Chef Archive
Thread: Sciguy stomach not emptying at death needs to be fixed!
My problem with this is:
In the very very least your tummy decay should be reduced 50% when you clone. Waiting is not fun.
Or better yet make it based on RES packs for docs. The better the RES pack the more tummy decay is deleted. At least then there would be a solution. If you clone...tough. If you get resed your gtg.
Crazyana
Mayor_Woosh wrote:
Your argument is flawed since it assumes everyone is using Vercupti when they pvp. I really think thats a tad unfair to do. And even it were true it still makes little to no sense why a penalty should be given for using food & drink after you die.
That’s not my assumption at all, it’s a good example of a food that has a low bonus time (10 minutes give or take) high filling and a huge bonus. From here out I will refer to items as “fooditem”, as to not pull away from the point.
If anything it puts a player at a bigger disadvantage since IF you could eat again at least you could try and get right back into the action. There is not always a doc around buffing folks, or an entertainer around buffing folks.
So you’re saying penalize the character that didn’t die, what sense does that make? Wait a second let me break this down for you real fast, this is how I see it.
Player A uses “fooditem”s (it seems that most of the “fooditem”s that duelers use are high bonus low time/attacks/damage taken, I’ll average it out to 10 minutes) Player A now has 10 minutes on most of his bonuses.
Player B uses “fooditem”s again has 10 minutes on bonuses.
Player A & B fight, Player A kills Player B. Player B clones and takes 3 minutes to get rebuffed by a waiting doc (if one is available) and takes his “fooditem”s. Player B attacks Player A that is now running out of his 10 minutes of “fooditem” buffs and may also be on a downer for the spice he may have used. Player B kills player A. So the fight had nothing to do with who was better it was all about who died and was allowed to stack more food items on himself having a clear advantage.
Is this how you would like all overt fighting/DB duels to be?
If you have no doctor buffs and your stomach is full basically you are side lined until the former can happen. I am sorry but that just is not a fun factor.
And I believe that is the reason people try to be the best dueler. If you lose should there be no penalty at all? What would the point of winning be? How much fun would it be to be attacked by the same guy 75 times in a row because he can get back in the action 3 minutes after you kill him with at least food buffs?
Strategies for combat ??
Do you just run out and pray? Anything that is not random is a strategy, in example Doc/Dancer/food buffs. Please explain your question here…
Do you PVP much ?
It was clearly stated in my original post that I have never dueled, and don’t intend too. This is the reason I was asking questions in my post, to get a better understanding of dueling/overt fighting.
Have you ever been trapped inside a cloner while people camp it ? Its just loads of fun to be trapped inside unbuffed with a full tummy.
No I have not, maybe if you not prepared to die and face the consequences you should not duel/go overt. If the stomach filling on death is removed, all of your fighting will be done right next to the cloning facility and everyone will be using group TEFs, but it sounds like you’re prepared to welcome the clone wars……
Message Edited by d2a007 on 09-15-2004 08:29 AM
"...but it sounds like you’re prepared to welcome the clone wars..."
ROFL
LMAO
/clap
Sorry, that was great =). Mad props. Hehe
.
Mayor_Woosh wrote:
TheEpigoni wrote:
Food Decay AfterDeath + 100% Flameout + Rez = Infinite Invincible Tank
This is only an example of what you can do if Food decayed after you died.
lol Flameout ? you have to be kidding me right ?
So for 3 or 4 attacks your invincible ? Thats like 3 or 4 seconds in PvP.
I really dont see how that would make you anything more then a speedbump to a fully buffed opponent after being rezed.
Crazyana
Message Edited by d2a007 on 09-15-2004 08:30 AM
TheEpigoni wrote:
"...but it sounds like you’re prepared to welcome the clone wars..."
ROFL
LMAO
/clap
Sorry, that was great =). Mad props. Hehe.
/Bow
Thanks ![]()
Crazyana
Food has a long-term up-front cost (filling) for a potentially short-term effect. Foods like Blue Milk, Synthsteak, Bespin Port, Flameout, Canape, Vercupti, and others wear off before the filling cost has been paid (the food duration is shorter than the time required to digest the filling). If youdrink 100 filling worth of Brandy, you "owe" the game 45m (30m if thebug ever gets fixed)of stomach digestion time, and you're taking the risk that other factors (cloning) may cut the benefit short. That's just the tradeoff required for the benefits of food.
A close (but not exact) analogy might be buying a new car. You get a loan from a bank (or a financing company), pay the dealership and take the car home. Then let's say your car gets stolen. You no longer have the benefit of the car, but you are still obligated to pay the bank. If you tried to stop paying them just because you didn't have the car anymore, I think you'd get a nastier response than the devs have given us about the whole cloning/filling issue.
Granted, things like real-life insurance allow you to "pass the buck" with regards to paying the money yourself, but regardless the bank still get's their money.
Message Edited by sciguyCO on 09-29-2004 04:42 PM
Nothing to see here, /move along....sciguy noooo, that's one of the best bugs left, right up there with with
sciguyCO wrote:
And just FYI, due to a current bug non-stat food buffs (synthsteak's damage reduction, skill bonuses, etc) do not clear on death. They get removed from the buff UI, but your skill sheet shows any increased skill mods, and you still get damage reduction from any remaining synthsteak uses.