Chef Archive

Thread: List of Bugs

Kemal_ShaiZein
Sun Feb 22, 2004 3:05 pm
#53






SirVimes wrote:
Vercupti of Agazza Boleruuee does not work. We had had reports this has no effect on animals.






works fine if you drag it onto the animal.



Kemal Shai'Zein - Ex Alot of things, including retired.
I like JTL

Valor
Sun Feb 22, 2004 4:19 pm
#54

I'm trying to use broad-spectrum nutrients in Vasarian Brandy and it's not letting me add it in the medium additive slot.


I tried it on other medium and light slots as well and same thing...keeps telling me that I cannot use this item in the slot.


The BE that made them says they're post patch, so is this a bug?







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sciguyCO
Sun Feb 22, 2004 4:27 pm
#55






Valor wrote:

I'm trying to use broad-spectrum nutrients in Vasarian Brandy and it's not letting me add it in the medium additive slot.


I tried it on other medium and light slots as well and same thing...keeps telling me that I cannot use this item in the slot.


The BE that made them says they're post patch, so is this a bug?



A commonly missed step: the tissues you get from the BE can only be used in the "additve" components you get at Dom Arts IV (light), Novice chef (medium) and Master chef (heavy). Those additives are what get included in the foods, not the tissues themselves.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Mister_Bones
Sun Feb 22, 2004 5:23 pm
#56

Some foods list the experimentation wrongly. For example Creams and Blue milk both list the nutritional value as 50%DR 50% OQ, yet actual results would say that they are like most other foods and that it is in fact 66%PE 33%OQ.



_________________________________________
Nook Thomas

Is Back and Black ... Oh yeah!


Werwolf786
Sun Feb 22, 2004 7:06 pm
#57

Bugs where do i start.

i am a novice chef working on my holo. i like chef in general and enjoy making foods in real life too. but thats besides the point.


i got my holo and started my grind. wastilbread was the way to go. the devlopers changed that. that was fine i found out what give what xp and what is usefull to get. here are the list of my woes

1) i dont get xp for the food i craft.this is besides the fact that i stand day in and day out besides my crafting staion trying to make itwork. in the last day or so i have had no xp gain even though i am grinding.

2) there seems to be a problem in the grinding part. apparently the devlopers have decided that they dont enjoy watching players grind using macros. HERE IS A GEM OF TRUTH NO ONE LIKES TO GRIND. WE LOVE TO GET THE PROFESSION BUT IF IT IS GONNA TAKE ME 3 WEEKS TO GRIND THROUGH A SINGLE PROFESSION THEN MATE YOU ARE GONNA LOOSE A LOT OF PLAYERS.

3) We totally dependent on other profession namly BE and scout. though i am all for interplay and interaction between communities, here the deal. NOT MANY BE'S AROUND. THOSE THAT ARE THERE ARE SWAMPED WITH ORDERS AND DONT HAVE THE TIME OF THE DAY TO SAY HI LET ALONE SAY BYE. plus waiting on them to give us supplies when they themselfs have no idea where to get it is kinda pathetic. there is are some "secret resource" or "secret schmatic to get some resources" no Be knows where to get this. i am in the server BRIA and have stood in the coronet bazzar holleringin the top of my voice for bes who know this to come forward. in a days time i got around 3-4 be replies every hour.none knew anything about getting thoseingredient. i dont know about other servers but this is kinda sad that the devlopers have overlooked on the most glaring fact that if everything is secretand there is no map or process to the secret then no one will know about it or know how to go about unravelling it.

4) devlopers have decided and takenautonomous action that some schematics should be deleted. did you guys ever think to consider that you might be deleting schmatics that work. i am all for new stuff but come on ever heard of a saying"IF IT AINT BROKE DONT FIX IT"

5)barrles dont work. we makeglass and there is hardly anydifernece in thewhole process. mainly i put 10crystaline gemston for the glass but have to put in 100 for the next level glass for getting 4-5 uses outta them. now i am not a maths genius just a student of it sowhy would i want tospend 20 times the amount of crystal for no gain. i am sure it looks shinny and nice to hve a bigger glass buti for one rather deal with the quality of the stuff than the look of it. after all we do eat stuff t make a goat puke.

6) there is almost no information for newbie players as to what to do and how to proceed. this may be the communities fault but not enterily.

7) getting RARA meat is a **edit** to put it lightly. we can get it but not in abaundant supplies tosatisfy the demand. and belive me there is a big demand. between BE and chefs there isnt enough meat out there to satisfy us.

8)again too many spoliersto craft an item . read this "PEOPLE IN MOST CASES DONT LIKE THE GRIND THEY LIKE TO GET IT OVER WITH. FOR GODS SAKE OR DEVILS SAKE GET YOUR ACT TOGETHOR DEVLOPERS AND LISTEN TO WHAT PEOPLE SAY. WE DONT LIKE GRINDING. IF YOU CAN GET ONE PERSON IN A 100WHO SAYS HE/SHE/IT LIKE THE GRIND THEN ILL EAT MY OWN COMPUTER. THERE ARE NONE IN BRIA.

9) get more info out to the boards. these boards are read by thousands of people and there is no infor out there to help them.

