Cities And Housing Archive
Thread: why do buildings not have windows?
bluejanus wrote:
sciguyCO wrote:
LordFerno wrote:
Along something of the same track. With Large Naboo Houses, when you look at the front from outside, there's a smalldoor and balcony midway up, that doesn't actually appear inside.
Is that just a decorative feature or for the past 2 years have I completely missed an extra room in my house?
Unless I'm misremembering (or thinking of a different house style), that balcony is accessible.
Let's see, I think you go up the stairs, follow the inside balcony around (counterclockwise?), and there's an alcove / room roughly above the door from the entry hall. Go into that turn to the right, and I thinkthat'sthe door leading to the outside.
I've never owned a large naboo house, but I do have a bad habit of snooping around other people's houses when I stop off to visit their vendors.
Actually, now that I think about it, I'm remembering the medium naboo house...
Does checking the floorplan on this page help? It does look like there's access to that outer walkway. And I just noticed that the little notes on the blueprints have some bad things to say about Gungans. Go devs!
Yes, you can reach that little balcony in the large Naboo house.
How?
that would be very cool indeed.
Thunderheart wrote:
ArkonPhoenix wrote:
Thunderheart wrote:
FilanVader wrote:
may seem like a silly question but honestly outside of the Tatoine design which for clear reasons wouldnt have windows, it would be cool to get that nice waterfront lot and have a real use for it.
2 reasons.
1. The stuff isn't inside doesn't load to the client (your computer) until you actually inside the house. This is why sometimes you walk into a house and when there is a lot of stuff in it, it takes a while to load.
2. If there were windows and you could see inside the house, every time anyone walked by the window, the game would have to render all of those items for everyone within viewing distance and your video card would choke and die...
TH, you guys should make houses with one-way windows, like the way multiplayer ships are in space. Problem solved.
I will ask
Thunderheart wrote:
AntiXryst wrote:
While windows sounds wonderful 'in the future' - I think most everyone can agree that the above manpower is better spent elsewhere for now.
This is really what it comes down to. Though I do keep a "wishlist" of items from the boards that I torture the team with from time to time
If you could stick
Bounty hunters being able to hunt jedi in groups
GCW that gives us a reason to fight
and expensive PRE-CURB attachments being converted into working ones
that would be great
k thanks
bluejanus wrote:
JargonScott wrote:
Well, if they ever get around to doing this and reworked the models for the houses, can we get them to shrink the actual size of the medium Naboo and revert to the old footprint? Just think, you'd be saving cites everywhere AND giving them windows!
Heh it's always the samw message with you Zafo.
Damn straight!
Thunderheart wrote:
silversaber wrote:
I would kill for houses like this.
If its going to take that much time and effort, you might as well put in some houses withnew floorplans and such.
After the Smuggler revamp of coarse =P
Of course
LOL, I guess TH knew that the player base won't understand. Why would it take multiple patches. It is just the model used as your house. They update the model to have a window. Push the model to our machines. Done. There is no need to pack up houses, make them unvailable. If what you say is true, it is because of bad coding, not because it can't be done.
bluejanus wrote:
atytula wrote:
LOL, are you serious TH? Why can't all houses, that use one model not be changed to have windows in one shot? Why spend all that time making two types of houses. I am sure90% of the players will like the change.
Thunderheart wrote:
It would take quite a while.
Hypothetically speaking, Each and every house model would have to be re-worked. This could potentially take artists weeks or months. Then, only newly crafted houses would have the feature (though personally I think thats a good thing for architects).
Would you like your existing house to be packed and unavailable for however long it took to patch the change in? I'm sure it could be one of those staggered patches.
Meplorium wrote:
Or..........
You can take the couple hours it takes to put a window inside an existing house and port out the model. Then copy/paste the code for an existing house and change the unique identifiers so a new house type can be built. The servers then get the new house types in the db and pust the new model out to the clients. Shouldn't take more than a days time. Will it wouldn't fora company like blizard, but SOE seems a bit too special for such an easy task. They program in committees so it takes a few weeks to do a few hours work.
You know, at first I wasn't going to say anything, but ... no.
Message Edited by ObsidianWrath on 09-14-2005 08:12 PM
Bionic wrote:
Grunzer wrote:
In beta it was deemed that houses with working windows caused too much lag.
In beta it was deemed that Jedi should be rare to maintain a sense of rare accomplishment and immersion in the universe of the Classic Trilogy.
PWND!
(I might also add that when hunting last night, being the sole glowstick person in the group, I was the one creating the lag with all the lightshow effects. All by myself)
Hmm, I always wondered why houses didn't have actual windows. For the Naboo houses all the artists would have to do is take the current model and make the window part behind the drapes(although I would love if they simply removed those ugly things)be transparent. For houses with no currently modeled windows it would simply be a matter of making a section of the wall transparent. The new model would be downloaded to the client and the transition would be seamless. No new coding would be required because the only thing changing is the house model. The outside world is still visible when you're inside a house, you simply can't see it because the walls are opaque. Removing the opacity from a window or section of wall should not require any new coding. It really shouldn't be any more difficult than painting a vehicle. All you're doing is calling a slightly different model.
The windows could work both ways without creating lag because a person can't see house objects unless they are actually inside the house. People walking by your house would simply see an empty structure and the people inside it because they are constant in the world. There would be no need to load the internal objects for those walking past the outside. Perhaps if you walked up and stared ina window it would load. This would not create any more lag than actually being inside the house but would be a nice visual effect.
The addition of windows could add a lot of options for decorating as well. Imagine the drapes/curtains/blinds that could be added.
Slardek Nok-karsu, MRM/MCH/NCM