Chef Archive

Thread: Top Chef issues. *Updated*(06/27/05) Under Construction.

Higginsis
Fri Jun 24, 2005 7:03 am
#27

Amazing successes on assembly does nothing. Experimentation is working fine.



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leillani
Fri Jun 24, 2005 7:14 am
#28






Higginsis wrote:
Amazing successes on assembly does nothing. Experimentation is working fine.





lol ok thx my bad


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Eerif
Mon Jun 27, 2005 2:33 pm
#29

T'illa Till still doesn't display filling reduction stats.


I'd still like some hard info from the devs on how stacking is supposed to work





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Cettina
Mon Jun 27, 2005 4:22 pm
#30

On Gorath server, amazing successes are really not adding up at all, I used the same amount of experimentation to get the same results. Had one recipe that was almost all amazing successes, and came out the exact same stats, with the same amount of experimentation points put into it, as one with just all great successes.


When will they make components like casks or walls? In other words, similiar items have no lock on serials numbers? Since they can do this with other components, let us do it with alcohol and such. It is really a nuisance when you make something with 4-6 alcohol, and have to make 3 schematics for a full run.


And yes, even if there is a cap on the food buff, would be nice if they could overlap, and not have to figure out what foods can combine with what. It makes it very hard on the customer, they get frustrated, and just buy artisan foods.


Cettina

Lannabacca M. Chef
MeciniaLua
Wed Jun 29, 2005 9:13 pm
#31

During fan fest they said they would relook at our stacking which Publish 17 horribly destroyed. With Stomach already limiting us the additional stacking limits are not needed for chef as they were for spices. What sort of movement are we getting on this?


In 17,18 and now 19 they've pretty much ruined all my toons, I would like to see some movement on these issues......





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Hardas
Thu Jun 30, 2005 1:47 am
#32

12 point chefs should be able to craft lower level artisan foods with 12 points, my alt has master chef and master BE, and id have to sacrifice some of my bio engineered skills in order to get the full experimentation.







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Jedi_K
Thu Jun 30, 2005 4:06 am
#33

I could hardly get 3 amazing successes after pub 18(I tried nearly 120 times in 3 diffrent food/drink). I even got critical failures more than greates.





Lavrence Firu
Master Weaponsmith
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Mayor_Woosh
Fri Jul 01, 2005 5:56 am
#34

My biggest gripe in the current form of the game is it seems Artisan food is much more in demand then my Master chef food.


I am sorry....but thats just not how its supposed to be.






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R2Chief2
Fri Jul 01, 2005 1:47 pm
#35

luliris mushroom pie should be craftable......

its a food that isnt the same tripe as were being offered to make day in day out with regular ham buffing things on the same old things that do the exact same stat buffs etc but yet there is no more stacking.

Make it a lootable schematic if need be, its probably one of the best foods out there at the moment and i would like to start producing this en-masse (it boosts combat speed by +34 plus a small action regen buff if i remember rightly)


FIX smugglers delight, instead of decreasing the spice downer by <%> it increases it by <%>, yet another broken food


state clearly whether steak/flameout/exo-protein buff timers of 17-50 seconds are "working as intended", i mean we have only been waiting over 2 months now and not one bloody word about it...
R2Chief2
Fri Jul 01, 2005 1:49 pm
#36



Hardas wrote:
12 point chefs should be able to craft lower level artisan foods with 12 points, my alt has master chef and master BE, and id have to sacrifice some of my bio engineered skills in order to get the full experimentation.




Hi, incase you never noticed you only need 44xx artisan to become 10pt (11pt with human),

my template is this at the moment:

12pt master chef
master bio engineer
13pt Artisan

344x Artisan (im human and i bought +25 in exp tapes, giving me 13pts of experimentation with only 34xx into artisan)
master be
master chef
xxx1 merchant (this is fine, you can redress your vendors, add planetary search etc then drop the needed merchant skills and the features will stay included on your vendor)

hope thats of some help
Leelou
Fri Jul 01, 2005 2:48 pm
#37

Has anyone noticed if their crafting has changed since pub 19? I noticed that the little bars next to the ingredient boxes during crafting no longer show green/yellow/red until after I double click/load the resource (used to show the bar if you just clicked on the resource but didn't load it in).




Leelou Dallas
...~*12 pt. Master Chef *~...
Lok n Load Aquarium Mall and Dark Prophecy Mall
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erichryker
Fri Jul 01, 2005 11:24 pm
#38


Yeah i notice that too. I have to double click on teh resource then it adds it. If its not godo quality, then have to remove and go again with anotehr resources.


HAS ANYONE NOTICED a problem with crafting Blob Candy and Kanali Wafers. So far i have tried to craft those two and I only get 6 points for experimentation were before Pub 19 i was getting 10 or maybe it was 11. Either way i know it was better than 6. Has anyone else had this problem or is it only me? I'm using the same resources and crafting station.


Thanks


Ryker





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TOMB Guild
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MaliaMing
Fri Jul 01, 2005 11:28 pm
#39

They use artisan experimentation, so if you had any of the engineering tree beforehand, and dropped them, you won't have the same number of expermentation points as you had prior.



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B a r . a n d . G r i l l
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