Chef Archive

Thread: Cu Question

Otaku-Convention
Mon Apr 11, 2005 7:37 pm
#53

Does anyone know?



Otaku-Convention
Sell by 10/25/05
SystemJinx
Mon Apr 11, 2005 9:59 pm
#54

Maybe they'll unlock the +25 experimentation cap.Only the dev's know for sure.



Arnest Emado
Presents:
- Spatula City -
-115 -5500 / Coronet, Corellia
Closing Account Due to Combat Downgrade. Last Day 5-21-2005


Foveik
Mon Apr 11, 2005 11:36 pm
#55

i wanted to become a master ws so that i could open up an assorted grenade shop...sell everything from c12 to imps. but now that the cu is around the corner im scared to put much into any of this. anyone have any idea how this will affect the market for grenades?



IGN: Foveik Epac
SECT

Medic in the Reb Army
vendor -1763 -4348 talus>
Rila - master archie
My Expertise Template
Jandel-Har
Tue Apr 12, 2005 12:07 am
#56

Im a master pistoleer, now with the cu one of the prereqs will be the ranged support tree in marksman, which i do not currently have. Any idea of how this is going ot work? Will i have to earn the xp for this tree or will i be able to transfer skill points from dropping other skills?



Just Dak - Flurry
CarissaLeigh
Tue Apr 12, 2005 9:46 am
#57

you will need like 7-10 Factories runing to make a full line of nades.


I use 7 factories and fall short on my production needs making only 3 types!! They take a VERY long time to produce.



Grenade Production Tips:

http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=67443



Carissa Leigh
Master Smuggler/Commando
Mos Krayta, Tatooine. Mall is Beside Shuttlepad. (Weapons, Resources, Power)
** ALL Vendors registered on Planetary maps **
Sovyen
Tue Apr 12, 2005 11:59 am
#58

Disregard

Message Edited by Sovyen on 04-12-2005 11:59 AM

sabacc1000
Tue Apr 12, 2005 12:36 pm
#59

Perhaps this will set your mind at ease:






Kraki wrote:
Ok...Munitions

Cryoban - Base Damage - Kinetic
Causes a movement reduction of 20% (FIXED effect)
Causes a CHANCE of reducing the attack speed of targets inside radius.
Experimentation on the Enhanced Core Volatility causes base Kinetic DMG to go up.
Experimentation on the Cryo Core increases the % and time of the attack speed slow effect.
Experimentation on the range increases the throw range, not the area of effect.

Glop - Base Damage Kinetic---- Glop Pic 2
Causes a chance of blinding targets in the area of effect.
Experimentation on the Enhanced Core Volatility causes base Kinetic DMG to go up.
Experimentation on the Glop Chem Potency increases the % and time of the blind.
Experimentation on Range increases range of use, not area.

Imperial Detonator - Base Damage Kinetic
Has a chance of Knockdown in the are of effect. "High Probability"
Experimentation on the Core causes increased base Kinetic
Experimentation on Range increases range of use, not area.

Thermal Detonator - Base Damage Kinetic----Thermal Det Pic 2
Causes a small fire DOT to targets in the area of effect.
Experimentation on the Core Volatility causes increased base Kinetic.
Experimentation on the Thermal Core causes slight increase in the DOT dmg and time.
Experimentation on Range increases range of use, not area.

Proton Grenade - Base Damage Kinetic----Proton Grenade Pic 2
Causes a small fire DOT for targets in the area.
Experimentation on the Core Volatility causes increased base Kinetic.
Experimentation on the Proton Module causes slight increase in the DOT dmg and time.
Experimentation on Range increases range of use, not area.


Mines on the way

Kraki

Message Edited by Kraki on 04-09-2005 08:59 PM




Grenades are gonna be a whole new world now.


Also, given the new timers that are going in for grenade use, even if some of them aren't particularly useful, they may be used just to fill up time in between being able to use the others.



Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
Scoser
Tue Apr 12, 2005 1:17 pm
#60

That would be terrifying and would turn into a massive price war for the upper level attachments. Imagine the brandy of today with multiple lines maxed out for experimentation with massive +100 exp suits by some of the richest Chefs. Terrifying, isn't it?



-------------------
Sli'co "Chefzilla" Scoser: Chilly's Resident Space God
Gul'jaq Scoser: Chilly's Resident GCW Whiner and Forum Retard
Oc'lis Scoser: Chilly's Resident Crappy Unused Loot Farmer
Vendor = EHDC: Aerospace Industries tent in Sanctum Malleus, Talus, Chilastra (2403, -3581)

I've got a fever, and the only cure is more DoTs!!!
Jalinsol
Wed Apr 13, 2005 9:36 am
#61






Scoser wrote:
That would be terrifying and would turn into a massive price war for the upper level attachments. Imagine the brandy of today with multiple lines maxed out for experimentation with massive +100 exp suits by some of the richest Chefs. Terrifying, isn't it?




If Justin Timberlake had been named Terry Timberlake, would his debut album have been called "Terrified?"



Deep thoughts...





Jalinsol Apollyon
Prodigal Exile (PE)
12 Point Chef - Teras Kasi Master
Exodus, Lok (Radiant) -- Moving to City of Exile, Tattoine, near 300, -4000
Vendors at -580, 4800 on Lok
WarWidow
Thu Apr 14, 2005 5:15 am
#62

Seems the way to go for me too.


Master Pikewoman

Master Brawlette

Master SwordMistress

Combat Prowess 0004 (grinded out already)

Enhanced Reflexes 0100 (grinded out already)


This leaves 42 points to use anywhere else. If meditate stays the same, I would choose TK 4000 and spill the rest in Medic. If Meditate gets changed, puck something else. I heard the higher you are in combat level provides you with better healing stim use, unsure Medic is really needed if your just using basic healing. I could be wrong.


I was thinking of doing Master Pikewoman/Master Commando, for ranged assaults and crowd control. But after reading the forums, all melee dosen't seem to bad. We will still have the same crappy movement of being slow and hopefully the 100+ ranged defence helps use verse nasty ranged guns. We will see. I hope we all choose something to make use all happy, the thing I want to do is have to grind all over again. ZZZZZZZZZZZZZ


I never did the holo-grind or wanted to be Jedi. I have my fingers crossed for CU.





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Denise_DArc
Sun Apr 24, 2005 8:25 am
#63

With MLS, Enhancer 4444 and healer 4004 will i be able to get


Mpowers, Enhancer 0004, Defender 0144 and LS 0404 with current respec?
Denise_DArc
Sun Apr 24, 2005 8:34 am
#64

that one ended up at the bottom fast=)
Kovev
Sun Apr 24, 2005 8:55 am
#65

Currently Jedi are gettign screwed in the respec, all other professions are set to get a 1 of 1 sp respec, but not Jedi. To make matters worse out testers and correspondent are not fighting for us.



Kovev Sormcrow Elder Jedi
Pre-NGE: Jedi MLS/Master Defender Pre-CU: Jedi MLS/Master Enhancer.
Valkyri Strombringer Elder Merchant/Armor smith
Please deliver winnings to Vendor at 75 by 1436 on Dant, just outside BRP hall

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