Cities And Housing Archive

Thread: why do buildings not have windows?

LemiOkeaf
Wed Sep 14, 2005 4:54 am
#66

1 way windows.


similar to when you fly up to a Soro-Sub Multi Player ship .. anyone inside can see people flying around outside the ship ..


but as hard as you look from outside to in .. you see nothing.



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LordFerno
Wed Sep 14, 2005 5:46 am
#67






bluejanus wrote:





sciguyCO wrote:




LordFerno wrote:
Along something of the same track. With Large Naboo Houses, when you look at the front from outside, there's a smalldoor and balcony midway up, that doesn't actually appear inside.


Is that just a decorative feature or for the past 2 years have I completely missed an extra room in my house?




Unless I'm misremembering (or thinking of a different house style), that balcony is accessible.


Let's see, I think you go up the stairs, follow the inside balcony around (counterclockwise?), and there's an alcove / room roughly above the door from the entry hall. Go into that turn to the right, and I thinkthat'sthe door leading to the outside.


I've never owned a large naboo house, but I do have a bad habit of snooping around other people's houses when I stop off to visit their vendors.


Actually, now that I think about it, I'm remembering the medium naboo house...


Does checking the floorplan on this page help? It does look like there's access to that outer walkway. And I just noticed that the little notes on the blueprints have some bad things to say about Gungans. Go devs!







Yes, you can reach that little balcony in the large Naboo house.




How?




|Lt Colonel Corf Ferno|
____________________________________________________________

Crimson Order
| Battalion Commander |
____________________________________________________________
"Not for personal gain and not for profit, but for honour, and for the Emperor."
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neutrineaux
Wed Sep 14, 2005 7:14 am
#68






Thunderheart wrote:





ArkonPhoenix wrote:






Thunderheart wrote:






FilanVader wrote:
may seem like a silly question but honestly outside of the Tatoine design which for clear reasons wouldnt have windows, it would be cool to get that nice waterfront lot and have a real use for it.





2 reasons.


1. The stuff isn't inside doesn't load to the client (your computer) until you actually inside the house. This is why sometimes you walk into a house and when there is a lot of stuff in it, it takes a while to load.


2. If there were windows and you could see inside the house, every time anyone walked by the window, the game would have to render all of those items for everyone within viewing distance and your video card would choke and die...






TH, you guys should make houses with one-way windows, like the way multiplayer ships are in space. Problem solved.



I will ask




that would be very cool indeed.




no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Vicy_Reeco
Wed Sep 14, 2005 7:18 am
#69

Just what I need....a BH staring in my window



stuvVicyReecoDarkJedi~Elder~vuts
MNXSage'ReecoScoundrel~Elder~XNM
Needful Things Vendor in The Mall at Mos Arch Mesa, Tatooine 16, 3726
(ggggggggggggWX[[[=CIA=[F]]]WXgggggggggggg)
neutrineaux
Wed Sep 14, 2005 7:19 am
#70


just add a new house style from time-to-time. first a naboo style with outward viewing windows, then a tatooinian, etc. the new house plan would have outward viewing windows, while existing structure would remain as they are. over time, additional floorplans could be added, providing a major boon to architects.



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Ezzah
Wed Sep 14, 2005 12:42 pm
#71



Thunderheart wrote:


AntiXryst wrote:
While windows sounds wonderful 'in the future' - I think most everyone can agree that the above manpower is better spent elsewhere for now.


This is really what it comes down to. Though I do keep a "wishlist" of items from the boards that I torture the team with from time to time






If you could stick

Bounty hunters being able to hunt jedi in groups
GCW that gives us a reason to fight
and expensive PRE-CURB attachments being converted into working ones

that would be great
k thanks
JargonScott
Wed Sep 14, 2005 1:11 pm
#72






bluejanus wrote:





JargonScott wrote:





Well, if they ever get around to doing this and reworked the models for the houses, can we get them to shrink the actual size of the medium Naboo and revert to the old footprint? Just think, you'd be saving cites everywhere AND giving them windows!









Heh it's always the samw message with you Zafo.




Damn straight!



Zafo Gentlegrass
Mayor of Riverbend, Naboo
GSA

ner0sputnik
Wed Sep 14, 2005 1:58 pm
#73






Thunderheart wrote:





silversaber wrote:

I would kill for houses like this.


If its going to take that much time and effort, you might as well put in some houses withnew floorplans and such.


After the Smuggler revamp of coarse =P






Of course







So, what you're saying is you're NEVER going to get around to it...



NeroSputnik
Serenity Valley Shipping Co.
Former Master Smuggler
I support player bounties. Put me on the terminals!
(But let me earn it by Smuggling)

atytula
Wed Sep 14, 2005 2:22 pm
#74




bluejanus wrote:





atytula wrote:




Thunderheart wrote:

It would take quite a while.

Hypothetically speaking, Each and every house model would have to be re-worked. This could potentially take artists weeks or months. Then, only newly crafted houses would have the feature (though personally I think thats a good thing for architects).


LOL, are you serious TH? Why can't all houses, that use one model not be changed to have windows in one shot? Why spend all that time making two types of houses. I am sure90% of the players will like the change.






Would you like your existing house to be packed and unavailable for however long it took to patch the change in? I'm sure it could be one of those staggered patches.



LOL, I guess TH knew that the player base won't understand. Why would it take multiple patches. It is just the model used as your house. They update the model to have a window. Push the model to our machines. Done. There is no need to pack up houses, make them unvailable. If what you say is true, it is because of bad coding, not because it can't be done.





