Chef Archive

Thread: Poll: Would a 5% Resource Bonus be good for chefs?

Nicka
Sun Aug 28, 2005 7:39 pm
#27

I'm not too thrilled about the inspiration buffs altogether.

Its rather a backward step making crafter reliant on entertainers. Was not their aim to make things a bonus and not an essential, like chef foods, doctor's buffs ect.


Beside the fact that its like a slap in the face to those who put in the extra effort to go out there and get the best resource on their sever, only to see their stats capped. I am only a few months old chefs and have some of the best resource at my disposal.. how? I spend more time shopping then crafting.

Yes it was hard starting up but it is worth it once you are able to go head to head and complete with the old established crafters who have been there for years.






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Aderis
Sun Aug 28, 2005 8:21 pm
#28






Nicka wrote:

I'm not too thrilled about the inspiration buffs altogether.

Its rather a backward step making crafter reliant on entertainers. Was not their aim to make things a bonus and not an essential, like chef foods, doctor's buffs ect.


Beside the fact that its like a slap in the face to those who put in the extra effort to go out there and get the best resource on their sever, only to see their stats capped. I am only a few months old chefs and have some of the best resource at my disposal.. how? I spend more time shopping then crafting.

Yes it was hard starting up but it is worth it once you are able to go head to head and complete with the old established crafters who have been there for years.






/agree on being reliant on ents, but I don't think that'd be such a bad thing, since at this point the only people that have it worse than crafters are ents.





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Bliznit
Mon Aug 29, 2005 12:04 am
#29

I'm one of those longstanding chefs. Ive got millions of stockpiled resources. I don't dominate my market, but I am pretty sure I could do it, at least to a good extent If I really wanted too. Kriles, and Moby, as well as a couple other of the top 3-4 chefs on the server could smoke almost everyone.


As one of those chefs who has top end resouces I look at it that a 5% bonus will be even better for our TOP end resources. I look at more than 2 lines. I tend to look at all 4 lines now for resouces. 5% to those resources would help lower chefs, it could also make my foods that much better than the beginner chefs. Save me a point in quantity, or filling here and there for example.


I say GFI on the 5% bonus. Give us a chance to compete with artisan foods. What else it could do is make some of the lesser known foods worth making.


I would NOT vote for a 5% bonus to artisan crafting. 14 points to 12 on foods that I already consider overpowered compared to Chef foods would make it even worse.





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crowmedic
Mon Aug 29, 2005 12:47 am
#30






Bliznit wrote:

I say GFI on the 5% bonus. Give us a chance to compete with artisan foods. What else it could do is make some of the lesser known foods worth making.


I would NOT vote for a 5% bonus to artisan crafting. 14 points to 12 on foods that I already consider overpowered compared to Chef foods would make it even worse.







That is a serious issue that as a combatant I just cant understand. Artisan food lasts longer, has almost no filling and rivals most chef food for buff power. Not to mention it is easy to produce I would imagine.







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Whittany
Mon Aug 29, 2005 12:55 am
#31

I am also one of the longest standing chefs on my server as well with also millions of stock piled resources. I also Dont dominate the market but I sure can if I push the limits. Like Bliznit's Said that 5% Bonus added to my top of the Line Resources I would Blow the Small up incoming Chefs out of the water.


I would have to abstain on this vote cause it can be good and bad from different points of view. Instead of this 5% I would rather see Better Flora/Resource spawning and More of it. The Greatest Chefs looks for the Best resources and thats a Great part of this game. it keeps me interested in this game cause no other game is like this.I use probes and fly to planets and view the spawning and if its newI sample all the resources to find the best resources to use. With this 5% Increase I can harvest second rated Resources instead of the Prime resources.. with the Spawning increase we would not need the 5% Bonus.


I would like to see a increase in Chef foods, Not artisan (Due to 14pts) Right now Chef foods are not really used as much compared to the Artisan foods. Chef foods need something to help them sell better.








