Chef Archive

Thread: Chefs my heart goes out to you (unfortunatly my credits wont anymore)

lore7
Tue Jan 27, 2004 11:11 pm
#27

again did i say focus?

we are in two differnt universe here...



Rakesh,-Rakesh,Bluesbakka and Khosk
,Rip when ever all my accounts run out
,Now Lore 56 Priest on Skullcrusher in WoW.
NikkiT
Wed Jan 28, 2004 12:08 am
#28







Anyone who has played this game for more than 2 hours knows that you might as well "fall back" on magic pixie dust. I can put food in my backpack and rely on its availability ... I can go days without finding a master entertainer to buff mind pool. You think there will be more entertainers after hologrinding ends?




Well, stop for a moment and think about why you can't find any master entertainers. When was the last time you grouped up for a hunt and asked an entertainer to accompany you for an equal share of the loot so you could get buffed up whenever needed? Thought so.


/slap self


Oh, silly me. Of course you didn't because you had food that could buff your stats almost as well and could carry around dozens of uses of. And you wonder why there are no more entertainers left?


Accept it: the devs want every profession's buffs to be and feel different.


Doctors are the masters of physical buffs.

Smugglers are the masters of primary and secondary stat buffs, with a drawback.

Dancers are the masters of mind buffs.

Musicians are the masters of focus/will buffs.

And Chefs are the jacks of all trades, with buffs that aren't as good as other professions' buffs, but can also buff skills and whose buffs stackon top ofother buffs.


I remember back in beta when Holocron stated their intent to make all buffs feel different. The plan back then wass to make Chef buffs small, but long duration, Doctors large but medium duration and Smugglers huge but with extreme drawbacks.


Accept it: to be most effective you will need all professions. And that's good. Why do all combat professions always cry nerf when they can no longer solo red con mobs without help from either groupmates or buffs? Honestly?



--
Noctew Wo-o, Medic (Combat Med / Carbineer) on Gorath
Di'ew Wo-o, Melee Officer (Chef / Fencer) on Gorath
"I tend to agree that it makes little sense to damage the experience for current customers for the sake of improving it for the many." (Raph Koster)
Kanae
Wed Jan 28, 2004 1:41 am
#29

read more.


rant less.



________
Sun Kanae
Survival Outpost Suppies -3972, 3315 (Theed)
Angelus: "Now that's everything, huh? No weapons... No friends...No hope. Take all that away... and what's left?"
Buffy: "Me."
Ezran
Wed Jan 28, 2004 1:42 am
#30



Kanae wrote:
read more.
rant less.



Nice



Ezran
Ezran
Wed Jan 28, 2004 1:55 am
#31



Ezran wrote:


Kanae wrote:
read more.
rant less.



Nice


Whoops, I mean I accept your critism of the new chef revamp. However, as a chef on currently on TC testing these new buffs, I'll have to disagree with you on a few points:

The skill buffs (Such as +10 Block for 15min) are significant. This is equivalent to having 2 extra levels of Rifleman block tree. And doubles the block rating of a novice rifleman. &5 resistance to Knockdown is also very useful for PvP.

From my second hand accounts (what people have told me) the defensive buffs are quite significant, and could change the outcome of many battles.

The stats of good Vasarian brandy will be +200 to Mind, Focus and Willpower for 45 minutes. There is a possibility of drinking 3 of these at a time, so you will have 600 buff to mind, as well as mind regen. Once the combat revamp goes thorugh (publish #7) this will be even more effective.

I'm not trying to be rude. But give it a bit of a chance before you cry NERF.



Ezran
Ezran
Wed Jan 28, 2004 1:59 am
#32

Oops, vasarian brandy can get to 150, so 450, not 600. My bad.



Ezran
AgentThanatos
Wed Jan 28, 2004 3:12 am
#33






NikkiT wrote:






Anyone who has played this game for more than 2 hours knows that you might as well "fall back" on magic pixie dust. I can put food in my backpack and rely on its availability ... I can go days without finding a master entertainer to buff mind pool. You think there will be more entertainers after hologrinding ends?




Well, stop for a moment and think about why you can't find any master entertainers. When was the last time you grouped up for a hunt and asked an entertainer to accompany you for an equal share of the loot so you could get buffed up whenever needed? Thought so.




Um, how can we ask an entertainer to accompany us when they're all AFK in the cantina? Don't get me wrong though, I love entertainer buffs when I can get 'em.




Vellar Saiowan, Combat Chef!

-Arcane Circle- Naritus

Bootysmack Nar'itus

-Nar'itus Consortium- Gorath
TheWhaleShark
Wed Jan 28, 2004 4:19 am
#34

Oh for an edit function.

/edit

I mean to say "if stomach decay is reduced to HALF an hour." Also, I'd just like to point out that Sunburns ARE a best seller. Not THE best, but they are one of the top 5.

And if you REALLY need 1500+ focus to be a Rifleman, you are, again, doing something wrong. My guild leader is a Master CH/Rifleman, and he's NOTHING but excited over all the new Chef stuff.



