Cities And Housing Archive

Thread: Rebel Crackdown??

Zha0Yun
Thu Jan 20, 2005 3:45 pm
#14

Amen



ZhaOYun
Swordsman/Medic and Master Pilot on Bloodfin
Captain of the Silver Hawk YT-1300
True knowledge is knowing that you know nothing.
Narreem0884
Thu Jan 20, 2005 11:51 pm
#15






Kinshi wrote:
I think the question of why bombardment doesnt work so hot and why its not used often was answered in Empire Strikes Back

Those Star Destroyers count not penetrate a planetary facility grade sheild, even with a fleet. It required a ground assault to knock out the generators.

This was explained again in Episode 1 with the Gungan Army and the sheild generators they had. They repelled all Energy weapons fire (but were useless against kinetics). In the movie they had to knock out the generators with kinetics first (hand to hand)

This is a very exhaustive and expensive way to take out a target, and lots of other bad things could be happening in your Empire while you try to crush anthills with nuclear bombs.

Besides, rebels dont have much in the way of 'facilities'. They come and go, they move, etc. The Rebellion is a shadow organization that weakens the Empire by infiltration, spies, turncoats, and assasinations when necessary.

Rebels already have their own crackdown, its just not an overt show of force :-) Basically we make the Imps have to worry if the guy in the ST armor next to him is going to shoot him in the back when he gets the chance or if their commanding officer will defect. We make the Empire so scare of traitors in its mist, it wastes huge amounts of resources just policing its police let alone dealing with the Rebellion.

and besides the Death Star is NOT impressive because if they blow up everyone who doesnt agree with them, then there wont be anyone left to rule over.





This is true. The only instance of Star Destroyers being used for orbital bombardment in the books is late in the series of New Jedi Order books against the Yuuzhan Vong, as they don't use shields but rather controlled singularities to absorb any incoming fire. As to why orbital bombardment wasn't used is nicely explained in your post. A constantly mobile enemy with the resources to build a planetary shield if necessary is not an easy target to destroy from space, thus the true function of the Star Destroyers was never put to use.


As a side note to this, shields in this game should function in the same way as the ones in the movies do, blocking all energy damage forcing your target to get to point plank to harm you, at which point they should do a lot more damage than at normal range.



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bluephoenix8406
Fri Jan 21, 2005 12:27 pm
#16

i thought i read somewhere in the x-wing series about orb boombardment



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Jagged-F3l
Fri Jan 21, 2005 11:05 pm
#17






glory wrote:
I have been reading about the Imp Crackdown on Test...what about some Rebel crackdown in Meonia and rebel cities....rebel player cities too? It would be nice if the Imps suffered a tad for being found where they should not be. I realize that Imps are looking for contraband...but couldn't the Rebel troops be looking for faction players?...even covert?

Imps should have to be careful with their travels into our areas same as we are in their areas. I mean...darn Imps are getting full of themselves, they need to be taken down a peg or two. *grin*





I disagree with this idea entirely. It runs counter to the whole philosophy the Rebel Alliance used in combatting the Empire. Rebel operations against the Empire were covert in nature. Rebel operations primarily consisted of setting up resistance cells, much in the same in the same way terrorists do.



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Rogue135
Sat Jan 22, 2005 5:29 am
#18

I think we need to remember who we're talking about here. The Rebel Alliance, a rag-tag group ofsoldiers, pilots and defectors from the Empire with no where near the resources or man power that the Empire has. At the first hint of attack, they begin evacuating their base on Hoth. They rely almost purely on hit and run attacks, they "hold" very little territory simply because the moment the Empire finds it, they will destroy anything in a 50 mile radius just to be sure they got everything, and then leave a garrison to watch over the smoking, crater-ridden wasteland... the Empire has no concept of the word 'overkill'.


