Cities And Housing Archive

Thread: The process of creating a structure for SWG

Meplorium
Sun Oct 02, 2005 12:13 am
#79






SWG-Goliath wrote:





Jedi-Harlot wrote:





SWG-Goliath wrote:


...Ill spend approximatle 40 days creating the ooutside and inside.




lol, no wonder this game is a sinking ship


40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy







I'd like to take that bet, too bad i can't





I would have to say that 40 days is excessive to make just one house. I'm a noob artist hobbiest with some 3D and texturing skills. While it does take time, specially for some one unproficient such as myself, I could knock out a house in 3-4 days not 30-40 days. I could see a total of 40 man days with concept art, then the mesh and textures and finally programing it in. Now a big capital ship with all the interiers I could see taking 40 days.



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TheNarcis
Sun Oct 02, 2005 12:23 am
#80






Meplorium wrote:





SWG-Goliath wrote:





Jedi-Harlot wrote:





SWG-Goliath wrote:


...Ill spend approximatle 40 days creating the ooutside and inside.




lol, no wonder this game is a sinking ship


40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy







I'd like to take that bet, too bad i can't





I would have to say that 40 days is excessive to make just one house. I'm a noob artist hobbiest with some 3D and texturing skills. While it does take time, specially for some one unproficient such as myself, I could knock out a house in 3-4 days not 30-40 days. I could see a total of 40 man days with concept art, then the mesh and textures and finally programing it in. Now a big capital ship with all the interiers I could see taking 40 days.




You just said, what he said took so long!


Read the first post and not take one sentence out of context like some troublemaker did.

Message Edited by TheNarcis on 10-01-2005 03:23 PM



- Malak Draven
tanajerner
Sun Oct 02, 2005 12:29 am
#81

hello i was wondering does it hold the same amount of items as a large house?



and great work looks fantastic i wasnt going to buy the expansion till i saw the house






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ravingbantha
Sun Oct 02, 2005 1:04 am
#82






Lotussutol wrote:





SWG-Goliath wrote:



I have a question for you. You said in a diff thread that 'this' bunker house is one that you started working on a few weeks ago and is not the bunker house that was mentioned as a one year vet reward...


can I ask you this straight up then...was 'that' bunker house ever worked on? if so, why would soe put you to work on a NEW bunker house when there already is one started on and or finished and not in the game? seems like a waste of resources to me. If there is another one completed already it makes more since to use it instead of putting out the effort and wasting valuable time to create a whole new one.








Not that I know of. The bunker house as a vet reward was an idea that we had but I dont think we ever got to actually putting an artist on that. I could be wrong, and maybe TH might have a more accurate answer for you






Then I think this is the bunker that was supposed to be a vet reward in a way


The fact that in the thread where TH mentions what would SWG vets like tosee as a two year vet reward he tossed out the bunker house idea...


people in that thread LOVED that idea...pages upon pages of people said they would love a bunker house...


we now see the first bunker house as a reward...not a two year vet reward but as a reward for buying an expansion...


this is a slap in the face to SWG two year vets...as are the cheesy current two year vet rewards.


Goliath...don't get me wrong. The bunker house is awesome...but it is a slap in the face to the two year SWG vets...


and please SWG forum admins...don't for one second think I am trolling...I am discussing a MAJOR problem with SWG philosophy...







Odd, I've been played this game for 2 years and I some how missed that slap you were speaking of... perhaps it's becuase I'm not an uptight jerk that can't appreciate it when a dev works abit of overtime to give us something different.
KapowBzapp
Sun Oct 02, 2005 1:12 am
#83

On the chance Goliath is still reading this, I want to thank him for writing up that Friday Feature. It's a treat to hear the thoughts and ideas that went into a game feature. SWG is a creative exercise for a lot of us who play it, and we're reminded that the game designers are right in there with us.

If they had infinite time to write such articles I'd eagerly read how they came up with everything that isn't straight from the movies. Even the pink kittens holo-emote.





