Chef Archive

Thread: Making Appetizers Out Of Entrees

ScDarkKnight
Wed Jan 21, 2004 10:41 am
#40

well .. I'm thinking about going Chef now =)



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Ex Fingolfin Bull's eye
Ex Second Generation Commander
Ex Sentinel

Account Ended August 8th 2005
PBN
Wed Jan 21, 2004 11:14 am
#41

I don't know if this has been mentioned ( I read most, skimmed some ), but I don't believe the mind concerns will be that big a problem. I, too, am hard-pressed to keep up with my orders for Glucose, Fishak, Vercupti, et al (you know the list). However, the combat changes are supposed to be easing the role that mind plays in combat. Will this happen? who knows, but it may not be as dreadful as some think.



Misterie


DroidfixerLazzar
Wed Jan 21, 2004 1:38 pm
#42

sounds aweseome... now lets hope they do this... love the idea of differnt abilities and bonus things... lilke protection to things.. and damage bonus's.... good idea lets hope it actually happens.. this might make us a bit more useful... !
RipSUp
Wed Jan 21, 2004 2:16 pm
#43

I too will be hording some pre-patch food (I won't say nerf till I see how it turns out.)


But the thing I'm really scared of is the how the merchant changes will really hurt my chef. Now with all these different foods for different uses there is going to be calls for lots of different stuff. I already have 3 food facts going almost non-stop and will be taking down my Struct Fact once I finish the last of my ber 10 harvs and have 5 most likely going. But with the merch vendor limit nerf I will not be able to put all this great food on the vendor, or if I put it on the vendor it will be in such limited quantity to never be in stock.


I'm all for having tons of different foods to sell but I would like to be able to sell them.





Maligore - Chilastra - Master Architect, Master Chef, Master Artisan, Merch 3-4-0-4 *** 1 skill point left ***

Ralpho - Chilastra - Novice Commando, Novice TKA, Novice Scout
Killtacular
Wed Jan 21, 2004 4:43 pm
#44

I have to agree with the consensus here, I am both excited and worried with this "first glimpse" of the changes.


I am curious as to the "role" of Chef after the revamp. What percentage of our foods will actually buff stats? A better way to ask this question is, if Fishak is changed, will anything take its place? And when I say anything, I mean other professions too...where can my customers (and myself) go when Fishak no longer buffs mind by 5-600?


There are many holes in this game right now (the largest of which Chefs have found a niche lately.....the ability to buff and pseudo-heal the mind pool), and I am curious if this revamp is going to give us new content while making the existing problems worse.


Looking at the Entrees list, I have to admit I was more impressed with the Domestics branch. I don't know if Entrees will have a theme (looks like resist buffs would be it's theme if I had to guess) while Mixology has a different theme unto itself, but will one of the themes contain any Stat buffs at all? Or, do all these have additional stat buffs that are just not listed? Or am I totally off base with the whole "theme" idea?


I know we don't have the answers to any of these questions at present, but my gut tells me we may be heading from a useful and needed profession (who woulda thought 6 months ago)to a novelty profession a la Image Designer. To elaborate,Fishak/BoH/Sunburn/Glucose....these are a much bigger part of the game now than they were when we were hopelessly bugged.....if they are taken away only to be replaced by something like:


Angerian Fishak Surprise


Duration: Triggered


Effect: Increase KD Resistance


.....I for one will be saccing Chef and not looking back.


In a nutshell, what is replaced must be comparable. At present, I am very concerned that it will not be.


Cyene


t0rp0r
Wed Jan 21, 2004 4:48 pm
#45






SirVimes wrote:

Vayde, good thing to take a look at on the test center.


Bob...I was told that it effects ALL experience gains...including any UXP gains you might get while it is effective. What I want to know....will this bonus apply to aprentice points.







