Cities And Housing Archive
Thread: why do buildings not have windows?
Thunderheart wrote:
FilanVader wrote:
may seem like a silly question but honestly outside of the Tatoine design which for clear reasons wouldnt have windows, it would be cool to get that nice waterfront lot and have a real use for it.
2 reasons.
1. The stuff isn't inside doesn't load to the client (your computer) until you actually inside the house. This is why sometimes you walk into a house and when there is a lot of stuff in it, it takes a while to load.
2. If there were windows and you could see inside the house, every time anyone walked by the window, the game would have to render all of those items for everyone within viewing distance and your video card would choke and die...
But in space, windows work? I guess I don't understand why this can't be translated to the ground game. However, I'm taking a guess here, but I think the original poster was asking for the windows to be one way so you cansee the view from inside out, not the outside in. Would it cause a lot of problems for the windows to work just one way?
Meplorium wrote:
Thunderheart wrote:
.... Each and every house model would have to be re-worked. This could potentially take artists weeks or months. Then, only newly crafted houses would have the feature (though personally I think thats a good thing for architects).Programmers would have to code a brand new way for the system to know the difference between old houses and new houses. This would have to be done for all of the base code and all of the database code. It would have to know the difference on loading the house and all of the existing schematics, all of the components and anything that may not have come to mind while I was making this post.Once that was done, the designers would have to update all of the crafting schematics in code. They would have to account for both types of houses, all of the components, all of the connections to player cities, merchant skills, etc.That would take a designer a few weeks (even more if there were any surprises). Once all the art and design was finished, it would have to be internally and externally tested. The external tests would have to be on a fully loaded server (such as TC-Bria or TC-Corbantis).
Or..........You can take the couple hours it takes to put a window inside an existing house and port out the model. Then copy/paste the code for an existing house and change the unique identifiers so a new house type can be built. The servers then get the new house types in the db and pust the new model out to the clients. Shouldn't take more than a days time. Will it wouldn't for a company like blizard, but SOE seems a bit too special for such an easy task. They program in committees so it takes a few weeks to do a few hours work.
Yeah.
Reading TH's description of what would need to happen sounded like when an employee somewhere trying to make something sound more complex than it is so a) his boss won't ask them to do it, or b) so they can make it sound like more work than it is so they get longer to play Pac-Man.
There would be no need to rework every structure in the game, or have anything to do with merchant skills, LOL.
I know it's more complex than some people might believe, but I really can't believe it's as complex as TH would like us to think.
Design a new house. Make a large "door" in the structure (code already there). Instead of the sliding door, put up a one-way transparent "door" that doesn't open and...you have a window!
Yes, it would take time and energy, but I truly don't believe it's as complex as TH has stated. I'd be curious to know if those are his words, assumptions made as a non-programmer, or if those were actually from someone who codes the game.
That said, yes, there are 1000 things that need fixing more than this - but hey, you never know - no one had asked for multi-passenger vehicles for ages yet they thought that was more important to "fix" than so many of the other true issues people have with the game.
Just my opinion...
AO
Thunderheart wrote:
FilanVader wrote:
may seem like a silly question but honestly outside of the Tatoine design which for clear reasons wouldnt have windows, it would be cool to get that nice waterfront lot and have a real use for it.
2 reasons.1. The stuff isn't inside doesn't load to the client (your computer) until you actually inside the house. This is why sometimes you walk into a house and when there is a lot of stuff in it, it takes a while to load.
2. If there were windows and you could see inside the house, every time anyone walked by the window, the game would have to render all of those items for everyone within viewing distance and your video card would choke and die...
Why not make it a one way window where the player can see outside? I dont think many care about being able to see inside :-) (except to taunt Jedi hiding inside)
Thunderheart wrote:
FilanVader wrote:
may seem like a silly question but honestly outside of the Tatoine design which for clear reasons wouldnt have windows, it would be cool to get that nice waterfront lot and have a real use for it.
2 reasons.1. The stuff isn't inside doesn't load to the client (your computer) until you actually inside the house. This is why sometimes you walk into a house and when there is a lot of stuff in it, it takes a while to load.
2. If there were windows and you could see inside the house, every time anyone walked by the window, the game would have to render all of those items for everyone within viewing distance and your video card would choke and die...
Thanks for the feedback and the dialog on this TH. I never see this stuff when Tiggs is driving to be quite honest. Part of me wishes you never got that promotion. Don't get me wrong, I want you to be successful. Its just that when you're driving the little explanations like this come out that really go a long way. I really think that any other week a thread like this wouldn't even get a response. I don't know Tiggs personally and its not my intent to bad mouth her perfomance per se. But I've seen more misc CR interaction today than I have in a while, even if its to say 'I dont know but I'll find out', because I know you will either find out or have a lot of devs hiding under their desk to avoid contact. The other devs have already remarked about how persistent a nagging TH can be
JargonScott wrote:
Thunderheart wrote:
Tarnak_Archvold wrote:
And considering that the ability to se out of the house is already there with doors, how hard can it be.