Current Character: Rihne Oatefa
Master Chef, Master Brawler, working on Master Pikeman
Server: Eclipse
Guild: Non-Prophets

So old school, they tore the school down.
Ophistes
Wed Jan 28, 2004 4:58 am
#35




smw356 wrote:

I'm not even talkign wearing composite. Its so blatantly obvious none of you have played one of the combat professions that draws heavily from the mind pool. For instance with a T21 and using stafe2 with 900!!!! focus, the move takes 124 mind any move for that matter takes aroudn that. To get that down to a managable level you need 1400-1500 focus. Carbineers, Swordsman, Pikemen all have weapons/specials that draw HEAVILY from mind pools. It simply isnt possible to use these period without having these food buffs.





I guess being a Rifleman means spamming Strafe2 for you, huh? And yes, I am a Rifleman who usually doesn't even use *any* buffs at all (except if you call weapon powerups buffs ). I can still solo red mobs and for PvP it is all a matter of picking the right targets with the right specials


Don't blame other people for being lazy or unimaginative




Ophistes Ceimined= Chef and Musician =
= The singing frog =
"I suppose you're entitled to your own delusions." --Threepio



Jerecki
Wed Jan 28, 2004 5:27 am
#36






Ophistes wrote:




smw356 wrote:

I'm not even talkign wearing composite. Its so blatantly obvious none of you have played one of the combat professions that draws heavily from the mind pool. For instance with a T21 and using stafe2 with 900!!!! focus, the move takes 124 mind any move for that matter takes aroudn that. To get that down to a managable level you need 1400-1500 focus. Carbineers, Swordsman, Pikemen all have weapons/specials that draw HEAVILY from mind pools. It simply isnt possible to use these period without having these food buffs.





I guess being a Rifleman means spamming Strafe2 for you, huh? And yes, I am a Rifleman who usually doesn't even use *any* buffs at all (except if you call weapon powerups buffs ). I can still solo red mobs and for PvP it is all a matter of picking the right targets with the right specials


Don't blame other people for being lazy or unimaginative









I think this is what the Dev's want to encourage. You're not supposed to be able to solo krayt's, pick your fights, pick your specials, and pick them well.




--------------------------------------------------------------
Letting non-PvPers kill factioned NPC's without consequences will prove disasterous! Report immediately to the JTLS forums and express your opinion! Six or Seven people are deciding the future of the expansion, let your opinion be heard!
DashZero
Wed Jan 28, 2004 5:39 am
#37

Ok, irregardless of if you can function without the current buffs or not.


The new buffs are *less* than the current buffs. The revamp was to give us *better* buffs and introduce new types of buffs so that everything in our tree would be usable. Whether or not the new buffs are good enough to be usable which is obviously debatable, the fact remains our new buffs are *less* than they were not better. At least as far as stats go. Statwise there is *NOTHING* that is an improvement over what we have now. Its all lesser than we can do now. Maybe you dont call that a nerf, but if Im making 800$ a week and my boss says hes giving me a raise and my new salary after my raise is 700$ a week, Im gonna be a little miffed. Reducing our stat buffs is a nerf period. Now maybe they decided it was necessary. Ok fine, but be honest and tell us the truth and dont expect us to be stupid enough to think that less is better. In addition to that, we are still looking at about 5 useful recipes from what it seems now. So, we didnt get better buffs like we were told,and wedidnt get more usable recipes, the only thing we got that we were told we were gonna get was the addition of skill buffs. Oh and yea we got longer duration food...with the catch being now you have downtime whereas before you never did.


We have lost more than we have gained. Saying that yea we could buff you for 1600 nonstop before and now we can buff you for 400 with some downtimeisnt that great &really doesnt make much sense to me.



Nikkii Nightstrider - Eat, Drink and Be Merry!
Eat at Nikkii's - Fine Foods and Fashions
Nabubu (-1400, -4030)
Coronet (524,-5244)
SiennaStormwind
Wed Jan 28, 2004 6:10 am
#38








smw356 wrote:


Carbineers, Swordsman, Pikemen all have weapons/specials that draw HEAVILY from mind pools. It simply isnt possible to use these period without having these food buffs.






As a master Pikegirl, I beg to differ. I certainly do use food and drinks, since I have my very own personal master chef, but it certainly is possible to use the pike with all of its specials with no food or drink. Sometimes you win, sometimes you lose, sometimes you even *gasp* rest for a minute, but it's far from impossible. If you want to be dramatic about other weapons, I haven't a clue and you can say what you like, but pike I know.







Sienna Stormwind & Shianna Aislinn
Master Dancer -- Falling Regularly at The Dancing Kimo, Mesa de Venganza, Lok
Master Pikegirl -- The Few, the proud....the incapacitated.
Master Tailor -- ShiChic of Lok, Mesa de Venganza
Master Snack Maker for Trixie and Gil


TheWhaleShark
Wed Jan 28, 2004 6:44 am
#39

I don't know if I'm the only one, but I don't think that Chef buffs should be portable Master Doctor/Master Entertainer buffs. I can't see why WE have to be the class that gives out huge stat buffs. I'm content with passable stat buffs (+400 to a stat is NOT insignificant) and skill buffs. If some elite combat professions think that our stat buff sucks, great. They'll miss out. I personally think Vasarian Brandy is better than BoH ever was, even though the new BoH can buff Strength, Quickness, and Focus by 1000 if you take it enough.


Excuse me if I can't see why the changes suck. I think everyone else just isn't thinking about this hard enough. Just my 2 creds.



Current Character: Rihne Oatefa
Master Chef, Master Brawler, working on Master Pikeman
Server: Eclipse
Guild: Non-Prophets

So old school, they tore the school down.
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