Chef Archive
Thread: Top Chef issues. *Updated*(06/27/05) Under Construction.
Ryker
Message Edited by Pixtaker on 07-08-2005 09:45 PM
manistique wrote:
The dev's are trying to have Chef go the way of the Creature Handler.
Soon, all there will be is Jedi and a handful of Bounty Hunters. They'll nerf and nullify all other professions slowly but surely.
Just remember, your read it here.
They're after crafters in general.
It's so much easier for them to have a Soviet-style command economy with NPC merchants than to havea player driven free market economy.
Bugs:
Ruby Bliel: Ok I know you have ruby bliel up as a bug and I've done some experimenting on it at different values basically the way it works is you get the benifit of ruby for only 1 heal no matter what the duration is. So the first heal after the initial heal is a 30 second duration and every subsiquent heal is back to 60 seconds. Thus making any experimenation to duration a negative effect since it is much more benificial to be able to drink another one sooner rather than have it last 20 mins and have it say "you are already under the influence.."
Parwan Nutricake: Same issue really you are able to burst run on the first intake and it seems no matter what the value states you still burst run for the same amount of time at the same speed. The downside is the more you experiment in nutrician the longer it takes before you can eat another one? As in if I do not experiment at all i can eat another one right away the more i experminent and increase that value the longer it takes between the burst run wear off and when i can ingest another.
Bespin Port: Again...Same issue this has a 5 min timer on it yet only works for 1 experimentation.
Issues:
as stated artisan foods are more powerful and more desireable than chef foods at the momement. I sell more spiced tea, blob candy, kanali wafers, and ruby bliel than all other chef foods combined.
Foods cannot be stacked however some foods will overright others without letting the user know. for example if i take a kanali wafer and a blob candy it will not let me take another food that effects any of those stats, but if i take a breath of heaven it wipes out both the kanali and the candy without any notification.
Hardas wrote:
12 point chefs should be able to craft lower level artisan foods with 12 points, my alt has master chef and master BE, and id have to sacrifice some of my bio engineered skills in order to get the full experimentation.
You have to buy Artisan + Experimentation attachments if you want this.
zazo wrote:
Bugs:
Ruby Bliel: Ok I know you have ruby bliel up as a bug and I've done some experimenting on it at different values basically the way it works is you get the benifit of ruby for only 1 heal no matter what the duration is. So the first heal after the initial heal is a 30 second duration and every subsiquent heal is back to 60 seconds. Thus making any experimenation to duration a negative effect since it is much more benificial to be able to drink another one sooner rather than have it last 20 mins and have it say "you are already under the influence.."
I really believe this is the way it is intended to work and not a bug. The timer means you have that much time after you drink it to get the benefit of using another stim within 30 seconds instead of 60.
Parwan Nutricake: Same issue really you are able to burst run on the first intake and it seems no matter what the value states you still burst run for the same amount of time at the same speed. The downside is the more you experiment in nutrician the longer it takes before you can eat another one? As in if I do not experiment at all i can eat another one right away the more i experminent and increase that value the longer it takes between the burst run wear off and when i can ingest another.
To make Parwan the correct way you need to add flavor tissues and get the value to 90+. This represents a percentage reduction in reuse timer which is 10 minutes. So 90 reduction would let you eat another/burstrun again after 1 minute, which is how long a single burst run lasts. If the reduction is less than 90 then you will have to wait after the burst run a certain amount of time before you can take another dose. Say 80 would mean you burst run 1 minute and then have to wait another 1 minute to take another dose. Just experiment up flavor bar and put the rest in filling reduction.
Bespin Port: Again...Same issue this has a 5 min timer on it yet only works for 1 experimentation.
Working as intended in my opion same as Ruby Bliel. You drink it and have to use the benefit in an experimentation in 5 minutes. Just because it doesn't do what you want it to do does not mean it is a bug.
Issues:
as stated artisan foods are more powerful and more desireable than chef foods at the momement. I sell more spiced tea, blob candy, kanali wafers, and ruby bliel than all other chef foods combined.
I sell plenty of the artisan foods, but I sell just as much chef foods.
Foods cannot be stacked however some foods will overright others without letting the user know. for example if i take a kanali wafer and a blob candy it will not let me take another food that effects any of those stats, but if i take a breath of heaven it wipes out both the kanali and the candy without any notification.
There are some stacking issues I agree. If I take something that has say +200 Action Regen and +50 Health such as Ahrisa. I should be able to stack a long lasting Health buff over the +50 Health and still keep the +200 action even if I were to use another drink to do it(not sure which one). They need to have a Stacking 101 course offered.