When you get down to the individual Rebel on the ground, the last thing they are going to want to do is begin searching people because all it does is draw attention to them. All it would take is a single civilian that doesn't care for the Rebellion, or an Imperial Officer to witness it and it's all over. They would be arrested for unlawful harassment of an Imperial citizen and sent to the spice mines of Kessel... if they survived the encounter at all.



--------------
I've got a bad feeling about this."
Zeon_Zaku
Sat Jan 22, 2005 11:02 am
#19

There really shouldn't be a Rebel crackdown... Rebels are supposed to be the underdog.
However, Rebel NPCs do need to get buffed up a little bit... and they need to react more like Imperial NPCs do if you /slap them. Right now you can slap them all you want, and they don't do anything...



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Fidgiter
Sat Jan 22, 2005 8:13 pm
#20






Rogue135 wrote:

I think we need to remember who we're talking about here. The Rebel Alliance, a rag-tag group ofsoldiers, pilots and defectors from the Empire with no where near the resources or man power that the Empire has.



This sounds fantastic in theory but as we all know the game is coded for Overt on Overt combat.


Think about those "Rebel" bases out there visible for 1km. You travel along and peer on the horizon and "Wala!" there is that secret rebel base. As you approach other buildings begin to appear. And of course Rebel terrorists need to travel Overt if they want to act and have limited places to go to declare. I mean, what is up with that? Ok! All covert rebel converge on this known location to declare yourself Overt! Erg, yeah.


Let's face it. Every single rebel base would be turned to fields of glass in no time IF the Empire was truely this dominant power everyone wants to pretend it is. Yes, it makes sense for the time period. But then again I don't expect 20 member Jedi gank squads hanging out at starports waiting for enemy overts to kill before they can load.


Before anyone misunderstands me I'm not complaining at all. Coding for an insurrection is a grief and exploit prone concept. But given that we pretty much need to accept this fact we also should accept the fact that there SHOULD be places where a lone Overt will fear for their life. Hey, they complain about our ability to farm their people so this gives them the same opportunity!








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ana-mo-cara
Sat Jan 22, 2005 9:13 pm
#21

The rebels are not the authorities. They are guerilla fights. Fast attack artists. So the whole searching player things would be kind of pointless. Something more signifigant. Would be the return of covert detectors. Which were pretty much player generated crackdowns.
BeefStoo
Sun Jan 23, 2005 9:10 pm
#22




"darn Imps are getting full of themselves, they need to be taken down a peg or two."


What....? youre lucky you even have imps on your servers. theres more imp NPC's in Mos Espa than thereare imperial playersin Theed on Corbantis. talk about rebel domination, wheres the balance there? if the rebels are dominating the imp population who are they supposed to fight..?...gnorts?


P.S. i may be exaggerating with the imp:reb ratio ..but there is alot more rebs than imps on Corbantis

Message Edited by BeefStoo on 01-23-2005 08:13 PM

PixellJ
Mon Jan 24, 2005 7:14 am
#23

Gotta say this idea is the second most un-Star Wars idea I've seen here, next to allowing jedi in this time frame. Having rebel recruiters standing on corners in the open like 5 dollar hookers is bad enough.



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Roeding
Tue Jan 25, 2005 2:08 am
#24

What I ratherwould like to see is some random events where Rebel squads make raids on certain cities/outposts.


I know the live team hashad events like this in the past, Ihappened to be at the Dant Outpost PvP:ing when all of a sudden it got attacked by numerous Rebel Commandos. If these were implemented as random events instead that would be awesome.








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NACHODEWI
Tue Jan 25, 2005 5:46 am
#25

I nominate this as the dumbest idea of the day. How long would a Rebel crackdown last before the Imperials send in the Storm Troopers to crush the Rebels stupid enough to launce a crackdown? The Imperials rule this Galaxy and it shall remain this way!



Dweibokyt RotaenMaster Bounty Hunter
Roeding
Tue Jan 25, 2005 7:32 am
#26






NACHODEWI wrote:

stupid enough to launce a crackdown?










Valdron Dremora | Elder Jedi
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