Chef Archive

Thread: Sciguy stomach not emptying at death needs to be fixed!

d2a007
Tue Sep 14, 2004 10:13 am
#53







In the very very least your tummy decay should be reduced 50% when you clone. Waiting is not fun.


Or better yet make it based on RES packs for docs. The better the RES pack the more tummy decay is deleted. At least then there would be a solution. If you clone...tough. If you get resed your gtg.



My problem with this is:


500 Base Life +2500 buff + 1000 Verticup = 4000 Health

500 Base Action +2500 Buff + 1000Verticup = 4000 Action

1000 Base Mind +430 Brandy + 400 Muon Gold = 1830 Mind


With this in mind you’re only suffering a -1000 health/action and -430 mind loss for dying. I think this would lead to more pvp action being a clone war style fight. I do agree that I would make a lot more money if this was changed, I’m just not sure it would be for the best of the pvp characters. With the system as it stands people take time to get Dancer buffs/Doc buffs and really work on strategies for combat. I think ifsomeone can die and be back in the game within two minutes, some of the challenge would be lost. This could also lead to the old CM style combat, Stack poison/disease/fire die and come back for the kill.


Does anyone have a link to a similar thread in any of the combat professions forums?


Crazyana



Crazyhorse the Retarded Level 90 Jedi
Killer of all things Evil (under level 5) and Greatest Wom.... Shinny!!!!
Biytor
Tue Sep 14, 2004 12:19 pm
#54

/RANT ON


If you're goin to Force a restriction on one type of buff, then force it on all or remove it from all. The convoluted logic the Devs use to justify this BUGare sorry, to say the least. I and every other player in this game pays to be here and play. Not to sit around and wait to play.


As always the lack of forthought and the poor (to put it nicely) customer server in this game, leaves much to be desired. If someone would hit the Devs in the back of the head hard enough to make them focus on something besides the end of their nose, they would see the stupidity of this issue.


No one likes sitting around, period. Why should someone that only has a limited play time, have to spend up to 45 minutes doing nothing? Would someone please provide an answer that makes sense and not some BS about game balance that doesn't exsist and hasn't in this game since day one.I would really like an offical Dev response to this issue. That way I can tear them a new one. No arguement they put out can justify this by any means and they know it.


So it all comes back to it being a BUG and the fact they don't know their code well enough to find and crush it.


/rant off




Drop off Vendor location 5791 6246. 700m outside of Restuss on Rori
Mayor_Woosh
Tue Sep 14, 2004 5:20 pm
#55

Your argument is flawed since it assumes everyone is using Vercupti when they pvp. I really think thats a tad unfair to do. And even it were true it still makes little to no sense why a penalty should be given for using food & drink after you die.


If anything it puts a player at abigger disadvantage since IF you could eat again at least you could try and get right back into the action. There is not always a doc around buffing folks, or an entertainer around buffing folks.


If you have no doctor buffs and your stomach is full basically you are side lined until the former can happen. I am sorry but that just is not a fun factor.


Strategies for combat ??


Do you PVP much ?


Have you ever been trapped inside a cloner while people camp it ? Its just loads of fun to be trapped inside unbuffed with a full tummy.











ä WOOSHå
| Master Chef (12 pt) | The Tarquinas Emeril |
SWG: Brilliant, groundbreaking, unfinished and ultimately a painfully missed opportunity.
TheEpigoni
Tue Sep 14, 2004 6:22 pm
#56

Food Decay AfterDeath + 100% Flameout + Rez = Infinite Invincible Tank


This is only an example of what you can do if Food decayed after you died.


Oh and the argument that goes "There are no docs or entertainers around on a battle-field to rebuff you so you need at least food to get back into the action..."

Maybe they made it so hard for you to get re-buffed because they Didn't Want you to get back into the action right away, because it would be a balance issue. To balance food the same way, because of how easy and with no repricution it is to use. They had to keep filling after death.