General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
FilanVader
Wed Sep 14, 2005 2:26 pm
#75

hehe thanks for the dev responce so fast, for my first orignal post to this forum it sure has exploded lol. great to see others wanting the one way windows(which i should have mentioned in my orignal post as they negate the need to render the stuff in a home for those outside).
ObsidianWrath
Wed Sep 14, 2005 6:03 pm
#76











Meplorium wrote:



Or..........



You can take the couple hours it takes to put a window inside an existing house and port out the model. Then copy/paste the code for an existing house and change the unique identifiers so a new house type can be built. The servers then get the new house types in the db and pust the new model out to the clients. Shouldn't take more than a days time. Will it wouldn't fora company like blizard, but SOE seems a bit too special for such an easy task. They program in committees so it takes a few weeks to do a few hours work.






You know, at first I wasn't going to say anything, but ... no.


I give SOE a ton of flak for some of their shortcomings, but to stand by and watch such praise of Blizzard is completely nauseating to me. You are talking about the company that notoriously announces major games and then pushes them back years at a time. Not one year, but sometimes two or three.


Anyone remember the Tokyo Game Show announcement of StarCraft: Ghost in 2002? "COMING 2003 FROM BLIZZARD ENTERTAINMENT?" Where the hell did that go? Also, let's consider for a moment that StarCraft was the single most successful franchise that that miserable little company ever churned out (may the gods explain that one), and yet it was released along with its expansion (also mind-blowing)in 1997 / 1998. We know that it takes Blizzard at least four to five years just to pump out a game because their development team is comprised of the laziest excuses for developers and programmers on the entire planet, which means that if they announced StarCraft 2 today, we should not expect to see it until at least 2008- 2009.


That is a ten year lapse in development of the most successful Real-Time Strategy Game of all time.


What the hell could their excuse for this POSSIBLY consist of? Look at what Valve did, which was another Vivendi-owned house. They released the original Half-Life about the same time as StarCraft and received praise and accolades for the "best first person shooter ever," then went underground and busted their butts working on the sequel. Given, we had problems with things like the source being leaked prematurely, but they still managed to get the game out in November of 2004. That's six years after the original, and the sequel was pound for pound worth every split second of it.


The only things that Blizzard has produced since StarCraft that were along the same timeframe are World of WarCraft and WarCraft III. The Battle.net reports of active users / players don't lie, folks. WarCrap III and its sequel, The Porcelain Throne, are some of the stinkiest, most lame RTS titles ever produced, and were a total blemish on the face of Blizzard.


And then you want me to start on World of WarCraft? Okay, I'll go there.


These games are called Massively Multiplayer Online Role-Playing Games. The main thing that separates a regular computer game from a Role-Playing game are customizations at the player level. Implemented tools that allow for player-developed content to be interjected into the game world. A real "world" economy based on player crafted loot, with player-run cities and player-owned houses. The ability to custom tailor so many intricate little details that it boggles the mind. Enough customizations that it makes a small part of the game world mine.


Star Wars Galaxies may not look as pretty as World of WarCraft, but that's because you're comparing a carefully carved STATIC statue to a living, breathing world that is constantly changing at the whims of the players who partake of it.


What the hell does WoW have, beyond its pretty littleface andand fairly decent UI?


Nothing.


It is a shallow game. A glorified Diablo II that you pay monthly for. It is an abomination -- a REGRESSION from the genre which is supposed to put players at the forefront of control andcustomizationrather than the aspirations ofthe pitiful, ucompromising ideology ofa Dungeons & Dragons-worshipping development team.


Star Wars Galaxies, for all its faults, is infinitely more sophisticated than that. I will not ever give Blizzard a drop of praise for how badly they treat their customer base and loyal fanbase. The fact that they completely bastardized their shining star of a franchise paints them for the fantasy-only zealots that they are, and they could give a care less what the majority of their players want.


To hell with Blizzard. I would take SOE over them any day of the week.


I'm done.

Message Edited by ObsidianWrath on 09-14-2005 08:12 PM




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SioBabble
Thu Sep 15, 2005 10:09 am
#77






Bionic wrote:





Grunzer wrote:
In beta it was deemed that houses with working windows caused too much lag.





In beta it was deemed that Jedi should be rare to maintain a sense of rare accomplishment and immersion in the universe of the Classic Trilogy.





PWND!


(I might also add that when hunting last night, being the sole glowstick person in the group, I was the one creating the lag with all the lightshow effects. All by myself)






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Slardek
Thu Sep 15, 2005 7:24 pm
#78


Hmm, I always wondered why houses didn't have actual windows. For the Naboo houses all the artists would have to do is take the current model and make the window part behind the drapes(although I would love if they simply removed those ugly things)be transparent. For houses with no currently modeled windows it would simply be a matter of making a section of the wall transparent. The new model would be downloaded to the client and the transition would be seamless. No new coding would be required because the only thing changing is the house model. The outside world is still visible when you're inside a house, you simply can't see it because the walls are opaque. Removing the opacity from a window or section of wall should not require any new coding. It really shouldn't be any more difficult than painting a vehicle. All you're doing is calling a slightly different model.


The windows could work both ways without creating lag because a person can't see house objects unless they are actually inside the house. People walking by your house would simply see an empty structure and the people inside it because they are constant in the world. There would be no need to load the internal objects for those walking past the outside. Perhaps if you walked up and stared ina window it would load. This would not create any more lag than actually being inside the house but would be a nice visual effect.


The addition of windows could add a lot of options for decorating as well. Imagine the drapes/curtains/blinds that could be added.



Slardek Nok-karsu, MRM/MCH/NCM


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