Chef Archive

Thread: List of Bugs

Wire3k
Tue Feb 24, 2004 1:46 am
#66

I don't have much chef yet - just novice - but I make some Almod Kiwavuu Biscuits just to see what they do and if they work. Hmmm, well - they go give "general taming' skill - problem is - it doesn't seem to DO anything - that's not a normal skill in the CH line.


So, unless I'm missing something huge - this is giving a skill that either isn't used - or doesn't exist.





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Braglor
Tue Feb 24, 2004 11:40 am
#67


Breath of heaven will read as Force of Will in the Enhance HuD which btw does not reset when one dies... as doesn't the stomach or DocBuffs as well...


I mean, the stomach will remain at it's decay level after a clone, which is kinda silly


Message Edited by Braglor on 02-24-2004 07:41 PM

IdleThought
Tue Feb 24, 2004 1:38 pm
#68

Creature Taming Bonus is the Mod Wookiees get as a taming bonus (Almond-kwevvu adds to it)

I assume either that this is applied to some or all creature taming, or Wookies don't have any taming bonus.



--
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Faymar
Wed Feb 25, 2004 6:43 am
#69

Smuggler's Delight is NOT bugged.



You have to eat the food before you take the spice, at which point the downtime reduction is blatant.


Wire3k
Wed Feb 25, 2004 12:02 pm
#70






IdleThought wrote:
Creature Taming Bonus is the Mod Wookiees get as a taming bonus (Almond-kwevvu adds to it)

I assume either that this is applied to some or all creature taming, or Wookies don't have any taming bonus.





Hmmmm, well - I had some nonwookiee CHs try this - as did my nonch - no one noticed a bit of difference besides numbers in the HUD - should this one be race restricted?



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sciguyCO
Wed Feb 25, 2004 8:50 pm
#71






Filorux wrote:
Skill mod food gives a temporary boost to one of your skill mods. You can use a skill mod food even if you don't normally have the skill mod the food grants.

Taken from the chef revamp article on the main website. I've had quite a few reports that this doesn't actually give you the skill for the duration. In one case a Jedi took veghash and could not harvest creatures. In another case a novice scout with no exploration drank Jawa beer and was not granted mask scent. Am I just reading the article wrong, I mean, it seems fairlyunecessary to say I can use a food without the skill mod and it doesn't grant me the skill mod for the duration.





It's really sad that the devs can't clearly communicate their own work.


From everything I've seen, skill mods fall into two types.


First are things like terrain negotiation, dodge, attack accuracy and Defense vs. {whatever} where you don't have to actually do a command to use the skill. If you get a bonus to those (even if you normally have 0), you climb hills better, hit more often, dodge attacks (or at least are supposed to, this is still bugged), and are more resistent to {whatever}.


Second are skills that require the use of a command to be activated: /maskscent, /harvest, /survey. Getting a bonus to the skill won't help you if you haven't already learned the command.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Filorux
Wed Feb 25, 2004 9:09 pm
#72

This makes good sense. Thanks for the quick response.
electricnomad
Thu Feb 26, 2004 2:41 am
#73




electricnomad wrote:




SirVimes wrote:





electricnomad wrote:

This might just be a visual bug, but whenever I eat Exo Protein Wafer, the timer gets set to one hour and lasts LONG past the 10-25 attacks or so that it's supposed to reduce damage, typically for the entire 60 minutes. I have no idea whether it's actually protecting for 60 minutes, or for a finite number of attacks, because the buff graphic stays there for the full hour. This hasn't happened with any other foods I've tried (I've tried about a half dozen so far), just Exo Protein Wafers.





Which timer? Your filling timer or the icon in the buff window?


And just FYI, it is suppose to be whichever comes first...10-25 attacks or 1 hour.





The buffing icon timer, not the filling timer.I've ben attacked hundreds of times on one dose and itseems to last for the full hour. It MIGHT be getting cleared when I've been attackedfor the finite number of times and thentake a shuttle somewhere. It might be likewhen a group member is killed, clones, and returns to you - but still has the "corpse" icon next to their name until you Control+shift+H. Anyway, I haven't tested this so much as played with it, an in playing with it, I noticed that the buff icon lasted much longer than it should have. I'll remember to tinker with this next time I crack into the Exo.




Okay, I DEFINITELY keep getting this result with any "Unnatural Toughness" foods like Exo or Synthsteak.