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Wighar
Sun Oct 02, 2005 1:19 am
#84


Love the new house model Goliath, though i got some questions,


Will this house be restricted to placement on some world or be treated as a generic?


If the idea ever came to SOE to make a complete set of City structure in this bunker model, how long would it in estimate take to make it all?(I would love to see new kind of city scapes tbh),


would there be possibilities to buildcities or House structureson Mustafaar or is the planet locked as Dathomir / Kashyyyk / Yavin 4 & Endor?


-

There thats all im going to bother asking about, great job once again Goliath, im looking forward to the reply.



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Saabotage
Sun Oct 02, 2005 2:13 am
#85






SWG-Goliath wrote:





Narut0 wrote:





SWG-Goliath wrote:


The bunker I made recently was an exception to the rule and I was able to finish it slighty faster then previous things I have made like the Y-8 and ARC170.







YOU WHERE RESONCIBLE FOR THE Y-8 ?!?!?!?

dude you fked up
mining ship can't be a platform unless its a drill platform that docks to the astroid.

if this ship is a mining ship for collecting rocks it should look more like a balldozer with a open face, make it smaller dirtyer. i tell you what let me spend some time on some consept designs and ill get back to you, /mumble piff devs' mumblemuble.




ActuallyI had concept work for that.I didnt design it,I only made the 3dart. Maybe you can take solece in the additional 2 turretsI added to itfor publish 24.





You do supurb work!


I don't know how every time you post, you get the uglies flying out of the wood work......... (As a Smuggler, I'm still not very settled with how we treated you, on your first post(s) in our forum.) You post the least Infamitory statements of all Devs also.......Anyways, I like the bunker house.... wish It didn't take up so many lots or had more inventory space, but hey lets face it we are ravenous players who will probably NEVER be satisfied.....



Hey sense you fixed the y-8 with 2 new turrets, think you could check out the Royal Guard Interceptors hit box. your only able to hit half the bubble in game......(the upper half).


Well I'm sure you have enough on your plate as it is. Just trying to get it fixed in publish 24, so I can blow them out of the sky fair and square!


Keep up the gopod work SWG-Goliath!


/secretSmugglerHandshake!;



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SmittyCent
Sun Oct 02, 2005 2:44 am
#86







UnBanCire wrote:





SWG-Goliath wrote:





Narut0 wrote:





SWG-Goliath wrote:


The bunker I made recently was an exception to the rule and I was able to finish it slighty faster then previous things I have made like the Y-8 and ARC170.







YOU WHERE RESONCIBLE FOR THE Y-8 ?!?!?!?

dude you fked up
mining ship can't be a platform unless its a drill platform that docks to the astroid.

if this ship is a mining ship for collecting rocks it should look more like a balldozer with a open face, make it smaller dirtyer. i tell you what let me spend some time on some consept designs and ill get back to you, /mumble piff devs' mumblemuble.




Actually I had concept work for that. I didnt design it, I only made the 3d art. Maybe you can take solece in the additional 2 turrets I added to it for publish 24.





Yes, that is, if Publish 24 ever comes out.

Been over 3 weeks on TC now.. /cry





lol, it has? when is the last time you have been on TC? because it hasnt been on TC for a while, they took it back and we dont have it anymore because of some issues

FlappyJ
Sun Oct 02, 2005 3:09 am
#87


Some of us appreciate the work involved and are excited to see this cool new design added to the game. And maybe 3 people give two craps whether this was the "promised" bunker house or how this terrible conspiracy has come to pass.


I'll forego the conversation about how this bunker was planned since before the CU in order to make us forget that we actually hate this game and are forced to continue to pay for it. I won't mention that this bunker was planned since before the initial beta program for SWG as an attempt to draw our attention away from the fact that the Hologrind (which was planned by J. Edgar Hoover at Area 51 with Elvis) was an intentional plan to artificially inflate thecost of resources on each serverso that the great Jedi poplulation explosion (which has been planned since the early 40's as a way to control young illegal alien's minds) would go unnoticed by all but the most astute conspiracy mongers like yourselves.