-------------WFO Superstore-------------
||||||||||Armor||||||||||||Weapons||||||||
|||||||||||Food||||||||||||Droids|||||||||
|||||Buff Packs||||||||||||Harvesters|||||
------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

TheEpigoni
Tue Sep 14, 2004 10:29 pm
#57

It was an example and it's not 3-4 seconds if you have armor and other things on you. And not to mention instead of flameout you can use vercupti + brandy and be an almost fully buffed opponent instantly. The main point of the argument is that food takes 0 time and has 0 drawbacks. Unlike doc/mind buffs which take both time and a convenient location. Therefore food needs to be balanced in some way to match that. It's bad enough how powerful chef food is, you and I (chefs) don't need it to be Even more pwoerful, we're making plenty of money already.




-------------WFO Superstore-------------
||||||||||Armor||||||||||||Weapons||||||||
|||||||||||Food||||||||||||Droids|||||||||
|||||Buff Packs||||||||||||Harvesters|||||
------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

d2a007
Wed Sep 15, 2004 8:13 am
#58






Mayor_Woosh wrote:


Your argument is flawed since it assumes everyone is using Vercupti when they pvp. I really think thats a tad unfair to do. And even it were true it still makes little to no sense why a penalty should be given for using food & drink after you die.


That’s not my assumption at all, it’s a good example of a food that has a low bonus time (10 minutes give or take) high filling and a huge bonus. From here out I will refer to items as “fooditem”, as to not pull away from the point.

If anything it puts a player at a bigger disadvantage since IF you could eat again at least you could try and get right back into the action. There is not always a doc around buffing folks, or an entertainer around buffing folks.


So you’re saying penalize the character that didn’t die, what sense does that make? Wait a second let me break this down for you real fast, this is how I see it.


Player A uses “fooditem”s (it seems that most of the “fooditem”s that duelers use are high bonus low time/attacks/damage taken, I’ll average it out to 10 minutes) Player A now has 10 minutes on most of his bonuses.


Player B uses “fooditem”s again has 10 minutes on bonuses.


Player A & B fight, Player A kills Player B. Player B clones and takes 3 minutes to get rebuffed by a waiting doc (if one is available) and takes his “fooditem”s. Player B attacks Player A that is now running out of his 10 minutes of “fooditem” buffs and may also be on a downer for the spice he may have used. Player B kills player A. So the fight had nothing to do with who was better it was all about who died and was allowed to stack more food items on himself having a clear advantage.


Is this how you would like all overt fighting/DB duels to be?



If you have no doctor buffs and your stomach is full basically you are side lined until the former can happen. I am sorry but that just is not a fun factor.


And I believe that is the reason people try to be the best dueler. If you lose should there be no penalty at all? What would the point of winning be? How much fun would it be to be attacked by the same guy 75 times in a row because he can get back in the action 3 minutes after you kill him with at least food buffs?

Strategies for combat ??


Do you just run out and pray? Anything that is not random is a strategy, in example Doc/Dancer/food buffs. Please explain your question here…


Do you PVP much ?

It was clearly stated in my original post that I have never dueled, and don’t intend too. This is the reason I was asking questions in my post, to get a better understanding of dueling/overt fighting.


Have you ever been trapped inside a cloner while people camp it ? Its just loads of fun to be trapped inside unbuffed with a full tummy.


No I have not, maybe if you not prepared to die and face the consequences you should not duel/go overt. If the stomach filling on death is removed, all of your fighting will be done right next to the cloning facility and everyone will be using group TEFs, but it sounds like you’re prepared to welcome the clone wars……






Crazyana

Edit: fixed text formating

Message Edited by d2a007 on 09-15-2004 08:29 AM



Crazyhorse the Retarded Level 90 Jedi
Killer of all things Evil (under level 5) and Greatest Wom.... Shinny!!!!
TheEpigoni
Wed Sep 15, 2004 8:20 am
#59

"...but it sounds like you’re prepared to welcome the clone wars..."


ROFL
LMAO
/clap

Sorry, that was great =). Mad props. Hehe .





-------------WFO Superstore-------------
||||||||||Armor||||||||||||Weapons||||||||
|||||||||||Food||||||||||||Droids|||||||||
|||||Buff Packs||||||||||||Harvesters|||||
------{ /way 135 -5470 on Corellia }------
Maximouse and Mephit - Master Droid Engineer, Master Chef, Master Shipwright

d2a007
Wed Sep 15, 2004 8:25 am
#60






Mayor_Woosh wrote:








TheEpigoni wrote:


Food Decay AfterDeath + 100% Flameout + Rez = Infinite Invincible Tank



This is only an example of what you can do if Food decayed after you died.







lol Flameout ? you have to be kidding me right ?