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Message Edited by Whittany on 03-27-200602:46 AM


golfingtx
Mon Aug 29, 2005 12:55 am
#32

As long as I can give the buff to myself with only novice entertainer, I am all for it....otherwise I will have 15 skill points to spend somewhere else now and my crafting just became an even more pain in the arse and just not worth it.



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manistique
Mon Aug 29, 2005 4:42 am
#33

I don't think a 5% Resources quality buff would be good for Chef foods nor would it be good for promoting the Chef profession.


It's not good for promoting any crafting profession in this game.


This Resource buff IS good for new crafters.


SW:G has the best crafting engineof all MMO's by allowing crafters to strive to be the best and not become clones of each other.


IN EQ, EQ2, and DAOC among others, crafters are just clones of each other and have no real way to be the "best".


SW:G, crafters can go out and be on top of the best resources because that's what it means to be the best crafter in this game of whatever crafting profession you chose.


This 5% buff isn't going to make Chef foods/drinks comparableto Artisan foods because even with a BE Flavor Tissue added to a food, the Chef foods are not going to match the time Artisan foods can last.


This is only going to benefit the combat professsions and new Chefs because this will force greater competitiveness between Chefs on servers whose resources are top-notch and who are within 5% of each other in quality.


Naturally, as an established Chef on my server and with some of the best resources at my disposal, my gut reaction to this is to say no to the resource buff. However, I feel that with my knowledge of the Chef profession and my ability to keep my overhead to a bare minimum, I don't think this will harm my business personally if it is implemented.







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iskareot
Mon Aug 29, 2005 7:59 am
#34






Eerif wrote:

Few floras are all-stat over 900 let alone 950.


Our foods and drinks rely on a combination of two stats per resource.


We have four lines of experimentation.


This is only making our foods and drinks better, I am all for it.






Agreed.. this would be nice, kinda gets us all up there that are 12 ptrs




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jadeew
Mon Aug 29, 2005 8:13 am
#35

I can't say that I want anything else added to chef that allows the "fly-by-night" Chef get started and make credits only to drop it a few months later once he has all the credits he thinks he needs.


In my opinion, Chef has been dumbed down enough as is. I think the fact that I have been a Chef for over a year and been collecting resources this whole time should count for something. I don't think that someone should be able to go harvest whatever is available atm and hit the cap when I have been striving to hit that same cap for a very long time.


It seems that in doing this we are moving closer to the "cookie cutter" stat foods available from NPC vendors in WoW. I won't quit Chef, but I won't adjust my prices for the 2 month guy in itto make a quick buck and bail when he has undercut the market sufficently either.


I am in favor of making the crafting professions more challenging, not less. Let the people that don't want a challenge go be a Bounty Hunter.



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Cafa
Mon Aug 29, 2005 9:54 am
#36

Opposing my esteemed colleague.


I think the 5% bonus would overcome the disparity in experimentation that is heavily skewed to support the WS and AS community. Experimentation was changed to be a ratio range of most metals, and organics do not provide the same arena. 5% would be helpful and carry through the terrible meat spawns that seem to go forever without a 2,600 total or above.


We just don't have organics popping out with 990's in all the stats we require, as we require all stats.



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Mayor_Woosh
Mon Aug 29, 2005 11:25 am
#37

The whole Artisan food issue has been a concern of mine since the introduction of these buffs. Its already retarded that a human artisan can craft apeanutbutter & jelly sandwichthat tastes better, laster longer and fills you less then my: Master Chef Fliet Mignon that I went to culinary school to learn how to cook. (just an example in real world terms)


I stand behind my previous post. If Artisans get bumped up also % wise I am totally against an increase.




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jadeew
Mon Aug 29, 2005 11:45 am
#38


I simply do not agree with dumbing down the profession to make it easier for the masses. In my 17 months as a Chef on Tempest, I have never gone without a meat or flora good enough to achieve 55/86/116 on nutrients and cannot remember the last time i used anything less than 57/87/117.