For myself, I simply say I can't wait to get one and thank you Goliath for the cool new design.
shaggy01
Sun Oct 02, 2005 5:08 am
#88




I'll forego the conversation about how this bunker was planned since before the CU in order to make us forget that we actually hate this game and are forced to continue to pay for it.



when was the last billing server bug you saw?


oi would like to see this when we log in, our billing server has gone down...... we are working on a fix for publish 25......



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ofim
Sun Oct 02, 2005 5:39 am
#89






SWG-Goliath wrote:


I have seen some people wondering what takes so long in creating a new structure for SWG and I wanted to explain what it is we do when we create a new structure or ship.


The first thing we have to do is get a concept for the exterior of the house and maybe one for the interior as well. A concept artist will spend a few days working on this and it will go through several stages before its actually finalized. Next it will be given to an artist like myself and Ill spend approximatle 40 days creating the ooutside and inside. there are several tasks when creating an interior/exterior house or ship



  • creating mesh

  • creating textures (including effects like normal maps and specularity)

  • pre-lighting each room

  • adding character lighting

  • adding floors

  • adding other technical components


After this is all done, we put it through a review phase where several other artists will look over the assets and make sure they work properly. If anything is broken I will have to go back over it and fix any issues. then it is re-submitted for a second review. Once it passes the review it is exported and a designer has to work on it.


Designers will need to add things like terminals, repair points, chairs and any other objects called for in the design. they will also need to make sure that it works in the world and that the turrets, engines, thrusters, guns, signs and any other additional items funtion and fit. all together it can take over 2 months from start to finish to bring a new ship or house into the game. Thats one artist taken up for 40 days and a designer taken up for additional days to bring it in.


The bunker I made recently was an exception to the rule andI was able to finish it slighty faster then previous things I have made like the Y-8 and ARC170. In the case of the bunker I was asked to use the pre-exsisting mustafar bunker exterior. that saved me alot of time in mesh and textures. I also designed the interior from my own concepts so I didnt need a concept artist. all of this shaved my art time down to about 25 days. The house is now in the stage where it is being prepared for the game by designers. When it finally gets into the game it will still be 40+ days of development however.


Hopefully this sheds some light on what me and the other artists do from day to day to bring you the Star Wars experiance






Sorry but this doesn't explain why Architect has had ZERO new real content in 3 years. If it's this dificult to make a house using the tools that the programers have given you, then they need to work on a better set of tools.


Artchitects have continualy asked for:


Furniture Colorization


New House Floor Plans


New Bestine Paintings


More of the NPC House Furniture to be craftable


Why is this such a problem? Some of these things are already in the game!







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Gen00b
Sun Oct 02, 2005 5:39 am
#90

Goliath,

I'd love to see some of those concepts. Since SWG Beta we've seen very little artwork (a little with RotW) so wouldn't it be possible you guys make a Friday Feature to show some items from Artwork to Final Model ? Maybe add in a few artworks that never made it ingame or artwork for the upcoming expansion.

That would be awesome.
Necesito
Sun Oct 02, 2005 6:11 am
#91


Jedi-Harlot wrote:


SWG-Goliath wrote:
...Ill spend approximatle 40 days creating the ooutside and inside.

lol, no wonder this game is a sinking ship

40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy




Hmmm. No wonder people stereotype MMORPG players as dweebs with no social skills. If you met Goliath in a bar, would you say the same thing to his face?

If you can do better, apply for the job, get the job, then do the job. Until then .... [insert insulting variation of "please be quiet"].

Goliath thanks for the post, it takes guts to open yourself up to flames. Too bad most folks have no idea what is like to be an artist enmeshed in a corporate culture. I'm surprised it doesn't take longer.

Message Edited by Necesito on 10-02-2005 08:12 AM



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