Cities And Housing Archive

Thread: WHY NOT LIVE IN LARGE NPC CITIES

Jagged-F3l
Fri Feb 11, 2005 11:24 am
#27






JeffroTGIF wrote:
We have all these tall buildings, why not have a lobby, a la hotels, and have the elevator be able to take you to any 'unit' you are on admin for? You could even prolly use the same small house layout and maybe charge more for upkeep. In future maybe give a view. I think it would be cool to live in a skyscraper.






This would be a very cool idea. Especially if they gave individual apartments a view. Can you imagine living in the penthouse suite of one of the skyscrapers in Coronet, complete with a view all the way out to the ocean and ships pass by on their way down the starport?


While it's nice to think about ideas like this, I don't think it will be something the devs will ever implement for one simple reason: lag. Think about the lag introduced by people congregating in front of starports and in cantinas.




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SniperRedFox
Fri Feb 11, 2005 4:14 pm
#28

lag wouldn't be a factor at all. You aren't lagged because of houses with stuff in them are you? No, because they don't load until you actually enter the house.
SniperRedFox
Sat Feb 12, 2005 1:42 am
#29

Of course, however, IMO,

You should be able to walk into a lobby, but it shouldn't be very large. You'd transport to your apartment, and remember, they shouldn't only be small apartments, even in real life, all apartments are different, ranging from studio size (only 1 room or 1 1/2 rooms, a living room, kitchen and bathroom) to penthouse size (which should be larger than a large house)


The sizes should be organized by floors though. With penthouses at the very top.


The buildings should also have a limit to how ever many people can live in that building, so that a city's skyline can grow as it gets more people.
Verser
Sun Feb 13, 2005 12:41 pm
#30






leillani wrote:

imagine the retail market value of an house in a major city lol OMG and how do you decide who lives there initially? all it would course is trouble and arguements.


Just go into whatever house you like in an NPC city and claim it as your own, just make sure you like the decor lol and use the local bank for storage.












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Nothing is better than getting rich and telling everyone that you live in a Coronet highrise suite.

SniperRedFox
Sun Feb 13, 2005 3:42 pm
#31

It'd work just like houses, buy 1 and own one.


If it runs out of maintenance, you have 20 days to repay the maintanance then you are evicted.


Skyscrapers will have a limited amount of units, once all those are bought, then a new skyscraper will be constructed. Or it can be, depending on the price and stuff...
TK-84
Sun Feb 13, 2005 7:23 pm
#32

/thumbsup.



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-robaroo-
Mon Feb 14, 2005 8:21 am
#33

Great idea. Liek that of EQ2 inner city apartments brings life to NPC cities that are currently ghost towns!



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Zaletans
Tue Feb 15, 2005 9:58 am
#34

that would be sweet... id live in the slum in bestine.. my apt one bid Spice den



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darthbock
Wed Feb 16, 2005 11:00 am
#35






SniperRedFox wrote:

It'd work just like houses, buy 1 and own one.


If it runs out of maintenance, you have 20 days to repay the maintanance then you are evicted.


Skyscrapers will have a limited amount of units, once all those are bought, then a new skyscraper will be constructed. Or it can be, depending on the price and stuff...






Although this is an interesting idea, I think it would be much more feasable to not limit the amount of rented units, and make the apartments instanced. I sincerely doubt the developers would entertain the idea of having to periodically change city skylines. Instancing the apartments will allow them to make essentially zero changes to the game (except possibly adding a lobby, which is not even necessary). The bare minimum approach would be to make the door to a skyscraper give a menu when clicked - it would give a choice to buy or enter an apartment. You would be able to enter any apartment that was public (stores) or that you were on theadmin list for. You could own multiple apartment instances (like a studio as your storefront and the penthouse where you lived the good life), and they would cost lots corresponding to similar house types. This represents the minimal amount of changes to the existing game for this idea to become a reality, and therefore I think it is the best to push for. The only changes to existing zones will be to make a door selectable in each npc city, and then they will have to make zone instances for the different apartment types. I really do not like the idea of limiting units (excluding players) or having players control any aspect of npc city government.



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Kinshi
Wed Feb 16, 2005 7:28 pm
#36

The BIG downside I see to having living quarters in the NPC cities is it would take away from the PC cities. Why pay property tax to some lame politician when you can hang out in the big city.

Id allow it, but Id make it expensive as hell, just like in R/L big cities. Id make rent for a 2 BDRM at least 3x the maintenance cost of a small house, and not allow aprts bigger than that of a small house.

If vendors are placed in them then a steep sales tax would be applied as well (Im thinking like 9%), and vendor maintenance would be higher too (hey labor costs more in the big city)

Apts would count against your lot usage (same lot usage as a small house)

Fees for the apt would be doubled if you are in a faction that is not currently in control of the city

also there would be a fixed # of apts available in the cities. Aprt owners could choose to sublet their apts out at even higher rental rates (like in NYC). The main difference is the structure is permanent, (cant be deeded or re-deeded, just /transferred)

---

also, Yacht owners, you bascially have your house in the city (sorta). You have a mobile home and can essentially live in any NPC city with a starport. (kinda like old folks in a Winnebago). You can sit there just a click away from the major cities of your choice, with your crafting stations on board, etc etc
SniperRedFox
Wed Feb 16, 2005 10:27 pm
#37

If they should be price like real life, then they should range from 150k (a studio) to 3 million. (for a really really high profile penthouse)
Coprolite
Thu Feb 17, 2005 1:12 am
#38

If you were unlucky enough to play Neocron, thats exactly what player housing was. You had an apartment, take the elevator (use a pw instead of floor number) and then walk into a little foyer and enter your dwelling. Only downside, lol, if you could be ambushed entering, leaving or attacked in your apartment if u let the wrong ppl in :-)
For all the Neocron players out there, heres my props to Pepper Park, represent! :-)

C
SniperRedFox
Thu Feb 17, 2005 1:46 am
#39

The developers won't change the skylines bud, they'd be built just like shuttleports. They shouldn't be instanced either. What if there was a bug that popped up? You'd lose all your stuff and it'd be even harder to get it back than if it was in an idle location.
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