And honestly, it's much worse than I thought:


I cannot eat Synthsteak a second time immediately after the "unnatural toughness" wears off via getting attacked the requisite number of times, and the buff icon remains for 5-10 minutes after I am no longer enjoying the buff's damage mitigation. This happens regardless of the fact that my stomach is otherwise empty and has plenty of space. The effect is that I cannot eat "unnatural toughness" foods one after another, and there's ade facto window ofdowntime after I enjoy a buff of this type.


I CAN, however, eat more Synthsteak if I get killed, though the icon remains for the same 5-10 minutes, and sometimes even longer (I had one last for what seemed like a half hour tonight). The icon also lasts for a long time after the benefits of Air Cake have expired(and for what it's worth, using a pistol and already in possession of +105 Dodge as a Master Pistoleer, I seem to Dodge a lot more than normal when I use Air Cake, though I haven't done systematic testing to prove it).





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SAKyroCilliani
Thu Feb 26, 2004 9:36 am
#74




I've been a chef for a few weeks now, and I've noticed a few things. Now that the old chef foods are gone, I'll obviously be talking about the new. I'll try not to mention everything that's been done to death such as the food bar not emptying on death, etc etc.



1) There's not nearly enough new models, and many of the new models that were made for the revamp were attached to some, bluntly put, crappy foods. You know who's going to use Kanali Wafers? That's right, no one. Too many foods use the "pecan swirls on a red platter" model, or the "orange and white calzone pastry", and it pretty much just looks cheap and lazy.


2) Many foods... have, ah, "problems" with them. They suck, you see. There's just reasons why they'll probably never be sold, which I will go through the list and put here.


Aitha - 20 water, 14 meat, 1 container. Uses a ton of resources for a relatively low end mind heal.

Carmelized Pkneb - Uses 40 creature food for a bonus to DANCING Wound Healing. 20 meat, 20 bone. High resource cost for a laughable bonus.

Jawa Beer - 10 cereal, 15 wooly hide, 1 drink container. Wooly hide is worth it's weight in gold so it would most likely never be used in a drink that gives mask scent bonus.

Kanali Wafer - 20 hide, 20 fruit, 1 carbosyrup. Creature food, 20 fruits and a subcomponent for +45ish constitution. HORRIBLE resource cost for something no one will ever use. And they even used a new, nice model on this food too.

Teltier Noodles - 20 hide, 20 vegetables, 1 dough. Almost the same exact thing as Kanali wafers, except it keeps its old model. Horrible resource cost, only +45 stamina.

Correlian Brandy - 20 Corellian Fruit and 20 Corellian Berries, alcohol, drink container. Gives +7-14ish Knockdown Defense. The resources are relatively obscure and rather high.

Elshandruu Pica Thundercloud - 30 Radioactive, 30 Neutronium steel, 10 fruit, 4 ident. alcohol, drink container. Uses a LOT of resources and this food will be either "ok" if you use no additives and "good" if you use heavy additives. I'd reccomend giving a +20% bonus to the initial Melee Defense bonus.


T'illa T'ill - 30 Hurlothrombic Gas, 30 Methanagen Gas, 30 Hydron-3 Gas, 2 Ident. Alcohol, 1 Drink Container. When me and my buddy went around waiting for these gasses to spawn in and get the materials for this drink, we made it (pre-patch) and... we were disappointed. We were hoping it would become better after patch. It's still terrible. It uses BEYOND obscure resources, and drink containers do not multiply the amount of drink you get. It's always 1 serving of it. It's filling anywhere from 90-60% for your 'liquid stomach', and reduces the amount of food in your stomach from 11-19%. Considering you'll have to be lucky as hell to get GOOD stats on those 3 obscure gasses that rarely shift in, you're most likely going to get 80% filling, 15% 'solid' food reduction anyway. As it stands for T'illa T'ill, for 110 resources, you get 1use of a drink that does more harm than good. This needs to be addressed.


Bantha Butter - I know it's a component, but even if you squint your eyes and turn your head sideways, there's no way in hell that brown lump will resemble any type of butter.

Chandad - 15 wheat, 15 water, 5 fruit, 5 rice. It either does nothing or has very very little effect. If this actually increased the range on your surveying tools (if high enough) or made a big difference in the resources you pulled up surveying, it would be a big seller. As it stands now, it's very forgettable.