10) pls pls plspls fix thebug that does not supply xp when you grind.



in a genral way devlopershave changed almost everything a chef can do while keeping the bad things where good things should have been kept. chefs only reason for existance in the swg universe is to buff. but amaster chef food does no buff more than a mid level medic or a spice. come oncall me an idiotor worse but since i am not able to enjoy what i cook in the swg univ should we not have foods that buff coresspondingly high as a doc. i thought i was slow but the record is being beaten each day by the devlopers. Great job guys i knew there were people out there whowere slower than me. thanks for putting my faith in myself. thats 15$ well spent i think.


in a genral sort of way the chef profession looks good from the outside but it is as ugly asit gets from the inside. most players dont have enough slots to put in thereextractors to suppl;y themselfs with the resources and still make a profit. i dont know aboutanyone else. but what good is a player who does not have two coins to rub togethor.


and why in the world do naboo small house use 1 lot and rest comparitve houses use 2. idont think anyone in the swg univ spends a lot of time in the house. they do only if they are grinding and why do thenaboo house look good but rest look as if made by some 2 year old. all lines and nocurves ever heard of the word called "asthetics"??????


i hope someone reads this and gets a idea in there head that if you are gonna force people to do or follow a perticular profession then make sure that profession is worthwile. otherwise its no fun for anyone. besides the devlopers that is.




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electricnomad
Sun Feb 22, 2004 7:45 pm
#58




Greatsails wrote:






Derr wrote:
Aitha is bugged. When you have mind wounds and drink until it hits the place on your mind stat where the wounds are..instant incap.






Not only that, if you happen to quaf Aitha while on a Muon Gold downer, you actually have the value of the intended heal **subtracted** from your mind pool.



  • 1000 Mind natural

  • 1500 Mind with Muon for 10 minutes.

  • 500 Mind with the Muon downer for 3 minutes.

  • 380 Mind while on the Muon downer if I consumeone shot of Aitha with a heal value of 120.

  • 260 if you do it again, and so on. Didn't test to see if this would incap.

  • Normally at the expiration of the downer, you get a 500 point mind heal. I was hoping that I'd get back the Aithapoints that were so buggishly taken from me. Didn't.

There is a Chef drink that heals mind also, I can't recall the name, and I have not tested that (I'm not a Chef, just a Master Artisan). Some of you may want to test that also.





Edit: Just tested. It *will* incap. On the downer, take enough Aitha, down you go. Also, the numbers I give above aren't so cut and dried. The Aitha I'm using to test with has a heal value of 148. Each time I consumed an Aitha while downered, my combat tab shows the following:


"You feel refreshed. 148 points of mind damage have been healed."


However, not only was I not healed, but the damage I took wasn't even equal to 148, like I thought on first noticing it. Damage #'s floating above my head were, on 4 trys:



  • -91

  • -178

  • -348

  • -243

I can't explain why the damage I took varied so widely, but those are the numbers.


Message Edited by Greatsails on 02-22-2004 09:35 AM




I agree that Aitha is bugged, and I believe Blue Milk is, too.


Here's a screenshot showing my own situation:


http://www.imagedump.com/index.cgi?pick=get&tp=43073





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
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sciguyCO
Sun Feb 22, 2004 7:59 pm
#59

Another bug: large additives give 80 general crafting xp, medium 60 general crafting xp.


It's starting to look like anything under "components" gives general crafting xp, even when the schematic is gained in the chef skill tree.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Greatsails
Sun Feb 22, 2004 10:33 pm
#60






Faymar wrote:

The Chef "mind heal drink" is Blue Milk. I've gotten all my friends addicted to it and no complaints of unexpected incaps or damage taken. I have just checked, drinking it to the"wound point" has no ill effect. As far as I can see, this bug is Aitha specific.







Have a friend test that Blue Milk while on the downer from Muon Gold.



-----
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Faymar
Mon Feb 23, 2004 1:44 am
#61

The Chef "mind heal drink" is Blue Milk. I've gotten all my friends addicted to it and no complaints of unexpected incaps or damage taken. I have just checked, drinking it to the"wound point" has no ill effect. As far as I can see, this bug is Aitha specific.

Derr
Mon Feb 23, 2004 12:58 pm
#62

ok for the 3rd time..posted twice here..Aitha is BUGGED. It will incap you if you have mind wounds and drink until you hit your temporary cap.
MuttonJedi
Mon Feb 23, 2004 1:46 pm
#63


Mister_Bones wrote:
Some foods list the experimentation wrongly. For example Creams and Blue milk both list the nutritional value as 50%DR 50% OQ, yet actual results would say that they are like most other foods and that it is in fact 66%PE 33%OQ.





Karkan Ribenes is also wrong.

Filling is actually 75% DR / 25% OQ, not the 66% FL / 33% OQ listed.
Quantity is actually 25% DR / 75% PE, not the 33% OQ / 66% PE listed.

Didn't check nutrition.


Mutton
MuttonJedi
Mon Feb 23, 2004 1:54 pm
#64


Sykes wrote:

Sorry, but you are mistaken.

If that stat is missing, a 1 is substituted. SV or other chefs here will be happy to provide better examples, but this is a fact. That is why every single combine using bone and or hide is garbage in comparison.






Actually, Tyler is correct. I just tried this with Ormachek:

10 Meat, OQ: 979, PE: 900
20 Beans, OQ: 967, PE: 998
10 Bristley Hide, OQ: 938

I was able to experiment nutrition (33% OQ / 66% PE) up to 96% with these ingredients, which fits the method Tyler described. If the bristley hide were being assigned a value of 1 for PE, no Ormachek could ever go above 83% nutrition even with ideal ingredients.

The problem with Garrmorl is that none of the ingredients can provide the flavor or PE.


Mutton
Dsabre
Mon Feb 23, 2004 6:16 pm
#65

hey SirVimes...would it be possible to just do a quick collection of all the bugged foods and list them in your first post via an edit....to save time for those who just want a list?
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