By implimenting the resource buff, you are in effect eliminating the need to think long-term with the Chef profession. There is now no need to "stock up" on an uber resource either harvested or hunted when any mediocre resource will do. This allows any fly-by-night Chef to open up shop, make 10 million, and forget about the vendors until he needs cash again. This is bad for the economy as well as frustrating to the player base. I personally hate it when I go to a vendor I know to have been stocked in the past and find it sitting there empty and the sign changed to "Vacationing on Tattoine until further notice".


Ipersonally spend millions with BE's, hunters, and resource dealers so as to stock up on these uber resources. I understand that I will be making foods for a long time and want to continue to provide a product with the quality that my customers have come to expect. By dumbing this down, you will in effect kill the market for all resources. Why pay resource dealers 6 to 10 cpu for a quality resource when i can drop 10 harvesters on what is available and get the same results from average resources. Why pay my hunters 30 cpu for meat or BE's 40k to 60k a crate for nutrients when all I have to do is find me a grinding group to join for a few hours a week.


I guess it would be good for the Chef in the short run asmargin would increase dramatically. Don't expect prices to drop. Prices are calculated in most part to keep product flowing at a rate at which the Chef can keep up with demand. This means that if the Chef can't keep up with the rate at which the product is being purchased, prices increase until a balance is found. Most of my foods have a 75% mark-up. Some foods, especially the ones containing milk, have a much greater margin. the reason for this is that milk is not as readily availble. These products dont sell as fast, butI make more per sale that makes it worth the trouble of locating the milk to make it.


Buffing the resources willin effect eliminate relying on hunters and resource dealers. This will keep more credits in the pockets of the Chef and lesscredits from recirculating into the economy. This may sound good to the Chef, but in the long run will be devistating to the economy. Think about how many credits are put back into your vendors that you spend on things to ply your craft. If you got all the cash, there is none to be spent on your vendors except those brought in frim missions. Making the masses run missions to buy goods only adds credits to the economy, thus increasing inflation.


In response toincorporating entertainer into the list of professions that Chefs must rely on...


Ido understand that the powers that be want to make entertainer more viable, but Chefs already rely on more alternate professions than any other profession in the game. Chefs already rely on hunters, tailors, and bio-engineers. To include entertainers in the mix does not make entertainer more viable, it just wastes more time for the Chefs as they look for someone to give a buff. I already dedicate the majority of my time in-game to my chef character. I love my Chef, but it is not the only aspect of the game i enjoy. Spending the countless hours collecting resources, running factories, and stocking vendors does not need to be made more tedious by making mefind someone for alap dance to make some wine.


No matter what happens to the profession, I am pretty much here to stay. I love what I do, and I do it well. To me it's not even about the credits anymore, it's about the recognition and being able to give something back to the community. For me it's kinda cool everyone knowing who I am and having something that I made be needed by so many people. It shouldn't be easy. To make it easy removes the fun.


PS - Fivo I need a name for this week's asiabrothers.com winner. You gotta help me remember to do this lol.



APEX Foods
400 -5555 South of Coronet
Aelea Laree ~ Head Chef

Mayor_Woosh
Mon Aug 29, 2005 11:53 am
#39

Ido understand that the powers that be want to make entertainer more viable, but Chefs already rely on more alternate professions than any other profession in the game. Chefs already rely on hunters, tailors, and bio-engineers. To include entertainers in the mix does not make entertainer more viable, it just wastes more time for the Chefs as they look for someone to give a buff. I already dedicate the majority of my time in-game to my chef character. I love my Chef, but it is not the only aspect of the game i enjoy. Spending the countless hours collecting resources, running factories, and stocking vendors does not need to be made more tedious by making mefind someone for alap dance to make some wine.


ROFL !!


Its so true. Lets make crafters seek out entertainers so they feel like they have some worth in the player community !!

I call BS on that idea I am sorry. I am stillshocked that SOE even is wasting time on entertainer buffs when there is so many other troubles with the game that are more pressing. My wife who plays a Master Dancer in Tarq's favorite band even agrees with me. Their poor class has been so trampled on its almost not even fair.


But I dont want to get off track. Good post Apex




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