Chef Archive

Thread: Cu Question

Denise_DArc
Sun Apr 24, 2005 9:29 am
#66

Anyone?
furlock1
Sun Apr 24, 2005 9:32 am
#67

you should depends on totals why don't you do the conversion its listed on many of the threads.




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Denise_DArc
Sun Apr 24, 2005 9:52 am
#68

I dont get it=) <-- slow=)or something=)
toraxx
Sun Apr 24, 2005 7:04 pm
#69

Hey! how many ppl are going to have MLS with the CU???? what do you guys think is best no MLS or MLS.


I was thinking of 4004 ls, 4104 healing, 4000 powers, 4004 enhancer, 3400 defence. But it will be changed


Another question. Will 0004 in healing be needed during cu. (yes or no answers would be nice lol)



================Dark Side Force Wielder================
Sorcerer Of The Dark Side
Pre-CU Jedi Master Force Wielder, Lightsaber 0400, Enhancer 4004, Healing 4000, Defender 0040
RIP Force Lightning, Force Lightning Area, Mind Blast, Force Cloak, Force Inimidate, Force Weaken, Force Hit, Force Strike, Force Throw, Force Knockdown, Force Breach, Jedi Mind Trick, Animal Control, Animal Scare, Force Choke, Force Drain, Force Meditate, Force Aura, Force Shield, Channel Force, Transfer Force, Absorb Force, Force Run 2, Force Speed

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
((((Official Thread about Jedi Innate Armor))))
toraxx
Sun Apr 24, 2005 7:07 pm
#70

Anyone???



================Dark Side Force Wielder================
Sorcerer Of The Dark Side
Pre-CU Jedi Master Force Wielder, Lightsaber 0400, Enhancer 4004, Healing 4000, Defender 0040
RIP Force Lightning, Force Lightning Area, Mind Blast, Force Cloak, Force Inimidate, Force Weaken, Force Hit, Force Strike, Force Throw, Force Knockdown, Force Breach, Jedi Mind Trick, Animal Control, Animal Scare, Force Choke, Force Drain, Force Meditate, Force Aura, Force Shield, Channel Force, Transfer Force, Absorb Force, Force Run 2, Force Speed

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
((((Official Thread about Jedi Innate Armor))))
AttackingMist
Mon Apr 25, 2005 10:09 am
#71

All I know is they said they are converting everything, it says it in Blairs BLog or whatever.
They dont say how or what are they converting it to. But they assured us they will be converting previous items, attachments to useful ones that work in the CU.

As far as speed attachments go, I would consider them fairly useless now as you are not really able to shoot/swing every second anymore...



-Blase-
NeoEcks
Thu May 12, 2005 10:25 am
#72

with the new LEVEL based system it seems that skills from one profession can be used in another. for example i can use carbine skills with my pistol


my question is this. if i master Swordsman, will i be able to use those skills with a lightsaber?

as you may have guessed, i am only a couple months out from starting my trials and of ALL the melee professions post-CU Swordsman looks most appealing to me. my current build with MBH will be useless to me with a saber, but if i can use the Swordsman skills as i advance in saber...clearly that would be advantageous.


anyone know if i can translate Swordsman skills to lightsaber?

thank you for your time




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Iridescence
Thu May 12, 2005 2:27 pm
#73

I'm not sure but since no one else is posting I'll hazard a guess: I doubt it.


I would ask this on the Jedi forums though.
NeoEcks
Thu May 12, 2005 6:39 pm
#74

you were correct, one cannot use anything but saber specials with a saber







In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Darth-Dominus
Thu May 12, 2005 8:11 pm
#75

But the general melee mods will still help you out in the beginning.



Vasarian Brandy Master Swordsman, Master Doc
Ladi Deathstrike Master Commando, MBH, Pistoleer 0004.

Bagdes??? We don't need no stinking badges.
Dru_McNasty
Fri May 20, 2005 1:31 pm
#76



Ok, soI have been gone for awhile but now I'm back. I am a Master Rifleman and Bounty Hunter. My question is with the CU, what are the Root and Snare attacks?


Thanks and it's great to be back.




______________________
Dru McNastian
South Vilas, Corellia

/checkJediStatus
System Message: You a Jedi!!?? You must be joking.
______________________
ShadowCM
Fri May 20, 2005 1:45 pm
#77

kneecap shot: snare


Snares are attacks that slow the enemy down by a half for some time.



stopping shot: root


Roots are attacks that stop the enemy from moving for about 3-4 seconds, giving you time to run



Hope that clarifies something for you.



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patunia00
Thu Jun 16, 2005 10:04 pm
#78

HI THERE,


was
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