Iwof wrote:
zazo wrote:
Bugs:
Ruby Bliel: Ok I know you have ruby bliel up as a bug and I've done some experimenting on it at different values basically the way it works is you get the benifit of ruby for only 1 heal no matter what the duration is. So the first heal after the initial heal is a 30 second duration and every subsiquent heal is back to 60 seconds. Thus making any experimenation to duration a negative effect since it is much more benificial to be able to drink another one sooner rather than have it last 20 mins and have it say "you are already under the influence.."
I really believe this is the way it is intended to work and not a bug. The timer means you have that much time after you drink it to get the benefit of using another stim within 30 seconds instead of 60.
I dont have a problem with it working this way but as i said the more you experment on it the longer the timer is. If the timer is for you to drink another one then the more i experiment on it the shorter the timer should be. this is the bug
Parwan Nutricake: Same issue really you are able to burst run on the first intake and it seems no matter what the value states you still burst run for the same amount of time at the same speed. The downside is the more you experiment in nutrician the longer it takes before you can eat another one? As in if I do not experiment at all i can eat another one right away the more i experminent and increase that value the longer it takes between the burst run wear off and when i can ingest another.
To make Parwan the correct way you need to add flavor tissues and get the value to 90+. This represents a percentage reduction in reuse timer which is 10 minutes. So 90 reduction would let you eat another/burstrun again after 1 minute, which is how long a single burst run lasts. If the reduction is less than 90 then you will have to wait after the burst run a certain amount of time before you can take another dose. Say 80 would mean you burst run 1 minute and then have to wait another 1 minute to take another dose. Just experiment up flavor bar and put the rest in filling reduction.
Again the same deal as the ruby I'll try this one again though as I'm not entirely sure the test subject used the correct ones and i'll try adding flavor rather than filling
Bespin Port: Again...Same issue this has a 5 min timer on it yet only works for 1 experimentation.
Working as intended in my opion same as Ruby Bliel. You drink it and have to use the benefit in an experimentation in 5 minutes. Just because it doesn't do what you want it to do does not mean it is a bug.
Again I dont have a problem with the way it works but when you experiment on flavor it lasts longer. If like the others it is a single use then experimentation on flavor should reduce the time rather than increase it.
Issues:
as stated artisan foods are more powerful and more desireable than chef foods at the momement. I sell more spiced tea, blob candy, kanali wafers, and ruby bliel than all other chef foods combined.
I sell plenty of the artisan foods, but I sell just as much chef foods.
Foods cannot be stacked however some foods will overright others without letting the user know. for example if i take a kanali wafer and a blob candy it will not let me take another food that effects any of those stats, but if i take a breath of heaven it wipes out both the kanali and the candy without any notification.
There are some stacking issues I agree. If I take something that has say +200 Action Regen and +50 Health such as Ahrisa. I should be able to stack a long lasting Health buff over the +50 Health and still keep the +200 action even if I were to use another drink to do it(not sure which one). They need to have a Stacking 101 course offered.
again i have no problem with not being able to stack and I really think it should be an either or type of thing as in it will have a long duration with a low buff or a high buff with a short duration i have no problem with that the problem is when you drink breath of heaven it overrights the kanali and blob without any indication or system message
Quoted:
Artisan foods are simply too powerful, more often than not due to the extremely low fill and high duration of them. Adding to our Duration on more than a few Chef foods would be more than adequate to address the imbalances between the two foods. This Advatage artisan foods have has been further compounded by the new HAM buffing changes, are alot of them are sinlge HAM buffing, so you can stack them effectivly.
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I really feel that this MUST be emphasisized. These artisan foods are SIGNIFICANTLY better than ANY chef food I can make, bio-enhanced or not.
Please make chef a viable profession again!
nikko11 wrote:
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Quoted:
Artisan foods are simply too powerful, more often than not due to the extremely low fill and high duration of them. Adding to our Duration on more than a few Chef foods would be more than adequate to address the imbalances between the two foods. This Advatage artisan foods have has been further compounded by the new HAM buffing changes, are alot of them are sinlge HAM buffing, so you can stack them effectivly.
-----
I really feel that this MUST be emphasisized. These artisan foods are SIGNIFICANTLY better than ANY chef food I can make, bio-enhanced or not.
Please make chef a viable profession again!
Nerf this, nerf that. When will anyone ever learn?
Fivo Asia
Cafa wrote:
nikko11 wrote:
----
Quoted:
Artisan foods are simply too powerful, more often than not due to the extremely low fill and high duration of them. Adding to our Duration on more than a few Chef foods would be more than adequate to address the imbalances between the two foods. This Advatage artisan foods have has been further compounded by the new HAM buffing changes, are alot of them are sinlge HAM buffing, so you can stack them effectivly.
-----
I really feel that this MUST be emphasisized. These artisan foods are SIGNIFICANTLY better than ANY chef food I can make, bio-enhanced or not.
Please make chef a viable profession again!
Nerf this, nerf that. When will anyone ever learn?
Fivo Asia