It would take quite a while.
Hypothetically speaking, Each and every house model would have to be re-worked. This could potentially take artists weeks or months. Then, only newly crafted houses would have the feature (though personally I think thats a good thing for architects).Programmers would have to code a brand new way for the system to know the difference between old houses and new houses. This would have to be done for all of the base code and all of the database code. It would have to know the difference on loading the house and all of the existing schematics, all of the components and anything that may nothave come to mind while I was making this post.Once that was done,the designerswould have to update all of the crafting schematics in code. They would have to account for both types of houses, all of the components, all of theconnections to player cities, merchant skills, etc.That would take a designer a few weeks (even more if there were any surprises). Once all the art and design was finished, it would have to be internally and externally tested. The external tests would have to be on a fully loaded server (such as TC-Bria or TC-Corbantis).
Well, if they ever get around to doing this and reworked the models for the houses, can we get them to shrink the actual size of the medium Naboo and revert to the old footprint? Just think, you'd be saving cites everywhere AND giving them windows!
Heh it's always the samw message with you Zafo.
sciguyCO wrote:
LordFerno wrote:Along something of the same track. With Large Naboo Houses, when you look at the front from outside, there's a smalldoor and balcony midway up, that doesn't actually appear inside.Is that just a decorative feature or for the past 2 years have I completely missed an extra room in my house?
Unless I'm misremembering (or thinking of a different house style), that balcony is accessible.
Let's see, I think you go up the stairs, follow the inside balcony around (counterclockwise?), and there's an alcove / room roughly above the door from the entry hall. Go into that turn to the right, and I thinkthat'sthe door leading to the outside.
I've never owned a large naboo house, but I do have a bad habit of snooping around other people's houses when I stop off to visit their vendors.
Actually, now that I think about it, I'm remembering the medium naboo house...
Does checking the floorplan on this page help? It does look like there's access to that outer walkway. And I just noticed that the little notes on the blueprints have some bad things to say about Gungans. Go devs!
Yes, you can reach that little balcony in the large Naboo house.
Animi wrote:
Is fixing that annoying token respec pop-up window on any of your lists?
Thunderheart wrote:
AntiXryst wrote:
While windows sounds wonderful 'in the future' - I think most everyone can agree that the above manpower is better spent elsewhere for now.
This is really what it comes down to. Though I do keep a "wishlist" of items from the boards that I torture the team with from time to time
Just do what the pop-up says and decide your current template is all you want to get rid of the pop-up. If you want to reserve the option for the future, deal with it.
atytula wrote:LOL, are you serious TH? Why can't all houses, that use one model not be changed to have windows in one shot? Why spend all that time making two types of houses. I am sure90% of the players will like the change.
Thunderheart wrote:It would take quite a while.Hypothetically speaking, Each and every house model would have to be re-worked. This could potentially take artists weeks or months. Then, only newly crafted houses would have the feature (though personally I think thats a good thing for architects).
Would you like your existing house to be packed and unavailable for however long it took to patch the change in? I'm sure it could be one of those staggered patches.
is that the same publish I finally get my cursing parrot?
Thunderheart wrote:
silversaber wrote:
I would kill for houses like this.
If its going to take that much time and effort, you might as well put in some houses withnew floorplans and such.
After the Smuggler revamp of coarse =P
Of course
-dc
Thunderheart wrote:
Tarnak_Archvold wrote:
And considering that the ability to se out of the house is already there with doors, how hard can it be.
It would take quite a while.Each and every house model would have to be re-worked. This could potentially take artists weeks or months. Then, only newly crafted houses would have the feature (though personally I think thats a good thing for architects).Programmers would have to code a brand new way for the system to know the difference between old houses and new houses. This would have to be done for all of the base code and all of the database code. It would have to know the difference on loading the house and all of the existing schematics, all of the components and anything that may not have come to mind while I was making this post.Once that was done, the designers would have to update all of the crafting schematics in code. They would have to account for both types of houses, all of the components, all of the connections to player cities, merchant skills, etc.That would take a designer a few weeks (even more if there were any surprises). Once all the art and design was finished, it would have to be internally and externally tested. The external tests would have to be on a fully loaded server (such as TC-Bria or TC-Corbantis).
Sounds good. Let's go for it... c'mon!! IV pepsi and coke, pizza and sushi on a conveyor belt, big buckets under the coding monkeys.
Go on, y'know you want to...
Oh, and while we're at it, could they fix it so I can put stuff on the roof of my house AND shoot from there. I really hate my neighbours...
Crikey. Who brewed this coffee this morning?
We've all been crying out for new house styles and I'm pretty sure theres already a one-way window in the large tatooine house - although it only looks into the main room from another room.
Please do give us some more house styles...with windows