Chef Archive
Thread: Cu Question
SystemJinx
Mon Apr 11, 2005 9:59 pm
#54
Maybe they'll unlock the +25 experimentation cap.Only the dev's know for sure. 
Foveik
Mon Apr 11, 2005 11:36 pm
#55
i wanted to become a master ws so that i could open up an assorted grenade shop...sell everything from c12 to imps. but now that the cu is around the corner im scared to put much into any of this. anyone have any idea how this will affect the market for grenades?
Jandel-Har
Tue Apr 12, 2005 12:07 am
#56
Im a master pistoleer, now with the cu one of the prereqs will be the ranged support tree in marksman, which i do not currently have. Any idea of how this is going ot work? Will i have to earn the xp for this tree or will i be able to transfer skill points from dropping other skills?
CarissaLeigh
Tue Apr 12, 2005 9:46 am
#57
you will need like 7-10 Factories runing to make a full line of nades.
I use 7 factories and fall short on my production needs making only 3 types!! They take a VERY long time to produce.
Grenade Production Tips:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=67443
sabacc1000
Tue Apr 12, 2005 12:36 pm
#59
Perhaps this will set your mind at ease:
Kraki wrote:
Ok...Munitions
Cryoban - Base Damage - Kinetic
Causes a movement reduction of 20% (FIXED effect)
Causes a CHANCE of reducing the attack speed of targets inside radius.
Experimentation on the Enhanced Core Volatility causes base Kinetic DMG to go up.
Experimentation on the Cryo Core increases the % and time of the attack speed slow effect.
Experimentation on the range increases the throw range, not the area of effect.
Glop - Base Damage Kinetic---- Glop Pic 2
Causes a chance of blinding targets in the area of effect.
Experimentation on the Enhanced Core Volatility causes base Kinetic DMG to go up.
Experimentation on the Glop Chem Potency increases the % and time of the blind.
Experimentation on Range increases range of use, not area.
Imperial Detonator - Base Damage Kinetic
Has a chance of Knockdown in the are of effect. "High Probability"
Experimentation on the Core causes increased base Kinetic
Experimentation on Range increases range of use, not area.
Thermal Detonator - Base Damage Kinetic----Thermal Det Pic 2
Causes a small fire DOT to targets in the area of effect.
Experimentation on the Core Volatility causes increased base Kinetic.
Experimentation on the Thermal Core causes slight increase in the DOT dmg and time.
Experimentation on Range increases range of use, not area.
Proton Grenade - Base Damage Kinetic----Proton Grenade Pic 2
Causes a small fire DOT for targets in the area.
Experimentation on the Core Volatility causes increased base Kinetic.
Experimentation on the Proton Module causes slight increase in the DOT dmg and time.
Experimentation on Range increases range of use, not area.
Mines on the way
Kraki
Message Edited by Kraki on 04-09-2005 08:59 PM
Grenades are gonna be a whole new world now.
Also, given the new timers that are going in for grenade use, even if some of them aren't particularly useful, they may be used just to fill up time in between being able to use the others.
Scoser
Tue Apr 12, 2005 1:17 pm
#60
That would be terrifying and would turn into a massive price war for the upper level attachments. Imagine the brandy of today with multiple lines maxed out for experimentation with massive +100 exp suits by some of the richest Chefs. Terrifying, isn't it?
Jalinsol
Wed Apr 13, 2005 9:36 am
#61
Scoser wrote:
That would be terrifying and would turn into a massive price war for the upper level attachments. Imagine the brandy of today with multiple lines maxed out for experimentation with massive +100 exp suits by some of the richest Chefs. Terrifying, isn't it?
If Justin Timberlake had been named Terry Timberlake, would his debut album have been called "Terrified?"
Deep thoughts...
WarWidow
Thu Apr 14, 2005 5:15 am
#62
Seems the way to go for me too.
Master Pikewoman
Master Brawlette
Master SwordMistress
Combat Prowess 0004 (grinded out already)
Enhanced Reflexes 0100 (grinded out already)
This leaves 42 points to use anywhere else. If meditate stays the same, I would choose TK 4000 and spill the rest in Medic. If Meditate gets changed, puck something else. I heard the higher you are in combat level provides you with better healing stim use, unsure Medic is really needed if your just using basic healing. I could be wrong.
I was thinking of doing Master Pikewoman/Master Commando, for ranged assaults and crowd control. But after reading the forums, all melee dosen't seem to bad. We will still have the same crappy movement of being slow and hopefully the 100+ ranged defence helps use verse nasty ranged guns. We will see. I hope we all choose something to make use all happy, the thing I want to do is have to grind all over again. ZZZZZZZZZZZZZ
I never did the holo-grind or wanted to be Jedi. I have my fingers crossed for CU.
Denise_DArc
Sun Apr 24, 2005 8:25 am
#63
With MLS, Enhancer 4444 and healer 4004 will i be able to get
Mpowers, Enhancer 0004, Defender 0144 and LS 0404 with current respec?
Kovev
Sun Apr 24, 2005 8:55 am
#65
Currently Jedi are gettign screwed in the respec, all other professions are set to get a 1 of 1 sp respec, but not Jedi. To make matters worse out testers and correspondent are not fighting for us.