So for 3 or 4 attacks your invincible ? Thats like 3 or 4 seconds in PvP.


I really dont see how that would make you anything more then a speedbump to a fully buffed opponent after being rezed.











Is this were a combat medic would have the extra 3-5 seconds to stack up his 7(not sure on the exact number but I believe this is close) area mind poisons/diseases? Maybe the time for people to start stacking all their mind fire/DOTs weapons on someone? Time for a burst run to safety perhaps?


Or maybe these are all bad reasons, I’m not sure I’m only a chef…. But if the guy that just killed you can't use the same foods you can then it’s unbalanced and unfair.


Crazyana


Message Edited by d2a007 on 09-15-2004 08:30 AM



Crazyhorse the Retarded Level 90 Jedi
Killer of all things Evil (under level 5) and Greatest Wom.... Shinny!!!!
d2a007
Wed Sep 15, 2004 8:27 am
#61






TheEpigoni wrote:

"...but it sounds like you’re prepared to welcome the clone wars..."


ROFL
LMAO
/clap

Sorry, that was great =). Mad props. Hehe .








/Bow


Thanks


Crazyana




Crazyhorse the Retarded Level 90 Jedi
Killer of all things Evil (under level 5) and Greatest Wom.... Shinny!!!!
PsionicHawk
Wed Sep 15, 2004 10:30 am
#62

It seems chefs have some capibility to rez the dead too



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

d2a007
Wed Sep 29, 2004 3:11 pm
#63

/bump



Crazyana



Crazyhorse the Retarded Level 90 Jedi
Killer of all things Evil (under level 5) and Greatest Wom.... Shinny!!!!
sciguyCO
Wed Sep 29, 2004 3:40 pm
#64


Well, as long as this thread is here (and Crazyana seems to want to bring filling discussions here ), I'll repost what I included in Tigg's "getting to know you" thread. In case it's not perfectly clear, I am personally for keeping stomach filling after cloning. And here's why:


Food has a long-term up-front cost (filling) for a potentially short-term effect. Foods like Blue Milk, Synthsteak, Bespin Port, Flameout, Canape, Vercupti, and others wear off before the filling cost has been paid (the food duration is shorter than the time required to digest the filling). If youdrink 100 filling worth of Brandy, you "owe" the game 45m (30m if thebug ever gets fixed)of stomach digestion time, and you're taking the risk that other factors (cloning) may cut the benefit short. That's just the tradeoff required for the benefits of food.


A close (but not exact) analogy might be buying a new car. You get a loan from a bank (or a financing company), pay the dealership and take the car home. Then let's say your car gets stolen. You no longer have the benefit of the car, but you are still obligated to pay the bank. If you tried to stop paying them just because you didn't have the car anymore, I think you'd get a nastier response than the devs have given us about the whole cloning/filling issue.


Granted, things like real-life insurance allow you to "pass the buck" with regards to paying the money yourself, but regardless the bank still get's their money.


And just FYI, due to a current bug non-stat food buffs (synthsteak's damage reduction, skill bonuses, etc) do not clear on death. They get removed from the buff UI, but your skill sheet shows any increased skill mods, and you still get damage reduction from any remaining synthsteak uses.

Message Edited by sciguyCO on 09-29-2004 04:42 PM





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
OditeFosore
Wed Sep 29, 2004 4:03 pm
#65




sciguyCO wrote:


And just FYI, due to a current bug non-stat food buffs (synthsteak's damage reduction, skill bonuses, etc) do not clear on death. They get removed from the buff UI, but your skill sheet shows any increased skill mods, and you still get damage reduction from any remaining synthsteak uses.



Nothing to see here, /move along....sciguy noooo, that's one of the best bugs left, right up there with with milking a creature, killing it, and then milking it again...


Not sure what the 's are all about, they just appear sometimes.



♣Odite Fosore Rahu Coteau
Imperial Soldier 12 Point Master ChefΨ

Page 5 of 6