So then if you grind out some ormacheck ... then eat it until you're full ... then grind out some more ormachek and eat it to get the UXP.... *boggle*



__________________
"Patience. For the Jedi it is time to eat as well." - Yoda, Jedi Master
---------------------------
Odop's Vegetarian Cafe & Grill
(6172, 1283) in Estellarum, Naboo (Tarquinas)
Akane
Wed Jan 21, 2004 5:03 pm
#46

It's hard not to be apprehensive about these changes. Some of the foods seem to refer to skills and abilities that people aren't very happy with right now (e.g., Trandoshan regeneration), so the demand for them will probably be dependent on what other changes are made to the game.


Also: Do any DOT resistances actually work? If not, will they work when these changes do live? Bioengineers testing bleeding defense clothing (up to +25) have stated that combat bleeding defense is either totally broken, or that the effect is so paltry that is is practically broken. I've heard similar things about resistance against poison, disease, and fire, although this seems to be based on speculation rather than testing. I'm not even sure what DOT resistances are intended to do (decrease time, decrease damage, decrease probability, or some combination), but if they don't work at all, Blood Chowder, Cho-Nor-Hoola, and Trimpian will be rather useless.


Killtacular
Wed Jan 21, 2004 9:00 pm
#47

"I'm not even sure what DOT resistances are intended to do (decrease time, decrease damage, decrease probability, or some combination), but if they don't work at all, Blood Chowder, Cho-Nor-Hoola, and Trimpian will be rather useless."


All very good points, which I agree with entirely. But, I am more concerned with what they are doing with the only useful food we have.


Meaning, losing Trimpian isn't all that huge to me since it never was worth making. But what happens if/when Sunburn goes from 1600 sta/str to +10 rifle crawl speed? (shudders)


Cyene

Naturner
Wed Jan 21, 2004 11:24 pm
#48

We also have to remember something about the game balancing. First off, this is part of the combat rebalance. Secondly, TH said today that rebalances are going to be done from the viewpoint of where we are going, and not where we are. Kinda like saying that the food may suck or be ridiculus to start, but in 6 months that it will all work in a well oiled machine.


Having just said that, I don't have faith that (balance)journey will ever be completed. A week into the TC publish, I will probably be hoarding schematics. Just hoping for the best, but preparing for the worst.





_______________
Caravaggio Sead - Master Chef
MMM Pharm and Food
Mos Eisley (2468, -4572), Coronet (956, -3724), Theed (-4820, 3360)

Buying 1k lots of general Carnivore, Insect, and Domesticated Meat, PM me for details!
Gizmarke
Thu Jan 22, 2004 1:13 am
#49

I was thinking, some of the descriptions of the foods directly correlate with the old system of buffs that they gave. I know I'd appreciate it if they changed the descriptions of foods that no longer fit. Like ormachek for example says how mon calimaris like it for enhancing their mind. Well its not going to be a mind buff anymore, its going to be an XP buff or whatever. I know this is an **edit** observation, and completely not neccessary, especially dealing with the launch of them and dealing with bugs and stuff. Anyone else care about the descriptions or is just me?






-Castin Donn
...has mastered the Pilot profession
AheeTuna
Thu Jan 22, 2004 1:23 am
#50

Sir V, do you know when this is going to be LIVE?

Im just wondering how much time we all have?




Ahee Tuna'StormRider -Master Of The Foods


Lokian Abyss, Lok -1916 596 & Coronet 940 -4892


"No more Ryhmes now i mean it! Anybody want a peanut?"
BAH !!


SirVimes
Thu Jan 22, 2004 1:35 am
#51

I have no idea when it is going to test center...and I was told to day they do want to give it time to be tested on the test center.
fatgit
Thu Jan 22, 2004 4:35 am
#52

Vegeparsine

Type: Skill Mod

Effect: Melee Defense Bonus


Anti-TKA kits ?
What we need are numbers :/
I hope they add in Char Copy to this patch, I'd love to test this lot out when it gets on TC.
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