Cities And Housing Archive

Thread: The process of creating a structure for SWG

SchinkDeisel
Sat Oct 01, 2005 9:26 am
#40






SWG-Goliath wrote:





Lotussutol wrote:





SWG-Goliath wrote:



I have a question for you. You said in a diff thread that 'this' bunker house is one that you started working on a few weeks ago and is not the bunker house that was mentioned as a one year vet reward...


can I ask you this straight up then...was 'that' bunker house ever worked on? if so, why would soe put you to work on a NEW bunker house when there already is one started on and or finished and not in the game? seems like a waste of resources to me. If there is another one completed already it makes more since to use it instead of putting out the effort and wasting valuable time to create a whole new one.








Not that I know of. The bunker house as a vet reward was an idea that we had but I dont think we ever got to actually putting an artist on that. I could be wrong, and maybe TH might have a more accurate answer for you






Then I think this is the bunker that was supposed to be a vet reward in a way


The fact that in the thread where TH mentions what would SWG vets like tosee as a two year vet reward he tossed out the bunker house idea...


people in that thread LOVED that idea...pages upon pages of people said they would love a bunker house...


we now see the first bunker house as a reward...not a two year vet reward but as a reward for buying an expansion...


this is a slap in the face to SWG two year vets...as are the cheesy current two year vet rewards.


Goliath...don't get me wrong. The bunker house is awesome...but it is a slap in the face to the two year SWG vets...


and please SWG forum admins...don't for one second think I am trolling...I am discussing a MAJOR problem with SWG philosophy...








This will be my last comment on this subject.


Rouge 5 and I were having a discussion about what kinds of things players might like to have for purchasing this expansion,A reward that I thought would be as good as the BARC speeder has been. It was my own idea to suggest this bunker house and how it could also be implimented faster then normal structures. R5 liked the idea and so I created this house. Thats how this bunker got into the game. Had I not suggested it and a way to quickly get it in, you might never have seen a bunker.


I hope that clears things up.






I'm not knocking the house at all, in fact I love the idea. However


Make this house craftable!!!! I'm not even an Arch, and I still want them to have some love


At least read the Arch boards and take some of their ideas





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omadnay
Sat Oct 01, 2005 9:28 am
#41

Give me a break... being an insulting ass to Goliath is really friggin lame!

I'm ONLY talking about calling him out for a "Designer Duel". That's just classless, mate.
If you weren't so rude, I might ask for pics of work that YOU have done... but I could not care less to see any of it now.

The other points of frustration that people are making, as was stated by others, really has nothing to do with Goliath, rather with SOE and certain philosophies. Yep it's relevant in this thread, but I just wanted to repeat that it's not the artist's fault.

So anyway, Thanks for coming by and giving us your own personal insights, Goliath.

Even the info about how this bunker came to be... I hope you understand how things look from the outside and seem like they add up as conspiracy theories (Even when the truth simply isn't so devious).

/secrethandshake


One last comment... sure, I absolutely agree with the architect community (And I think the SWG community in general) that new architect crafted structures should have been in the works and realized a few times already over the past two+ years.
I also understand that this has NOTHING to do with you, Goliath.
However, if they ask you to pull some more late-nighters to get some done, please consider it a worthy job to take on again!

Goliath Knox my sox off!


- Omadda Szool
Kauri

May the force be with you.

omadnay
Sat Oct 01, 2005 9:35 am
#42

I normally don't post on the forums with criticisms of other posters, but when it comes to attacking an artist who has come here to publicly talk about the work they have crafted, I felt compelled to come and defend him.

I'm sure Goliath knows his work is great anyway.

That's all.

- Omadda Szool
Kauri

May the force be with you.

Esta
Sat Oct 01, 2005 9:40 am
#43

There is no question that the artists are the best personel SOE has. If they would just hire about 20 more of them at Goliath's level to do a complete character model overhaul, making it easier to create new clothing and ID features, I'd be pretty darn happy.

Every time I log into Guild Wars, I think wow... what if SWG characters could look like this, with the customization... just... wow.

Hats off to the artists though. There is nowhere in the game I have seen anything less than excellence.



__________________________________________________________
Esta
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Sutarion
Sat Oct 01, 2005 9:52 am
#44






Esta wrote:
There is no question that the artists are the best personel SOE has. If they would just hire about 20 more of them at Goliath's level to do a complete character model overhaul, making it easier to create new clothing and ID features, I'd be pretty darn happy.

Every time I log into Guild Wars, I think wow... what if SWG characters could look like this, with the customization... just... wow.

Hats off to the artists though. There is nowhere in the game I have seen anything less than excellence.




How can you even think that Guild Wars has more customization than SWG? Have you even looked at a tailor vendor recently? Or an armorsmith's vendor? Or seen an image designer recently?


Guild Wars has about 5 different armor types per class, and about 6 pre rendered faces/hairstyles/etc.


I'm astonished that you think Guild Wars has more customization than SWG

Zeon_Zaku
Sat Oct 01, 2005 9:54 am
#45

I know how much buildings can be a pain to design. My college major is game art and design, so I've built a number of buildings, and they're a royal pain in the butt. Of course, usually my buildings usually don't have turrets or anything like that in them...
But you've done fantastic jobs on all of your creations so far, Goliath!