Dweezl - 1 dough, 20 berries, 20 tubers, 10 fruits. I hate you, Dweezl. It uses the uglyorange and white calzone model, costs 60 resources and gives bonuses to trapping. BONUSES TO TRAPPING. Trapping is never used (except for hologrinders) and consequently, this will never be made. Ever.

Gorrnar - 30 berries, 20 oats, 1 carbosyrup, 1 dough. Although I'm a TKA and wounds aren't a big deal for me, the bonus for this food is so small, especially for the resource cost, I would most likely FORGET to eat it before I died because the bonus is so forgettable and pitiful.


Cho-Nor-Hoola - 20 milk, 20 bone, 1 protato. Everyone knows that Combat Medics are really wiping up in PvP. When I saw that Cho-Nor-Hoola granted poison and disease resistance, I thought, "Hey, this might be useful". I have now concluded that it is "trash". It uses 40 creature resources, which are obviously much more limited to get than stuff that comes from ground, and THEN you have to put 20 vegetables and 5 organic into it. What's the bonus? +17ish disease/poison resist if you put some good resources in it. You know what many combat medic poisons and diseases are? 130% potentcy. This food DOES NOTHING against them. Even if CM poisons were 100% potency and this food reduced it by 20%, it would still do almost nothing vs. combat medics. Since Cho-Nor-Hoola is the only defense against them in PVP, something needs to be done to either side.


Karkan Ribenes - 1 soypro, 35 organic, 15 wood. That's a lot of resources for something only one race can use with a relatively minor effect.


Ahrisa - Gruuvan Shaal- Scrimpi - 50-60assorted organic resources. These foods have the potential to be "foods that people will ask for", but as it stands, they're a bit too filling, and the BE additives do very little to that. If they were reduced by 10-30%, they'd be great foods.


Terrata - 20 leathery hide, 20 herbivore meat, 1 bantha butter, 20 milk. Nice, new model on a food that will probably never be made. HORRIBLE costs- 70ish creature food that requires a scout to get for an absolutely terrible bonus, CAMOFLAGE. No one uses camoflage as there are very few rangers in the game, not to mention that camoflage itself isa pretty sub-par skill. Completely forgettable and disappointing food.


Deneelian Fizz Pudding - 4 ident. carbosyrup, 10 milk, 20 bone, 20 leathery hide. Aside from the dodge bonus being broken (as with all dodge bonus foods), this food is apparantly only 1 serving for 24 flora food and 50 creature food. The bonus, when it's fixed, will be nice for intense (but short) battles, but as for now, it's useless.

Message Edited by SAKyroCilliani on 02-26-2004 12:20 PM




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TevooRerio
Thu Feb 26, 2004 10:01 am
#75

When I turn in a crate of Shadowpaw to the named Ewok near 0,0 on Endor - I don't receive my schematic forSpicy Merik Treats. Is this broken? :



The One With a Silent Voice
Eaca
Thu Feb 26, 2004 7:49 pm
#76


Excerpts from full report posted Here


The stomach decay time is... odd at best. It seems to take just around 45 minutes for the stomach to digest completely. However, if you eat two 50% filling items, you will be able to eat another one at 21 minutes. It definitely takes longer than 42 minutes for you to be able to eat or drink two in rapid sucession again. Also attempts to eat or drink while digesting seems to interupt the digestion cycle. Attempting too often can halt digestion all together. I had a full drink stomach for over one hour and it didn't go down at all due to this. This may be intended but until I see some sort of confirmation I am labling this a bug. Also a small sliver remains in your stomach out to the 52 minute mark or so, however this does not seem to affect further food consumption after the 45 minute point.


I am also wondering if maybe different planets have different "clocks" and digestion is being based on world time, not RL time, which may make stomachs digest faster on certain planets than others. I'll play around with this either later today or tomorow as time permits.


Message Edited by Eaca on 02-26-2004 08:51 PM

Cettina
Fri Feb 27, 2004 6:42 am
#77

I am having a total problem using any bio enhancers. They do not even show up on my crafter input slot. What am I doing wrong? It worked prior to the patch.


Cettina


Gracchus
Fri Feb 27, 2004 7:24 am
#78

Cettina my sweet


you have to run them with water first to make your additives


Argau Master Chef Gorath Extreme Nutrition "it ain't just brandy..." Coronet [-795 -3684]




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