Chef Archive
Thread: Poll: Would a 5% Resource Bonus be good for chefs?
/agree on being reliant on ents, but I don't think that'd be such a bad thing, since at this point the only people that have it worse than crafters are ents.
Nicka wrote:
I'm not too thrilled about the inspiration buffs altogether.
Its rather a backward step making crafter reliant on entertainers. Was not their aim to make things a bonus and not an essential, like chef foods, doctor's buffs ect.
Beside the fact that its like a slap in the face to those who put in the extra effort to go out there and get the best resource on their sever, only to see their stats capped. I am only a few months old chefs and have some of the best resource at my disposal.. how? I spend more time shopping then crafting.
Yes it was hard starting up but it is worth it once you are able to go head to head and complete with the old established crafters who have been there for years.
I'm one of those longstanding chefs. Ive got millions of stockpiled resources. I don't dominate my market, but I am pretty sure I could do it, at least to a good extent If I really wanted too. Kriles, and Moby, as well as a couple other of the top 3-4 chefs on the server could smoke almost everyone.
As one of those chefs who has top end resouces I look at it that a 5% bonus will be even better for our TOP end resources. I look at more than 2 lines. I tend to look at all 4 lines now for resouces. 5% to those resources would help lower chefs, it could also make my foods that much better than the beginner chefs. Save me a point in quantity, or filling here and there for example.
I say GFI on the 5% bonus. Give us a chance to compete with artisan foods. What else it could do is make some of the lesser known foods worth making.
I would NOT vote for a 5% bonus to artisan crafting. 14 points to 12 on foods that I already consider overpowered compared to Chef foods would make it even worse.
Bliznit wrote:
I say GFI on the 5% bonus. Give us a chance to compete with artisan foods. What else it could do is make some of the lesser known foods worth making.
I would NOT vote for a 5% bonus to artisan crafting. 14 points to 12 on foods that I already consider overpowered compared to Chef foods would make it even worse.
That is a serious issue that as a combatant I just cant understand. Artisan food lasts longer, has almost no filling and rivals most chef food for buff power. Not to mention it is easy to produce I would imagine.
I am also one of the longest standing chefs on my server as well with also millions of stock piled resources. I also Dont dominate the market but I sure can if I push the limits. Like Bliznit's Said that 5% Bonus added to my top of the Line Resources I would Blow the Small up incoming Chefs out of the water.
I would have to abstain on this vote cause it can be good and bad from different points of view. Instead of this 5% I would rather see Better Flora/Resource spawning and More of it. The Greatest Chefs looks for the Best resources and thats a Great part of this game. it keeps me interested in this game cause no other game is like this.I use probes and fly to planets and view the spawning and if its newI sample all the resources to find the best resources to use. With this 5% Increase I can harvest second rated Resources instead of the Prime resources.. with the Spawning increase we would not need the 5% Bonus.
I don't think a 5% Resources quality buff would be good for Chef foods nor would it be good for promoting the Chef profession.
It's not good for promoting any crafting profession in this game.
This Resource buff IS good for new crafters.
SW:G has the best crafting engineof all MMO's by allowing crafters to strive to be the best and not become clones of each other.
IN EQ, EQ2, and DAOC among others, crafters are just clones of each other and have no real way to be the "best".
SW:G, crafters can go out and be on top of the best resources because that's what it means to be the best crafter in this game of whatever crafting profession you chose.
This 5% buff isn't going to make Chef foods/drinks comparableto Artisan foods because even with a BE Flavor Tissue added to a food, the Chef foods are not going to match the time Artisan foods can last.
This is only going to benefit the combat professsions and new Chefs because this will force greater competitiveness between Chefs on servers whose resources are top-notch and who are within 5% of each other in quality.
Naturally, as an established Chef on my server and with some of the best resources at my disposal, my gut reaction to this is to say no to the resource buff. However, I feel that with my knowledge of the Chef profession and my ability to keep my overhead to a bare minimum, I don't think this will harm my business personally if it is implemented. ![]()
Agreed.. this would be nice, kinda gets us all up there that are 12 ptrs
Eerif wrote:
Few floras are all-stat over 900 let alone 950.
Our foods and drinks rely on a combination of two stats per resource.
We have four lines of experimentation.
This is only making our foods and drinks better, I am all for it.
I can't say that I want anything else added to chef that allows the "fly-by-night" Chef get started and make credits only to drop it a few months later once he has all the credits he thinks he needs.
In my opinion, Chef has been dumbed down enough as is. I think the fact that I have been a Chef for over a year and been collecting resources this whole time should count for something. I don't think that someone should be able to go harvest whatever is available atm and hit the cap when I have been striving to hit that same cap for a very long time.
It seems that in doing this we are moving closer to the "cookie cutter" stat foods available from NPC vendors in WoW. I won't quit Chef, but I won't adjust my prices for the 2 month guy in itto make a quick buck and bail when he has undercut the market sufficently either.
Opposing my esteemed colleague. ![]()
I think the 5% bonus would overcome the disparity in experimentation that is heavily skewed to support the WS and AS community. Experimentation was changed to be a ratio range of most metals, and organics do not provide the same arena. 5% would be helpful and carry through the terrible meat spawns that seem to go forever without a 2,600 total or above.