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Zeon_Zaku
Sat Oct 01, 2005 10:01 am
#46






SWG-Goliath wrote:





Jedi-Harlot wrote:





SWG-Goliath wrote:


...Ill spend approximatle 40 days creating the ooutside and inside.




lol, no wonder this game is a sinking ship


40 days to make that bunker house??? no offense, but you are slow, and the design is "just ok", it could be a lot better. I'll have a design-off anyday with you big boy







I'd like to take that bet, too bad i can't





Eh, ignore people like this, Goliath. I doubt he's ever actually designed a building before.
As I said in an earlier post, my college major is "game art & design", so I've built a number of buildings. They take awhile to do and they're a royal pain in the butt. Doing the scaling, proportions, texturing, lighting, then making sure everything matches up, going back and fixing errors, ect. ect. It's quite a chore. Takes me a good few weeks to put together a building. But I have to rush a bit, seeing as I have to get my buildings done before they'redue, so I don't fail the class.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Wolfmann31
Sat Oct 01, 2005 10:08 am
#47

Dear SWG-Goliath.


thank you for your briefing about how to add structures and ships into the SWG world. And the tidbit of time was also very informative.


Now I have a question for you, and if you knew my past, you would allready be guessing what I was wondering.



From your point as a art designer in SWG, and with your knowledge of how art works in SWG and how things get made, how long and complex would it be, to make/redesign the following items into SWG as player craftables and player wearables:


Imperial cap with different branch colors


Rebel Fleet helmet


Rebel X-Wing helmet


Rebel Y-Wing helmet


Imperial Army helmet(Veers)


Imperial navy helmet(big and black, like rebel fleet)


Goggles for the normal public.


A new hairstyle.



Thank you, if you take the time to answer this. This is something we are wondering about, because most of these items are things players of Star Wars interest have been waiting for since the beginning of SWG, but none has ever arrived, instead, as per your explanation, they have given us items with no relations in Star Wars, that actually would take longer to implement, due to concept and such. So an answer would be nice.







RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
MsNiL
Sat Oct 01, 2005 10:12 am
#48

As a long-time artist I find theese kind of posts very interesting


Thanks!




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
drachenfire
Sat Oct 01, 2005 10:25 am
#49


SciNutz,



The game is riddled with bugs and I do play it daily and do keep a positive face for my community. However, there is horid and deplorable customer sevice. As of right now, I can not wear my Gold Edition gogles at the same time as I wear civilian clothing. As I am not a combatant, I wear civilian clothing almost all of the time. Additionally, when a cloak is placed on my avator the underclothes comes off. Do you know what the CSR's said after 5 different posts? It is a designe issue and they can do nothing for me. That was his words.


Additionally, we have a player in my city who uses his house sign to routinely curse out SOE, saying "May All SOE suffer butt leakage for the combat downgrade". This is the 7th time I have had to report him to the csrs. They dont do anything but change the name for him to come back and do it again. I pride myself for organinzing mostly veteran players and founding a city at the same time Combat Upgrade (which I like) came out. Do you know how difficult that is? To recruit and develope a community in the face of such hostility?


Additionally, the widening of the foot print, hetherto a non-issue, was widened on Naboo medium houses removing a critical design element for mayors in planing city layout. Whatever the reason, so many legitimate Naboo mayors can no longer fill in the gaps when a medium is redeeded or repacked. Add to this challenging terrine and many many cities can not add more residents to their city.


Additionally, according to all the material and after 8 posts to the CSR's out city is not allowed to advance, though we qualify. The caps have not been reached on my Naboo server, infact they are down by one. A bug is preventing our advancement. What do the CSR's say? It is a developement issues and they can not help.


Additionally, two years ago citizens who have not been active for 6 months or more should be removed from the city registries.... it is not so. We have stagnat cities with a minimal to no player base hogging up cities from advancing as they aught.


Additionally, there are pleantly of reasons and suport for player perge/packing in active accounts, and it was widely expected that it would have occuried by now, so it is very reasonable for the SOE Galaxies clientel to expect their removal.. as was origionally designed.



And Furthermore, I was in no way critizising Mr Goliath.... I LOVE his designs and whish them further expanded!...... but as a paying veteran customer who can not enjoy the game because of on-going bugs and failures.


And Furthermore, I am not a coder, or illistrator, or graphics designer, but I am a veteran player who has been very patient and I do speak for the majority of veteran players (and new players as they learn the system) that when I see bad customer service to call them on it. I pay for the game, as do you, and expect a relitively bug free game. I have no problems with SOE policies however when I observe as many bugs and issues and lack of customer service I am entitled to critize them on it.

*** Again, I am not in anyway critizing the graphics department,



But, SciNuts, if I choose to express my displeaure you will forgive me, either way it does not matter.


Message Edited by drachenfire on 10-01-2005 01:48 PM



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FaceInTheCrowd
Sat Oct 01, 2005 10:28 am
#50

Thanks for the insight on how the new artwork is produced Goliath. The new house looks great.




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BLZJedi
Sat Oct 01, 2005 11:08 am
#51

can we get some paint kits that allow us to chage the color or this house and possibly the other houses in game. just to add variety or to create a theme to a neighborhood. I know for my town on tatooine the main concept in our town is to stay with the brown tat theme. the generic ones mess that up a bit and im guessin these bunker will stand out like a sore thumb among others, not that its a bad house but that a color option would be nice.



"Hell is empty, and all the devils are here."
Argon' Nitor
ICE
G-Tech Industries
Fort Krayt, Tatooine(5925, 4345)

jh4073
Sat Oct 01, 2005 11:09 am
#52

Thanks for taking the time Goliath. We would love more interaction with the Devs like this. Makes the customer base feel more in tune with the product.
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