt look like any other housing in the game. Its definitely a step up. I can see why the archs are torqued, but hey, if you arent used to getting screwed by now, you should find another game
    FilanVader
    Sat Oct 01, 2005 4:58 pm
    #65

    so how hard would one way windows be to add to all the homes? could the current art just be revamped or would every building have to be rebuilt? by one way i mean like starhips where people inside can see out but people outside just see generic window art.
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